Illes Elandru |
Camlo, Hudak, and Aubrey:
"Well boys- I wouldn't trust her with a head of lettuce, but that is a woman who knows how to wear a leather bodysuit." Illes offers a low whistle. "What the hell was that all about?"
Still operating on my Sense Motive of 12
Elisile Starbrow |
Ref: 1d20 + 10 ⇒ (6) + 10 = 16
Elisile steels herself against the bang and looks away just as the flash goes off ... and around for any sign of the boat the Varisians mentioned.
Aubrey the Demented/Malformed |
Vethran, Elisile and Alwyn:
Illes, Hudak and Camlo:
Aubrey the Demented/Malformed |
Alwyn, Elisile and Vethran:
Thief 1 initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Thief 2 initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative order
Thief 1 22
Thief 2 15
Elisile 11
Vethran 9+
Alwyn 9-
The two thieves hurriedly haul their awkward cargo to the opposite side of the boat, and then simply drop it. Instead of a splash, there is a thud as it lands in the hidden boat tied upon that side. The thief who threw the flash pellet snarls something in Varisian.
Elisile.
El, Al and Veth, if you speak Varisian:
Hudak, Camlo and Illes:
Roll initiative.
Aubrey the Demented/Malformed |
Camlo, Illes, Hudak:
We are initiative, but nothing much has happened yet. As you are latecomers, you will not go until next round. It is currently Elisile's turn.
Alwyn, Elisile and Vethran:
Hudak, Camlo and Illes don't go until after this round.
Back together again.
Initiative order
Thief 1 22
Camlo 21 (not until next round)
Thief 2 15
Elisile 11
Vethran 9+
Alwyn 9-
Illes 8 (not until next round)
Hudak 7 (not until next round)
Elisile.
Elisile Starbrow |
Elisile completes her summoning spell, and a wasp the size of a horse appears in the air on the far side of the boat. It’s head is adorned with a symbol that looks like three daggers pointing outwards from a circle, and venom drips from its sword-sized stinger. “Vengeance to my enemies!” the elf calls to it, then, pushing past Alwyn and nocking an arrow to her bow, fires at the nearest thief.
Complete spell: Summon Monster IV to summon a giant celestial wasp into L-M 14-15, at about the elevation of the boats deck or slightly below.
The wasp dives to attack one of the people in the boat. 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d8 + 6 ⇒ (3) + 6 = 9 plus Fort Save DC 18 or 1d2 Dex damage, frequency 1/round for 6 rounds, cure 1 save.
Elisile moves to N8, (bow was already in hand) and fires at T2 with deadly aim: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Aubrey the Demented/Malformed |
Elisile Starbrow |
Has someone been reading about Callistria lately?
Whatever makes you think that?
There is a yell of pain from over the side. Elisile moves in close to fire her bow, but sadly her deadly aim is awry and her arrow sails out over the river.
I meant to use deadly aim, I guess I got confused and used dodge aim instead.
Map updated.
That's an odd one, instead of linking the map, you've linked creating a new post.
Alwyn Agnarrson |
Alwyn shoulders his way past Elisile and lays into the nearest bandit.
Move to JK 10-11 (I'm wearing leather armour, so I'm more mobile than usual) before attacking T2 using Power Attack and Destructive Smite. Attack roll 14+10+2(STR increase)-1(size increase)-2(Power attack)=AC 23, damage 3d6+9(STR)+1(weapon)+6(Power attack)+4(destructive smite)=33.
Vethran Tallomane |
I just noticed something... I failed the Fort save vs. deafness, but didn't notice that the blindness was a REFLEX save. As my Reflex save is 1 point higher than my Fort, that roll would've been a 15, which means I saved.... barely. Still deaf, though. My action goes immediately before Alwyn's.
Still reeling from the deafening boom, Vethran attempts to halt the bandits' escape...
Spell failure for deafness (21+ is success): 1d100 ⇒ 12
...but his lack of hearing causes him to fumble the words of power, rendering his spell ineffective.
Wall of force gone. :(
The mage moves to the side of the boat to get a view of the bandits' escape craft.
Move to N12.
Aubrey the Demented/Malformed |
Thief 2 down.
Alwyn hacks down the thief who threw the explosive pellet. He sprawls on the deck ina widening pool of blood.
Thief 3 initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Thief 4 initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative order
Thief 1 22
Camlo 21
Thief 3 20
Elisile 11
Vethran 9+
Alwyn 9-
Illes 8
Hudak 7
Thief 5
The remaining thief on deck makes a dive for the water.
Thief one making a break for it. Acrobatics tumble check 1d20 + 12 ⇒ (8) + 12 = 20 to get away from Alwyn.
Camlo.
Aubrey the Demented/Malformed |
We will assume that the wasp stung Thief 3.
Fort save 1d20 + 2 ⇒ (13) + 2 = 15.
With the venom now coursing through his veins, the thief desparately pushes the boat off the side of the Otter to make his escape.
The map is slightly rejigged in terms of the wasp's position to make it easier to see everything. Map updated.
Elisile.
Alwyn Agnarrson |
The remaining thief on deck makes a dive for the water.
Thief one making a break for it. Acrobatics tumble check 1d20+12 to get away from Alwyn.
Sadly, that's not enough - since I'm Large now, my CMD is 25. AoO: 13+10+2(STR increase)-1(size increase)-2(Power attack)=AC 22, damage 3d6+9(STR)+1(weapon)+6(Power attack)=27.
Vethran Tallomane |
This will occur immediately after Elisile's action:
Elisile Starbrow |
Elisile dashes to the rail and shoots at one of the thieves in the boat. Move to M12. Shoot (deadly aim) at T4. 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 1d8 + 7 ⇒ (6) + 7 = 13
The wasp continues to harry the other thief. Attack thief 3: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d8 + 6 ⇒ (8) + 6 = 14 plus poison.
Edit, crit confirm: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 6 ⇒ (7) + 6 = 13
“Row back here and I shall stop firing and call off the wasp,” the elf calls out to the rowers.
Aubrey the Demented/Malformed |
Fort save 1d20 + 2 ⇒ (13) + 2 = 15
The diving thief is caught by Alwyn's sword as he tries to make his escape. He splashes into the water and doesn't surface. Elisile calls out to the rower - but the wasp then stings him in the heart and he slumps dead over the oars. The other man in boat begins choking as Vethran's spell takes effect.
Alwyn.
Aubrey the Demented/Malformed |
Can I take a 5' step forward and reach down into the rowboat? If so, I pull up the wrapped object and then the choking bandit, in that order.
You can do that.
Thief 4: save 21 1d20 + 2 ⇒ (7) + 2 = 9
The remaining thief drops into unconsciousness inside the boat.
There isn't anyone really fighting anymore, so we can drop out of initiative.
Elisile Starbrow |
Elisile dismisses her wasp back to the idyllic yet deadly celestial forests from whence it was summoned, then, using her sudden shift ability to momentarily grow oversized butterfly wings, leaps over the railing and flutters down to the boat to see if there is anything she can do to stabilise or heal either of the men.
If the wasp sting victim appears to still be alive she’ll force feed him a potion of cure light wounds to stabilise him 1d8 + 1 ⇒ (2) + 1 = 3
Elisile Starbrow |
Oops.
Elisile looks towards the chocking theif to see if anything can be done for him.
If not, is it wrong to loot the bodies while they're still warm?
She'll also peer through the darkneded water to see if there is any sign of the one who dived into the water. Perception: 1d20 + 15 ⇒ (12) + 15 = 27
Vethran Tallomane |
"What's going on? Vethran, you okay?"
Recognizing the look of concern on the Shoanti's face rather than hearing the words, the mage points to his ears. "My camt eer. Muuhhhh... muhhhhhhhhh..." he groans, cupping and uncupping his hands around his ears. "Loumd moom!"
Alwyn Agnarrson |
"Hudak, take Camlo and Illes with you and check out the ship. I'm too damn big to go inside, and Vethran is in no shape to do..., well, anything, really. Scream if yu find anything out of the ordinary; I'll search the dead, dispose of the corpses and keep watch while you work."
Perception to search the dead 9+11=20. Any distinctive tattoos or tokens? Perception to keep track of activity on land 14+11=25.
Aubrey the Demented/Malformed |
A quick check of the boat finds the two sailors who were on watch tied up and gagged in the hold. Rifling the downed thieves' pockets finds a wand, an oil and scroll, plus five more of the flash bombs, a small stash of gems sewn into the hem of a jacket, and a note in Common.
It reads:
The Otter target should arrive tomorrow night.
I leave the details to you, but obtain the item we discussed and bring it to the prearranged point, and you will receive your payment.
J
Elisile Starbrow |
Elisile has helped Alwyn get the row boat back over and haul the oversized weapon and the dead thieves back up.
“I do not know,” the elf answers, “and these ones are beyond asking, unfortunately … we may have been a little over zealous in our defense.” Has anyone checked the thief on the deck for signs of life?
“However, it seems clear that the woman in the inn was a distraction for all of this. Find her, and we may find ‘J’. If that is what we want.”