
Aubrey the Demented/Malformed |

Hudak gently rips the door off its rusted hinges. Although once a pantry, this room has become the filthy, reeking lair of what must be hundreds, if not thousands of rats. Swaths of fur cling to everything and mounds of rat droppings cling to the floor. Numerous cracks in the walls doubtlessly allow the rats that live here acces to a wide network of tiny tunnels beyond the basement walls. The rats here scamper but offer no belligerance.
(No other exits.)

Hudak |

Any other ideas? If not, back up stairs.
There's two doors I don't think we went to; the door east in the room we entered through the french windows, and a door south in the hallway south of that room. I say we backtrack to that east door in the first room, unless I'm confused and we've been through that door.

Dravite Schorl |

"Yeah....could be secret stuff. Tell me when he's done and I'll kick the door in."
Pappy always been sayin' "If'n thar be a door made by humans an' de door be tuff, be lookin' to de walls aboot de door. Humans be missin' dat ye can be choppin' through a bit o' plaster and lathe!" What say ye, Shoanti? Trough de wall?

Aubrey the Demented/Malformed |

Heading back, the party notice (again) the big table in the middle of the kitchen. After carrying it back to the corridor, and with a bit of time and effort (i.e. taking 20) the door finally buckles and gives way. However, it is clear that whoever built it seriously didn't want anyone getting in uninvited.
Once inside, this room looks to have once been some sort of arcane workshop, although little remains but broken glassware, shattered jars of pottery that contain dust and mould, and several rusty instruments and tools. A row of soggy books sits on the northern end of a workbench along the western wall. At the other end of the workbench, what looks like three iron birdcages sit, each containing a dead rat. To the east, two stained-glass windows loom. The northern window depicts a thin man with gaunt features drinking a foul-looking brew of green fluid, while the southern one shows the same man but in an advanced state of decay, as if he had been dead for several weeks. His arms raised and head thrown back in triumph, his rotting body turns to smoke and spirals into a seven-sided box.
There are two exits from the room - the one through which the party entered and a door in the south wall.
Knowledge (Arcana), DC 25:
Vethran:
Will save, DC 14. If you fail, you feel an overwhelming urge to rescue your children from their bedroom, and immediately flee at full speed back up the stairs to their room on the first (or second, depending on your perspective) floor.)
Vethran gently touches a book on a shelf, stares blankly in horror for little more than a second, and then doubles with a cry of pain.

Elisile Starbrow |

Arcana: 7+9 = 16.
Elisile looks about the room. “Notice the windows,” she says. “The seven sided box again. This imagery seems to suggest that Vethran was right in assuming it to be a liche’s phylactery.”
She turns to confer with Vethran on the arcane meaning of the features in the room (aid another?), but her words are interrupted by his cry of pain.
“What is it?” she asks, concerned.
What is the state of the rats in the cages? Skeletal or recently deceased? Do they appear diseased like the other ones?

Aubrey the Demented/Malformed |

Arcana: 7+9 = 16.
Elisile looks about the room. “Notice the windows,” she says. “The seven sided box again. This imagery seems to suggest that Vethran was right in assuming it to be a liche’s phylactery.”
She turns to confer with Vethran on the arcane meaning of the features in the room (aid another?), but her words are interrupted by his cry of pain.
“What is it?” she asks, concerned.
What is the state of the rats in the cages? Skeletal or recently deceased? Do they appear diseased like the other ones?
(Fairly recently dead, though they are beginning to bloat.)

Vethran Tallomane |

Know (Arc): 1d20+11=16
Will save: 1d20+6=21
Decided to use the Invisible Castle since I was actually at home. Yes, it's 4:30am at the time of this post and I have to work in the morning.
Vethran takes a moment to regain his composure. "He... Vorel... the man who must've lived here. He became a lich even though his wife and children still lived. He abandoned them. His wife was overcome with rage when she found out..."
He rests a hand on his heart, seeming to calm down from a fit of rage himself. "I am alright... for now. This place is possessed of potent spiritual residue."

Vethran Tallomane |

The name 'Vorel' that Vethran mentioned stirs up some conversation until finally, after a bit of deliberation, Vethran has a revelation. "Vorel Foxglove! Aldern Foxglove's grandfather! It has to be the same person, he's the one who built this mansion! So... if Aldern's grandfather is a lich... then perhaps Aldern is not as he appears."

Alwyn Agnarrson |

"That might be stretching it too far. But it might not be particularly surprising that he turned out a strange one." Alwyn turns to the other door that leads out of the workshop. "Something tells me this is the door we were searching for. Can someone (i.e. Larken) search it for traps? It probably leads somewhere the builder really didn't want anyone else to go."

Aubrey the Demented/Malformed |

Larken finds no traps and the door is unlocked. In the room beyond, piles of broken stone, dirt, and a few ruined pickaxes line its edges. The floor in the middle of the room has been torn up to reveal an ancient set of stone spiral stairs, obviously of much older construction than the surrounding basement, winding deep into the bedrock below. A foul stink, like that of rotten meat, wafts up on a cold breeze from the darkness.
Everyone, Will saves, DC 13. If you fail:
Another Will save, DC 16. Let me know if you failed this one.

Aubrey the Demented/Malformed |

If you failed the first Will saving throw but made the second:
If you failed the second Will saving throw:
You take 19 points of damage. Also, make a Fortitude save, DC 16. Let me know if you fail that....

Dravite Schorl |

1d20 3=5 1st will save, 1d20 3=15 2nd will save.
AcCKK! I be hit! Gods it hurts! Damnable ghosties!! Let's be burnin' dis place ta de ground and git it over wit!
Little healing here! Down by a lot!