Aubrey the Demented/Malformed |
I just want you to know, I'm not cheating in any way, shape, or form.
Does Hudak get any bonuses for a natch 20 wil save?
If not, paralyzed 1 round, and str 14 for 3 rounds.
No worries - I don't know how you could cheat the dice-roller anyway.
So, everyone is paralysed for at least one round...
Fatespinner RPG Superstar 2013 Top 32 |
Aubrey the Demented/Malformed |
Initiatives reprised and updated:
Hudak: 21
Camlo: 19 (paralysed for 10 minutes)
Elisile: 17
Illes: 7 (paralysed for 10 minutes)
Vethran: 7-
Hezrou: 6
Alwyn: 5
With all of its assailants paralysed, the demon waddles forward speedily and gives Hudak a tremendous shove.
OK, I'm calling this a Bull Rush - he's trying to push Hudak off the boat. Hudak's STR is reduced by the Blasphemy, and as he's paralysed he is helpless (DEX reduced to 0). The hezrou has charged. So versus Hudak's reduced CMD the hezrou's CMB is 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24.
Now, looking at Hudak's character sheet, his CMB and CMD seem to be incorrect (or not updated lately, anyway). With a BAB of +8, and STR mod of +6 and a DEX mod of +2, that's a CMB of +14 and a CMD of 26. He's enlarged, which brings his CMD up by 2 (+1 for the STR add, and +1 for being Large) to 28. If we reduce his STR by 10 (-5 to CMD)and his DEX drops to 0 (-7) his CMD drops to 16. So the Bull Rush attempt exceeds his CMD by more than 5, Hudak is pushed 10' back and into the water (since he can't stay on the side of the boat without climbing).
Alwyn.
As the Shoanti falls like a toppled statue into the river, boggards in the water begin to swarm towards him.
Elisile Starbrow |
If you’ll allow me to be a smart ass, you forgot the deflection bonus from Hudak’s ring of protection which adds to CMD (+1, bringing it to 17 effectively at the moment). I think common sense (and, you know, the rules) will force us to ignore the further +1 dodge bonus from haste. Unfortunately that +1 doesn’t save Hudak from taking a dip.
Alwyn Agnarrson |
Hmmm... I'm not sure what to do here. I could go with Fates' suggestion of delaying a bit so he can enable me to unparalyse multiple party members over the net few turns; however, only two are paralysed, and I honestly don't know how much Camlo can contribute here. So it is tempting to just free up Illes and hit everyone with another wave of positive energy, so we can get the bardic bonuses back online and get me into combat next turn. Thoughts?
Vethran Tallomane |
How does it work? More level 2 spell slots?
I cast it on you, and on your next action you can cast any spell of 3rd-level or lower without losing the slot (as if you'd never cast it). Basically I hand you my spell slots. Alternatively, you could drop a holy smite on this b#% and blind it for a round, but that's 4th-level and can't be doubled-up with channel the gift.
Alwyn Agnarrson |
OK. I think that's the better option - otherwise it'll wipe out Camlo on its turn. We can channel gifts next turn. So:
Alwyn groggily recovers after the demon's foul utterance and counters with one of his own.
No movement; however, I'm standing up, which accounts for my move action. I then cast Holy smite centered on the demon; it may or may not affect the boy in the bubble as well. Damage vs the demon 8d6=32, vs the boggards (in case there are lurkers or half-dead ones around) 4d8=19. Both are blinded. Will DC 19 for half damage and no blindness. SR penetration check 14+8=22.
Hudak!
Aubrey the Demented/Malformed |
OK, sheathing sword is an action, leaving one action for climbing. Climb speed is 1/4 normal, but you are Hasted which gives you a move rate of 60 and therefore a climb speed of 15. That gets you to M-N/11-12. You also provoke an AoO as you climb and are counted as flat-footed.
Hezrou AoO: 1d20 + 17 ⇒ (7) + 17 = 24, damage 1d8 + 8 ⇒ (7) + 8 = 15
With his supernaturally enhanced speed, Hudak is back on deck in a trice, albeit wounded from an opportunistic attack from the hezrou.
Camlo's not doing much, so Elisile.
Elisile Starbrow |
Elisile pulls out a scroll and attempts to cast black tentacles centred on the R-S-11-12 intersection. Caster level check 1d20 + 6 ⇒ (8) + 6 = 14 vs DC 8.
Spell CMB check: 1d20 + 12 ⇒ (5) + 12 = 17. Damge (if applicable): 1d6 + 4 ⇒ (5) + 4 = 9. Note SR does not apply.
Elisile then takes a 5 foot step to J9.
Elisile Starbrow |
By the way, did Elisile’s telekinetic fist or more importantly Alwyn’s holy smite seem to have any effect on the hezrou? Want to know if we are getting through its spell resistance.
Vethran Tallomane |
Vethran manages to shake off the momentary paralysis, but his limbs still ache with fatigue. He manages to move across the deck towards Alwyn, however, and intones a spell that he bestows upon the cleric.
"It's resistant to most of my magic, do what you can with that!"
Move to K8 and cast channel the gift on Alwyn. His next spell of 3rd-level or less is not expended when cast on his next turn.
Fatespinner RPG Superstar 2013 Top 32 |
By the way, did Elisile’s telekinetic fist or more importantly Alwyn’s holy smite seem to have any effect on the hezrou? Want to know if we are getting through its spell resistance.
Oh, that's a good point, the hezrou never saved against Alwyn's smite. If he fails, he'll be blinded for 1 round, which means he can't take that AoO on Hudak (unless it has blindsense).
Hudak |
Elisile Starbrow wrote:By the way, did Elisile’s telekinetic fist or more importantly Alwyn’s holy smite seem to have any effect on the hezrou? Want to know if we are getting through its spell resistance.Oh, that's a good point, the hezrou never saved against Alwyn's smite. If he fails, he'll be blinded for 1 round, which means he can't take that AoO on Hudak (unless it has blindsense).
Woohoo!!!
Vethran Tallomane |
"Make preparations while you can, friends! Those fiends are capable of flitting about Golarion as you've seen me jaunt across this deck... but at much greater distances and as often as they wish. He may return in a moment with reinforcements... or he may hunt us for decades. Best to prepare for the former. Demons are not known for their patience."
I'm assuming that the 38 I got on the Kn: Planes check earlier gives me this info.
"Alwyn, if you can return Camlo and Illes to their senses, I've another spell to help you retain your power."
Camlo Zenovia |
As soon as he's animate Camlo runs across the deck, weapons clattering behind him, and dives headlong into an empty barrel, which wobbles precariously.
After a few moments, his head peeps over the top, as he looks surreptitiously for the daemon. "is it gone? W-w-will it s-stay gone?" he stammers.
Elisile Starbrow |
Elisile retrieves her bow and keeps it trained on the boggard in the resilient sphere. “Get ready to destroy this one when Vethren’s spell expires Hudak,” she says. "But stay clear for now, lest those black tentacles try to grab you."
“Someone should check if any of the crew have survived below decks.” She glances down sadly at the corpses of those few crew-members who stayed above, either cut down by boggard’s or felled by the hezrou’s blasphemous utterance.
Aubrey the Demented/Malformed |
The boggards continue to mill about on the southern shore, their baying croaks echoing in the night. A few begin gathering wood and starting bonfires, but none attempt an attack for the moment. The hezrou is nowhere to be seen.
A few of the crew emerge from from where they had hidden below decks, including the captain. "What did the demon say that upset everyone so much?" asks Murchins. "I heard it, didn't sound so bad. Y'know, sticks and stones?"
Vethran Tallomane |
Are we just assuming that, at some point, we formed a lynching circle around the resilient sphere, Vethran dispelled it, and what happens next is unsuitable for a family show? The bubble lasts 9 minutes, so we could've easily been healed up and rarin' to go by then. :)
Camlo Zenovia |
Are we just assuming that, at some point, we formed a lynching circle around the resilient sphere, Vethran dispelled it, and what happens next is unsuitable for a family show? The bubble lasts 9 minutes, so we could've easily been healed up and rarin' to go by then. :)
I vote yes. Camlo will watch from the barrel.
Vethran Tallomane |
Vethran centers himself on the deck and, with a dramatic spray of color, erects a massive shimmering bubble around the bulk of the ship.
Tiny hut centered at the middle of the ship (call it N-O/10-11). 20' radius (40' diameter) dark blue bubble grants total concealment to everyone inside it, though missiles and creatures can still pass freely through it. Anyone INSIDE the bubble can see outside with no problem. This spell lasts for 18 hours. I think it'll hold out for the night.
"This should make their shots a little more difficult to land on us, though it offers little protection to the boat itself!"
After erecting the sphere, Vethran looses the wand on his belt and begins retaliating at the archers.
Wand of magic missile. Range: 130 ft. Damage: 2d4+2. Vethran just starts sniping. It has 43 charges.
"And someone deal with the boggard in my bubble! Let me know when you're ready and I'll dismiss the enchantment."
Aubrey the Demented/Malformed |
Not many of the boggards are any good with bows, and Vethran's unerring missiles soon kill or drive them off (scratch ten charges from the wand). The fire arrows stop falling and the boggards on the shore seem at a loss as to what to do, milling about aimlessly.
Meanwhile, Hudak executes the remaining boggard when its magical prison fails.
Any effects measures in minutes or rounds have failed by this point.
Vethran Tallomane |
Any effects measures in minutes or rounds have failed by this point.
Mage armor, protection from arrows, and tiny hut still active for Vethran then.
"We seem to have driven then back for now. Someone should investigate what we've run aground on and get this thing moving again before the demon returns. They cannot see us inside my barrier, so any actions we take within it should be clandestine enough. I cannot leave the confines, however, or the spell is dismissed."
Elisile Starbrow |
Elisile has by now returned to her elven form. “Hudak, climb down towards the front of the boat with me,” she says. “We shall try to see what we are stuck on.”
She climbs down the leaning side of the boat, near the front. With lights behind her on the deck, her elven gaze attempts to pierce the water and dark to see what they are lodged on.
Climb: 1d20 + 7 ⇒ (14) + 7 = 21, Perception: 1d20 + 14 ⇒ (8) + 14 = 22
Elisile Starbrow |
“I shall go in if needs be; but before that, Vethran, will you cast your light spell on a piece of debris and drop it into the water here? It may illuminate something under the surface enough for us to see what is in there.”