Imrijka

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Organized Play Member. 25 posts (206 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.


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I've considered a warpriest as a whip user too as you can fervor for divine favor and have better weapon dice (not that that really matters a whole lot, but it's something).


How are you getting Serpent Lash without weapon finesse?


This feat opens up some options for having a solely "lawful" aura (assuming a Lawful equates to a LN aura for Sacred Summons).

It'd give you a sacred summon option for SM3, SM5 and two for SM7.


Harrison wrote:
Unfortunately, the increase to INT/WIS/CHA for being middle-aged and older is only a +1, so the CHA mod wouldn't change.

As far as I was aware it was -1/+1 for Middle-Aged, -3/+2 for Old Age, and -6/+3 for venerable (i.e the bonuses listed stack with each other). This would still mean there'd be little benefit above Old age unless you could get another +1 bonus somewhere.


In theory, couldn't you up the age category to get your charisma a bit higher, which would then count towards perform of course?

I've also heard of some succubus nonsense that can give you a profane bonus to charisma.


Bahamutkotd wrote:
Inner sea gods, it's red mantis themed I don't plan on doing the prestige class but still, looks awesome. But I understand your reasoning I wasn't speficlly asking for RMA presige advice.

Note that if you take the Faithful combat style you cannot get Imp. TWF as a bonus feat meaning you'll need to meet the 17 Dex requirement.

I still like it better since then you're only wasting gold on getting a +2 Dex added to your strength belt instead of burning a feat tax on Combat Expertise, but you have to decide which you think is the worse tax.


You could also get the mount from being a wild child brawler (after your MoMS dip).


For my next PFS character I am planning on creating a character who carries 20-30 daggers on him (visibly) and focuses on throwing them (with also stabbing occasionally). I just need help deciding on which class to use.

I'm torn between Flying Blade Swashbuckler and Slayer using the Thrown Weapon Style with no archetype in particular decided (possibly the Archery Style since there is really nothing in Thrown Weapon Style I don't want the pre-reqs for).

I've weighed some pros and cons for each class (including the flavour each class brings role-play wise) but I was wondering if other people would like to help by providing some input on which class they would choose and why.

Stats would probably be something like 14/17(+2)/12/12/10/8 for the Slayer or 14/17(+2)/12/8/10/12 for the Swashbuckler (but I'm open to suggestions here too).

Disclaimer: Yes, I realize thrown weapons are not at all an optimized fighting style but I'd really like to try to optimize it the best I can.


The sabres only count as light for determining the penalties for TWF, they are still counted as 1-Handed for Slashing grace.

Quote:
A sawtoothed sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtoothed sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.


For flavor you could use the Mantis Zealot Archetype from Advanced Class Origins. Something like the following:

1 - Warpriest: EWP-Sawtooth (Free), Weapon Focus (Bonus), TWF, [Human feat]
2 - Swash/DC: Swashbuckler's Finesse
3 - Warpriest: Slashing Grace
4 - Warpriest: [Bonus Combat Feat]
5 - Sneak Attach 1d6, [Feat]

Fill in the feats as you desire, but this may net you what you want at the cost of only 3/4 BAB (though you can buff this up with Fervor as desired).

I was recently looking at doing something similar for PFS as this idea. It's a shame you can't play LE though for the actual RMA as it's my favourite Prestige Class.


I'm going to be playing a Daring Champion Cavalier in PFS soon (probably starting this week) so I'm looking for advice on ways to go with the build.

The current level 1 build is as follows:

Current Build:
Level 1 Cavalier (Daring Champion) - Order of the Cockatrice
Race: Human
Str 13
Dex 19 (Including Human +2)
Con 13
Int 7
Wis 11
Chr 14

Feats: Weapon Focus[Longsword], Slashing Grace[Longsword], Precise Strike
Traits: Reactionary, Captain's Blade[Acrobatics]

This means an attack with a Longsword at +7, 1d8+18 at Level 4 with Challenge, Precise Strike and Power Attack. (or +9, 1d8+1d6+17 if flanking with Precise Strike)

...

I plan on taking the following progression, but this is where I'm looking for suggestions for alternate routes or ideas:
Lvl 2 Feat - Dazzling Display (Bonus)
Lvl 3 Feat - Power Attack
Lvl 4 Stat - Dex

From there I don't really know where to go. I am tentatively planned to go with Shatter Defenses, Cornugon Smash, and Disheartening Display at some point. Combat Reflexes and Extra Panache would help too with using Parry/Riposte more often too.

Note that I'd rather not dip another class unless it's extremely beneficial because I'd lose 2 damage/lvl total from Precise strike and Challenge.

Also, how would one use the banner without being able to attach it to a mount? I assume I'd have to carry it in my off hand, but that would be an interesting thing to have to constantly walk around with.


I'm wondering what the community's feeling is on taking the Magical Knack trait if you only plan on having a 1 level dip out of your primary caster class.

In my specific case, I am making a bard with a 1 level dip in Oracle for a couple of Revelations. The bard will primarily be a caster/support character, so I feel like keeping my caster level up would be a priority, but I don't know if it's worth taking only (effectively) 1.5 traits. The final build has no plans for another dip along the way, so I will never get the full effect of the trait.

What are your thoughts? I'm interested in people's thoughts in the general case, but would also appreciate any input based on my specific case as well.


Simply put, I've decided I'm going to retrain my current Lvl 1 PFS character (who I'm not currently enthused about) into an Aasimar before they become much harder to play, so I've been thinking up a concept for the character. I have a build ready-ish to level 5 and am looking for advice as to what feats/choices might be good to help progress the build.

Here's the build so far:

Spoiler:
Class: Bard 4/Oracle 1
Race: Musetouched Aasimar with Scion of Humanity and Deathless Spirit
Deity: Arshea
FCB - Bard: All to +1/2 Lvl on Inspire Courage

Str: 7
Dex: 12+2
Con: 15 (Level 12 Bonus will be here if I ever get to play it that high)
Int: 8
Wis: 10
Cha: 20 + 1 (Level 4 Bonus. Level 8 Bonus will push it to 22 before items)

Level 1 (Bard): Lingering Performance
Level 2 (Oracle): Lore Mystery, Haunted Curse, Lore Keeper Revelation
Level 3 (Bard): Extra Revelation (Sidestep Secret), Versatile Performance (Wind)
Level 4 (Bard)
Level 5 (Bard): Celestial Obedience

Skills: Max Perform (Dance), Perform (Wind) - Flute, Preform (Sing). At least 3 in Knowledge Planes before level 5. Rest of skill points into knowledges (yeah I know, blasphemy for no perception but it fits the character)

Traits: No idea yet. Probably Maestro of the Society for one.

The character concept is that of a beautiful travelling bard who believes everybody should be free to choose their own destiny and live life how they want it to be. She pretty much looks human and pretends she is one to better fit in with the areas she travels through. She is incredibly personable and happy-go lucky, and throughout her travels has picked up quite a bit of knowledge. She is typically very whimsical and carefree and doesn't really care about being serious. Eventually (level 5) she learns about the Empyreal Lord Arshea, deity of dreedom, physical beauty, and sexuality, and pledges her obedience to her cause.

She should play mostly as caster, support bard, with exceptional social interaction skills and knowledge checks. I plan on making good use of Masterpieces as well, so I figured from here I could blow all feats on Extra Performance and be an incredible support character think of the dancers from the Fire Emblem series). Ideally she would carry around no weapons and wear no armor, but since that probably won't work in PFS, I guess she'll be forced to use a rapier and wear some sort of Glamered armor with a high Max Dex (for Sidestep Secret). Something like Padded perhaps. I guess I could also possibly get a Mithral breastplate and favour it as bikini-plate, right? (somewhat sarcasm). That would lower her cha-to-AC, but give significantly more armor abviously.

Again, what I'm looking for is suggestions on where to take the build from here. I feel like it has enough going for it to make it useful out of combat, so any way to make it more useful in combat as well (increasing spell DCs probably might help) would be appreciated. Feel free to use and easily available PFS source for suggestions, I can pick up the books easy enough before the date necessary.

Thanks in advance!


Carefully listening to the others' introductions as he tries to remember to which house Rheynold belongs, Iron Sprocket steps forwards.

"Rheynold Renwold here of house Melletier (Mel-et-ee-eh). I understand your need for urgency fellow honorees, but I would rather learn more about what we will be going up against before rushing into combat."

Iron Sprocket bows to Oso and the Elders above.

"Forgive me for asking; it has been a while since I have been in the city. What kind of foul creatures are attacking the repair squad, and do these attacks occur frequently?

House Melletier was well known for it's artisans and tradesmen. It managed to secure most of its people during the initial storm by promising to provide crafting and building expertise free of charge as long as its people were taken care of.


Basically I was going to have a young lad who was sent to learn as much as he could about the Symbionts and then disappeared for many years (4-6?) while doing his "research". He returns with Clerical abilities that he claims he learned while living with Symbionts, but nobody knows really passed away and was inhabited by a Symbiont.

If this fits with the setting, I'll flush it out more but if it doesn't, let me know and I'll rethink the idea (I might just hide the clerical abilities as much as possible while around people other than the party).


Ok, I will try to have Rheynold Iron Sprocket done by the end of the week.

Taking a second look at the archetype in more detail, you really don't get much. In summation it amounts to trading 4 skills points options, 2 levels off of your forced domain powers, a weapon proficiency, one second level domain spell and one of your first level domain powers for the ability to channel through a memory crystal instead of a holy symbol, the memory crystal spell and Versatile Channelling. I would rather just go basic Cleric and then get the +1 for Clockwork Domain instead of a net -1 :/ and then just take Versatile Channelling as a feat.

I think it's a cool idea and I don't want to make you re-work something, but it seems like a LOT to give up for essentially net gain.


Hey, I've been looking into creating a Symbiont Ancestral Priest (figured I'd give you as much look at your homebrew as possible :P), although I had a few questions:

- Channelling is going to suck with that racial -2 cha. Guess it will only be for healing purposes :P
- Where can I find the Clockwork domain?
- I'd like to run a character that nobody knows is a Symbiont (for now), so I will be trying to max disguise and bluff as much as possible. In that light, can I use the Clever Wordplay trait for Int -> Disguise or Bluff (GM choice, prefer Disguise but Bluff makes more sense)?
- He will likely be some sword of Sword + Board character for front-lining since there are 2 ranged DPS who should be able to tear through anything.

EDIT: Also, sad question, how do I create a character on the Paizo forums?


I would be interested. What limitations would there be on the Cleric (obviously there will be some since Low-Magic) if I decided to go with that?


Nice call on scorching ray and reach spell.

Would it be worth it to use Reach Shocking Grasp for this build as well for burst? Obviously with Flaming Shuriken and Chill touch for sustain, this adds a little more versatility in terms of elemental type damage but then that ruins the Draconic bloodline +1 damage per die for elemental matching (but of course Orc will work for the all).

Also yes, Magical Knack would be a must, as well as Varisian Tatoo for Evocation (or possibly Conjuration depending on my spell selection choice) to up my caster level. That would make my caster level equal to my character level for at least that school.


Hey there Paizo forums.

I was thinking about a character who would just roll a load of dice when dealing damage, and I thought that the best way I could do this with an Arcane Trickster blaster since you would get spell damage dice + sneak attack dice.

I have not yet set out a full build, mostly because I am not super experienced optimizing casters, so I was looking for advice from you guys if possivble. The gist of the build is as follows:

- Ninja 3/Sorcerer 1/Arcane Trickster 10/??? (If I even get this high)
- Use Azata-blooded Aasimar (who have Glitterdust as an 2nd level Arcane SLA) to qualify for early access to Arcane Trickster.
- Crossblooded Sorcerer Orc/Draconic to add 2 damage per spell damage die
- Possibly use Tattooed Sorcerer as well to replace the mediocre 1st level bloodline power (both are pretty blah for this build) with a Familiar (hey, bonus init and free Alertness is great) and get Varisian Tatoo (Evocation) feat for free (don't know whether taking Eschew Materials later would then be a good option or not)
- Take at least 12 Int or Favored Class Sorcerer (to get the 3 skill points required at level 4). Otherwise Max Dex = Cha > Con > Wis > Int > Str
- The idea is to go invisible and toss as many spells with Targeted attack rolls (aka Scorching Ray) as possible (probably would have to used quickened Scorching Rays as well)

I don't really have any other feat list to try other than the generic Spell Focus (Evocation), GSF (Evocation), etc (for when I FINALLY get sneak attack on spells like Fireball, etc). Preferred Spell might be nice to be able to metamagic on the fly with a few spells I guess.

I'm also not super dead set on Ninja/Sorcerer (I know the obvious is Rogue/Wizard, but I do like to play weird combinations sometimes) so any other suggestions class-wise would be fine.

Finally, yes I know blasting is not optimal for a caster, but I like the idea and was wondering how to make it at least pretty good. Feel free to use any Paizo official material (no 3rd party) and assume WBL, 20 pt buy, and getting to at least level 14-15.

Thanks in advance!


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I made a build with all 9 tails using ninja. Use all level up feats on the tails (and Realistic Likeness) and spend all your Ninja Tricks/Rogue Talents on what you would normally need feats for (Weapon Finesse, TWF, etc). You then focus on Dex/Cha and are pretty well off in most situations.

You aren't going to complete all 9 tails until level 15 at the earliest with any build that I can think of (17 if you choose to take Realistic Likeness at level 1 like I would) unless you use Hero Point rules and choose to be an Antihero and get the extra feat at level 1, so be prepared for the long haul with a build like this.


I'd say late game, yes the Warpriest (which is arguably my favourite class - overtaking Fighter) will out damage, but at mid levels, with Weapon specialization and GWS, the fighter might come out on top. Also note, the fighter can more easily access feats that have a BAB requirement (such as the critical feats) because although they get full BAB with their Sacred Weapon attacks) they don't ACTUALLY have the BAB. On that same note, it's not explicit if Warpriests gain the additional iterative attacks one would get with additional BAB or not when only their Sacred Weapon BAB pushes them to the next tier, so if your GM rules that you don't, then you will fall even more behind the Fighter (yes Divine Power helps later but at that point the Fighter should be hasted 24/7).

Anyway, this is not a Warpriest vs. Fighter thread and I will not try to turn it into such, I had just planned on making a longsword + empty offhand character in the near future for a friend's game and was going to use the Warpriest to do so, so I thought I'd give my 2c.


Along the same line as the Swashbuckler, you could try out the ACG Warpriest. The damage die of a 1-hander and a 2-hander will (eventually) be the same thanks to Sacred Weapon and then you can elect to one-hand or two-hand your weapon based on what situation arrives. You also then get swift cast buff spells thanks to fervor, some free bonus feats, and full BAB with your Sacred Weapon (just take Weapon Focus: Longsword no matter what deity you choose). You will likely do less damage than a straight fighter, but get much more flexibility IMO.


Sorry, my builder automatically fills that in as Inquisitors get shield proficiency by default.


I am creating a character for a game that will run from 4-12, and have decided to showcase the 2H Inquisitor's Power to another member of the game who seems to think Inquisitors can't really dish out any sort of consistent damage. Of note, this campaign uses 20 pt buy, Max HP, and Wealth by Level exactly (we can sell anything at 100% cost and buy anything any time between missions, only consumables are lost gold). Also weirdly, the DM decided to give us all a free Style feat (1st in the line) of our choice with no pre-reqs required (I chose dragon style). Practically any non 3rd-party Pathfinder material is allowed.

The character will be from a wartorn land where a female Human soldier and male Orc soldier fell in love while fighting alongside each other and had a child. After the mother was deemed fit for combat again, the child was sent to a church of Gorum while both parents were out warring. While training at the church, she ended up more martially skilled than either of her parents, though she does not resent them for sending her there. She is actually quite happy that she was able to find the faith, as it can guide her through the toughest of times. As for her personality, she solves problems with the strength and wisdom she believes was bestowed upon her by her deity, is quick to act, and doesn't like waiting for a plan to be created. In short, she would rather act swiftly and have to react to any problems than wait and possibly miss an opportunity.

A summary of the build at level 4 is as follows:

Spoiler:

HJEKA
Female Inquisitor 4
CN Medium Half-orc / Humanoid (Half-orc)
Init +5; Senses Perception +9
==DEFENSE==
AC 17, touch 11, flat-footed 16 (+6 armor, +1 dex)
hp 40 (4d8+8)
Fort +9, Ref +5, Will +9
Armor Mithral Breastplate, Light
Defensive Abilities Sacred Tattoo (PFAPG 19)
==OFFENSE==
Spd 30 ft/x4
Melee Masterwork Falchion +7 (2d4+9) 18-20/x2 CM +1; [PA]
==STATISTICS==
Str 19, Dex 13, Con 14, Int 7, Wis 14, Cha 11
BAB +3, CMB +7, CMD +18
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Dragon Style (PFUC 98), Intimidating Prowess (PFCR 128), Power Attack (PFCR 131), Precise Strike (PFAPG 167), Shield Proficiency (PFCR 133)
Skills Intimidate +15, Knowledge (dungeoneering) +2, Knowledge (nature) +2, Knowledge (religion) +2, Knowledge (planes) +2, Perception +9, Sense Motive +11, Survival +9 [Tracking - 1/2 speed +11, Tracking - Normal Speed +6, Tracking - x2 speed -9
SQ Track (PFCR 64)
SU Judgment (PFAPG 38 - 39), Destructive Smite (PFCR 43), Destructive Smite (PFCR 43)
MC Inquisitor Domain (PFAPG 38), Inquisitor Orisons (PFAPG 38)
Traits Fate's Favored (Faith) (PFUCgn 55), Reactionary (Combat) (PFAPG 328)
Languages Common, Orc
==Magic==
Eq'd Magic Cloak of Resistance +1

From there, I would go for:

Spoiler:
Level up stats will be STR at 8, Dex/Cha at 12 (Haven't decided)

All Favored Class Bonuses to +1/2 Intimidate and Knowledge to ID

Skill Ranks:
- Max Intimidate, Sense Motive, Perception, and Survival, then rotate the last skill point per level through all 5 Class Skill Knowledges

Feats (From Levels):
- Weapon Focus (Falchion)
- Cornugon Smash
- Dazzling Display
- Shatter Defenses

Teamwork Feats:
- Outflank
- Horde Charge
- Shake it Off

Magic Items: Obviously the standard STR belt and WIS headband and some level of RoP, AoNA, CoR, etc will be gotten at some point during the campaign. Would be open to other magic items as well if anyone had ideas.

I was wondering if anyone had any advice for this build to be able to maximize damage output while also being fairly useful outside of combat. I realize that this is somewhat of a stock 2H Inquisitor build, and I am open to changing a lot of this build if someone suggests something better that I didn't think of myself (either for functionality or for flavour).

Any suggestions are welcome, thanks in advance!