Azih |
Question about the setting: Since everything is underground, how do humans get by without darkvision?
Also in terms of special materials would darkleaf and darkwood be available? Would be thematically appropriate and would help with weight issues (for a cost of course)
Testing board dice roller
coinflip: 1d2 ⇒ 1
Lareg |
Early on the humans had a rough time of the darkness. Relying on lantern oil and such.
As described in the campaign document, the community has found a way to channel sunlight through the obsidian dome. Basically, clear sand glass is used throughout the city as a source of light. This source of light along with lanterns / open flame provide the level of illumination equivalent to a cloudy day. This light follows the day / night cycle of the surface world.
As for darkleaf / darkwood any such materials would lose their properties within the community due to the presence of the ritually treated obsidian. This is the same case for all special materials whose power comes from some source of magic.
Ergas Omund |
Read the campaign document. Love the setting, very nice background. Decided to go with the archetype you created as well. Changes my plans for the character a bit, but I want to play with what you've done. Awesome stuff.
Adjusted my character where appropriate, all he needs is gear, name and backstory. I want to give it a little more thought now that I've read your doc. Willing to consider any suggestions for this gruff fella's backstory you may have .
Ergas Omund |
Gear added, profile updated. Still thinking about his background...
I am thinking of him as more of a brawler then a soldier. He has a sense of devotion to the Dome and will certainly fight to protect it, but I am seeing more arrogance and thrill-seeking then discipline and order. Is there a place in the world for such a guy? Perhaps he in fact is a a member of the Guard but one of raw, unpolished-talent. Any thoughts?
Lareg |
Sickness has struck DarkHippo so he's going to need some time and hopefully some warm weather here in the Midwest. Anyhow, we'll aim to get things going this week.
Jenya |
Created a non PFS version of Jenya because that icon is freaking me out (slight exaggeration). Still wish I could use http://www.trollandtoad.com/pd1687282.html as an avatar but this is close enough I think.
Discardo |
Hey, I've been looking into creating a Symbiont Ancestral Priest (figured I'd give you as much look at your homebrew as possible :P), although I had a few questions:
- Channelling is going to suck with that racial -2 cha. Guess it will only be for healing purposes :P
- Where can I find the Clockwork domain?
- I'd like to run a character that nobody knows is a Symbiont (for now), so I will be trying to max disguise and bluff as much as possible. In that light, can I use the Clever Wordplay trait for Int -> Disguise or Bluff (GM choice, prefer Disguise but Bluff makes more sense)?
- He will likely be some sword of Sword + Board character for front-lining since there are 2 ranged DPS who should be able to tear through anything.
EDIT: Also, sad question, how do I create a character on the Paizo forums?
Lareg |
Yeah. I'm working on an tweak to try and deal with the CHA issue. The clockwork domain is from Kobold press. I'll PM you the specifics. Feel free to use any traits you like.
To create a character you'll want to create an alias. Select 'My Account' at the top of the paizo web page when you're logged in. Look for the "MESSAGEBOARD ALIASES" section and then click the "Create New Alias" button.
From there you can type in the specifics and select a profile picture.
You can make the alias as detailed or basic as you like. I'm fine if you just want to send character specifics via PM / email.
Discardo |
Ok, I will try to have Rheynold Iron Sprocket done by the end of the week.
Taking a second look at the archetype in more detail, you really don't get much. In summation it amounts to trading 4 skills points options, 2 levels off of your forced domain powers, a weapon proficiency, one second level domain spell and one of your first level domain powers for the ability to channel through a memory crystal instead of a holy symbol, the memory crystal spell and Versatile Channelling. I would rather just go basic Cleric and then get the +1 for Clockwork Domain instead of a net -1 :/ and then just take Versatile Channelling as a feat.
I think it's a cool idea and I don't want to make you re-work something, but it seems like a LOT to give up for essentially net gain.
Lareg |
Good deal. The main thing I was trying to was provide a way for negative & positive energy channeling to work as party members will have different affinities.
My initial thought was to key channel energy to INT.
Should be able to get thing ready this weekend. Aiming to start the game Monday.
Rheynold Iron Sprocket |
Ok, let me know if you make any adjustments to the class before we start. For now I'll just fill stuff in as-is.
EDIT: Also, could you point me to the Clockwork Domain? I plan on using that and Travel as my domains (these choices will be explained once I have my back-story up).
Lareg |
PM sent Discardo.
Azih |
What is prejudice against symbionts like among humans and dwarves? Barely there or quite a lot? A very rough timeline might be nice in the campaign doc. Maybe a calendar with year 0 at either the raising of the dome or the time when the final humans/dwarves fled underground and major events marked as being 100 After Dome or 250 After Dome or whatever. From the doc I was under the impression that symbionts were a very recent discovery but since that's not true it seems like they're probably accepted parts of society to some degree.
Edit: Oh and do humans know that they're being twisted/corrupted by the influence of the evil outside?
Lareg |
Under the dome there is virtually no prejudice against symbionts present day. It is not known outside of symbiont society how other communities have responded to their existence.
If anything, the suspicion has been against humans / dwarves by the symbionts. Most surmise that the early mistrust on the behalf of the symbionts was because of some dealings they have had with humanoids at large.
I'll see what I can do about working up a timeline over the weekend.
Humans are aware of how the magic has changed them. Before clerics within the community virtually disappeared, there was much turmoil over the change.
Symbiont clerics tend to see the difference between positive and negative energy much differently. The metaphor they use is often the difference between a gear running clockwise versus a gear running counter clockwise. This understanding has influenced the way many humans beneath the dome view the change.
Discardo |
Basically I was going to have a young lad who was sent to learn as much as he could about the Symbionts and then disappeared for many years (4-6?) while doing his "research". He returns with Clerical abilities that he claims he learned while living with Symbionts, but nobody knows really passed away and was inhabited by a Symbiont.
If this fits with the setting, I'll flush it out more but if it doesn't, let me know and I'll rethink the idea (I might just hide the clerical abilities as much as possible while around people other than the party).
Rheynold Iron Sprocket |
Iron Sprocket's backstory is done too. Anyone feel free to comment if anything is unclear (or just too ridiculous :P)
Just mundane equipment left to fill out and I'll be ready.
Jenya |
1 person marked this as a favorite. |
Threw on Jenya's background as well.
I like that there is already a wide variety of possible points of view in the setting in terms of negative energy affinity, symbionts etc. and we haven't even started yet.
Lareg |
Game thread up.
A quick word on the council of elders.
This group represents an individual from each of the houses beneath the obsidian dome, the standing gearforged, and an emissary from among the symbionts. Though elected by the inhabitants of the city, only one elder is permitted per house. The standing gearforged is typically unaffiliated as very few gearforged still hold to the old ways. The council manages the operation of the city by providing direction, issuing rations, and commissioning projects.
Very few no much more than this. Though the characters may learn more, at this point they are likely simply to be overwhelmed at the honor of being selected.
Lareg |
Common wisdom says that there are nine houses, three from each of the three cities. However, you count twelve banners - one for the gearforged, one for the symbionts, and ten others. I can provide some rough guidelines if a house name is helpful.
There is only ever a single gearforged awake. Though no one outside of the elders knows for sure, citizens believe there are no more than a few hundred gearforged. The population of the city is roughly 3,000. Prior to their destruction, each of the three cities had a populations ranging from 1,200 to 1,500.
Jenya |
Alright, I made up House Desoto. I'm imagining the name to come from a district of one of those three cities with the background being that an unusually large number of people from the district managed to survive and escape undergound... maybe the largest such 'geographically' associated survivors. It made sense for them to stick together and since it was a historical Poole that was instrumental in saving all those people the Poole family maintains a strong standing in the house.
Do you have an idea of the nature of the three historical cities and their names or is that a bit open too for the setting? I guess they were/are pretty close to each other?
Lareg |
Much of the specifics have been lost, but it is said that the three cities were situated near a river that ran near a hillside. The first city was built near the river. Once precious stone and minerals were found exploring the hillside, the second city was built to support the mining there. These two cities were fairly divided along racial lies, dwarves mined and humans worked the river for fish, trade for grain, and used the current to run mills. The two cities got along just fine and soon the need for trade brought about the need for the third and final city.
Though much work has been done to track the history of the cities after their destruction, few records remain before the desert came. The three cities are often referred to by their geographical / numerical order. Riverside and Hillside are the most common names for the first two cites. The third city is often called Trio or Merchantsville.