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With a glint in her eye, Shilyn replaces her arrow and slips the strung bow over her shoulder. "Going up.. she says quietly before casting a quick spell that causes her to disappear.
She grabs the rope and attempts to quickly climb before the spell wears off.
cast vanish
climb: 1d20 + 7 ⇒ (2) + 7 = 9
<enter string of Elvish expletives here>

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no armor this time. Woo! :)
spell fail: 1d100 ⇒ 100
stealth: 1d20 + 11 ⇒ (19) + 11 = 30
accrobatics: 1d20 + 10 ⇒ (6) + 10 = 16

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"Yes. We bypass the Zombies and possibly fight them and Myre at the same time, or fight the Zombies now and possibly alert Myre to our presence and fight him then too." Owai muses. "Maybe we can just talk to him?" he says. "Is there anything illegal in Carrion Hill about using zombie workers?"

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Shilyn mutters a bit after failing to get a good grip on the rope and tries again..
climb: 1d20 + 7 ⇒ (9) + 7 = 16
stealth: 1d20 + 11 ⇒ (17) + 11 = 28
acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

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@Shilyn: Just as you come visible, you plant yourself on top of one of the rafters (you're now 20' above the floor and 30' from the vats). You can place yourself 1 square from your position. You can move 10' as a full round action, but I'll need a Stealth check to remain hidden and a DC 15 Acrobatics check; fail the Acrobatics and you must make a DC 18 Reflex check to grab onto a rope or chain to not fall below. In either case, failing the Acrobatics check will cause you to be seen.
What does everyone else do as Shilyn silently shimmies upwards?

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Varian watches and waits, since he couldn't see her either when she vanished. However, in preparation, he creates a lucerne hammer and imbues it with lead blades, expecting a fight to break out soon.

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Before Shilyn starts her climb, Owai casts another spell after drawing a small length of copper wire from his spell component pouch.
Cast Message on Shilyn
"Shall we just... Walk in then?" Owai says, loosening his scimitar in its scabbard, and stepping up the stairs, looking to take the lead.

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Settling herself in, very carefully, on the rafter, Shilyn pulls her bow over her head and slowly sets an arrow to the string. "Well, if we're going to do this, at least I can keep some of them distracted," she says softly.
Casting a quick glance down, she sees Owai climb the stairs. She pulls the bow back, and looks over the arrow at the zombie below her and waits..

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@Shilyn: You now have a readied action set to fire an arrow when you wish. As long as they are within 3 squares of you on the map (since you are 20' up), you can also get your sneak attack bonus, too. If you wish to snipe, you can make another Stealth check at -20 penalty to try and stay concealed.
As Owai makes his way up the stairs and along the vat paths, one of the zombies in the back turns around and drops his bellows, grunting audibly at the aasimar's presence. The other zombies stop what they are doing and start to move towards the party!
Z1: 1d20 ⇒ 18
Z2: 1d20 ⇒ 19
Z3: 1d20 ⇒ 20
Z4: 1d20 ⇒ 20
Z5: 1d20 ⇒ 5
Z6: 1d20 ⇒ 8
Z7: 1d20 ⇒ 19
Z8: 1d20 ⇒ 19
Deaglan: 1d20 + 1 ⇒ (19) + 1 = 20
Mahasi: 1d20 + 3 ⇒ (16) + 3 = 19
Owai: 1d20 + 5 ⇒ (14) + 5 = 19
Shilyn: 1d20 + 3 ⇒ (12) + 3 = 15
Varian: 1d20 + 2 ⇒ (5) + 2 = 7
Init Order (bold = up!)
Deaglan
Z3
Z4
Owai
Mahasi
Z2
Z7
Z8
Z1
Shilyn (readied action for arrow set)
Z6
Varian
Z5
...All I can say is that it's good these weren't attack rolls for the zombies.

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Seeing the zombies take notice of the others, Shilyn lets her readied arrow fly toward her target..
attack + height advantage: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d6 ⇒ 2
sneaky attack: 2d6 ⇒ (6, 4) = 10
stealth with hefty penalty: 1d20 + 11 - 20 ⇒ (1) + 11 - 20 = -8
Ooops.. so much for sneaky..
and lets out a much too loud "Eat dirt!" as her arrow flies toward her target..

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With a single, well placed shot, Shilyn launches an arrow straight into the nearby zombie's skull, the undead slumping into the muddy vat face down. However, her celebratory "YES!", echoes throughout the chamber, easily giving away her position.
At least it was a kill shot :)
Init Order (bold = up!)
Shilyn
Deaglan
Z3
Z4
Owai
Mahasi
Z2
Z7
Z1
Z6
Varian
Z5

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"If there's still time, feel free to make me bigger... but don't b]sweat it if it will take too long."

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Fort save: 1d20 + 6 ⇒ (18) + 6 = 24
Poison? then add +2
Varian: you take the +2 ring, I will take the +1 ring.
Deaglan grunts at Mawasi "I have a hard time balancing here already, would be worse if you enlarge me"
He carefully moves forward while preparing his longhammer for battle, grasping at ropes to stabilize himself
2 move actions of each 10' (half speed)

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thanks!

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@Deaglan: I'll count it as poison.
Deaglan slowly makes his way forward, his longhammer at the ready.
Z3 Acro: 1d20 ⇒ 6
Z4 Acro: 1d20 ⇒ 15
A pair of zombies make their way to the party, but one slips trying to cut a corner and falls into the muck below!
Init Order (bold = up!)
Shilyn
Deaglan
Z3
Z4
Owai
Mahasi
Z2
Z7
Z1
Z6
Varian
Z5

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So is this stuff is resistant to fire, eh?
Mahasi, tired and annoyed from his battles with ghoulism, does not hold back. He unleashes a fireball.
reflex 18 to half, fire: 6d6 ⇒ (6, 1, 1, 6, 2, 5) = 21
This would be on 3-7.

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Not quite, the zombies have a resistance to the heat sludge, but only from its toxic properties: the reason why you shouldn't fall in! However, some of them will get a cover bonus to their Reflex save.
Z3 Reflex: 1d20 ⇒ 18
Z4 Reflex: 1d20 ⇒ 17
Z5 Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Z6 Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Z7 Reflex: 1d20 ⇒ 5
Most of the zombies are horrifically burned, three of them falling apart from the powerful blast.
A slurred screech comes out from the end of the room. "Yeaaaaaaaaaa! No, stay awaaaaaay!"
Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2
Z1
Z6 (10 damage)
Varian

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At least not until I've had the chance to appropriate any loose items of interest or antiquities whose current owners have lost / will lose interest in.. <give innocent Elven look here>

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Owai moves into the room, along the ledge in front of him, his sword drawn from its sheath. He takes his defensive stance as he does so, treading with trained grace and balance.
Take 10 on acrobatics for a 23, Activate Crane Style

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[ooc]Ahhh, fair enough. There's enough middenstone sludge that the place isn't going to fall apart on you (fire resistance is one of it positive properties).
Owai makes it look easy moving across the chamber. The zombies at the end begin making their approach.
Z1 Acrobatics: 1d20 ⇒ 19
Z2 Acrobatics: 1d20 ⇒ 7
The one approaching Deaglan falls into the vat below! Meanwhile, one of the animated scorched zombies tries to make its way up topside.
Z6 Climb: 1d20 + 3 ⇒ (20) + 3 = 23
And does so with surprising ability.
Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2
Z1
Z6 (10 damage)
Varian

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Varian moves forward past Owai and around the corner of a vat, lucerne hammer ready just in case. note: not a readied action, as he took a full move, just holding it in attack position 'fluff'
acrobatics: 1d20 ⇒ 16

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Feeling good about her last shot, Shilyn sets another arrow to the string and pulls the bow back. Sighting in on another zombie z6 she releases shortly after her thumb brushes her lip..
attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage: 1d6 ⇒ 2

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D'oh... just realized Shilyn shouldn't offed the previous zombie (DR... bah). We'll say he was a very weak zombie. And that's why he was number 8)
Another arrow is let loose and sticks the zombie, but causing no notable harm to him.
Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2
Z1
Z6 (10 damage)
Varian

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Power Attack: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage: 2d6 + 5 + 3 ⇒ (1, 3) + 5 + 3 = 12
Deaglan steps forward and smashes the zombie Z6 into a very dead smear on the walkway, increasing the slipperiness.
Edit: forgot the fort save
Fortitude, Poison: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

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The already wounded zombie now becomes a very dead smear as magically preserved flesh and decayed organs fly out. Luckily Deaglan is in front of you Varian!
You notice a scraggled head, covered in dreadlocks, peek from behind the leather curtain in the back.
Z3 Climb: 1d20 + 3 ⇒ (1) + 3 = 4
One of the pit zombies tries to climb out but fumbles with the chain, and remains down below.
Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2
Z1
Z6 (10 damage)
Varian

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perception: 1d20 + 5 ⇒ (19) + 5 = 24
"come out and hide no longer. We have questions for you!"
Mahasi contents himself with a disrupt undead on the closest undead.
rta: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
positive energy: 1d6 + 1 ⇒ (4) + 1 = 5

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Perception 1d20 + 4 ⇒ (13) + 4 = 17
Fort 1d20 + 7 ⇒ (11) + 7 = 18
Owai spies the man behind the curtain and advances on the Zombie ahead of him, his blade slicing through the air at the Undead.
Snake Style engaged with Crane Style via fuse styles as Swift, attack defensively, use Crane Wing on the Zombie current AC 27. 29 vs the Zombie.
1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 6 ⇒ (4) + 6 = 10
Activate Snake Style against any Rays used against him, touch AC is 1d20 + 16 ⇒ (7) + 16 = 23

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Owai moves ahead gracefully, spotting the man behind the curtain. However, he focuses too much on his feet and not on his aim, his blade glancing off of the zombie's dead skin.
The zombie Mahasi damaged tries to get out.
Z2 Climb: 1d20 + 3 ⇒ (7) + 3 = 10
It almost makes it up before falling back in.
Meanwhile, the zombie Owai swung at grunts as it flails its arm at the aasimar.
Z1 need Nat 20 slam @ Owai: 1d20 + 4 ⇒ (5) + 4 = 9
Damage on miracle hit: 1d6 + 4 ⇒ (2) + 4 = 6
The aasimar easily ducks under the easily readable swing.
Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2 (5 damage)
Z1
Varian

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Varian takes a 5' step and attacks Z1 with his lucerne hammer
to hit: 1d20 + 5 ⇒ (10) + 5 = 15
dmg if hits: 1d12 + 3 ⇒ (8) + 3 = 11
oh... and fort save too...
fort save: 1d20 + 3 ⇒ (20) + 3 = 23
oh crap, if I'd rolled fort save first, I woulda had a crit threat!

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I assume that we will start at the top again, so Shilyn and Deaglan are up
Fort save vs Poison: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
The strong dwarf turns slightly green as the fumes get to his head! He carefully moves forward
2 moves at half speed for 20ft movement
Sickened until we are out of the fumes I understand? So no need to roll further fort saves?