Sheriff Belor Hemolock

Owai Khama's page

237 posts. Organized Play character for Capricornus.


Full Name

Owai Khama

Race

Aasimar (Azata-blooded)

Classes/Levels

Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Gender

Male

Alignment

LG

Deity

Sarenrae

Languages

Taldane (Common), Celestial, Polyglot, Draconic, Osiriani, Kelish

Strength 10
Dexterity 21
Constitution 14
Intelligence 12
Wisdom 8
Charisma 16

About Owai Khama

Born into slavery, Owai's celestial heritage made him into a valuable commodity. Early on, however, before he could be sold to a notorious trafficker in child slaves, he was freed by Andoran freedom fighters and hidden in a temple of Sarenrae in Qadira where he learned the way of the Dervish. Meeting a group of Pathfinders awoke a love of History in him and he went with them to join the Society.

Traits, Feats:
Traits: Maestro of the Society (+3 Bardic Performance rounds per day)
Blade of Mercy (No penalty to deliver Nonlethal damage with a slashing weapon, +1 Nonlethal damage when doing so)
Feats: Dodge (1), Dervish Dance (Class Archetype bonus), Improved Unarmed Strike, Crane Style, Crane Wing, Snake Style, Toughness, Evasion, Weapon Focus: Scimitar

Stat Block:
Owai Khama
Male Aasimar Bard (Dawnflower Dervish) 3, Monk (Master of Many Styles/Monk of the Sacred Mountain) 2
LG Medium Outsider (Native)
Init: +5, Perception: +4
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Defense
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AC 23 (+1 Def, +5 Dex, +5 Armor, +1 Dodge, +1 Natural), touch 17, flat-footed 17
HP 45 (5d8 +10 Con, +5 Toughness, +2 Favored Class)
Fort +7, Ref +11, Will +5 (+2 more vs Blind, Dazzle)
Resistances: Acid 5, Cold 5, Electricity 5
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Offense
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Speed: 30ft
Melee: +1 Scimitar +10 (1d6+6, 18-20/x2), Dagger +3, (1d4, 18-20/x2), Quarterstaff +3 (1d6), Unarmed Strike +3 (1d6)
Fighting Defensively: Scimitar +8 (1d6+6, 18-20/x2), +4 AC
Ranged: Shortbow +8 (1d6), Dagger +8 (1d4, 19-20/x2)
Special: Battle Dance (12 rounds/day, +2 Competence bonus to attack, damage, +2 Morale bonus to saves vs. Fear, Charm), Countersong, Distraction, Fascinate, Versatile Performance (Sing - Bluff, Sense Motive), Inspire Competence +2, Style (Swift action to activate), Fuse Styles (May have 2 Styles active at once), Evasion, Halo (Light at will as a Spell-Like Ability, +2 Intimidate vs. Evil creatures, and on saves to prevent becoming blinded or dazzled.), Iron Monk (Toughness as a Bonus Feat, +1 Natural Armor)
Spell-Like Abilities: Glitterdust (1/day, DC 15 Will), Light (AT Will)
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Statistics
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Str 10, Dex 21, Con 14, Int 12, Wis 8, Cha 16
Base Attack: +3, CMB +3, CMD 17
Feats: Dodge (1), Dervish Dance (Class), Improved Unarmed Strike (Class), Crane Style (Class), Crane Wing (Class), Snake Style (3), Toughness (Class), Weapon Focus: Scimitar (5)
Traits: Maestro of the Society, Blade of Mercy
Skills: Acrobatics 5 +13, Appraise +1, Bluff +14, Diplomacy 2 +10, Escape Artist 2 +10, Intimidate 3 +9 (+11 vs. Evil), Knowledge: Arcana 1 +5, Knowledge: Planes 2 +6, Knowledge: Religion 1 +5, Linguistics 3 +7, Perception 1 +4, Perform: Sing 5 +14, Sense Motive +16, Spellcraft 2 +6, Stealth 2 +10, Use Magic Device 4 +10

Skills:
Skills: Acrobatics 5 +13, Appraise +1, Bluff +14, Diplomacy 2 +10, Escape Artist 2 +10, Intimidate 3 +9 (+11 vs. Evil), Knowledge: Arcana 1 +5, Knowledge: Planes 2 +6, Knowledge: Religion 1 +5, Linguistics 3 +7, Perception 1 +4, Perform: Sing 5 +14, Sense Motive +16, Spellcraft 2 +6, Stealth 2 +10, Use Magic Device 4 +10

Spells Known:
L0: Read Magic, Message, Prestidigitation, Mage Hand, Detect Magic, Ghost Sound
L1: 4/day. Expeditious Retreat, Feather Step, Grease, Liberating Command

Combat Styles:
Crane Style: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class
Crane Wing: Once per round, when fighting defensively with at least one hand free, you can designate a single opponent you can see. You receive a +2 dodge bonus to AC against that opponent for one round. If you using the total defense action instead, you can deflect one melee attack that would normally hit you. An attack so deflected deals no damage and has no other effect (instead treat it as a miss). You do not expend an action when using this feat, but you must be aware of the attack and not flat-footed.
Snake Style: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.

Gear and Coin:
2803gp 5sp
+1 Mithril Chain Shirt (12.5), +1 Scimitar, Dagger, Quarterstaff, Shortbow, Arrows (20), MW Backpack, Bedroll, Clay Mug, Trail Rations (7), Belt Pouch, Fish Hooks (2), Flint & Steel, Sewing Needle, Signal Whistle, String (50ft), Thread (50ft), Waterskin, Whetstone, Rope (50ft), Potion of Cure Light Wounds, Wand of Cure Light Wounds (50ch), Spring-Loaded Wrist Sheath, Noble's Outfit, Silver Holy Symbol of Sarenrae, Holy Water, 2 Air Crystals, Antiplague, Antitoxin, Jewelry (100/-), Signet Ring (50/-), Cloak of Resistance +1, Ring of Protection +1, Wayfinder, Cracked Pink and Green Ioun Stone, Scroll of Lesser Restoration, Scroll of Magic Weapon, Scroll of Remove Fear, Scroll of Comprehend Languages, Scrollcase, Book of Letters (50/3), Belt of Incredible Dexterity +2, Handy Haversack, Oil of Bless Weapon, Silversheen, Stillgut (2)

Expendables Used:
Air Crystals: 0/2
Antiplague: 0/1
Antitoxin: 0/1
Arrows: 0/20
Holy Water: 0/1
Oil of Bless Weapon: 0/1
Performance Rounds: 0/12
Potion of Cure Light Wounds: 0/1
Rations: 0/7
Scroll of Lesser Restoration: 0/1
Scroll of Magic Weapon: 0/1
Scroll of Remove Fear: 0/1
Scroll of Comprehend Languages: 0/1
Spells (L1): 2/4
Stillgut: 0/2
Wand of Cure Light Wounds: 1/50

Fame: 21
Prestige: 19
Pathfinder Society # 61161-3

Chronicles:

1. First Steps Part 1 (DM Credit)
2. The Icebound Outpost (DM Credit)
3. First Steps Part 2
4. Rise of the Goblin Guild (DM Credit)
5. Black Waters
6. The Quest for Perfection Part 1 (DM Credit)
7, 8, 9. Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Chapter One: Burnt Offerings
10. The Glass River Rescue
11, 12, 13. Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Chapter 1: The Skinsaw Murders
14. Tower of the Ironwood Watch

Boons:

Year of the Risen Rune: Honorary Ambassador (When failing a Diplomacy check by more than 7, reduce target's attitude by only 1 step)

Ascendance Day: Actor of the Eleven Acts (When you would make a Will Save against a spell, spell-like ability or effect that has the Evil or Fear descriptor, you may instead make a Perform (act, dance or oratory) check and use the result as your saving throw. Cross off when used.) Ascendance Day Cloak (For one scenario while wearing this cloak or displaying it prominently, gain a +2 bonus on all saving throws made to resist compulsion spells, spell-like abilities and effects.)

7, 8, 9 Burnt Offerings: Goblin Scourge (Once per Scenario you may gain a +1 Morale bonus to attack and damage rolls against creatures of the goblinoid subtype and a +2 Morale bonus on Will saving throws against spells or effects from goblinoid sources. These bonuses last for 1 Minute.
Lamashtu's Bane (You gain a +2 bonus on attack and damage rolls against targets displaying an unholy symbol of Lamashtu)

11, 12, 13 The Skinsaw Murders: Friend of the Foxgloves (+2 to all Charisma based skill checks made to influence or otherwise interact with a member of the Foxglove family.
Ghoul Hunter (+1 Insight bonus to AC against Natural Weapon attacks made by Ghouls and Ghasts, and a +1 bonus on Fortitude saves to avoid the effects of Disease, Paralysis and Stench special attacks of Ghouls and Ghasts.)
Haunt Survivor (+2 to Perception checks to notice Haunts. 1/day reroll a save to avoid the effects of a Haunt.)