Vaultbreaker

Jenya Poole's page

230 posts. Organized Play character for Azih.


Full Name

Jenya Poole

Race

Human

Classes/Levels

Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Gender

Female

Age

19

Alignment

Neutral Good

Deity

Desna

Languages

Common, Gnome

Occupation

Part time Alchemist

Strength 9
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 15
Charisma 10

About Jenya Poole

Jenya Poole
Female Human Gunslinger 1
NG medium humanoid
Init +6 Senses Normal Vision Perception +6

DEFENSE:

AC 19, touch 15, flat-footed 14
hp 19
Fort 4 ,Ref 7 ,Will 2

OFFENSE:

Speed 30 ft
Range Masterwork Pistol +7 (1d8/x4) 20 feet
Melee Dagger 1 (1d4-1/19-20/x2)
Space 5 Reach 5

TRAITS:

Reactionary +2 to Initiative
Starchild +4 to Survival to avoid getting lost

FEATS:

Point-Blank Shot, Precise Shot

SKILLS:

Acrobatics 9, Appraise 1, Bluff 0, Climb -1, Alchemy 5, Diplomacy 0, Disable Device 3, Disguise 0, Escape Artist 4, Fly 4, Heal 2, Intimidate 0, Knowledge (engineering) 5, Perception 7, Ride 4, Sense Motive 3, Sleight of Hand 8, Stealth 5, Survival 7, Swim -1

LANGUAGES:

Common, Gnome

GEAR:

Masterwork Pistol, Dagger, Bullet - Firearm (8) Alchemical Cartridge - paper (6), Masterwork Backpack , Kit - Gunsmith's, Bedroll , Flint and Steel, Rations - trail (per day) (5), Waterskin , Powder Horn, Black powder (dose) (6), Masterwork Hide Shirt, Darkwood Buckler, acid flask x 2, alchemical fire x 2, clw potion, thunderstone, wayfinder
Wealth 132.5 GP

BACKGROUND:

Jenya hails from the mostly gnomish settlement of Jovvox, located in the chaotic River Kingdom. Her mother, who raised Jenya herself, runs a successful local alchemist’s shop there and Jenya, bright and inquisitive, was an eager and willing student. She spent her youth spending running errands for her mother and helping to run the shop and, even though she longed for adventure and travel, was content enough to learn the basics of alchemy at her mother’s knee. Her fingers were nimble and her mind was sharp and it seemed like she would succeed her mother as alchemist and shop-keeper.
She would have too if it wasn’t for a discarded gun she found in a trash heap outside one of the many factories, specializing in cheap and poor quality weapons, that make up a large part of the Jovvox economy. She noticed it during a regular delivery run of acid and other substances from her mother’s shop to the factory and, even though it was obviously rubbish, something about its exotic curves and handsome profile appealed to her greatly. She inquired within and learned that the gnomish weapon-smith who ran the place had got it in his head to experiment with making firearms. To say the experiments had gone poorly would have been an understatement and the pistol, flung outside in a fit of pique, was the latest failure. With permission Jenya retrieved the battered gun and thus began her obsession.
With her mother’s help, as well as that of the many metal workers and weapon-smiths around, Jenya tinkered and toyed with the gun, trying one thing or the other, until finally, learning its habits and quirks, she managed to get it working. She could have used her newly learned skills to become an accomplished gunsmith in her hometown but her wanderlust caught a hold of her. Her gun (nicknamed ‘Misfire’) could be her ticket out of Jovvox and out into the wider world that she yearned to see. Her natural dexterity and determination served her well as she taught herself to become an expert markswoman. Finally when she thought herself ready she bid her mother farewell and set out for the city at the center of the word, Absalom, to fulfill her dreams of travel and adventure.

PFS GM information:

PFS # 125190-1
XP: 3
Faction: Grand Lodge
Fame: 6/ Prestige: 6

Chronicles applied:
2014-Apr-30 - Scenario 08 Slave Pits of Absalom
2014-May-30 - First Steps Part 1 In Service to Lore
Confirmation GM Baerlie