Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Human (Shoanti) Cleric 11

I'm thinking Vethran should get the scroll of see invisible, which he'll then use to zap the enemy with ranged spells.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Alwyn Agnarrson wrote:
I'm thinking Vethran should get the scroll of see invisible, which he'll then use to zap the enemy with ranged spells.

Agreed. Alwyn, Hudak and Elisile so far are all willing to chip in 25gp. Need another 75 to make up the difference.

I forgot, Illes could use it too, but still probably makes best sense for Vethran.


male Human Rogue 3 / Fighter 1

I'll kick 50 gp toward the scroll fund.


Male Human (Shoanti) Cleric 11

And I'll put in another 25 gold. That gets us the scroll.


Male Dwarf Ranger/7 XP- 35674
Alwyn Agnarrson wrote:
And I'll put in another 25 gold. That gets us the scroll.

Put yer gold away! Dravite tosses that 25gp in.


Male Human (Shoanti) Cleric 11

OK, then.


Elisile Starbrow wrote:
“In the meantime, is there anything that you can tell us about these smuggler’s tunnels under the Glassworks? Were they ever mapped? Do you know where they might emerge?"

"No, they were always more of a rumour than anything else. Some of the Sczarni might know, but I doubt they will own up to any knowledge even if we asked."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:


"No, they were always more of a rumour than anything else. Some of the Sczarni might know, but I doubt they will own up to any knowledge even if we asked."

Anyone know who or what the Sczarni are? Of course, it occurs that the person to ask might be Tsuto, although I doubt he'll be particularly forthcoming.


The Sczarni are the Varisian mafia, for want of a better term. They are mentioned under Rogues in the Pathfinder Players' Guide, and a few other places.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:
The Sczarni are the Varisian mafia, for want of a better term. They are mentioned under Rogues in the Pathfinder Players' Guide, and a few other places.

Excellent. And we happen to have a couple of Varisians of roguish disposition in the party...


male Human Rogue 3 / Fighter 1

Larkin sees everyone look at him when the Scarzni are mentioned.
"Ummmm.. yeah, the Scarzni," he says looking anywhere in the room but at a person, "Not every Varisian... rogue... is a member of the Scarzni. I can probably find someone to talk to about this, but I wouldn't count on me being able to get anything out of them that the law can't... If these tunnels are still important to them, I might have some trouble keeping my tongue inside my throat.

for other Varisians

Spoiler:
Keeping your tongue in your throat is a reference to "the Scarzni Necktie" which is the Scarzni's preferred way to deal with outsiders who meddle in their affairs. They slit the throat and pull the tongue through the hole."


Do you want to try a Knowledge (Local) check to see where the local Sczarni might hang out? Bear in mind, the mayor is expecting some prompt action - she didn't hand out 1,200gp so you can buy deck chairs and sit on the beach talking about the tunnels.

If you get 15 or more on the Knowledge (Local) check:

Spoiler:
Fatman's Feedbag, owned by Gennel Tenniwar, is reputed to be a haunt of the criminal element in Sandpoint.

If you got 20 or more on the above check, you also know:

Spoiler:
Jubrayl Vhiski, a regular at Fatman's Feedbag, is rumoured to be the head of the Sczarni gangs in the local area. Naturally enough, he has a rather poor relationship with the Watch, but has never been conclusively connected to any criminal activity.


Male Human Marshal 4

I will put 300gp into the group fund for scrolls and wands and such.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"Scarzni... hmmm. Their foot soldiers won't be spilling any kind of information for us even if we knew where to find them. If we do find them, their bosses aren't going to invite us right in for a chat- it may take some time. And supposing we get that chat, nothing is free. They'll want something in return."

Got nothing for the knowledge local.
Also gear wise, sold back old flute and leather armor for half, picked up a chain shirt.


Male Dwarf Ranger/7 XP- 35674

Screw dem Scarred Knees! We be needin' ta git inta de tunnels an' kill de gobbos an dat dere quazity ting! De town be needin' action, an we dinnae know if or when de gobbo army may hit 'em. Meself, I be wantin' ta be aroun' when de army hits cause wit' 200 gobbos ta be killin' I be wantin' in on dat fun! Ready ta roll out, people!


male Human Shoanti Fighter 10 xp 80962

"I can't think of nothing to buy or nothing. Let's go get more gold."


Male Human (Shoanti) Cleric 11

"I agree. There are enemies to hew. Let's get going."

On the way, either to the Glassworks or a little earlier in the day, Alwyn will get that net. Can't hurt to have one!


male Human Shoanti Fighter 10 xp 80962

Hudak'll buy a net too. I'll adjust my...net worth at home where I can peruse books.


Male Human Marshal 4

Somewhere along the way, I will pick up a medium sized leather sack, roughly, oh head sized. When we return to the glass works, I take the time to fill in with broken glass, mixed with scraps of cloth to keep it quiet.

If anyone asks what I am doing, I simply grin viciously.


Male Human (Varisian) Wizard (Evoker) 9

I'm having a hard time following the timeline here... we've rested since the Glassworks, right? I can refresh my spells? Has there been a second day that has gone by where everyone was buying stuff and gathering info, or is this still the day after the Glassworks? If a whole other day has gone by, I'd like to scribe one of my scrolls into my spellbook.


You have had the night to refresh your spells. This is the following morning (now heading to midday).


Male Human (Varisian) Wizard (Evoker) 9
Aubrey the Demented/Malformed wrote:
You have had the night to refresh your spells.

Cool. Done.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile is ready to go. Once they reach the Glassworks basement, she will cast Mage Armour on herself from a scroll.


OK - let's hit those tunnels! (After I've had my breakfast.)


Right, I'm back. We'll assume it is now early afternoon and you have all had a chance to make your purchases.

The town's heroes assemble in the basement of the glassworks. With a curt nod they head into the rough-hewn tunnel, cut through solid rock.

Knowledge (Architecture & Engineering) or WIS check if you have Stonecunning:

Spoiler:
The tunnel appears to be crudely cut but servicable. It winds in the general direction of north-east.

There are no light sources, so unless you have Darkvision you need to bring and carry your own.

After a while, the tunnel branches, one heading north, the other north-east.


male Human Shoanti Fighter 10 xp 80962

Hudak pops a torch. I'm gonna drop it when combat starts iffin somebody else'll pop a torch too.
"Let's head straight north."
Hudak #1 marching order, or... on point, less Larken wantsta scout ahead or some such...


Everyone agree with Hudak?


Male Human (Shoanti) Cleric 11

I do.


Male Human (Varisian) Wizard (Evoker) 9

No arguement from me.

Vethran stays towards the middle of the group, bearing another torch (since I only need one hand to cast).


The north tunnel continues, winding slightly.

Track roll, DC 15:

Spoiler:
This seems to be the way the goblins fled last night, given the odd spatter of fairly fresh blood on the rock.

Eventually, you come to a chamber, about 20' by 20, hacked from the bedrock. Small-sized bedrolls and scattered remnants of food are strewn about, hinting strongly at a goblin base camp. However, the place is deserted now.

Elisile's keen senses pick up a tiny flow of air through the rock, and she quickly finds a secret door. On opening it, light shines into the cavern. The door opens into a shallow cave which slopes down to a beach covered in junk: broken furniture, kitchen refuse, the odd crate. This is Junker's Beach, on which the refuse of Sandpoint is dumped from the clifftop.


male Human Shoanti Fighter 10 xp 80962

Hudak'll rummage through the bedrolls one time right quick, not expecting to find anything. Take 10 on search.


Male Human (Shoanti) Cleric 11

Anyone up for going down to the beach to look for tracks and suchlike?


male Human Shoanti Fighter 10 xp 80962

I'd go, but I'd prolly mess up the tracks.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Is Junker’s Beach the one at the north end of town, between the town-ship and Chopper’s Isle? How high are the cliffs between the beach and the town?

“This may well be how the goblins are entering the township,” she comments, wrinkling her delicate nose at the stench of the refuse. “Once we have dealt with this quasit, we should return and block this doorway – doing so now would be a waste of time if we cannot deal with whatever else lurks down here.”

After scanning the beach for signs of danger, (Search:6+9 = 15) Elisile emerges to look for tracks or other signs of goblins. Survival: 15+6 = 21


Hudak doesn't find much in the goblins' gear. On the beach, there are a number of goblin tracks coming and going, though much of it is obscured by tide. But there seems to be fairly constant traffic.

The cliffs here are high - 100'+.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“The goblins have come this way, but I think there is little else to find here. Let us retrace our steps to the junction in the tunnel.”


Male Dwarf Ranger/7 XP- 35674

Dat be a good idear. Dem gobbos what were 'ere are sure ta be gone now. we can be tellin' de guard o' this area den de can be findin' people in town who know how ta collapse tunnels good. Dey dinnae be needin' dis tunnel compromisin' de town's safety.


male Human Shoanti Fighter 10 xp 80962

"Send a runner from the guards above to the Mayor, and tell her what we've found. Somebody draw a simple map of the cave.
The tunnel don't need shoring up; we could position people at the tops of the cliffs to rain rocks down on any gobbers using this beach as a landing spot. It would be a doom day for those gobbers. Tell the mayor to think about something like that too.
No guards at the cave to the garbage dump just yet; the quasit....and whatever else lurks within...would leave their corpses for us to puzzle about. We'll have to own all this ground before that happens. THEN, we could set a small force (like the lone viking at Stamford Bridge--Harald Farhar's guy wotwot) to repel any landing here. It's a perfect bottleneck."


Male Human (Shoanti) Cleric 11

Alwyn looks at the garbage-strewn beach for a long time, scratching his head in disbelief. "So the goblins come to the beach to help themselves the townsmen's leavings, and, while rooting through the castoffs, they find a tunnel leading into Sandpoint's soft underbelly. Amazing. The gods truly work their will in unexpected fashions." He turns to L'oj. "Do you know how long garbage has been dumped here? For all we know, the goblins might have frequented this beach for quite a while."


male Human Shoanti Fighter 10 xp 80962

Okay, so how about:

Dravite
Larken
Hudak
Loj
Alwyn
Veth
Elisile
Illes
for 5 ft and
Dravite Larken
Hudak Loj
Alwyn Veth
Elisile Illes
for 10 feet

Here's our marching order, unless somebody says they like something else better.
I'm ready to go back and go up the other hallway that went northeast if everybody else is done.


The party heads back to the tunnel junction and head north-east. After a few hundred feet it bends north, before coming to the remnants of a brick wall that has since ben destroyed.

Knowledge (Architecture and Engineering) or Stonecunning, DC 15:

Spoiler:
The wall itself is probably about 50 or so years old. This was broken down only a few months ago, from the outside (i.e. the side you are standing on).

Tracking roll, DC 15:

Spoiler:
There are remains of tracks in the dust, relatively recent. Theres are mostly booted medium-sized humanoids, the odd goblin, plus some oddly clawed humanoid-ish track about the size of a human.

The tunnel continues beyond the broken wall for about 50' It carries on north, but two side tunnels, both heading east (one above the other), can also be seen.

Listen check and, if you have Darkvision or Low-Light Vision, Spot, both at DC 21:

Listen check:

Spoiler:
You hear stealthy movement from the nearest side tunnel.

Spot check:

Spoiler:
You notice two deformed-looking humanoid creatures, clawed with horrid, split jaws like mandibles, poised to attack.


male Human Shoanti Fighter 10 xp 80962

Hudak notices...a donut would be nice!


Male Human (Shoanti) Cleric 11

Mmmmmm... Donuts! (Failed both checks miserably)


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

I got nothing 15 (11+4)


Male Dwarf Ranger/7 XP- 35674

survival=16
Stonecunning=19
Listen=6 what?
Spot=18

De wall itself be pro'aly aboot 50 or so years ol'. Dis be broked down a few mont's ago, near as I be tellin', from de ootside (i.e. the side you are standing on).

Dere be de remains o' tracks in de dust, purty recent. Dese be mostly booted medium-sized humanlike tings, de odd gobbo, plus dere be some oddly clawed humanlike-ish tracks dat be aboot de size o' a human's foots.


Male Human (Shoanti) Cleric 11

"Clawed humanoids? Strange. Do you think it might be lizardmen or some such thing?"


male Human Shoanti Fighter 10 xp 80962

"I got a bad feeling about this."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Alwyn Agnarrson wrote:
"Clawed humanoids? Strange. Do you think it might be lizardmen or some such thing?"

"I know not, I have not seen such prints before ... not lizardfolk I think..." answers Elisile as she stands, having moved forward beside Dravite to investigate the tracks. Survival:12+6 = 18

"We must be alert," she says, peering into the surrounding darkness, her elven eyes seeing further and more clearly in the flickering torchlight than her human companions.

Listen:6+6 = 12
Spot: 20+6 = 26

"There!" she suddenly exclaims, quickly nocking her bow and pointing into the darkness with the readied arrow. "Two of them!"

If required: Init: 19+3 = 22


OK - everyone who hasn't made a Spot or Listen check yet, please do so, and then an initiative check. If you fail both skill checks, you are surprised. Your enemies are not surprised in any case.

Elisile points towards the nearest side branch in the tunnel as two hideous humanoid creatures charge out. Hairless and skeletal, their pallid skin is covered with pulsing blue veins. Their legs bend backwards like a dog's and their hands and feet have two clawed digits. Their worst feature, however, is their faces - their noses are little more than two slits while their red eyes bulge, and lower jaws split in half at the chin into two arms, ending in tiny hands, that gape open to reveal a toothed gullet and lolling tongue.

Initiative 22. The tunnel here is about 10' wide, so we will go with the marching order set out above. They are attacking from the front, you will be pleased to hear.


Male Dwarf Ranger/7 XP- 35674

Initiative 14

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