Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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Arakan:

Spoiler:
It's tricky to tell the extent to which this guy is on the level, given that he is clearly a miscreant of some kind and not bothering to hide it.

"The fee's not just for me, but for the guy you want to see. Give me a down payment of fifty clacks and I'll take you to see him."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen's jaw drops open a little at the amount, but he knows better than to interfere with Arakan's negotiations.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan looks cooly at the man, trying not to show his obvious distaste for the asking price, "Fifty you say? I thought I was in the market to ask a man for gardening tips? So, why are you asking for prices akin to someone looking to buy illegal substances? Let's not be ridiculous about this. What great secret is meeting the plant tender of this small oasis that you would ask for that much just to tell us where to find him?" Sometimes Arakan cannot hide his condecension, and this seems to be one of the times. He has fared poorly thus far in this discussion, and grits his teeth at the idea that he may be forced to dole out the fifty, maybe more if his last retort doesn't go over well.

Diplomacy 1d20 + 12 ⇒ (5) + 12 = 17
The total of my last 3 diplomacy rolls is 10. Ouch. That's less than the modifier I get to each one.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP
Arakan wrote:
That's less than the modifier I get to each one.

Thank the harsh gods of Athas for that modifier!


The man smiles at Arakan - it isn't pretty, or especially friendly. "What do you think it is we grow here? It's not cucumbers."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan purses his lips and sighs deeply through his nose. "Okay. I conceed. I'll.... No, we'll, pay the amount. When we meet the guy. I will count it out for you, and put it in a seperate pouch so you know we are good for it. Once we arrive, we will hand it over. Until then, my obtuse companion here," he indicates Th'Kal standing by not even paying attention to the preceedings as much as there protectively over Arakan and Jareen. "who is obviously incapable of deception. Deal?"

Diplomacy 1d20 + 12 ⇒ (19) + 12 = 31


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal continues to stare off into the distance, apparently not paying attention. The only clue that he is alive and not a statue is the periodic twitching of his left antennae.

At the mention of his name, his head tilts a little, but he makes no other comment. Content to let Arakan do his job in the clutch. Th'Kal's also okay with being called "obtuse", assuming that Arakan was meaning "large".


Big-T is generally not equipped to handle social skill wars. I could try to assist, if you'd like... but it's a long shot (only +1).

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I don't know, an isnect shaped statue that moves at the right moment should do wonders for our intimidation scores.... Better than a grumpy old duffer anyway!


"Alright. Show me the money and we've got a deal."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan tries to gather as much of their as is present so they can each give up a share of the price. He sure as heck isn't going to take it all out of his pocket, even if the price is fairly low compared to what he has.

Once the coin is collected, he shows the man, then wraps in a bundle of cloth to hand to Th'Kal. "Hold on to this until this man introduces us to who we are looking for." Then back to the man he asks, "Satisfied? Now shall we go?"

Arakan himself will give only as much as 20 cp toward the price (since at least two others are with him), and much less or nothing if possible.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Jareen will cough up the 50, with a look of pity for Arakan.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel ain't payin' jack, especially since he doesn't know what you are on about and isn't getting paid by the caravan.


"Alright, come on."

The man gets up and heads out of the bar. He leads the group up the track that forms the main street in the village, where a few drunks stagger about or vomit while guards look on, before heading up an alley between two buildings and out to the relative peace of the fields. It is beginning to go dark and dark shadows from the high cliffs begin to stretch. He walks to a small barn, set aside from the rest, surrounded by rows of unfamiliar-looking crops.

Nature, DC 20, though Arakan gets a +5 bonus to this roll:

Spoiler:
The "crops" here are all highly poisonous plants of different sorts.

The barn door is partially open, enough to walk through. He beckons the party on as he slips inside ahead of them.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

nature: 1d20 + 3 ⇒ (13) + 3 = 16Oh well Jareen admires the plants, but doesn't notice anything about them.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal is willing to throw in some coin. Jareen doesn't have to fork the full 50. T' will give 20 of his own once he sees the plan. Or he will reimburse Jareen when the time is better, whatever works.

Th'Kal stores the coins and follows.
Like, Jareen, 'Kal just admires the area. He has some knowledge of the natural world, but misses whatever the detail is...
Nature: 1d20 + 4 ⇒ (12) + 4 = 16


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Nature 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31

Arakan's eyes shine with an almost child-like joy. He takes in all the plants, cataloging them mentally. All the same, he issues warnings to the other two, "Don't touch that one... look out for those spines... if you cook that down to a paste... well you can.. ah nevermind. Let's say, I could find a use for every one of these. Just don't eat any of them."

When they get to the barn, Arakan indicates that Th'Kal should enter first. If this is a trap, he wants the heavy hitter, and heavy hit-taker at the fore.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal would take point as indicated. He keeps his lower arms resting on his axe handle as he opens the door wide. Trying to keep it open and free for easy maneuvering.

If the place seems free of ambush, he'd enter all the way to make room for the rest of the party.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel plods along with the group. If it weren't for the fact that half-giants are rarely loquacious, one might think him sulking... or lost in thought.


The group move through the door. Inside, they find four men, one a hulking half-giant, plus their contact from the bar. They are a scurvy-looking lot, dressed in well-worn armour and bearing more than a few scars. They seem engaged in a variety of tasks, with scarves wrapped around their faces, looking up as the strangers enter. The atmosphere inside the barn is smoky and acrid, with ceramic flasks bubbling over oil burners, the distillates dripping into glass phials. Tables are covered with mortars and pestles and mysterious powders sit in bowls. Bunches of dried herbs hand in profusion from the ceiling, together with the sting from a giant desert scorpion as big as a man's arm. At the far end of the barn sits a large, mangle-like contraption, the rollers spiked and stickily smeared with red.

One of them pulls down his scarf to reveal a pock-marked face with half his nose chopped away in some past battle. "So, Ched tells me you want to know how we grow things here. What's your interest?"


Waiting for a response - no pressure.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Jareen would have some glib reply, but I have no idea where Arakan is going with this. We were looking for a druid, and seem to have stumbled on a drug den.....


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan takes the sight of it all in stride, not confused or amazed by what exactly is happening here, but hopeful that he may be able to work out an arrangement. Nonetheless, he wasn't actually here for that, "Well, my interest is two-fold. For me personally, it may be one we should discuss more privately, but for the bunch of us as a whole I can ask outright. We have heard rumor of a druid living or working around this oasis, and hoped to speak to them about some omens or portents we have noticed." It was odd for him to play his hand so openly, but he wanted to get the niggling mission out of the way so he could focus on his own desires.

Diplomacy 1d20 + 12 ⇒ (5) + 12 = 17


"Huh? Omens and portents?" The men look at one another in confusion. Half-Nose looks at Ched, who shrugs.

Ched says, "He said he wanted to talk to the plant-tenders here, saw some interesting plants and wanted some growing tips. Thought he was either a client or a competitor - either way, thought you'd want to see him. Didn't mention anything mystical to me."

Half-Nose gives him a long withering look, then turns back to Arakan and suddenly smiles ingratiatingly, revealing blackened stumps in his gums. "Growing tips... See, what we do here, we grow special plants. The lethal kind, the sort that you carefully process" - he waves a hand about the various paraphenalia - "before slipping in the tea of someone you really want to die. Or maybe a resin to coat a blade, just to make sure they don't walk away from that brawl. It's something House Tsalaxa specialises in."

The men begin to move, slowly fanning out to move to the sides of the visitors.

"But see, it's not just in the processing. Oh no! The growing is important too. You see, it's all in the mulch. What is mulch? I hear you cry. Well, its stuff you place on the soil around the plants to help feed them, make them grow strong. Manure, for example, is often used, and it has its place - we use it too. But we have a special ingredient. We don't tell most people the secret, but for some we make an exception.

"After generations of study within the House, we have concluded that for a poison to be especially effective, it must know its intended victim. Not exactly the same person, but the same race. Roughly, more or less. Dig its roots in, taste the blood and flesh. So we add a mulch to allow our plants to do exactly that. Obviously, just dropping a dead body in the field would be aesthetically unappealing and could give rise to potentially awkward questions. So we use a special apparatus to grind them up" - he indicates the red-smeared grinding machine at the back of the shed - "so we can mix it with other stuff, help it rot down, and benefit the plant much more."

The men begin unlimbering weapons. "And just as we were running low, in you came." He stops smiling.

Roll initiative.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan just nods along as the man chatters about poisons, as if he didn't already know clearly what was going on here. He is annoyed to learn there is no real sign of any druid at all amongst them, especially with that crappy idea that the plants grow better with the flesh of the dead. Reluctantly, he realizes that he's about to be involved in one more fight he doesn't want any part of.

Init 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Init: 1d20 + 2 ⇒ (11) + 2 = 13 "Arakan, you owe me 50."


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal shakes his head in concert with Arakan, attempting to mimick his understanding. But when lethal intent is clear, his axe springs to his upper limbs ready for carnage...
<zzzZZt> "You are making bad choices, plantmen."
Initiative: 1d20 + 5 ⇒ (12) + 5 = 17


I believe we decided Furio was sticking with the group...
So, if needed: Furio's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

init: 1d20 + 2 ⇒ (20) + 2 = 22


Right, well I suppose I need to design the encounter now...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

New Year, new encounter!


Sorry for the delays.

Map.

The ban is a largely what you might expect - a large building with a single room inside. Inside you have the five miscreants: H-N is Half-Nose, Ched is Ched, HGi is the half-giant, La is Lanky and Dw is the dwarf.

You also have the grinding machine mentioned above, and four tables. On table 1 you have various items - mysterious sealed jars, wrapped packages, bamboo tubes and so on that are probably finished alchemical items and poisons ready for use. On table 2 you have the alembics and distillation vessels all bubbling away. On table 3 you have various raw powders, ground herbs, jars of reagents and other bits and pieces used in the processing. Table 4 has some papers.

You are in M-N/5-9 - please place yourselves. The red bits in the wall behind you are the barn doors - the big doors are closed but the smaller access door is open.

Initiatives
Nalf-Nose 1d20 + 4 ⇒ (1) + 4 = 5
Ched 1d20 + 7 ⇒ (6) + 7 = 13
Half-giant 1d20 + 4 ⇒ (20) + 4 = 24
Lanky 1d20 + 10 ⇒ (16) + 10 = 26
Dwarf 1d20 + 5 ⇒ (2) + 5 = 7

Initiative
Lanky 26
Half-Giant 24
Cahel 22
Th'Kal 17
Ched 13+
Jareen 13-
Furio 10
Arakan 8
Dwarf 7
Half-Nose 5


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Sadly, being the voice, I was likely at about M6. Dealing with Half-nose.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal entered earlier than most and probably would've been near Abakan, so I'll take M5.

I would think that Furio would've taken opposite Kal, so M8.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel will take lucky N7


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Put Jareen at L9? He wandered for a look at table three when they walked in.


I've put Jareen in M9 as that's more within the area I specified.


Lanky delays until after the half-giant.

The half-giant thug roars and hurls himself between the tables to swat Jareen.

1d20 + 9 ⇒ (17) + 9 = 26 v AC, damage 3d6 + 5 ⇒ (3, 2, 4) + 5 = 14
He then, as a Minor Action, attempts the follow attack.
1d20 + 7 ⇒ (4) + 7 = 11 v Fort. If that hits, Jareen is pushed 1 square and knocked prone and the half-giant moves to occupy the square Jareen vacated.

By the way, Jareen (and everyone else) is at full hit points.

Lanky will continue to delay.

Cahel.

Map updated.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Minor Action: Summon Protector Spirit in L8
Move Action: Move to M7
Standard Action: Protecting Strike on HGi

atk: 1d20 + 8 ⇒ (7) + 8 = 15 vs Will
dmg: 1d8 + 7 ⇒ (2) + 7 = 9
On hit, Furio and Jareen gain +3 temp HP


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP
Aubrey the Demented/Malformed wrote:


By the way, Jareen (and everyone else) is at full hit points.

Was on full HP. Ouch...

Jareen reels from the blow, but refuses to give ground, staying upright and right where he is.

"Hit an old man would you? Well let's see how long you think that's a good idea for! Hmmmm!"


Cahel's spirit lashes at the half-giant, making it snarl with pain.

Lanky moves around the table to the one on the furthest wall with the finished items on it. He grabs one, and throws it at Arakan. It explodes into choking dust.

Move action to move, Minor action to grab the item, Standard to throw it.
The attack is a Burst 1 centred on Arakan (so affecting Th'kal and Cahel):
Th'Kal 1d20 + 6 ⇒ (12) + 6 = 18 v Fort
Arakan 1d20 + 6 ⇒ (19) + 6 = 25 v Fort
Cahel 1d20 + 6 ⇒ (2) + 6 = 8 v Fort
On a hit, you take 5 poison damage (save ends).

Initiative revised
Half-Giant 24
Cahel 22+
Lanky 22-
Th'Kal 17
Ched 13+
Jareen 13-
Furio 10
Arakan 8
Dwarf 7
Half-Nose 5

Th'Kal.

Map updated.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

that attack missed Cahel's fort.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Missed Th'Kal too... though I think it landed square on Arakan.
Posting my action in a minute.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal roars and flings himself forward into Ched.

Standard Action: Charge to K5 and hit Ched with Howling Strike.
Howling Strike Charge w/ CA: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25 vs Ched's AC.
If it hits, Damage: 1d12 + 1d6 + 1d8 + 6 + 2 ⇒ (5) + (5) + (8) + 6 + 2 = 26


Ched grunts with pain as Th'Kal's axe scrapes off his leather armour. But he moves nimbly, sliding round to an advantageous position and stabbing with his bone sword.

Ched shifts to K4 as a Move action. he then uses a power which allows him to shift 1 as a minor is it puts him in a flanking position (which it does). He then attacks Th'Kal.
1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 to hit, damage 2d8 + 3 ⇒ (2, 1) + 3 = 6 and on a hit Th'Kal is knocked prone and is Slowed (save ends)
Looks like Th'Kal is lying down on the job again.

Jareen.

Map updated.

Initiative update
Half-Giant 24
Cahel 22+
Lanky 22-
Th'Kal 17 (prone, slowed S/E)
Ched 13+
Jareen 13- (3 temp hp)
Furio 10 (3 temp hp)
Arakan 8
Dwarf 7
Half-Nose 5


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen steps back (to N9) and then mutters a spell.

Cast sleep at J9. Area burst two, so by my reckoning it gets Ched, H-N, PS, and HGi. It get's Th'Kal too but I presume he's unaffected.

You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness. (Arcane, Charm, Enchantment, Implement, Standard) Area burst 2 within 20 squares. Target: Each creature in the burst. Attack: +8 vs. Will. Hit: The target is slowed (save ends) and on the first failed saving throw, the target is unconscious instead of slowed (save ends). Miss: The target is slowed (save ends).

Atk Ched: 1d20 + 8 ⇒ (5) + 8 = 13
Atk H-N: 1d20 + 8 ⇒ (13) + 8 = 21
Atk PS: 1d20 + 8 ⇒ (16) + 8 = 24
Atk HGi: 1d20 + 8 ⇒ (15) + 8 = 23

Atk Th'Kal just in case: 1d20 + 8 ⇒ (10) + 8 = 18


Some of the villains begin looking droopy eyed and sway with tiredness. So, unfortunately, does Th'Kal.

PS is Cahel's Protector Spirit - I assume it is immune to Sleep effects. I'll assume that Th'Kal can get tired (i.e. Slowed) but won't fall asleep.

Initiative update
Half-Giant 24 (Slowed s/e, unconscious on first failed save)
Cahel 22+
Lanky 22-
Th'Kal 17 (prone, slowed S/E x2)
Ched 13+
Jareen 13- (3 temp hp)
Furio 10 (3 temp hp)
Arakan 8
Dwarf 7
Half-Nose 5 (Slowed s/e, unconscious on first failed save)

Furio.

Map updated.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Just making sure before I take Furio's turn.
Attacking someone under the sleep spell doesn't break the spell, right. I think it used to in other editions, but having read the spell description in 4e, it doesn't make any mention of breaking the magical sleep spell with damage...
So, Furio would be fine to swing away on the Half-Giant, correct?


I'm assuming it's a Save Ends thing. Strictly, they are rendered "unconscious" but that's not actually a condition that is described in the PHB. So they wake up if they save. Slightly dumb, but we'll go with it.


<< FURIO'S TURN >>

Furio locks up with the half-giant thug... laughing at Th'Kal being on the ground again. He probably says something ill-timed and derogatory to the Kreen. Years as a gladiator has made every fight seem like a show.

Crushing Surge on the Half-Giant Marking him.
Attack Roll: 1d20 + 8 ⇒ (2) + 8 = 10 vs AC,
If it hits, Damage: 2d6 + 5 ⇒ (5, 2) + 5 = 12 damage and I gain 5 temp hp (well... gain 2 more)

Health Status: +3 Temp HP
HP: 56 / 56
Surges: 14 / 14


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

the spirit is unaffected by attacks unless they do HP damage, and even then it is only affected if the attack does 10+(1/2 my level) damage in one hit.

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