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Game Master Black Powder Chocobo

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Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Necromancy is illegal, but actually more for the problem it causes with labor and unions versus actual acts of maliciousness.

@Deaglan: You are correct, you are sickened until you can get back to the entrance area as it's low enough that the fumes aren't as concentrated.

Out from behind the curtain, a dreadlocked-man who looks impossibly old with taut, leathery skin beckons to you. "Threaten my busi*hic*ness, will you?! I ruuuuuuule the middenstone business here, ya bastards!", a slight slur in his voice as he curses at you before casting a spell, causing dozens of black tentacles to spit forth from the ground!

Tentacles Grapple: 1d20 + 12 ⇒ (9) + 12 = 21
Bludgeoning damage on those grappled: 1d6 + 4 ⇒ (1) + 4 = 5

Varian and the remaining zombies are all within the tentacles grasp, although only Varian receives any harm. Owai narrowly dodges the grapple attempt, using his blade to push away the rubbery appendages before it can get its grasp on him.

Init Order (bold = up!)
Dreadlock wizard
Shilyn
Deaglan

Z3 (10 damage, grappled)
Owai
Mahasi
Z2 (5 damage, grappled)
Z1 (grappled)
Varian (5 damage, grappled)

Map updated

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16 No clue, assuming it is Black Tentacles and not some lvl 1 spell ;-)

Deaglan slings his hammer to his back and takes out his crossbow while stepping forward

Move action: stow hammer - Move action: take out crossbow while moving forward at half speed = 10 ft

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

fort save: 1d20 + 2 ⇒ (18) + 2 = 20

Shilyn readies another arrow after a quick mental debate on whether to climb down. Taking aim at one of the zombies trying to get out of the muck, she lets her arrow fly..

attack z2: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 ⇒ 1

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: From your perch, you fire another arrow, but this one lands with a harmless thud, not even breaking the zombie's tough hide.

Z3 CMD: 1d20 + 4 ⇒ (4) + 4 = 8

The zombie in the vat remains stuck in the tentacles' cruel grasp.

Init Order (bold = up!)
Dreadlock wizard
Shilyn
Deaglan
Z3 (10 damage, grappled)
Owai
Mahasi

Z2 (5 damage, grappled)
Z1 (grappled)
Varian (5 damage, grappled)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi unleashes a web into the far room, using his focused metamagic rod.

DC 20 reflex into the far room

If he fails he will be grappled. How knows what the concentration DC is supposed to be; maybe my spell DC plus his spell level?

Lantern Lodge RPG Superstar 2015 Top 16

Sounds fair.. darn weird situations :P

Reflex: 1d20 + 1 ⇒ (20) + 1 = 21

And darn clutch roll

Mahasi brings forth a blast of sticky webbing, but the man manages to not get caught in the mess.

"They send wizards to stop my work, 'eh? You can tell those bastages that it'll take more than that to stop Rupman Myre! Not gonna let some prepubescent spellslinger get the best of my business savvy!"

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Also need your Fort save vs DC 15 or be sickened

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

fort: 1d20 + 5 ⇒ (17) + 5 = 22

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Owai continues to battle the Zombie in front of him. "Stop Myre! He's the biggest threat!" he calls up to Shilyn.

Fort 1d20 + 7 ⇒ (5) + 7 = 12
Ref 1d20 + 11 ⇒ (9) + 11 = 20

Attacking Defensively
1d20 + 8 ⇒ (8) + 8 = 16
1d6 + 6 ⇒ (5) + 6 = 11

AC vs Zombie: 29
AC vs any Ranged Touch 1d20 + 16 ⇒ (19) + 16 = 35

Lantern Lodge RPG Superstar 2015 Top 16

@Owai: You are now sickened :(

Your blade, though, strikes true and nearly slays the zombie in a single cut.

Z2 CMB: 1d20 + 3 ⇒ (6) + 3 = 9

The other zombie in the vat is still stuck in the tentacles.

The zombie that Owai sliced tries to swing at him.

Z1 slam @ Owai: 1d20 + 3 ⇒ (19) + 3 = 22

The blow is close, but Owai's blade is quicker.

Init Order (bold = up!)
Dreadlock wizard
Shilyn
Deaglan (sickened)
Z3 (10 damage, grappled)
Owai (sickened)
Mahasi
Z2 (5 damage, grappled)
Z1 (11 damage, grappled)
Varian (5 damage, grappled)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

fort save: 1d20 + 4 ⇒ (20) + 4 = 24
cmb to break grapple: 1d20 + 6 ⇒ (6) + 6 = 12

Varian tries, but (I'm assuming) is unable to break the grapple. He grumbles in frustration, utters a few unrepeatable expletives in sotto voce.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

As an immediate action Mahasi gives a liberating command. Varian can make an escape artist check with a +12 bonus (on top of his usual modifier)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

do I get to do that now... or on my next action?

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: You can use it for a separate one since it allows you to make your Escape Artist/CMB roll as an immediate action. Mahasi could have done it before your turn, so you can do it before and your set of rolls. I"ll wait on Myre's action until I know what you want to do.

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: I'll wait until after lunch to see if you wish to use the Liberating Command before Myre's next action. Otherwise, I'll assume that it is after and post the necromancer's action!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Sorry - just didn't get a chance to post til now - busy day yesterday

escape artist: 1d20 + 12 ⇒ (6) + 12 = 18

gah that could have been better... curse thee dice bot if it's not enough

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Your math is off; the Liberating Command adds +12 to what your normal result would be, so it's another +6 on top of that for 24, which is good enough to be free! You may make a move action, taking in to account the difficult terrain.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian takes the opportunity to move back out of the tentacle area. 15 feet of actual movement, should be just possible on rough terrain with a single move

acrobatics: 1d20 ⇒ 14

Lantern Lodge RPG Superstar 2015 Top 16

Don't forget the Acrobatics check!

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Good enough :)

"Escape my grasp?! Then I shall let my minions do the work, you filthy mercenaries!!", releasing a wave of negative energy that seems to reinforce the zombies.

Channel Negative energy (heal undead): 4d6 ⇒ (1, 4, 2, 4) = 11

All of the zombies now look refreshed, although two of them are still stuck in the vats.

Meanwhile, the tentacles continue their grip.

Tentacles grasp: 1d20 + 12 ⇒ (5) + 12 = 17
Damage to those grappled: 1d6 + 4 ⇒ (3) + 4 = 7

Only the zombies are still stuck their confines.

Init Order (bold = up!)
Keepre Myre
Shilyn
Deaglan (sickened)

Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

how high up is the ceiling? fyi - planning on levitating up to the ceiling and pushing myself along it til I'm beyond the tentacles and dropping in on mr. spellcaster - that is, IF i can survive whatever he has to throw at me on the way in, lol - readied actions to target him when he's casting so he might lose a spell or two would be most welcome, hint hint.

Lantern Lodge RPG Superstar 2015 Top 16

From where you guys are, about 25-30 feet. Is that some awesome shenanigans you are coming up with? :)

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Taking Owai's advice, Shilyn sets another arrow to her bow and takes careful aim, holding her thumb against her lip for a bit before releasing..

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 ⇒ 5

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan loads his crossbow and takes aim at Myre, waiting for any signs of spellcasting before releasing. Deaglan fully knows that keeping one's concentration when attacked is quite hard.

Readied attack on spellcasting from Myre, sickened: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Damage, sickened: 1d8 - 2 ⇒ (6) - 2 = 4
Threat confirmation: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Additional damage: 1d8 ⇒ 1

What a meagre crit, compared to a crit with the hammer, but I will take it. Now don't tell me he won't be casting...

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: The half-elf's arrow strikes Myre, visibly injuring him but causes now visible wound. "Strike at me from above will you, ya cowardly lot!", Myre retorts!

It looks like arrows should work, but it appears he has a buffer of sorts.

Only time will tell Degalan!

Z3 CMB: 1d20 + 3 ⇒ (1) + 3 = 4

And the zombie is helplessly stuck in its position.

Init Order (bold = up!)
Keepre Myre (5 damage)
Shilyn
Deaglan (sickened)
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi

Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi unleashes an acid arrow at the necromancer.

touch: 1d20 + 6 ⇒ (11) + 6 = 17
acid: 2d4 ⇒ (3, 1) = 4

Lasts 2 more rounds, concentration checks at 10+1/2 damage+spell level
rd 2: 2d4 ⇒ (2, 3) = 5
rd 3: 2d4 ⇒ (2, 2) = 4

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Even with the webbing providing cover for the man, your acid strikes true, melting some of the man's skin. "Curse you, damnable wizard!"

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Owai slashes at the Zombie in front of him. "I'll be there to help in a minute..." he says.

Same old
1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 6 ⇒ (2) + 6 = 8

Crit confirm
1d20 + 8 ⇒ (1) + 8 = 9
1d6 + 6 ⇒ (2) + 6 = 8

Lantern Lodge RPG Superstar 2015 Top 16

Bah, so close, too!

Owai nearly severs the zombie's head, but the spinal cord keeps the undead blight in one piece.

It swings in turn at the aasimar.

Need a 20 to hit Owai Z1 slam: 1d20 + 3 ⇒ (17) + 3 = 20
Damage on a miracle: 1d6 + 4 ⇒ (4) + 4 = 8

The zombie gets close, but fails to reach Owai.

Z2 CMB: 1d20 + 3 ⇒ (16) + 3 = 19

It gets closer, but the other zombie is still stuck below in the tentacles' grasp.

Init Order (bold = up!)
Keepre Myre (5 damage)
Shilyn
Deaglan (sickened)
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian casts levitate on himself and rises up to the ceiing. Once there, he starts pushing himself forward toward the caster along the ceiling. (20' up, 10' forward this round)

fort save: 1d20 + 4 ⇒ (16) + 4 = 20

Lantern Lodge RPG Superstar 2015 Top 16

Myre Sense Motive: 1d20 - 1 ⇒ (3) - 1 = 2

Myre, unable to see Deaglan's readied shot, calls out to the floating Varian. "Perhaps this will put you in your place, hired scum!", trying to cast a spell as his skin sizzles.

DC 19 Spellcraft:

It's enervation!

Despite the webbing in the way, Deaglan's crossbow hits the man square in the chest, although not deep enough to break the rib it hit. The strike does cause further disruption to the necromancer.

Myre Concentration vs DC 19: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20

But the wizard's hate spill forth as he points at Varian, firing a black ray at him!

Myre ranged touch @ Varian: 1d20 + 1 - 2 - 4 ⇒ (9) + 1 - 2 - 4 = 4
Negative levels on hit: 1d4 ⇒ 4

However, the webbing and hungover state of the man causes the ray to harmlessly hit a nearby chain. And good thing, too! Wow!

"Curse you... curse you all! I'll make you work the vats when we are dooone."

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Deaglan (sickened)

Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

you are awesome, Daeglan... thanks for trying!

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Hoping to keep the mage occupied, or at least distracted, Shilyn quickly sets another arrow to her bow and lets it fly..

attack = height bonus: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage: 1d6 ⇒ 4

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

GM, I should be moved in initiative order to just before Myre, because of my readied action

Why the -2 to concentration? Shouldn't that be -2 from Mahasi and a further -5 (or -4) from Deaglan?

Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

Readied Xbow, sickened: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage, sickened: 1d8 - 2 ⇒ (4) - 2 = 2

Seeing that his disruption tactics work Deaglan reloads his crossbow and carefully aims to disrupt the spellcaster if he tries casting a spell again.

Knowledge Arcana to identify the spell effect that is in place: 1d20 + 5 ⇒ (2) + 5 = 7 no clue

Varian, I do not feel the need to wade through the wall of tentacles, even if Deaglan does not know what they are he assumes they are not good for him. This seemed like a sensible tactic ;-)

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: Thanks for reminding me; I keep on forgetting that readied actions change the initiative order. However, you are right that I screwed up the DC for the Concentration. I combined your damage with Mahasi's for a DC 19, but I forgot to add the spell level for another 4, so he actually biffed the spell. Luckily, since he missed anyway, it's a moot point. But Varian should continue to thank you nonetheless :) As far as the other -2 goes, he effectively has the sickened condition, although it's from a nasty hangover versus the fumes.

I'll move your initiative, but I'll keep your action and rolls

Z3 CMB: 1d20 + 3 ⇒ (6) + 3 = 9

Another round, another still grappled zombie.

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi

Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened, readied action)

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Just trying to understand concentration DC's, which I always struggle with myself. In this case I think it should be DC 10 + spell lvl + direct damage + 1/2 continuous damage = 10 + 4 + 5 + 1/2 * 4 = 21. And then his roll is 1d20 + Caster Level + Casting Ability Modifier - 2 for sickened. Correct or did I miss something?

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: Yeah, I guess I was still off a point; I forgot continuing damage counts differently than other damage. Bah, darn math. So in this case, he narrowly biffed it.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

2xspell lvl

Lantern Lodge RPG Superstar 2015 Top 16

That's only casting defensively for double the spell level. Injury is as Deaglan noted, so he gets the A+ for concentration math today :)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

oh, I thought concentration was the same for everything - defensive and just plain concentration... I guess I stand corrected... I'll have to remember that for my games when I'm running - I've been doing it wrong.

Lantern Lodge RPG Superstar 2015 Top 16

Yeah, since I started looking at it, there's a nice little chart on d20pfsrd for what it is. In fact, I should have done two Concentrations, one for Mahasi's and one for Deaglans. Not going to redo it since the attack was a miss anyway, but just goes to show that everyone can goof up something; best just to learn from the experience!

Liberty's Edge

Male Aasimar (Azata-blooded) Bard (Dawnflower Dervish) 3, Monk 2 (Master of Many Styles/Monk of the Sacred Mountain) HP 39/45, AC 23, T 17, FF 16, CMD 18, F +7, R +11, W +5, In +5, Per +4, SM +16, 1 Str dmg

Reflex 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19

"Just stop fighting. We may be able to work something out that doesn't end with you crushed into a bloody pulp!" Owai calls out to Myre before he tries to get the Zombie out of his face.

Attack!
1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7

AC 29 vs the zombie, 27 vs all else.
1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15 vs any Ranged Touch

Lantern Lodge RPG Superstar 2015 Top 16

"You'd like that wouldn't you, so you can shtab me in the back!", Myre calls out, still arrogant from his perch above.

DC 18 Sense Motive:

He might be reasoned with to some degree, but in his drunken stupor and defensible position, you'll have to wear him down some to convince him otherwise.

Owai's blade finally ends the zombie in front of him!

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi readies to launch a magic missile at the man, should he cast another spell

ready:

3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

DM question:
Is he an arcane necromancer or divine? If he is an arcane, he can't use his channel to heal his minions - only command

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi:

Well poop, that's what I get for not double checking these things. He is indeed arcane. We'll let that one slide, although it did delay Owai's advance a round. If that makes a serious difference, I'll do a counter-fudge to make up for that.

Thanks for letting me know for next time!

The zombie in the pit tries to get out from the tentacles...

Need a 20 CMB: 1d20 + 3 ⇒ (9) + 3 = 12

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian pushes himself along the ceiling toward Myre as quickly as he can. When he gets over an area not covered in tentacles, he drops to the ground, threatening Myre.

"GIve it up, we don't want to have to kill you."

fort save: 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan already took his actions, readied crossbow shot for casting. To hit: 14, damage 2

Lantern Lodge RPG Superstar 2015 Top 16

Bah, my bad. Forgot that you had declared yours since I missed moving your initiative before. Thanks!

@Varian: So, since you entered the web territory, you gotta make a DC 20 Escape Artist or CMB roll or get grappled in the webbing.

Makes a difference since if you are grappled, you don't threaten him for spell casting.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

What? I thought I placed myself outside the grappled area, Am I looking at the wrong map?

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: The black circle around Myre is a web Mahasi cast. That is a separate check and spell compared to the black tentiacle area and that covers the web covers the entire back room, so if you wish to melee him, you have to go through it. Of course, there are other ways of dealing with webs :)

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