BTOD (Low Magic Campaign / Play test) (Inactive)

Game Master Lareg

Campaign started. Recruitment Closed. Inquires for future alternates welcome. See recruitment thread for more information.


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Male Half-Orc Monk 9 / Puppetmaster 2

Take a look at the racial traits listed in the campaign document. The racial traits are set for the dwarves and humans from this particular community.

Starting gold is average for class or level, which ever is higher.


Male Dwarf Ancestral Steward (Fighter) 2; 17/21 HP; +4 Init, +6 Percpt; AC 19, Touch 12, FF 17; +5 Fort, +2 Ref, +1 Will

i dont think i ever got the campaign doc... would love to check it out.


Female Human Obsidian Walker (Ranger) 5

Here's out musket wielding Ranger. Developing the background now.

Lareg:
Should I assume she's a member of the Corridor Guard?


Male Half-Orc Monk 9 / Puppetmaster 2

@Brooklyn you should have the documents shared with you via Google drive now.

Mark:
Yes, in the guard. Going to write a 3rd custom trait for each PC. You will get a guard trait.


Male Half-Orc Monk 9 / Puppetmaster 2

Working on a google site for the campaign, which you can see here. Will keep it pretty simple, but should serve as a useful reference.


Male Human

Huh, since I've made poor Jenya pretty damn weak. I'm finding that she might have some issues soon with her equipment. It seems like by RAW clothing counts towards encumbrance. Is that going to be true here Lareg?


Male Half-Orc Monk 9 / Puppetmaster 2

Yeah, it's pretty silly. Might want to bump that Strength. I'd count armor and gear, but not an outfit.


Male Human

Those 8 pounds will actually really help :). I think I'll keep it as is, it fits the character.


Male Human

Question about the setting: Since everything is underground, how do humans get by without darkvision?

Also in terms of special materials would darkleaf and darkwood be available? Would be thematically appropriate and would help with weight issues (for a cost of course)

Testing board dice roller
coinflip: 1d2 ⇒ 1


Male Half-Orc Monk 9 / Puppetmaster 2

Early on the humans had a rough time of the darkness. Relying on lantern oil and such.

As described in the campaign document, the community has found a way to channel sunlight through the obsidian dome. Basically, clear sand glass is used throughout the city as a source of light. This source of light along with lanterns / open flame provide the level of illumination equivalent to a cloudy day. This light follows the day / night cycle of the surface world.

As for darkleaf / darkwood any such materials would lose their properties within the community due to the presence of the ritually treated obsidian. This is the same case for all special materials whose power comes from some source of magic.


Male Dwarf Ancestral Steward (Fighter) 2; 17/21 HP; +4 Init, +6 Percpt; AC 19, Touch 12, FF 17; +5 Fort, +2 Ref, +1 Will

Read the campaign document. Love the setting, very nice background. Decided to go with the archetype you created as well. Changes my plans for the character a bit, but I want to play with what you've done. Awesome stuff.

Adjusted my character where appropriate, all he needs is gear, name and backstory. I want to give it a little more thought now that I've read your doc. Willing to consider any suggestions for this gruff fella's backstory you may have .


Female Human Obsidian Walker (Ranger) 5

I'll have a background up later today, and then I'm pretty much finished aside from any touches you're adding like campaign traits.


Male Half-Orc Monk 9 / Puppetmaster 2

Sounds good. I'll work on getting the opening scene set for the game thread and aim to have that posted tomorrow sometime.

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Any idea on the general direction of the opening scene so we can start thinking of how the characters will act?


Male Half-Orc Monk 9 / Puppetmaster 2

Essentially the group will have just been gathered. One of the newest community elders will be introducing the group and their task. Sort of the best & brightest of the community type of thing. A cross between top gun & lotr.


Male Half-Orc Monk 9 / Puppetmaster 2

Going to make sure our valiant cleric has enough time to get set. I'll check in throughout the day and start the game thread accordingly. Let me know if you have any questions.


Female Human Obsidian Walker (Ranger) 5

Background added.


Male Dwarf Ancestral Steward (Fighter) 2; 17/21 HP; +4 Init, +6 Percpt; AC 19, Touch 12, FF 17; +5 Fort, +2 Ref, +1 Will

Gear added, profile updated. Still thinking about his background...

Lareg:

I am thinking of him as more of a brawler then a soldier. He has a sense of devotion to the Dome and will certainly fight to protect it, but I am seeing more arrogance and thrill-seeking then discipline and order. Is there a place in the world for such a guy? Perhaps he in fact is a a member of the Guard but one of raw, unpolished-talent. Any thoughts?


Male Half-Orc Monk 9 / Puppetmaster 2

Sickness has struck DarkHippo so he's going to need some time and hopefully some warm weather here in the Midwest. Anyhow, we'll aim to get things going this week.

Dwarf:
Background wise we have quite a bit of room for a fighter. The guard was primarily a way to work in a sensible way for the presence of muskets. Maybe you could go the direction of a mentor figure that the was able to take you out of the community to explore / encounter the wilds of the underground tunnels. Perhaps the brawler attitude is a way to cover the loss of his mentor. Just an idea / sketch.


Male Half-Orc Monk 9 / Puppetmaster 2

Still here all. Just saying hello. Hope to have an update by the weekend.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Created a non PFS version of Jenya because that icon is freaking me out (slight exaggeration). Still wish I could use http://www.trollandtoad.com/pd1687282.html as an avatar but this is close enough I think.


Hey, I've been looking into creating a Symbiont Ancestral Priest (figured I'd give you as much look at your homebrew as possible :P), although I had a few questions:

- Channelling is going to suck with that racial -2 cha. Guess it will only be for healing purposes :P
- Where can I find the Clockwork domain?
- I'd like to run a character that nobody knows is a Symbiont (for now), so I will be trying to max disguise and bluff as much as possible. In that light, can I use the Clever Wordplay trait for Int -> Disguise or Bluff (GM choice, prefer Disguise but Bluff makes more sense)?
- He will likely be some sword of Sword + Board character for front-lining since there are 2 ranged DPS who should be able to tear through anything.

EDIT: Also, sad question, how do I create a character on the Paizo forums?


Male Half-Orc Monk 9 / Puppetmaster 2

Yeah. I'm working on an tweak to try and deal with the CHA issue. The clockwork domain is from Kobold press. I'll PM you the specifics. Feel free to use any traits you like.

To create a character you'll want to create an alias. Select 'My Account' at the top of the paizo web page when you're logged in. Look for the "MESSAGEBOARD ALIASES" section and then click the "Create New Alias" button.

From there you can type in the specifics and select a profile picture.

You can make the alias as detailed or basic as you like. I'm fine if you just want to send character specifics via PM / email.


Ok, I will try to have Rheynold Iron Sprocket done by the end of the week.

Taking a second look at the archetype in more detail, you really don't get much. In summation it amounts to trading 4 skills points options, 2 levels off of your forced domain powers, a weapon proficiency, one second level domain spell and one of your first level domain powers for the ability to channel through a memory crystal instead of a holy symbol, the memory crystal spell and Versatile Channelling. I would rather just go basic Cleric and then get the +1 for Clockwork Domain instead of a net -1 :/ and then just take Versatile Channelling as a feat.

I think it's a cool idea and I don't want to make you re-work something, but it seems like a LOT to give up for essentially net gain.


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

Here's what I have so far. Obviously a lot of details to fill in and mundane adventuring equipment to get, but the barebones are here.


Male Half-Orc Monk 9 / Puppetmaster 2

Good deal. The main thing I was trying to was provide a way for negative & positive energy channeling to work as party members will have different affinities.

My initial thought was to key channel energy to INT.

Should be able to get thing ready this weekend. Aiming to start the game Monday.


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

Ok, let me know if you make any adjustments to the class before we start. For now I'll just fill stuff in as-is.

EDIT: Also, could you point me to the Clockwork Domain? I plan on using that and Travel as my domains (these choices will be explained once I have my back-story up).


Male Half-Orc Monk 9 / Puppetmaster 2

PM sent Discardo.

Background thoughts for Rheynold:
Something to keep in mind. Among the community beneath the obsidian dome, clerics are always symbionts. Now this doesn't mean your background cannot change this. Essentially, the community no longer see people born with access to the divine. The only exposure they have had to clerics of any kind in the last several hundred years has been symbionts. Now it is entirely possible that an orphan was found or some other plausible story for a human to have been raised among the symbionts or otherwise made it into the area.


Male Human

What is prejudice against symbionts like among humans and dwarves? Barely there or quite a lot? A very rough timeline might be nice in the campaign doc. Maybe a calendar with year 0 at either the raising of the dome or the time when the final humans/dwarves fled underground and major events marked as being 100 After Dome or 250 After Dome or whatever. From the doc I was under the impression that symbionts were a very recent discovery but since that's not true it seems like they're probably accepted parts of society to some degree.

Edit: Oh and do humans know that they're being twisted/corrupted by the influence of the evil outside?


Male Half-Orc Monk 9 / Puppetmaster 2

Under the dome there is virtually no prejudice against symbionts present day. It is not known outside of symbiont society how other communities have responded to their existence.

If anything, the suspicion has been against humans / dwarves by the symbionts. Most surmise that the early mistrust on the behalf of the symbionts was because of some dealings they have had with humanoids at large.

I'll see what I can do about working up a timeline over the weekend.

Humans are aware of how the magic has changed them. Before clerics within the community virtually disappeared, there was much turmoil over the change.

Symbiont clerics tend to see the difference between positive and negative energy much differently. The metaphor they use is often the difference between a gear running clockwise versus a gear running counter clockwise. This understanding has influenced the way many humans beneath the dome view the change.


Basically I was going to have a young lad who was sent to learn as much as he could about the Symbionts and then disappeared for many years (4-6?) while doing his "research". He returns with Clerical abilities that he claims he learned while living with Symbionts, but nobody knows really passed away and was inhabited by a Symbiont.

If this fits with the setting, I'll flush it out more but if it doesn't, let me know and I'll rethink the idea (I might just hide the clerical abilities as much as possible while around people other than the party).


Male Half-Orc Monk 9 / Puppetmaster 2

That seems fine to me.


Female Human Obsidian Walker (Ranger) 5

Ah so they don't necessarily see it as "Humans are tainted by evil, as much as "Human's life energy is reversed by the effects of outside influence."


Male Half-Orc Monk 9 / Puppetmaster 2

Yes, most see it that way. There may be some that are still troubled by the change, but the general consensus is that the change is neither good nor bad.


Female Human Obsidian Walker (Ranger) 5

Any thoughts on the background?


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

Iron Sprocket's backstory is done too. Anyone feel free to comment if anything is unclear (or just too ridiculous :P)

Just mundane equipment left to fill out and I'll be ready.


Female Human Obsidian Walker (Ranger) 5

I like it, very nice, still find symbionts creepy but also rather cool. His paranoia is totally understandable.


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Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Threw on Jenya's background as well.

I like that there is already a wide variety of possible points of view in the setting in terms of negative energy affinity, symbionts etc. and we haven't even started yet.


Male Half-Orc Monk 9 / Puppetmaster 2

This all looks great. We look ready to start the game thread soon. Need to touch base with Brooklyn, but I'm pretty sure everyone is nearly set.


im basically ready to play, just having some writers block with my backstory. ill pump out something simple by the end of the night.


Male Half-Orc Monk 9 / Puppetmaster 2

No worries. I'm totally fine fleshing things out as we go. I find it easier sometimes to flesh out a character during play.


Male Dwarf Ancestral Steward (Fighter) 2; 17/21 HP; +4 Init, +6 Percpt; AC 19, Touch 12, FF 17; +5 Fort, +2 Ref, +1 Will

Introducing the newly dubbed, Ergas Omund. His backstory is in his profile and he's ready to rumble.

(In case your curious, pronunciation: Air-Gah)


Male Half-Orc Monk 9 / Puppetmaster 2

We're reading to go. I'll get the game thread up tomorrow morning.


Male Dwarf Ancestral Steward (Fighter) 2; 17/21 HP; +4 Init, +6 Percpt; AC 19, Touch 12, FF 17; +5 Fort, +2 Ref, +1 Will

Yahoo! Here we go!


Male Half-Orc Monk 9 / Puppetmaster 2

Game thread up.

A quick word on the council of elders.

This group represents an individual from each of the houses beneath the obsidian dome, the standing gearforged, and an emissary from among the symbionts. Though elected by the inhabitants of the city, only one elder is permitted per house. The standing gearforged is typically unaffiliated as very few gearforged still hold to the old ways. The council manages the operation of the city by providing direction, issuing rations, and commissioning projects.

Very few no much more than this. Though the characters may learn more, at this point they are likely simply to be overwhelmed at the honor of being selected.


Female Human Obsidian Walker (Ranger) 5

Do you have existing names for the houses or should we just run with it?


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Roughly how much is the population of the dome and how many gearforged are there, both sleeping and awakened?


Male Half-Orc Monk 9 / Puppetmaster 2

Common wisdom says that there are nine houses, three from each of the three cities. However, you count twelve banners - one for the gearforged, one for the symbionts, and ten others. I can provide some rough guidelines if a house name is helpful.

There is only ever a single gearforged awake. Though no one outside of the elders knows for sure, citizens believe there are no more than a few hundred gearforged. The population of the city is roughly 3,000. Prior to their destruction, each of the three cities had a populations ranging from 1,200 to 1,500.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Alright, I made up House Desoto. I'm imagining the name to come from a district of one of those three cities with the background being that an unusually large number of people from the district managed to survive and escape undergound... maybe the largest such 'geographically' associated survivors. It made sense for them to stick together and since it was a historical Poole that was instrumental in saving all those people the Poole family maintains a strong standing in the house.

Do you have an idea of the nature of the three historical cities and their names or is that a bit open too for the setting? I guess they were/are pretty close to each other?


Male Half-Orc Monk 9 / Puppetmaster 2

Much of the specifics have been lost, but it is said that the three cities were situated near a river that ran near a hillside. The first city was built near the river. Once precious stone and minerals were found exploring the hillside, the second city was built to support the mining there. These two cities were fairly divided along racial lies, dwarves mined and humans worked the river for fish, trade for grain, and used the current to run mills. The two cities got along just fine and soon the need for trade brought about the need for the third and final city.

Though much work has been done to track the history of the cities after their destruction, few records remain before the desert came. The three cities are often referred to by their geographical / numerical order. Riverside and Hillside are the most common names for the first two cites. The third city is often called Trio or Merchantsville.

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