Lucrezia Villanova |
Not sure what the men are up to, Lucrezia keeps an eye on them and Thrax as she has her hand on her bow, ready to aid her friends if it looks like they are in danger from outside sources.
baldwin the merciful |
Lucrezia you observe Thrax making large hand motions then he picks up his staff. You also see Thrax's staging area open up a few more inches off the ground.
You will need to open the locked fence to fire your bow. It is locked on your side of the with two posts that go into the ground and tow latches across the door. A good full round action to open.
Lucrezia Villanova |
Lucrezia looks around, trying to figure out if he was signaling someone outside the cage for help.
baldwin the merciful |
RD 6: Mid-RD update
Faelyn - nauseated.
The LA attacked one Lemure and moved. Drawing 3 AoO
Thrax - Cast a spell
Thruk - end rage, moves to X14, aid on LA
Wardon - gone
Lucrezia - Senses the action is gettign out of hand
Shadow -
John -
Orsin - hurling at X12 1/5 rds nauseous.
Andrea - made save, attacked by two lemures.
baldwin the merciful |
Lucrezia you sense the sense is getting out of hand.
The crowd is roaring 'THRAX C..CHEATER..."
Thump thump thump in the crowds as "BLOOD...BLOOD'
I think everthing is caught up now, Andrea posted her action early due to being away...she was going to cast a spell however she was attacked...so, I will permit her to time to respond on what to do.
baldwin the merciful |
Andrea is in a cloud, so you can't see what happened to her.
You do see that the Thrax's bodyguards have their gate raised a few more inches off the ground.
The fence in front of you is locked. It is locked on your side of the with two posts that go into the ground and two latches across the doors. A good full round action to open.
Faelyn Sindrel |
R7
Touch Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Touch Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Touch Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 ⇒ 2
Damage: 1d6 ⇒ 6
Damage: 1d6 ⇒ 3
Possible Crit: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Damage: 1d6 ⇒ 6
The LA climbs (5ft step) out of the reach of the Lemure and unleashes a barrage of rays.
Latern Archon buffs for round 7:
Haste +1 AC, +1 attack 3 attacks (6/12 rounds)
Mage Armor (6 hours)
Bless +1 hit and versus fear (6 min)
Shield other (5 hours)
Summon: 6/15 rounds
AC 22
HP 12(+6 temp) Damage Reduction 10/evil 1/2of all dmg goes to Truk
Attack (touch) +6
Damage per Ray 1d6
Faelyn sees his LA and tries to celebrate, but only hurls more.
Nausea 3/4 rounds
Truk'tosh |
Even though Truk can't seen into the cloud I'm sure he heard Andrea cry out.
"This isn't a damned game anymore. Get out of there. Get behind me!", the orc shouts at Andrea.
***
Round 7
Truk grips his holy symbol tightly and asks for the Eternal Rose's protection.
Casting Shield. 5-foot stepping back to avoid AoOs as necessary.
"Snap out of it you two!" he growls at Orsin and Faelyn.
Fatigue 2/2
Lucrezia Villanova |
Oh s%+$. I hope this doesn't end in a riot.
Lucrezia continues to watch Thrax's gate and her friends.
baldwin the merciful |
RD 7:
Thrax's summoned Creatures:
The lemure the FA attacked disappears as it is killed.
There is an erruptions of hoots and hollers, "YESSSSSSSSSSSSSS"
Some of comrades: Lucrezia, Fluer, Orsin and Truk see a large Rhino summoned at the other end of arena. M13/14 and N13/14.
The rhino begins to charge at Truk.
Powerful charge: 1d20 + 13 ⇒ (7) + 13 = 20damage: 4d6 + 11 ⇒ (3, 5, 2, 1) + 11 = 22
The dino has moved to X23/24 and Y23/24.
Lucrezia Villanova |
Lucrezia takes some shots at the crazed conjurer. Got to put this guy down before he summons more s$## to hurt my friends.
attack 1 1d20 + 8 ⇒ (9) + 8 = 17
damage 1 1d8 + 6 ⇒ (5) + 6 = 11
attack 2 1d20 + 3 ⇒ (12) + 3 = 15
damage 2 1d8 + 6 ⇒ (1) + 6 = 7
attack 3 1d20 + 2 ⇒ (12) + 2 = 14
damage 3 1d8 + 6 ⇒ (3) + 6 = 9
baldwin the merciful |
Lucrezia takes some shots at the crazed conjurer. Got to put this guy down before he summons more s#+# to hurt my friends.
attack 1 1d20+8
damage 1 1d8+6
attack 2 1d20+3
damage 2 1d8+6
attack 3 1d20+2
damage 3 1d8+6
I know your itching to get in the battle but you need to spend the round getting the fence open.
baldwin the merciful |
RD 7 (I forgot the two remaining lemures fighting Andrea)
L2, W17: 1d20 + 4 ⇒ (1) + 4 = 5;dam: 1d4 + 2 ⇒ (1) + 2 = 3
L2, W17: 1d20 + 4 ⇒ (1) + 4 = 5;dam: 1d4 + 2 ⇒ (1) + 2 = 3
The devil winches in pain as its nails crack a bit.
missed chance 20below bad: 1d100 ⇒ 82
L3, W18: 1d20 + 4 ⇒ (19) + 4 = 23;dam: 1d4 + 2 ⇒ (2) + 2 = 4
L3, W18: 1d20 + 4 ⇒ (9) + 4 = 13;dam: 1d4 + 2 ⇒ (1) + 2 = 3
missed chance 20 below bad: 1d100 ⇒ 56
More of the healers flesh is torn away.
Andrea1 |
Okay then
Fort save: 1d20 + 7 ⇒ (15) + 7 = 22
Andrea bashes at the Lemure at W,17 with her silver mace+1
Buffs: Haste,Bless AC 18
Attack#1: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 1 ⇒ (1) + 1 = 2
Attack#2: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 1 ⇒ (1) + 1 = 2
That is sort of odd. Both attacks and damage are the same on both rolls.
Ceonceal#1: 1d100 ⇒ 96
Conceal#2: 1d100 ⇒ 78
baldwin the merciful |
RD 7: update
Faelyn - nauseated. 3/4 rds
The LA attacked one Lemure killing it. up 1 feet in the cloud.
Thrax - Dim hop to stage...fit of rage.
-2 lemures attack Andrea
- dino is flying closer to PCs
- rhino power charged Truk
- 2 body guards emerge from staging area
Thruk -
Wardon - gone
Lucrezia - opened fense
Shadow - 2 rds from joining
John - opened fence
Orsin - hurling at X12 2/5 rds nauseous.
Andrea -
Andrea needs to make a fort save for being in the stink cloud.
Faelyn Sindrel |
R 8
Touch Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Touch Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Touch Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 4
Damage: 1d6 ⇒ 1
Damage: 1d6 ⇒ 3
The LA turns its attention to the fiendish rhino in its touch range. It fires its rays at it.
Latern Archon buffs for round 8:
Haste +1 AC, +1 attack 3 attacks (7/12 rounds)
Mage Armor (6 hours)
Bless +1 hit and versus fear (6 min)
Shield other (5 hours)
Summon: 7/15 rounds
AC 22
HP 12(+6 temp) Damage Reduction 10/evil 1/2of all dmg goes to Truk
Attack (touch) +6
Damage per Ray 1d6
Faelyn starts feeling better. He stays tucked in the corner of the fog attempting to avoid detection until the nausea clears.
Nausea: 4/4--->Woot!
Truk'tosh |
***
Round 8
Truk sucks in a breath as the massive beast's horn is stopped just a hair from his ribcage.
He raises his weapon high and shouts a warcry, invoking another prayer of protection.
Deflection Aura - Allies within 20 feet gain a +2 deflection bonus to AC. It doesn't do anything for the LA but it should buff the rest of us.
baldwin the merciful |
RD 7: Ending summary
Faelyn - nauseated. 3/4 rds
The LA attacked one Lemure killing it. up 1 feet in the cloud.
Thrax - Dim hop to stage...fit of rage.
-2 lemures attack Andrea
- dino is flying closer to PCs
- rhino power charged Truk
- 2 body guards emerge from staging area
Truk - cast shield
Wardon - gone
Lucrezia - opened fense
Shadow - 2 rds from joining
John - opened fence
Orsin - hurling at X12 2/5 rds nauseous.
Andrea - hit twice with mace
---
RD8: Begins
Note the gate for Lucrezia and Joh are one and they can join the battle.
Faelyn - nauseated. 4/4 rds
The LA
Thrax -
-2 lemures
- dino
- rhino
- 2 body guards
Truk -
Lucrezia -
Shadow - 1 rds from joining
John -
Orsin - hurling at X12 3/5 rds nauseous.
Andrea -
This is Faelyn's last round of being sick.
Truk'tosh |
Check out my last post Baldwin (I think you missed my round 7 post).
Truk'tosh |
I did miss it, I edited the Rd7 summary to reflect the action.
Got it.
Faelyn's already posted his round 8 actions, so we're just waiting on Team: Badguys?
Truk'tosh |
I doubt it's a problem. It just looks like you and Baldwin might have cross-posted.
baldwin the merciful |
RD8:
Thrax - He screams for his tw0 body guards to get closer as he casts haste.
- 2 body guards -moves to Q22 and M20, hasted.
---
-2 lemures - attack Andrea.
L2, W17: 1d20 + 4 ⇒ (15) + 4 = 19;dam: 1d4 + 2 ⇒ (4) + 2 = 6
L2, W17: 1d20 + 4 ⇒ (12) + 4 = 16;dam: 1d4 + 2 ⇒ (3) + 2 = 5
missed chance 20below bad: 1d100 ⇒ 64
L3, W18: 1d20 + 4 ⇒ (3) + 4 = 7;dam: 1d4 + 2 ⇒ (4) + 2 = 6
L3, W18: 1d20 + 4 ⇒ (8) + 4 = 12;dam: 1d4 + 2 ⇒ (3) + 2 = 5
missed chance 20 below bad: 1d100 ⇒ 83
All four attacks miss.
---
The rhino, steps back 5 feet, then viciously attempts to thrust its horn in the half-orc flesh. After it was burned by the LA.
gore: 1d20 + 11 ⇒ (20) + 11 = 31;Dam: 2d6 + 11 ⇒ (6, 6) + 11 = 23
The horn digs in deep, as it tries to confirm more damage.
gore: 1d20 + 11 ⇒ (16) + 11 = 27;Dam: 2d6 + 11 ⇒ (3, 2) + 11 = 16
---
The reptile circles for prey to eat.
50% and lower he sees Faelyn: 1d100 ⇒ 22
He swoops down at Faelyn.
bite: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22;damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16
+1 att for being higher
Fort DC18: 1d20 + 8 ⇒ (6) + 8 = 14
After it dives and attacks, it glides into the fog and gets sick.