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Game Master Black Powder Chocobo

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Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Necromancy is illegal, but actually more for the problem it causes with labor and unions versus actual acts of maliciousness.

@Deaglan: You are correct, you are sickened until you can get back to the entrance area as it's low enough that the fumes aren't as concentrated.

Out from behind the curtain, a dreadlocked-man who looks impossibly old with taut, leathery skin beckons to you. "Threaten my busi*hic*ness, will you?! I ruuuuuuule the middenstone business here, ya bastards!", a slight slur in his voice as he curses at you before casting a spell, causing dozens of black tentacles to spit forth from the ground!

Tentacles Grapple: 1d20 + 12 ⇒ (9) + 12 = 21
Bludgeoning damage on those grappled: 1d6 + 4 ⇒ (1) + 4 = 5

Varian and the remaining zombies are all within the tentacles grasp, although only Varian receives any harm. Owai narrowly dodges the grapple attempt, using his blade to push away the rubbery appendages before it can get its grasp on him.

Init Order (bold = up!)
Dreadlock wizard
Shilyn
Deaglan

Z3 (10 damage, grappled)
Owai
Mahasi
Z2 (5 damage, grappled)
Z1 (grappled)
Varian (5 damage, grappled)

Map updated

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16 No clue, assuming it is Black Tentacles and not some lvl 1 spell ;-)

Deaglan slings his hammer to his back and takes out his crossbow while stepping forward

Move action: stow hammer - Move action: take out crossbow while moving forward at half speed = 10 ft

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

fort save: 1d20 + 2 ⇒ (18) + 2 = 20

Shilyn readies another arrow after a quick mental debate on whether to climb down. Taking aim at one of the zombies trying to get out of the muck, she lets her arrow fly..

attack z2: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 ⇒ 1

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: From your perch, you fire another arrow, but this one lands with a harmless thud, not even breaking the zombie's tough hide.

Z3 CMD: 1d20 + 4 ⇒ (4) + 4 = 8

The zombie in the vat remains stuck in the tentacles' cruel grasp.

Init Order (bold = up!)
Dreadlock wizard
Shilyn
Deaglan
Z3 (10 damage, grappled)
Owai
Mahasi

Z2 (5 damage, grappled)
Z1 (grappled)
Varian (5 damage, grappled)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi unleashes a web into the far room, using his focused metamagic rod.

DC 20 reflex into the far room

If he fails he will be grappled. How knows what the concentration DC is supposed to be; maybe my spell DC plus his spell level?

Lantern Lodge RPG Superstar 2015 Top 16

Sounds fair.. darn weird situations :P

Reflex: 1d20 + 1 ⇒ (20) + 1 = 21

And darn clutch roll

Mahasi brings forth a blast of sticky webbing, but the man manages to not get caught in the mess.

"They send wizards to stop my work, 'eh? You can tell those bastages that it'll take more than that to stop Rupman Myre! Not gonna let some prepubescent spellslinger get the best of my business savvy!"

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Also need your Fort save vs DC 15 or be sickened

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

fort: 1d20 + 5 ⇒ (17) + 5 = 22

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Owai continues to battle the Zombie in front of him. "Stop Myre! He's the biggest threat!" he calls up to Shilyn.

Fort 1d20 + 7 ⇒ (5) + 7 = 12
Ref 1d20 + 11 ⇒ (9) + 11 = 20

Attacking Defensively
1d20 + 8 ⇒ (8) + 8 = 16
1d6 + 6 ⇒ (5) + 6 = 11

AC vs Zombie: 29
AC vs any Ranged Touch 1d20 + 16 ⇒ (19) + 16 = 35

Lantern Lodge RPG Superstar 2015 Top 16

@Owai: You are now sickened :(

Your blade, though, strikes true and nearly slays the zombie in a single cut.

Z2 CMB: 1d20 + 3 ⇒ (6) + 3 = 9

The other zombie in the vat is still stuck in the tentacles.

The zombie that Owai sliced tries to swing at him.

Z1 slam @ Owai: 1d20 + 3 ⇒ (19) + 3 = 22

The blow is close, but Owai's blade is quicker.

Init Order (bold = up!)
Dreadlock wizard
Shilyn
Deaglan (sickened)
Z3 (10 damage, grappled)
Owai (sickened)
Mahasi
Z2 (5 damage, grappled)
Z1 (11 damage, grappled)
Varian (5 damage, grappled)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

fort save: 1d20 + 4 ⇒ (20) + 4 = 24
cmb to break grapple: 1d20 + 6 ⇒ (6) + 6 = 12

Varian tries, but (I'm assuming) is unable to break the grapple. He grumbles in frustration, utters a few unrepeatable expletives in sotto voce.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

As an immediate action Mahasi gives a liberating command. Varian can make an escape artist check with a +12 bonus (on top of his usual modifier)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

do I get to do that now... or on my next action?

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: You can use it for a separate one since it allows you to make your Escape Artist/CMB roll as an immediate action. Mahasi could have done it before your turn, so you can do it before and your set of rolls. I"ll wait on Myre's action until I know what you want to do.

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: I'll wait until after lunch to see if you wish to use the Liberating Command before Myre's next action. Otherwise, I'll assume that it is after and post the necromancer's action!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Sorry - just didn't get a chance to post til now - busy day yesterday

escape artist: 1d20 + 12 ⇒ (6) + 12 = 18

gah that could have been better... curse thee dice bot if it's not enough

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Your math is off; the Liberating Command adds +12 to what your normal result would be, so it's another +6 on top of that for 24, which is good enough to be free! You may make a move action, taking in to account the difficult terrain.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian takes the opportunity to move back out of the tentacle area. 15 feet of actual movement, should be just possible on rough terrain with a single move

acrobatics: 1d20 ⇒ 14

Lantern Lodge RPG Superstar 2015 Top 16

Don't forget the Acrobatics check!

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Good enough :)

"Escape my grasp?! Then I shall let my minions do the work, you filthy mercenaries!!", releasing a wave of negative energy that seems to reinforce the zombies.

Channel Negative energy (heal undead): 4d6 ⇒ (1, 4, 2, 4) = 11

All of the zombies now look refreshed, although two of them are still stuck in the vats.

Meanwhile, the tentacles continue their grip.

Tentacles grasp: 1d20 + 12 ⇒ (5) + 12 = 17
Damage to those grappled: 1d6 + 4 ⇒ (3) + 4 = 7

Only the zombies are still stuck their confines.

Init Order (bold = up!)
Keepre Myre
Shilyn
Deaglan (sickened)

Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

how high up is the ceiling? fyi - planning on levitating up to the ceiling and pushing myself along it til I'm beyond the tentacles and dropping in on mr. spellcaster - that is, IF i can survive whatever he has to throw at me on the way in, lol - readied actions to target him when he's casting so he might lose a spell or two would be most welcome, hint hint.

Lantern Lodge RPG Superstar 2015 Top 16

From where you guys are, about 25-30 feet. Is that some awesome shenanigans you are coming up with? :)

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Taking Owai's advice, Shilyn sets another arrow to her bow and takes careful aim, holding her thumb against her lip for a bit before releasing..

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 ⇒ 5

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan loads his crossbow and takes aim at Myre, waiting for any signs of spellcasting before releasing. Deaglan fully knows that keeping one's concentration when attacked is quite hard.

Readied attack on spellcasting from Myre, sickened: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Damage, sickened: 1d8 - 2 ⇒ (6) - 2 = 4
Threat confirmation: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Additional damage: 1d8 ⇒ 1

What a meagre crit, compared to a crit with the hammer, but I will take it. Now don't tell me he won't be casting...

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: The half-elf's arrow strikes Myre, visibly injuring him but causes now visible wound. "Strike at me from above will you, ya cowardly lot!", Myre retorts!

It looks like arrows should work, but it appears he has a buffer of sorts.

Only time will tell Degalan!

Z3 CMB: 1d20 + 3 ⇒ (1) + 3 = 4

And the zombie is helplessly stuck in its position.

Init Order (bold = up!)
Keepre Myre (5 damage)
Shilyn
Deaglan (sickened)
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi

Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi unleashes an acid arrow at the necromancer.

touch: 1d20 + 6 ⇒ (11) + 6 = 17
acid: 2d4 ⇒ (3, 1) = 4

Lasts 2 more rounds, concentration checks at 10+1/2 damage+spell level
rd 2: 2d4 ⇒ (2, 3) = 5
rd 3: 2d4 ⇒ (2, 2) = 4

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Even with the webbing providing cover for the man, your acid strikes true, melting some of the man's skin. "Curse you, damnable wizard!"

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Owai slashes at the Zombie in front of him. "I'll be there to help in a minute..." he says.

Same old
1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 6 ⇒ (2) + 6 = 8

Crit confirm
1d20 + 8 ⇒ (1) + 8 = 9
1d6 + 6 ⇒ (2) + 6 = 8

Lantern Lodge RPG Superstar 2015 Top 16

Bah, so close, too!

Owai nearly severs the zombie's head, but the spinal cord keeps the undead blight in one piece.

It swings in turn at the aasimar.

Need a 20 to hit Owai Z1 slam: 1d20 + 3 ⇒ (17) + 3 = 20
Damage on a miracle: 1d6 + 4 ⇒ (4) + 4 = 8

The zombie gets close, but fails to reach Owai.

Z2 CMB: 1d20 + 3 ⇒ (16) + 3 = 19

It gets closer, but the other zombie is still stuck below in the tentacles' grasp.

Init Order (bold = up!)
Keepre Myre (5 damage)
Shilyn
Deaglan (sickened)
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian casts levitate on himself and rises up to the ceiing. Once there, he starts pushing himself forward toward the caster along the ceiling. (20' up, 10' forward this round)

fort save: 1d20 + 4 ⇒ (16) + 4 = 20

Lantern Lodge RPG Superstar 2015 Top 16

Myre Sense Motive: 1d20 - 1 ⇒ (3) - 1 = 2

Myre, unable to see Deaglan's readied shot, calls out to the floating Varian. "Perhaps this will put you in your place, hired scum!", trying to cast a spell as his skin sizzles.

DC 19 Spellcraft:

It's enervation!

Despite the webbing in the way, Deaglan's crossbow hits the man square in the chest, although not deep enough to break the rib it hit. The strike does cause further disruption to the necromancer.

Myre Concentration vs DC 19: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20

But the wizard's hate spill forth as he points at Varian, firing a black ray at him!

Myre ranged touch @ Varian: 1d20 + 1 - 2 - 4 ⇒ (9) + 1 - 2 - 4 = 4
Negative levels on hit: 1d4 ⇒ 4

However, the webbing and hungover state of the man causes the ray to harmlessly hit a nearby chain. And good thing, too! Wow!

"Curse you... curse you all! I'll make you work the vats when we are dooone."

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Deaglan (sickened)

Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

you are awesome, Daeglan... thanks for trying!

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Hoping to keep the mage occupied, or at least distracted, Shilyn quickly sets another arrow to her bow and lets it fly..

attack = height bonus: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage: 1d6 ⇒ 4

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

GM, I should be moved in initiative order to just before Myre, because of my readied action

Why the -2 to concentration? Shouldn't that be -2 from Mahasi and a further -5 (or -4) from Deaglan?

Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

Readied Xbow, sickened: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage, sickened: 1d8 - 2 ⇒ (4) - 2 = 2

Seeing that his disruption tactics work Deaglan reloads his crossbow and carefully aims to disrupt the spellcaster if he tries casting a spell again.

Knowledge Arcana to identify the spell effect that is in place: 1d20 + 5 ⇒ (2) + 5 = 7 no clue

Varian, I do not feel the need to wade through the wall of tentacles, even if Deaglan does not know what they are he assumes they are not good for him. This seemed like a sensible tactic ;-)

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: Thanks for reminding me; I keep on forgetting that readied actions change the initiative order. However, you are right that I screwed up the DC for the Concentration. I combined your damage with Mahasi's for a DC 19, but I forgot to add the spell level for another 4, so he actually biffed the spell. Luckily, since he missed anyway, it's a moot point. But Varian should continue to thank you nonetheless :) As far as the other -2 goes, he effectively has the sickened condition, although it's from a nasty hangover versus the fumes.

I'll move your initiative, but I'll keep your action and rolls

Z3 CMB: 1d20 + 3 ⇒ (6) + 3 = 9

Another round, another still grappled zombie.

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi

Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened, readied action)

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Just trying to understand concentration DC's, which I always struggle with myself. In this case I think it should be DC 10 + spell lvl + direct damage + 1/2 continuous damage = 10 + 4 + 5 + 1/2 * 4 = 21. And then his roll is 1d20 + Caster Level + Casting Ability Modifier - 2 for sickened. Correct or did I miss something?

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: Yeah, I guess I was still off a point; I forgot continuing damage counts differently than other damage. Bah, darn math. So in this case, he narrowly biffed it.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

2xspell lvl

Lantern Lodge RPG Superstar 2015 Top 16

That's only casting defensively for double the spell level. Injury is as Deaglan noted, so he gets the A+ for concentration math today :)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

oh, I thought concentration was the same for everything - defensive and just plain concentration... I guess I stand corrected... I'll have to remember that for my games when I'm running - I've been doing it wrong.

Lantern Lodge RPG Superstar 2015 Top 16

Yeah, since I started looking at it, there's a nice little chart on d20pfsrd for what it is. In fact, I should have done two Concentrations, one for Mahasi's and one for Deaglans. Not going to redo it since the attack was a miss anyway, but just goes to show that everyone can goof up something; best just to learn from the experience!

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Reflex 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19

"Just stop fighting. We may be able to work something out that doesn't end with you crushed into a bloody pulp!" Owai calls out to Myre before he tries to get the Zombie out of his face.

Attack!
1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7

AC 29 vs the zombie, 27 vs all else.
1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15 vs any Ranged Touch

Lantern Lodge RPG Superstar 2015 Top 16

"You'd like that wouldn't you, so you can shtab me in the back!", Myre calls out, still arrogant from his perch above.

DC 18 Sense Motive:

He might be reasoned with to some degree, but in his drunken stupor and defensible position, you'll have to wear him down some to convince him otherwise.

Owai's blade finally ends the zombie in front of him!

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi readies to launch a magic missile at the man, should he cast another spell

ready:

3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

DM question:
Is he an arcane necromancer or divine? If he is an arcane, he can't use his channel to heal his minions - only command

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi:

Well poop, that's what I get for not double checking these things. He is indeed arcane. We'll let that one slide, although it did delay Owai's advance a round. If that makes a serious difference, I'll do a counter-fudge to make up for that.

Thanks for letting me know for next time!

The zombie in the pit tries to get out from the tentacles...

Need a 20 CMB: 1d20 + 3 ⇒ (9) + 3 = 12

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian pushes himself along the ceiling toward Myre as quickly as he can. When he gets over an area not covered in tentacles, he drops to the ground, threatening Myre.

"GIve it up, we don't want to have to kill you."

fort save: 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan already took his actions, readied crossbow shot for casting. To hit: 14, damage 2

Lantern Lodge RPG Superstar 2015 Top 16

Bah, my bad. Forgot that you had declared yours since I missed moving your initiative before. Thanks!

@Varian: So, since you entered the web territory, you gotta make a DC 20 Escape Artist or CMB roll or get grappled in the webbing.

Makes a difference since if you are grappled, you don't threaten him for spell casting.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

What? I thought I placed myself outside the grappled area, Am I looking at the wrong map?

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: The black circle around Myre is a web Mahasi cast. That is a separate check and spell compared to the black tentiacle area and that covers the web covers the entire back room, so if you wish to melee him, you have to go through it. Of course, there are other ways of dealing with webs :)

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Lantern Lodge RPG Superstar 2015 Top 16

Dotting for others :)

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Uh.. Just updated Hero Lab and Qadira's showing as a retired faction. :(

Guess I haven't been keeping up with the PFS changed.. So much for all that fame and fortune.. my employer went belly-up. *holds out a cup* Alms.. alms.. :)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

My apologies for my writing errors. Must remember to edit before submitting....

There are a couple of new options; they've gone for the "Philosophy" approach as opposed to the "Culture" approach now.

So "The Exchange" are those who are in it for direct financial gain - nominally a combination of the Sczarni and the Qadirans.

The Sapphire Sages are seeker's of lost magic lore, particularly with respect to Osirion.

Dark Archives are similar to the Sapphire Sages, but are more specifically concerned about Pandora's boxes and forbidden lore.

Liberty's Edge -> Freedom! (Andoren)
Silver Crusade -> No change.
Grand Lodge -> No change

I think that's everyone.

Exchange, maybe, for Shilyn? You get to keep Fame/Prestige whomever you transfer to.

So your working for the business leaders now of the Exchange as opposed to the Satrapy; that would be Trade-Prince Aaqir al'Hakam and Guaril Karela (or, as I like to call him, the comically mustachioed man.)

Lantern Lodge RPG Superstar 2015 Top 16

You also do get a faction change at no penalty if you wish to go with another one. Although the Exchange is pretty awesome sounding (legitimate Qadiran business front and Sczarni backroom dealings).

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Hey guys I'm at a local con running society games so may not be able to post much until Monday.

Cheers!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Brayden deactivated the old thread... done and done.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

...and it suddenly clicks for me: it is finals week for many of you. Hence the quiet thread...

Lantern Lodge RPG Superstar 2015 Top 16

Not sure, at my campus, finals week end of this week and next week. But ours just started doing the split week finals which the students prefer (more time to space studying and cramming).

But the holiday season usually sees a slowdown of PbP in general I think.

On that note, I will be going on a family trip from 20 Dec 14 to 29 Dec 14. I'll have time to post here or there, but if I don't get a day, don't worry much about it. I shant forget you!

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Happy new year to you all!

I want to apologize for my unannounced absence over the holiday period, I am back now and am reading the gameplay. I will start posting again shortly.

Lantern Lodge RPG Superstar 2015 Top 16

No worries, things were slow on my end for the holidays as well. But we're back in action and the party will need you!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

BPC - I have a question for you - Varian's been accepted into another game that starts about the 13th... will we be done here by then, or do we have lots more to do? I will happily bow out of that one if not, I just need to tell the GM asap so he can recruit a replacement.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

No way we'll be done in four days. I think we've probably barely scratched the surface.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

ok.. thanks Mahasi... I will drop out of that game roster and free up the spot for another player.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I mean, I'm not the GM so it's not really my place to say. However, thus far we've had:

-obligatory thug attack (dark creepers at ghouls)
-three clues to follow up on

I'm guessing we'll have at least one more scene after those clues are resolved.

I'm highly dubious we could to all of that in 4 days, especially as this group posts at a very moderate rate.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

no problem - I've dropped out of the other game... I am sure I'll find another for Varian when we are actually done. I appreciate your input!

Lantern Lodge RPG Superstar 2015 Top 16

Well we got some Thornkeeping after thus, so I am not done with Varian yet!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

ok, not a problem, looking forward to more thornkeeping!, though I will be switching to slow xp progression starting with the current scenario, just so you know!

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I am away on vacation through Sunday the 5th, with unknown internet connectivity. Bot as necessary.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I am away on vacation through Monday the 6th, with a lot of family and unknown internet connectivity. Do not count on me checking in before Tuesday. Please bot as necessary.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Just a quick update on my status:

My father in law is having triple bypass surgery on Tuesday. I will be on the road traveling on Monday, at the hospital on Tues. and perhaps home by Thurs or Fri. depending on his recovery. During that time, I will be posting but times and frequency may be weird or spotty. My apologies in advance.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Thoughts and prayers with your family Varian.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I will be out of country until next week Friday, May 1 with most likely no chance for posting. Bot me if necessary

Lantern Lodge RPG Superstar 2015 Top 16

Thanks for the heads up and have fun!

Lantern Lodge RPG Superstar 2015 Top 16

Hey guys, I'm going to Denver Comic Con this weekend and won't post much if at all until Tuesday. Please post what you want to ask Crove if any thing and if you want to explore elsewhere.

-Posted with Wayfinder

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Hey y'all, I'll be out of town until late Sunday. Have the annual zombie three-gun match this weekend. Wooo! Feel free to bot me as needed. Catch y'all on the return.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I am going in for surgery tomorrow. It is a one-day out-patient procedure but I probably won't post much if at all tomorrow, at least until nighttime... depends on how I feel... bot me as necessary if required. Thanks.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Been playing around with Daz3D lately. It's a fun 3D modeling / rendering software (free too.. but getting other stuff can really rack up the ducats..) Sooo.. now y'all can see Shilyn :)

https://www.dropbox.com/sh/3274688je6xsxn7/AAAqAydE1Iwt_bNxbhjgsceHa?dl=0

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

nice pic!

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Thanks. wish i could use it as my avatar :)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I think we're ready to move on to the third person? Unless we're drastically missing something here.

Lantern Lodge RPG Superstar 2015 Top 16

Nor really. The only things I need to know are if you guys are going to turn Crove in or execute him, and if you guys are going to rest or go straight to Hyve.

I guess as a third question... should I look for a replacement for Owai who has been quiet for a month at thus point.

-Posted with Wayfinder

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

How much more of this scenario is there? and I say we execute him - if we turn him in - he will just attract this monster into whereever they keep him in the city. But that's just my 2 cents.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I say we go for Hyve. Mahasi is ambivalent on the matter of Crove. If Varian wants to get his judge Dredd on Mahasi wont stop him.

I'm still not certain whether we should trust the book or not. I know that if I was in a HP Lovecraft story, the Book would be 100% accurate. But, HP Lovecraft stories also don't have moral quandaries of killing bad guys to save cities.

Whats my sanity pool looking like?

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Although Shi isn't too keen on killing the helpless.. in Crove's case, she would most likely make an exception. It's her neutral view of law and order. The law would say turn him in.. but her own judgment would say that he posses too much of a threat to risk escape and he does seem a bit addled to boot.

For her, the quandary isn't so much whether or not to execute harsh judgment, but rather, what affects would killing Crove have on the bound creature?

As for Hyve, she's of the opinion to strike fast and hard before any word of the other two's condition reaches him and he flees.

Lantern Lodge RPG Superstar 2015 Top 16

Crove will be executed then... and off to Hyve. You guts are over the half way point, too. Although I will admit that the module assumes you won't be going this rapid of a pace. If you want to push in, I won't stop you though!

Thoughts on replacing Owai,

-Posted with Wayfinder

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Not at the moment? Group seems to be doing OK.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

You haven't seen me around for some time for which I apologize. Some three weeks ago my computer broke down and it took about a week to get it repaired.

In that time I also experienced that I had too much on my plate and instead of being honest about that to myself (and you) I dropped the ball and did not resume posting when the technical issues were sorted out. I felt obliged to get back to you, but that became harder with every passing day. I finally have found the courage to get back to the Paizo site.

I have had a lot of fun playing in all the PbP's I have been in, but I feel that I need to take a step back and stop playing online for the time being. It might be that when my work and personal life willl settle down again that I will be back, but I feel I should not promise to posting regularly right now.

Thank you for the very nice games we have shared.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

No problem Deaglan. Been there before myself and sometimes a break is needed to get things sorted. Life comes first. Been a pleasure gaming with you and hope to do so again sometime. Take care.

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: Thank you for replying. I'm going to continue to bot you and Owai, mostly because the nerf to the party power is too great and it will be difficult to find a willing player for last third of this module.

When the game is done, I'll send you a chronicle sheet, too, for when you're ready to come back :)

Take care, GM Dave.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Will Shilyn be rebuilding the rogue component of her character into an unchained rogue via the free rebuild?

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

build submitted for approval :)

Lantern Lodge RPG Superstar 2015 Top 16

Ahh I did give the OK on it, barring I did say originally it'd occur after you rested. However, since you guys aren't resting, I'm ok if you want to update your numbers now.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Well, with only three levels of rogue, it means an extra feat (since she would have gotten weapon finesse for free) and dexterity to damage for one finessable weapon (probably rapier)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

The movers are here packing us up and the moving truck comes tomorrow - I will have no internet until Friday, though I might have it UNTIL tomorrow morning sometime - If I don't post til friday though, bot me as necessary please... sorry for the interrupt.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Seems like we're almost done with Thornkeep; might as well finish it. That would be my vote.

We can either do From Shore to Sea or Realm of the Fellknight Queen if folks are interested in modules instead.

I've run Fellknight Queen. I think Varian and Shilyn both might enjoy it; they would technically be a little low side on the suggested level for that adventure.

From Shore to Sea sounds thematically similar to the adventure we just played (cthulu-esque critters).

Lantern Lodge RPG Superstar 2015 Top 16

I've ran From Shore to Sea, it is an interesting one; this group would be fun for that.

Biggest problem would be that Mahasi cannot play From Shore to Sea and do both levels of Thornekeep (you'll be too high level for The Dark Menagerie), so if the three of you want to finish Thornkeep, I'd be more than happy to run that. Again, just need a couple of willing participants.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I have other characters. In spades, especially around 6th. Most are even likeable (unlike Mahasi). But, like I said my preference would be just to finish thornkeep.

I could run Fellknight Queen for you folks.

Lantern Lodge RPG Superstar 2015 Top 16

Hmm... that would be tempting; Fellknight Queen is level 5-7 module, correct?

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

6-8

Lantern Lodge RPG Superstar 2015 Top 16

Oh, hmm... So Thornkeep, Fellknight, Thornkeep?

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