Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Hudak's sword swishes through empy air. Elisile yells, "Hudak, to the left a bit!"


For convenience:
Initiative chart
Ugloids 18+
Larken 18
Mystery voice 15
Elisile 14
Illes 13
Hudak 11
Dravite 10+
Vethran 10-
Lo'j and Gurney 10--
Alwyn 6

Now Dravite.


male Human Shoanti Fighter 10 xp 80962

Strike one!!! No, Hudak isn't on 'roids.
Oh, a strike in baseball is when you swing and miss, or hit but hit a foul ball when you're not on strike 2 allready...;)


Thanks for the clarification. ;-)


male Human Shoanti Fighter 10 xp 80962

as I've heard them say...."this isn't cricket."


Yeah, that was a No Ball.


Male Dwarf Ranger/7 XP- 35674

Dravite drops his hook, and edges toward the pool, whipping out his longbow. He then fires a shot at where he thinks the critter is.
Fires into area G4, if the +2 is added in then the "to hit" roll is 16 instead of 14.1d20+7=14, 1d8+2=10 For the miss chance, I would hit if I chose the right area 1-50 is a hit. (1d100=20) .
Does it lose AC or is it flat-footed while casting a spell for a full round? Just wondering.


The +2 isn't added to hit, just to Listen. And no, it doesn't lose its AC bonus for a full round casting either.

Dravite's shot fails to connect and the chanting continues, but Elisile gives a thumbs up at the attempt.

Vethran.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Just to clarify with my earlier sense rolls, I made the listen and missed the spot (8+6 = 14, not 20). I was posting from an airport lounge just before my flight was leaving and was in a bit of a hurry...


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

A flying, invisible opponent, Elisile muses silently. It would seem we have found our quasit.

Aubrey:

Spoiler:
On her next turn, unless it would seem dangerous or unwise to do so, Elisile will retrieve her last scroll of Magic Weapon and cast the spell on her bow.


Elisile Starbrow wrote:
Just to clarify with my earlier sense rolls, I made the listen and missed the spot (8+6 = 14, not 20). I was posting from an airport lounge just before my flight was leaving and was in a bit of a hurry...

Don't worry, we will take the earlier post - it's a bit late now anyway.


Male Human (Varisian) Wizard (Evoker) 9

Is there still a downed uguloid that hasn't had the coup de grace applied yet? If so, Vethran moves to a square adjacent to the creature and readies his staff to coup de grace it next round (unless it is within a 5' step, in which case he'll do it this round).

If I am mistaken and both of the monsters have been dealt with, then I will hold my action to cast a ray of frost at the first visible hostile within range. I will maintain my defensive stance (for the +2 AC) in this scenario.


Male Dwarf Ranger/7 XP- 35674
Vethran Tallomane wrote:

Is there still a downed uguloid that hasn't had the coup de grace applied yet? If so, Vethran moves to a square adjacent to the creature and readies his staff to coup de grace it next round (unless it is within a 5' step, in which case he'll do it this round).

If I am mistaken and both of the monsters have been dealt with, then I will hold my action to cast a ray of frost at the first visible hostile within range. I will maintain my defensive stance (for the +2 AC) in this scenario.

Um, don't you have "burning hands" prepped? Invisible dude's location narrowed down + Area effect spell....just sayin'.


Male Human (Varisian) Wizard (Evoker) 9
Dravite Schorl wrote:
Um, don't you have "burning hands" prepped? Invisible dude's location narrowed down + Area effect spell....just sayin'.

First, that would involve getting close enough to the target and exposing myself to serious harm. Secondly, we know that the quasit is fire-resistant, so I probably wouldn't accomplish much, if anything, with that spell. Finally, suffering damage does not end the effects of invisibility, so I wouldn't be doing anyone any favors either.

Besides, who knows if we're going to encounter anything else? I don't want to waste my area-effect spells on a single target, especially since it's the last good attack spell I have.


Male Dwarf Ranger/7 XP- 35674
Vethran Tallomane wrote:
Dravite Schorl wrote:
Um, don't you have "burning hands" prepped? Invisible dude's location narrowed down + Area effect spell....just sayin'.

First, that would involve getting close enough to the target and exposing myself to serious harm. Secondly, we know that the quasit is fire-resistant, so I probably wouldn't accomplish much, if anything, with that spell. Finally, suffering damage does not end the effects of invisibility, so I wouldn't be doing anyone any favors either.

Besides, who knows if we're going to encounter anything else? I don't want to waste my area-effect spells on a single target, especially since it's the last good attack spell I have.

Good reasons.


Male Human (Varisian) Wizard (Evoker) 9

What I'd really like to do is use this scroll of see invisibility and then faerie fire or glitterdust the little varmint but... I don't have either of those spells available to me. Unfortunately, see invisibility is Personal range. Otherwise, I'd cast it on Elisile. *sigh* Me being able to pinpoint the thing doesn't really help much since my magic missiles got blown earlier. Where's a pearl of power when you need one?


Vethran can coup de grace the other sinspawn this round.


Love me, love my dog - it's Lo'j and Gurney.


Male Human Marshal 4

Gurney continues to snarl ineffectually at the pool, apparently having learned that dogscretion is the better part of valarf...

I fire another arrow at the voice:

20(natural)+3+2(bard) 25
threat confirm: 13+3+2=18

normal damage=7
critical damage=7 more (or 11 if i triple the bard bonus as well)

and the all important, needs a 51+ to hit...

61

YAY ME!!!!

hail the conquering zero...


Male Human (Varisian) Wizard (Evoker) 9
Aubrey the Demented/Malformed wrote:
Vethran can coup de grace the other sinspawn this round.

I do so.

Raising his staff high over the prone form of the mutant creature, Vethran rams the butt into the creature's eye socket with all his might.

I believe a coup de grace is automatically critical, in which case I deal 2d6+2 damage: 3 + 3 (+2) = 8 damage. Oh, I forgot the +2 from bardic music (which would be doubled as well), so 12 damage.


Lo'j wrote:

Gurney continues to snarl ineffectually at the pool, apparently having learned that dogscretion is the better part of valarf...

I fire another arrow at the voice:

20(natural)+3+2(bard) 25
threat confirm: 13+3+2=18

normal damage=7
critical damage=7 more (or 11 if i triple the bard bonus as well)

and the all important, needs a 51+ to hit...

61

YAY ME!!!!

hail the conquering zero...

That is 16 points of damage - ouch!

The voice squawks and stumbles over the casting of the spell, then shrieks, "Bugger!" The arrow hang suspended in the air, embedded in the invisible creature.

With this visual cue, you all can see where it is - 10' above G4. However, it still has 50% concealment.

Now Alwyn.


Vethran Tallomane wrote:
Raising his staff high over the prone form of the mutant creature, Vethran rams the butt into the creature's eye socket with all his might.

The wizards staff crushes the creatures skull like an overripe mellon. It twitches briefly and expires.


male Human Rogue 3 / Fighter 1

As soon as he has a target, Larken lets fly with a dagger.
I had a readied "throw dagger" action
to hit: 16r +4 +1 (point blank shot) +2(bardic) = 22;
damage: 3 +2 +1 (pbs) +2 (bardic)= 8;
percentage: 83


Male Human Marshal 4
Aubrey the Demented/Malformed wrote:
Lo'j wrote:

normal damage=7

critical damage=7 more (or 11 if i triple the bard bonus as well)

That is 16 points of damage - ouch!

I thought the two possibilities were 14, if bardic bonus does not triple, or 18 if it does. 16 has me confused


Male Human (Shoanti) Cleric 11

"Haha! I brought along this thing just for a situation like this..." Alwyn rushes forward, dropping his greatsword as he pulls out the net from his belt. With a grunt, he tosses it at the arrow floating in space.

Move to E4 and then throw the net. As part of the move, I drop the sword and pull the net. Attack roll 15+2+2 (bardic music)-4(non-proficient use)=touch AC 15. If the concealment bonus apples towards this attack, the percentage roll is 87 - it's a hit. If it hits, the target is entangled; if it has winged flight, it falls. This should be interesting...


Lo'j wrote:
I thought the two possibilities were 14, if bardic bonus does not triple, or 18 if it does. 16 has me confused

Then that post has served its purpose. Mwahahahaha! (Surreptitiously deletes another 2 hp from the target.)

Larken's dagger finds its target, and Alwyn's net just manages to entangle its target. The creature is enveloped by the skeins of rope and falls into the pool. The orange liquid is foaming so much that the mysterious entity and its envepoing net disappear completely.

Spot checks, please, DC 15:

Spoiler:
Er, what's that coming out of the pool now?

Larken.


male Human Rogue 3 / Fighter 1

Spot check: 17r
"Woo-hoo...er, what's that coming out of the pool now?"
Assuming that this hell-hole can be producing nothing good, Larken pokes whatever it is with his rapier.
[ooc to hit: 20r +3 +2(bardic) = 25;
confirm: 15r +3 +2(bardic) =20
damage: 4 +2 +2 (bardic) = 8 or 16 if it's a crit
if it is currently flat-footed: +3 damage(sneak attack)[/ooc]


Male Dwarf Ranger/7 XP- 35674
Larken wrote:

Spot check: 17r

"Woo-hoo...er, what's that coming out of the pool now?"
Assuming that this hell-hole can be producing nothing good, Larken pokes whatever it is with his rapier.
[ooc to hit: 20r +3 +2(bardic) = 25;
confirm: 15r +3 +2(bardic) =20
damage: 4 +2 +2 (bardic) = 8 or 16 if it's a crit
if it is currently flat-footed: +3 damage(sneak attack)[/ooc]

Damn excitin' stuff!


male Human Shoanti Fighter 10 xp 80962

SPOT=1 "I got s!%$ in my eye!!!"


Male Dwarf Ranger/7 XP- 35674

Ye' got s*%t in yer head, ye big duffus! Spot 1d20+5=12


male Human Shoanti Fighter 10 xp 80962

Spotty....git...


Alwyn Agnarrson wrote:
Move to E4 and then throw the net. As part of the move, I drop the sword and pull the net. Attack roll 15+2+2 (bardic music)-4(non-proficient use)=touch AC 15. If the concealment bonus apples towards this attack, the percentage roll is 87 - it's a hit. If it hits, the target is entangled; if it has winged flight, it falls. This should be interesting...

I've just checked - E4 is in the pool. I would suggest E3 instead.

Also, just to clarify - as Hudak is now Large he occupies four squares. I'm assuming they are D-E/6-7.


Male Human (Shoanti) Cleric 11

Sorry about that. E3 it is - hopefully it won't matter too much.

Spot 4+4=8. Meh.

"Hehe. Can't swim too good all wrapped up in that net, eh?"


Larken leans over and stabs a dark form in the frothing pool, his blade sinking to the hilt. As he does so it rears up, roaring in pain - another sinspawn! As it does so, another bursts from the foam beside it, and both stand about waist deep in the glowing fluid. The wounded spawn grabs at Larken, trying to drag him into the pool with them. The other attacks Alwyn.

Spawn in E4 and F3. No sneak attack damage as the spawn had concealment in the foam, but anyone who can reach them and has a weapon handy gets AoO on one or the other of them as they rise up (equivalent to getting up from prone). That's big old Hudak with his 10' reach and Larken, though on different ones. Alwyn has no weapon to hand so far as I can tell. Once AoOs are resolved and assuming they are still upright, they will get their attacks. And now they are standing up you can sneak attack them, of course, but they get cover from being waist deep in the liquid (+4 AC), though you are counted as being on higher ground (+1 to hit).


Alwyn Agnarrson wrote:

Spot 4+4=8. Meh.

"Hehe. Can't swim too good all wrapped up in that net, eh?"

Oh, flat-footed too? Oh dear (tries to hide sick, twisted grin).


Male Human (Varisian) Wizard (Evoker) 9

Can anyone link me an updated map? I'm hopelessly lost on positions at this point.


As Ithuriel is away, and I don't do this fancy graphics stuff, I'll give you the description again, plus declared coordinates.

In coordinate terms, the room runs from A to P west-east, and 1 to 8 north-south. The pool occupies F-G/3, E-H/4, E-H/5 and F-G/6. The stairs up to the balcony are at J-L/1 and J-L/8, running up in a west to east direction. The upper balcony level effectively occupies the following squares: M-N/1, M-O/2, L-O/3, K-P/4, K-P/5, L-O/6, M-O/7 and M-N/6.

The doors in are at A/4-5 on the western wall. At the far end, in the rounded end of the balcony level, there is another door.

Elisile - A6
Hudak - D-E/6-7
Dravite - C5
Illes - C3
Alwyn - E3
Larken - E2
Vethran - unspecified, so assumed to be in the doorway and just off the map.
Lo'j and friend - ditto
Mystery voice - last "seen" falling into the pool at G4
Spawn (wounded) - F3
Spawn (unwounded) - E4


Male Human (Varisian) Wizard (Evoker) 9
Aubrey the Demented/Malformed wrote:
As Ithuriel is away, and I don't do this fancy graphics stuff, I'll give you the description again, plus declared coordinates.

Awesome, thanks. I'm up-to-date now. Go ahead and put Vethran in A4.


male Human Shoanti Fighter 10 xp 80962

Hudak AOO r3+7+3-3=10.
Damage(?) 8+4=12


male Human Shoanti Fighter 10 xp 80962

sorry; busy as hell today...


Hudak's blow swishes through the air above the spawn's head.


male Human Shoanti Fighter 10 xp 80962

"That's right!!! Climb up out of there and see what you get, pukeboy!!!"


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
Oh, flat-footed too? Oh dear (tries to hide sick, twisted grin).

Yup - flat-footed, unarmed and busy with gloating. Not a good combination. ;D


Male Dwarf Ranger/7 XP- 35674

*Sigh* Dravite drops his bow and scoops up his Hook from the floor while stepping up to the spawn coming out of the pool.
drop bow-free act, pick up hook move action, 5'step to D4.


Since your move is only 5' you get an attack too.


male Human Rogue 3 / Fighter 1

AoO:13r +3 +2(bardic) =18
damage: 2 +2 +2(bardic) =6


Male Dwarf Ranger/7 XP- 35674
Aubrey the Demented/Malformed wrote:
Since your move is only 5' you get an attack too.

1d20+6=26, 1d12+5=12 Critical hit confirmation = 1d20+6=20!!

Damage is 12 (14 with bardic)if crit isn't confirmed or 3d12+15=33(39 with bardic) !!
On the creature in E3.
I tink ye be getting de point here, splitjaw!!


Both sinspawn collapse on the edge of the pool - Dravite's foe vitually torn to shreds while Larken's succumbs to it's second rapier thrust.

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