Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Human (Varisian) Wizard (Evoker) 9

Aubrey, Elisile, and Alwyn:
Fort vs. deaf: 1d20 + 6 ⇒ (1) + 6 = 7 and Fort vs. blind/dazzle: 1d20 + 6 ⇒ (8) + 6 = 14. Double fail.

Vethran cries out and instinctively clutches his ears, staggering back from the flash.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Camlo, Hudak, and Aubrey:

Spoiler:

"Well boys- I wouldn't trust her with a head of lettuce, but that is a woman who knows how to wear a leather bodysuit." Illes offers a low whistle. "What the hell was that all about?"

Still operating on my Sense Motive of 12


male Human Shoanti Fighter 10 xp 80962

Cam/Illes/Aub

Spoiler:
yeah, her mom was an onion and her dad was a donkey......we're going back to the ship, right?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Spoiler:
Fort: 1d20 + 8 ⇒ (9) + 8 = 17
Ref: 1d20 + 10 ⇒ (6) + 10 = 16

Elisile steels herself against the bang and looks away just as the flash goes off ... and around for any sign of the boat the Varisians mentioned.


Vethran, Elisile and Alwyn:

Spoiler:
Initiative checks, please.

Illes, Hudak and Camlo:

Spoiler:
The group are heading back to the Otter. It is getting a bit quieter, with fewer people around. So they are able to notice the sharp loud bang and brief flash of light coming from the direction of the boat.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Boat crew:

Spoiler:
Init: 1d20 + 4 ⇒ (5) + 4 = 9 Any sign of a boat that the theives might be referring to?


Boat crew:

Spoiler:
Not from where you are standing, but it could be on the opposite side and down if it is small enough.


Male Human (Varisian) Wizard (Evoker) 9

Boat Crew:
Init: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human (Shoanti) Cleric 11

Boat people:

Spoiler:
Initiative 11+0=11.


male Human Shoanti Fighter 10 xp 80962

Ill/Cam/Aub:

Spoiler:
"Let's get there with a quickness!" Hudak starts running for the boat as quick as he can.


Alwyn, Elisile and Vethran:

Spoiler:
Map.

Thief 1 initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Thief 2 initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Initiative order
Thief 1 22
Thief 2 15
Elisile 11
Vethran 9+
Alwyn 9-

The two thieves hurriedly haul their awkward cargo to the opposite side of the boat, and then simply drop it. Instead of a splash, there is a thud as it lands in the hidden boat tied upon that side. The thief who threw the flash pellet snarls something in Varisian.

Elisile.

El, Al and Veth, if you speak Varisian:

Spoiler:
"Row, you f&ckers!"

Hudak, Camlo and Illes:

Spoiler:
The three companions dash for the dockside.

Roll initiative.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Spoiler:
Init: 1d20 + 5 ⇒ (16) + 5 = 21


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Camlo, Hudak, Aubrey-

Spoiler:
"What the hell? Was that our boat?!"
1d20 + 2 ⇒ (6) + 2 = 8


male Human Shoanti Fighter 10 xp 80962

Camilopard

Spoiler:

initiative 1d20 + 2 ⇒ (5) + 2 = 7


Camlo, Illes, Hudak:

Spoiler:
Sprinting along the dockside, the companions can see the Otter. Standing on the gangway are Elisile, who is in the middle of casting a spell, and Alwyn, who is currently the size of an ogre. On deck is Vethran, who is hunched with his arms wrapped around his head. Meanwhile, also on deck, are two cloaked figures who seem to be dropping something over the side to a waiting rowing boat.

We are initiative, but nothing much has happened yet. As you are latecomers, you will not go until next round. It is currently Elisile's turn.

Map.

Alwyn, Elisile and Vethran:

Spoiler:
With a pounding of feet, Hudak, Camlo and Illes come tearing up the dockside towards the Otter.

Map updated.

Hudak, Camlo and Illes don't go until after this round.

Back together again.

Initiative order
Thief 1 22
Camlo 21 (not until next round)
Thief 2 15
Elisile 11
Vethran 9+
Alwyn 9-
Illes 8 (not until next round)
Hudak 7 (not until next round)

Elisile.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile completes her summoning spell, and a wasp the size of a horse appears in the air on the far side of the boat. It’s head is adorned with a symbol that looks like three daggers pointing outwards from a circle, and venom drips from its sword-sized stinger. “Vengeance to my enemies!” the elf calls to it, then, pushing past Alwyn and nocking an arrow to her bow, fires at the nearest thief.

Complete spell: Summon Monster IV to summon a giant celestial wasp into L-M 14-15, at about the elevation of the boats deck or slightly below.
The wasp dives to attack one of the people in the boat. 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d8 + 6 ⇒ (3) + 6 = 9 plus Fort Save DC 18 or 1d2 Dex damage, frequency 1/round for 6 rounds, cure 1 save.
Elisile moves to N8, (bow was already in hand) and fires at T2 with deadly aim: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d8 + 6 ⇒ (2) + 6 = 8


Has someone been reading about Callistria lately?

There is a yell of pain from over the side. Elisile moves in close to fire her bow, but sadly her deadly aim is awry and her arrow sails out over the river.

Map updated.

Alwyn.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:
Has someone been reading about Callistria lately?

Whatever makes you think that?

Aubrey the Demented/Malformed wrote:


There is a yell of pain from over the side. Elisile moves in close to fire her bow, but sadly her deadly aim is awry and her arrow sails out over the river.

I meant to use deadly aim, I guess I got confused and used dodge aim instead.

Aubrey the Demented/Malformed wrote:


Map updated.

That's an odd one, instead of linking the map, you've linked creating a new post.


Oops. Correct map.


Male Human (Shoanti) Cleric 11

Alwyn shoulders his way past Elisile and lays into the nearest bandit.

Move to JK 10-11 (I'm wearing leather armour, so I'm more mobile than usual) before attacking T2 using Power Attack and Destructive Smite. Attack roll 14+10+2(STR increase)-1(size increase)-2(Power attack)=AC 23, damage 3d6+9(STR)+1(weapon)+6(Power attack)+4(destructive smite)=33.


Male Human (Varisian) Wizard (Evoker) 9

I just noticed something... I failed the Fort save vs. deafness, but didn't notice that the blindness was a REFLEX save. As my Reflex save is 1 point higher than my Fort, that roll would've been a 15, which means I saved.... barely. Still deaf, though. My action goes immediately before Alwyn's.

Still reeling from the deafening boom, Vethran attempts to halt the bandits' escape...

Spell failure for deafness (21+ is success): 1d100 ⇒ 12

...but his lack of hearing causes him to fumble the words of power, rendering his spell ineffective.

Wall of force gone. :(

The mage moves to the side of the boat to get a view of the bandits' escape craft.

Move to N12.


Thief 2 down.

Alwyn hacks down the thief who threw the explosive pellet. He sprawls on the deck ina widening pool of blood.

Thief 3 initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Thief 4 initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Initiative order
Thief 1 22
Camlo 21
Thief 3 20
Elisile 11
Vethran 9+
Alwyn 9-
Illes 8
Hudak 7
Thief 5

The remaining thief on deck makes a dive for the water.

Thief one making a break for it. Acrobatics tumble check 1d20 + 12 ⇒ (8) + 12 = 20 to get away from Alwyn.

Map updated.

Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo stops, and pulls his crossbow, to fire at one of the men on the boat.

Atk: 1d20 + 14 - 4 - 2 ⇒ (1) + 14 - 4 - 2 = 9 (-4 shooting into combat, -2 for first range increment) Dmg: 1d3 + 1 ⇒ (3) + 1 = 4


The guys in the rowboat are effectively shielded from fire by the side of the Otter, so I'm not sure that will work.


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:
The guys in the rowboat are effectively shielded from fire by the side of the Otter, so I'm not sure that will work.

Well, looking at that dice roll, it won't work anyway. Double move towards the boat then......


We will assume that the wasp stung Thief 3.

Fort save 1d20 + 2 ⇒ (13) + 2 = 15.

With the venom now coursing through his veins, the thief desparately pushes the boat off the side of the Otter to make his escape.

The map is slightly rejigged in terms of the wasp's position to make it easier to see everything. Map updated.

Elisile.


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:

The remaining thief on deck makes a dive for the water.

Thief one making a break for it. Acrobatics tumble check 1d20+12 to get away from Alwyn.

Sadly, that's not enough - since I'm Large now, my CMD is 25. AoO: 13+10+2(STR increase)-1(size increase)-2(Power attack)=AC 22, damage 3d6+9(STR)+1(weapon)+6(Power attack)=27.


Male Human (Varisian) Wizard (Evoker) 9

This will occur immediately after Elisile's action:

Spoiler:
Vethran focuses his gaze on the thief currently in control of the rowboat's oars (whether that be 3 or 4, doesn't matter... unless Elisile kills that one before this action goes off, in which case I target the survivor). Reaching out with a clawed hand, Vethran invokes perhaps his most terrifying spell yet, the arcane words formed of harsh whispers and dread phrases. Spell failure (21+ succeeds): 1d100 ⇒ 56. Success. The target is affected by suffocation and must make a DC 21 Fort save or begin dying. Vethran is seriously pissed about the thunderstone thing.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile dashes to the rail and shoots at one of the thieves in the boat. Move to M12. Shoot (deadly aim) at T4. 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 1d8 + 7 ⇒ (6) + 7 = 13

The wasp continues to harry the other thief. Attack thief 3: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d8 + 6 ⇒ (8) + 6 = 14 plus poison.
Edit, crit confirm: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 6 ⇒ (7) + 6 = 13

“Row back here and I shall stop firing and call off the wasp,” the elf calls out to the rowers.


Fort save 1d20 + 2 ⇒ (13) + 2 = 15

The diving thief is caught by Alwyn's sword as he tries to make his escape. He splashes into the water and doesn't surface. Elisile calls out to the rower - but the wasp then stings him in the heart and he slumps dead over the oars. The other man in boat begins choking as Vethran's spell takes effect.

Alwyn.

Map updated.


Male Human (Shoanti) Cleric 11

Can I take a 5' step forward and reach down into the rowboat? If so, I pull up the wrapped object and then the choking bandit, in that order.

If not, I use my sword to pull the rowboat closer to our ship.


Alwyn Agnarrson wrote:
Can I take a 5' step forward and reach down into the rowboat? If so, I pull up the wrapped object and then the choking bandit, in that order.

You can do that.

Thief 4: save 21 1d20 + 2 ⇒ (7) + 2 = 9

The remaining thief drops into unconsciousness inside the boat.

There isn't anyone really fighting anymore, so we can drop out of initiative.


Male Human (Varisian) Wizard (Evoker) 9

Vethran turns away from the scene, the harsh scowl slowly fading from his features. He cups his hands over his ears and removes them several times, making bizarre moaning noises as he does so, then frowns.


male Human Shoanti Fighter 10 xp 80962

"What's going on? Vethran, you okay?"


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile dismisses her wasp back to the idyllic yet deadly celestial forests from whence it was summoned, then, using her sudden shift ability to momentarily grow oversized butterfly wings, leaps over the railing and flutters down to the boat to see if there is anything she can do to stabilise or heal either of the men.

If the wasp sting victim appears to still be alive she’ll force feed him a potion of cure light wounds to stabilise him 1d8 + 1 ⇒ (2) + 1 = 3


Elisile Starbrow wrote:
If the wasp sting victim appears to still be alive she’ll force feed him a potion of cure light wounds to stabilise him 1d8 + 1

Nope - offed by the wasp.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Oops.

Elisile looks towards the chocking theif to see if anything can be done for him.

If not, is it wrong to loot the bodies while they're still warm?

She'll also peer through the darkneded water to see if there is any sign of the one who dived into the water. Perception: 1d20 + 15 ⇒ (12) + 15 = 27


Well, you can always cast Dispel Magic. Other than that, he'll need to make a DC 21 Fort save with a +2 bonus.

Elisile peers into the water, but here is is dark and the currents treacherous amidst the piers and pilings. There is no sign of him.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Dispel magic not prepared and have not yet had a chance to write up a new scroll ... maybe Elisile should have been studying rather than gone out drinking ...


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo continues to run onto the boat. Getting there after everyone else, and pants "W-who were t-they?"

I'll be away fro the Internet until Sunday...


Fort save 3: 1d20 + 2 ⇒ (2) + 2 = 4

The thief's face turns purple and he thrashes for a few moments before he gurgles and dies.


Male Human (Varisian) Wizard (Evoker) 9
Hudak wrote:
"What's going on? Vethran, you okay?"

Recognizing the look of concern on the Shoanti's face rather than hearing the words, the mage points to his ears. "My camt eer. Muuhhhh... muhhhhhhhhh..." he groans, cupping and uncupping his hands around his ears. "Loumd moom!"


male Human Shoanti Fighter 10 xp 80962

"Woah. Sorry, Veth;......maybe you'll feel better in a minute or two..."


Male Human (Shoanti) Cleric 11

"Hudak, take Camlo and Illes with you and check out the ship. I'm too damn big to go inside, and Vethran is in no shape to do..., well, anything, really. Scream if yu find anything out of the ordinary; I'll search the dead, dispose of the corpses and keep watch while you work."

Perception to search the dead 9+11=20. Any distinctive tattoos or tokens? Perception to keep track of activity on land 14+11=25.


male Human Shoanti Fighter 10 xp 80962

"Let's go, guys."

we'll go to the ship.......


Is anyone going to bother explaining what just happened here to Hudak, Camlo and Illes?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo looks around, very confused, but follows Hudak and Illes.

Perception: 1d20 + 13 ⇒ (6) + 13 = 19 (+17 if they left any traps lying around....)


A quick check of the boat finds the two sailors who were on watch tied up and gagged in the hold. Rifling the downed thieves' pockets finds a wand, an oil and scroll, plus five more of the flash bombs, a small stash of gems sewn into the hem of a jacket, and a note in Common.

It reads:

The Otter target should arrive tomorrow night.

I leave the details to you, but obtain the item we discussed and bring it to the prearranged point, and you will receive your payment.

J


male Human Shoanti Fighter 10 xp 80962

"Who's J?"

Who's J?...


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile has helped Alwyn get the row boat back over and haul the oversized weapon and the dead thieves back up.

“I do not know,” the elf answers, “and these ones are beyond asking, unfortunately … we may have been a little over zealous in our defense.” Has anyone checked the thief on the deck for signs of life?

“However, it seems clear that the woman in the inn was a distraction for all of this. Find her, and we may find ‘J’. If that is what we want.”

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