BPChocobo's PbP Gamethread for Cool and Attractive PCs

Game Master Black Powder Chocobo

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The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

With a glint in her eye, Shilyn replaces her arrow and slips the strung bow over her shoulder. "Going up.. she says quietly before casting a quick spell that causes her to disappear.

She grabs the rope and attempts to quickly climb before the spell wears off.

cast vanish

climb: 1d20 + 7 ⇒ (2) + 7 = 9

<enter string of Elvish expletives here>

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: First, give me the spell failure chance for the Vanish (15% or less means spell fails). Then give me a DC 15 Acrobatics check followed by a Stealth check

Perception checks!:

Z1: 1d20 ⇒ 12
Z2: 1d20 ⇒ 15
Z3: 1d20 ⇒ 1
Z4: 1d20 ⇒ 5
Z5: 1d20 ⇒ 15
Z6: 1d20 ⇒ 3
Z7: 1d20 ⇒ 2
Z8: 1d20 ⇒ 19

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

no armor this time. Woo! :)

spell fail: 1d100 ⇒ 100
stealth: 1d20 + 11 ⇒ (19) + 11 = 30
accrobatics: 1d20 + 10 ⇒ (6) + 10 = 16

Lantern Lodge RPG Superstar 2015 Top 16

Ahhh, missed that! Wand of Mage Armor for AC, too. Good good.

While the rope rattles quietly, the half-elf manages to land without so much as a gentle pad on the ground. Nothing seems to stir.

Success! You can try again, although this is the last round before your Vanish ends.

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

"Yes. We bypass the Zombies and possibly fight them and Myre at the same time, or fight the Zombies now and possibly alert Myre to our presence and fight him then too." Owai muses. "Maybe we can just talk to him?" he says. "Is there anything illegal in Carrion Hill about using zombie workers?"

Lantern Lodge RPG Superstar 2015 Top 16

@Owai: Give me a Kn: Local check (this would represent asking people on your way over)

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Shilyn mutters a bit after failing to get a good grip on the rope and tries again..

climb: 1d20 + 7 ⇒ (9) + 7 = 16
stealth: 1d20 + 11 ⇒ (17) + 11 = 28
acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: Just as you come visible, you plant yourself on top of one of the rafters (you're now 20' above the floor and 30' from the vats). You can place yourself 1 square from your position. You can move 10' as a full round action, but I'll need a Stealth check to remain hidden and a DC 15 Acrobatics check; fail the Acrobatics and you must make a DC 18 Reflex check to grab onto a rope or chain to not fall below. In either case, failing the Acrobatics check will cause you to be seen.

What does everyone else do as Shilyn silently shimmies upwards?

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian watches and waits, since he couldn't see her either when she vanished. However, in preparation, he creates a lucerne hammer and imbues it with lead blades, expecting a fight to break out soon.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

The Vudrani sorcerer sighs. "I possess a method to enlarge one of you padaprajna - warriors - if you wish."

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Before Shilyn starts her climb, Owai casts another spell after drawing a small length of copper wire from his spell component pouch.

Cast Message on Shilyn

"Shall we just... Walk in then?" Owai says, loosening his scimitar in its scabbard, and stepping up the stairs, looking to take the lead.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

"Yes, let us avoid any more delays" Mahasi agrees, allowing the warriors to go first before he falls into line.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Settling herself in, very carefully, on the rafter, Shilyn pulls her bow over her head and slowly sets an arrow to the string. "Well, if we're going to do this, at least I can keep some of them distracted," she says softly.

Casting a quick glance down, she sees Owai climb the stairs. She pulls the bow back, and looks over the arrow at the zombie below her and waits..

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: You now have a readied action set to fire an arrow when you wish. As long as they are within 3 squares of you on the map (since you are 20' up), you can also get your sneak attack bonus, too. If you wish to snipe, you can make another Stealth check at -20 penalty to try and stay concealed.

As Owai makes his way up the stairs and along the vat paths, one of the zombies in the back turns around and drops his bellows, grunting audibly at the aasimar's presence. The other zombies stop what they are doing and start to move towards the party!

Inits:

Z1: 1d20 ⇒ 18
Z2: 1d20 ⇒ 19
Z3: 1d20 ⇒ 20
Z4: 1d20 ⇒ 20
Z5: 1d20 ⇒ 5
Z6: 1d20 ⇒ 8
Z7: 1d20 ⇒ 19
Z8: 1d20 ⇒ 19
Deaglan: 1d20 + 1 ⇒ (19) + 1 = 20
Mahasi: 1d20 + 3 ⇒ (16) + 3 = 19
Owai: 1d20 + 5 ⇒ (14) + 5 = 19
Shilyn: 1d20 + 3 ⇒ (12) + 3 = 15
Varian: 1d20 + 2 ⇒ (5) + 2 = 7

Init Order (bold = up!)
Deaglan
Z3
Z4
Owai
Mahasi
Z2
Z7
Z8
Z1
Shilyn (readied action for arrow set)
Z6
Varian
Z5

...All I can say is that it's good these weren't attack rolls for the zombies.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Seeing the zombies take notice of the others, Shilyn lets her readied arrow fly toward her target..

attack + height advantage: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d6 ⇒ 2
sneaky attack: 2d6 ⇒ (6, 4) = 10
stealth with hefty penalty: 1d20 + 11 - 20 ⇒ (1) + 11 - 20 = -8

Ooops.. so much for sneaky..

and lets out a much too loud "Eat dirt!" as her arrow flies toward her target..

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Well.. that stealth check was enough to wake the undead..

Lantern Lodge RPG Superstar 2015 Top 16

Which one did you target, Z8?

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Yes

Lantern Lodge RPG Superstar 2015 Top 16

With a single, well placed shot, Shilyn launches an arrow straight into the nearby zombie's skull, the undead slumping into the muddy vat face down. However, her celebratory "YES!", echoes throughout the chamber, easily giving away her position.

At least it was a kill shot :)

Init Order (bold = up!)
Shilyn
Deaglan
Z3
Z4
Owai
Mahasi
Z2
Z7
Z1
Z6
Varian
Z5

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"If there's still time, feel free to make me bigger... but don't b]sweat it if it will take too long."

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Fort save: 1d20 + 6 ⇒ (18) + 6 = 24
Poison? then add +2

Varian: you take the +2 ring, I will take the +1 ring.

Deaglan grunts at Mawasi "I have a hard time balancing here already, would be worse if you enlarge me"

He carefully moves forward while preparing his longhammer for battle, grasping at ropes to stabilize himself

2 move actions of each 10' (half speed)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

thanks!

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: I'll count it as poison.

Deaglan slowly makes his way forward, his longhammer at the ready.

Z3 Acro: 1d20 ⇒ 6
Z4 Acro: 1d20 ⇒ 15

A pair of zombies make their way to the party, but one slips trying to cut a corner and falls into the muck below!

Init Order (bold = up!)
Shilyn
Deaglan
Z3
Z4
Owai
Mahasi

Z2
Z7
Z1
Z6
Varian
Z5

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

So is this stuff is resistant to fire, eh?

Mahasi, tired and annoyed from his battles with ghoulism, does not hold back. He unleashes a fireball.

reflex 18 to half, fire: 6d6 ⇒ (6, 1, 1, 6, 2, 5) = 21

This would be on 3-7.

Lantern Lodge RPG Superstar 2015 Top 16

Not quite, the zombies have a resistance to the heat sludge, but only from its toxic properties: the reason why you shouldn't fall in! However, some of them will get a cover bonus to their Reflex save.

Z3 Reflex: 1d20 ⇒ 18
Z4 Reflex: 1d20 ⇒ 17
Z5 Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Z6 Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Z7 Reflex: 1d20 ⇒ 5

Most of the zombies are horrifically burned, three of them falling apart from the powerful blast.

A slurred screech comes out from the end of the room. "Yeaaaaaaaaaa! No, stay awaaaaaay!"

Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2
Z1
Z6 (10 damage)
Varian

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I was more concerned about setting the room on fire from flammable vats. Didn't want to bring the house down, so to speak.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

At least not until I've had the chance to appropriate any loose items of interest or antiquities whose current owners have lost / will lose interest in.. <give innocent Elven look here>

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Owai moves into the room, along the ledge in front of him, his sword drawn from its sheath. He takes his defensive stance as he does so, treading with trained grace and balance.

Take 10 on acrobatics for a 23, Activate Crane Style

Lantern Lodge RPG Superstar 2015 Top 16

[ooc]Ahhh, fair enough. There's enough middenstone sludge that the place isn't going to fall apart on you (fire resistance is one of it positive properties).

Owai makes it look easy moving across the chamber. The zombies at the end begin making their approach.

Z1 Acrobatics: 1d20 ⇒ 19
Z2 Acrobatics: 1d20 ⇒ 7

The one approaching Deaglan falls into the vat below! Meanwhile, one of the animated scorched zombies tries to make its way up topside.

Z6 Climb: 1d20 + 3 ⇒ (20) + 3 = 23

And does so with surprising ability.

Init Order (bold = up!)
Shilyn
Deaglan

Z3 (10 damage)
Owai
Mahasi
Z2
Z1
Z6 (10 damage)
Varian

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian moves forward past Owai and around the corner of a vat, lucerne hammer ready just in case. note: not a readied action, as he took a full move, just holding it in attack position 'fluff'

acrobatics: 1d20 ⇒ 16

Lantern Lodge RPG Superstar 2015 Top 16

Gotcha!

Varian hustles over to Deaglan, his armor rattling as he balances himself on the mucky walkway.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Feeling good about her last shot, Shilyn sets another arrow to the string and pulls the bow back. Sighting in on another zombie z6 she releases shortly after her thumb brushes her lip..

attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage: 1d6 ⇒ 2

Lantern Lodge RPG Superstar 2015 Top 16

D'oh... just realized Shilyn shouldn't offed the previous zombie (DR... bah). We'll say he was a very weak zombie. And that's why he was number 8)

Another arrow is let loose and sticks the zombie, but causing no notable harm to him.

Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2
Z1
Z6 (10 damage)
Varian

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Power Attack: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage: 2d6 + 5 + 3 ⇒ (1, 3) + 5 + 3 = 12

Deaglan steps forward and smashes the zombie Z6 into a very dead smear on the walkway, increasing the slipperiness.

Edit: forgot the fort save
Fortitude, Poison: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Lantern Lodge RPG Superstar 2015 Top 16

The already wounded zombie now becomes a very dead smear as magically preserved flesh and decayed organs fly out. Luckily Deaglan is in front of you Varian!

DC 15 Perception:

You notice a scraggled head, covered in dreadlocks, peek from behind the leather curtain in the back.

Z3 Climb: 1d20 + 3 ⇒ (1) + 3 = 4

One of the pit zombies tries to climb out but fumbles with the chain, and remains down below.

Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi

Z2
Z1
Z6 (10 damage)
Varian

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

"Next!"

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

perception: 1d20 + 5 ⇒ (19) + 5 = 24
"come out and hide no longer. We have questions for you!"

Mahasi contents himself with a disrupt undead on the closest undead.

rta: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
positive energy: 1d6 + 1 ⇒ (4) + 1 = 5

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: I forgot to remove Z6 from the map; Deaglan smashed him and there's not another zombie within range of your Disrupt Undead. Would you like to change your action?

Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi

Z2
Z1
Varian

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

If I slow move up 10', Z2 is within 40'. If he gets cover, so be it.

Lantern Lodge RPG Superstar 2015 Top 16

Gotcha, that'll work.

Mahasi struts up, and tries to work his shot past Deaglan and the corner of the vat. He barely lands the pale ray, visibly breaking apart some of the zombie's form.

Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi

Z2 (5 damage)
Z1
Varian

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"What? Focus on the job at hand Mahasi! The fumes must be getting to your head!"

Lantern Lodge RPG Superstar 2015 Top 16

Whoops! That reminds me... need DC 15 Fort saves EVERY round you're up here to avoid being sickened. I'll assume that everyone has passed this round, but I want them for the future.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

"Do you not see the man there?"

Fort: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Perception 1d20 + 4 ⇒ (13) + 4 = 17
Fort 1d20 + 7 ⇒ (11) + 7 = 18

Owai spies the man behind the curtain and advances on the Zombie ahead of him, his blade slicing through the air at the Undead.

Snake Style engaged with Crane Style via fuse styles as Swift, attack defensively, use Crane Wing on the Zombie current AC 27. 29 vs the Zombie.
1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 6 ⇒ (4) + 6 = 10

Activate Snake Style against any Rays used against him, touch AC is 1d20 + 16 ⇒ (7) + 16 = 23

Lantern Lodge RPG Superstar 2015 Top 16

Owai moves ahead gracefully, spotting the man behind the curtain. However, he focuses too much on his feet and not on his aim, his blade glancing off of the zombie's dead skin.

The zombie Mahasi damaged tries to get out.

Z2 Climb: 1d20 + 3 ⇒ (7) + 3 = 10

It almost makes it up before falling back in.

Meanwhile, the zombie Owai swung at grunts as it flails its arm at the aasimar.

Z1 need Nat 20 slam @ Owai: 1d20 + 4 ⇒ (5) + 4 = 9
Damage on miracle hit: 1d6 + 4 ⇒ (2) + 4 = 6

The aasimar easily ducks under the easily readable swing.

Init Order (bold = up!)
Shilyn
Deaglan
Z3 (10 damage)
Owai
Mahasi
Z2 (5 damage)
Z1
Varian


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian takes a 5' step and attacks Z1 with his lucerne hammer

to hit: 1d20 + 5 ⇒ (10) + 5 = 15
dmg if hits: 1d12 + 3 ⇒ (8) + 3 = 11

oh... and fort save too...

fort save: 1d20 + 3 ⇒ (20) + 3 = 23

oh crap, if I'd rolled fort save first, I woulda had a crit threat!

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Oh, Black Powder said earlier the necromancy was illegal, so there you go.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I assume that we will start at the top again, so Shilyn and Deaglan are up

Fort save vs Poison: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

The strong dwarf turns slightly green as the fumes get to his head! He carefully moves forward

2 moves at half speed for 20ft movement
Sickened until we are out of the fumes I understand? So no need to roll further fort saves?

Lantern Lodge RPG Superstar 2015 Top 16

Not quite Deaglan; something else is going to happen before you and Shilyn act. On mobile, will update later.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Ok, I moved Deaglan back to his old position and will keep the fortitude save

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