Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


1,901 to 1,950 of 15,789 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

The hole itself doesn't seem to be used as an entrance - it goes straight down with no path or stairs. It would be a jump down to hit the water 80' below or climbing on ropes.


Male Dwarf Ranger/7 XP- 35674

Cross da bridge, lassy. That hole don't be lookin much fer the livin' else the gobbos wouldn't be fightin' wit der own ta be tossin dem in dere. Dis is a hole fer punishin', not fer livin' in.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Ah … right. Head east then?

Elisile looks shocked for a moment at Dravite’s suggestion, and then shakes her head, not in disagreement but as if to shake the image from it.


male Human Shoanti Fighter 10 xp 80962

"Let's do iiiiiiiit."


The passage heads east and then turns north. It then splits, one branch heading north-east, one north-west and one east before quickly bending south again. Bright sunlight shines through the passage to the north-east, but to the north-west a foul stench emanates. A group of six of the scabrous goblin dogs lies snoozing. One idly raises its head at the unfamiliar scent of the party, opens its eyes and then yelps, rousing its fellows. They leap up and surge at the party.

Roll initiative.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Init:9+3 = 12


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Init 16+2 = 18


male Human Shoanti Fighter 10 xp 80962

Init 13+2=15


Male Dwarf Ranger/7 XP- 35674

Rolled a natural 1! Initiative 1d20+7=8
OMG! Hudak goes before me!!! Up is down! Dogs and cats are copulating!


Male Human (Shoanti) Cleric 11

Initiative 7+1=8. At least you go before me...


Male Human (Varisian) Wizard (Evoker) 9

Init: 7 + 2 = 9.


male Human Rogue 3 / Fighter 1

init = 14


OK - the set-up. You are in a chamber where four tunnels meet. This chamber is high enough in which to fight normally. The tunnels are not - half-movement, cannot use two-handed weapons except crossbows, cannot charge.

The chamber itself is at E-H/5-9. The doggies are in the corridor to the north-west, which is at A1, B2, C3, and D4 (being long and low, they are unaffected by the strictures of the corridor). The north-east corridor, through which can be seen the sunshine, is at I4, J3, K2 and L1. The corridor you came up is at F/10-11. The last corridor, turning east, is at I-K/7 before turning south.

Please place yourselves in the central room as you see fit, but you cannot occupy E5 to start (i.e. block the dog's corridor) as you didn't have time to organise, heading as you were for the bridge to the north-east.

Initiative:
Illes - 18+
Doggies - 18-
Hudak - 15
Larken - 14
Elisile - 12
Vethran - 9
Dravite - 8+
Alwyn - 8-
Lo'j - ?

We will assume Lo'j is delaying until he rolls an initiative, or he goes last, whichever comes first.


male Human Shoanti Fighter 10 xp 80962

"Heeeeeere, doggy doggy doggy doggy!"


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile is near the rear in the marching order, so put her at F9 to start.


male Human Shoanti Fighter 10 xp 80962

"DEMON DOGS!!!"
mighty Hudak, mighty hunter, mighty warrior, will take E6.


Male Dwarf Ranger/7 XP- 35674

Dravite will be in G6, presumably to be able to look down all the paths.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes was a bit preoccupied with potential illusory distractions, but Hudak's roar snaps him back to the present. The bow is off his pack in a flash and the bard knocks an arrow with an eye on the first of the goblins' ratlike dogs. To be fair Illes is a bit surprised at how true the arrow flies, considering he fired more out of reflex than a steady aim.

Start G7
MA: draw shortbow
SA: shoot lead goblin dog
Attack: 20+5 = 25 (confirm 4+5 = 9)
Damage: 1d6+1 = 6


Male Human (Shoanti) Cleric 11

I'll be in H8.


Sorry for the delay - my wife is in HK for a week so my spare time is taken up with her at the moment. I'll get to it soon - promise. Still waiting for a couple of people to position themselves.


OK, to clarify, waiting for positions from Lo'j, Larken and Vethran, and for an initiative from Lo'j.


Illes Elandru wrote:
Illes was a bit preoccupied with potential illusory distractions, but Hudak's roar snaps him back to the present. The bow is off his pack in a flash and the bard knocks an arrow with an eye on the first of the goblins' ratlike dogs. To be fair Illes is a bit surprised at how true the arrow flies, considering he fired more out of reflex than a steady aim.

Illes hits the dog but it keeps on coming.


Male Human Marshal 4

Init 4+1=5

Put me in E9, with gurney in D9


Male Dwarf Ranger/7 XP- 35674
Lo'j wrote:

Init 4+1=5

Put me in E9, with gurney in D9

I think D9 is in the bushes, unless I misjudged the coordinates.


Male Human Marshal 4
Dravite Schorl wrote:
Lo'j wrote:

Init 4+1=5

Put me in E9, with gurney in D9

I think D9 is in the bushes, unless I misjudged the coordinates.

E8, sorry shifted wrong direction in my head...

Sleep is optional, coffee is required...


OK, placing Vethran at G8 and Larken at F8. Initiative:
Initiative:
Illes - 18+
Doggies - 18-
Hudak - 15
Larken - 14
Elisile - 12
Vethran - 9
Dravite - 8+
Alwyn - 8-
Lo'j - 5

In a storm of yelping and chomping, rodenty teeth, the goblin dogs are amongst the group, biting and barking.

The dogs are at E5, F5, G5, E6, E7, and F7. The one Illes hit with an arrow is at G5. The following have all taken a hit - Dravite (7 points), Illes (4 points), Gurney (Noooooo!) (5 points) and Hudak (5 points). Anyone taking a hit must also make a DC 11 Fort save vs disease or get goblin dog itch (yup - it's a nasty rash).

Now Hudak.


Heathy, if you are about....


male Human Shoanti Fighter 10 xp 80962

I was at E6; does that mean the dog you said's at e6 is at f6?

fort r8+6=14

axe on dog at e5 r10+7=17; damage r1+4=5.

if a kill (doubtful) cleave
dog at f5 r4+7=11, damage r4+4=8...

Sorry; it started snowing, and I was out on the stoop for a bit...


My mistake - now put you in the right place on my map. You fail to take down the dog, so you also fail to cleave.

Hudak chops at a dog, slashing it foreleg. It stands on the remaining three but fights on with full savagery. Meanwhile, Larken stabs another with his rapier, inflicting a deep puncture wound. However, these dogs are tough and it continues the battle.

Larken stabbed the one in E7. For info, the dogs in E5, G5 and E7 are all injured.

Now Elisile.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Fort 13+3 = 16
No rash this time.


male Human Shoanti Fighter 10 xp 80962

How bad's the rash? Will it effect combat? If not, I'll try to fail my roll next time.


-2 to DEX and CHA as you have an allergic reaction. Cured by magical healing of any kind.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Seeing that the chamber is too crowded and the melee too confused for bow work, Elisile races around the southern and eastern edges of the clearing, squeezing between Vethran and Alwyn, drawing her rapier as she goes. When she reaches level with Dravite, she stabs forcefully at the dog in front of him, the one bearing Illes’ crossbow bolt.

Attack: 19+5 = 24. Crit confirm: 10+5 = 15. Damage: 4, +5 if crit.


Male Human (Varisian) Wizard (Evoker) 9

Finding his options limited, the mage steps back from the combat and intones a spell to strike the wounded dogs.

5' step back to G9. Cast magic missile with targets at G5 and E5. Damage: 3 + 1 = 4 on G5. 3 + 1 = 4 on E5.


Male Dwarf Ranger/7 XP- 35674

fort save1d20+4=12
Dravite attacks with his hook then moves back 10' towards Elisile.
1d20+7=12, 1d12+4=9 then move to G8, probably allowing for AoO.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Sorry guys, very remiss of me, I forgot to actually add in coordinates to my description. Elisile moved to H6 and attacked the dog at G5 (the one that Illes wounded). Apologies if that effects Veth or Dravite’s turns.


Male Dwarf Ranger/7 XP- 35674
Elisile Starbrow wrote:
Sorry guys, very remiss of me, I forgot to actually add in coordinates to my description. Elisile moved to H6 and attacked the dog at G5 (the one that Illes wounded). Apologies if that effects Veth or Dravite’s turns.

Nah, I'm still movin'...


I'll assume that Vethran attacks the wounded ones in E5 and E7, as Elisile takes out one of his intended targets.

Elisile takes down one of the canines with a thrust of her rapier, and Vethran's spell eliminates two more. Dravite swings with his hook but, in the confined conditions, misses his mark. A dog snaps at him as he withdraws but doesn't connect.

Alwyn.


Male Human (Shoanti) Cleric 11

Move to the recently vacated G6 and attack the dog that almost bit Dravite. Attack roll 13+5=AC 18, damage 9+3=12.


Alwyn steps up and crunches flat another dog.

Dog in E6 now down. Now Lo'j and Gurney.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

If it isn't too much bother, could someone NPC me for the next few days... both kids sick... wife sick... me sick...


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Dragonmann wrote:
If it isn't too much bother, could someone NPC me for the next few days... both kids sick... wife sick... me sick...

No problem Dragonmann. Hope you guys get well soon. I'll look after Trose too if you like.

Liberty's Edge

Male Mothman Expert 5

NPCing Lo’j:
“Good work team!” calls Lo’j, “Surround and conquer.” He swings his longsword accurately at the goblin-dog that he is flanking with Alwyn, seeking to destroy it before it can finish off Gurney.

Attack the dog in f7: 19+5+1 = 25. Crit confirm: 4+5+1 = 10. Damage: 3+2+3 (? Aura flanking bonus thing?) = 5 or 8

Gurney gets 12 on the fort save, does not contract goblin itch.


Gurney savages the same goblin dog his master struck with his sword, knocking it down and ripping out its innards.

Dog in F7 down.

Back to the top - Illes.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

With the final dog caught between the towering half-brothers from the north, Illes draws his wand rather than another arrow and turns to heal Dravite.

CLW: 1+1 = 2, (37 charges left)
Well- at least that cures the itch if not much else.


male Human Shoanti Fighter 10 xp 80962

Hit the last dog. The dog between me and my brah brah (brother). r16+7=23; damage r7+4=11.

Graaaaaaaaaaaaahhh!


Male Dwarf Ranger/7 XP- 35674

Dravite slings his hook over his back and draws out his bow, nocking an arrow.
"Gonna be shootin' stuff fer a bit."


(450 xp each for the dogs.)

The north passage leads to the bridge. It is pretty much as seen from the observation point - about 50' long leading up to a gate in the palisade.

Larken peers at the bridge. "We need to be careful - this looks rigged to fall if more than a few people are on it at a time. I reckon three should be ok but no more."

The gate at the far end looks ajar - the goblins clearly don't anticipate attack. The bridge is overlooked by two watch platforms, but the goblins on them seem preoccupied. (Try Spot checks.)


Male Human (Shoanti) Cleric 11

Spot 11+4=15.

1,901 to 1,950 of 15,789 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's Rise of the Runelords campaign All Messageboards

Want to post a reply? Sign in.