
| Nalverren | 
 
	
 
                
                
              
            
            Nalverren paddles with the rest of them, looking at the approaching lizardfolk.

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Oooh! Rehil gets a plus 1 on the previously rolled check. That brings him up to ...... 8. ~sigh~

| Nalverren | 
 
	
 
                
                
              
            
            profession canoeist: 1d20 ⇒ 1

| Wultram Denka | 
Following the plan of action, Wultram starts paddling. I certainly hope this works, they are bound to be better at this than we are.
profession canoeist: 1d20 + 1 ⇒ (17) + 1 = 18

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Both I think. Angling toward shore to get into a ground fight while we flee downriver just to draw them away from possible reinforcements.

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            Vaard and Ashshar's paddling:
Vaard 1d20 ⇒ 3
Ashshar 1d20 + 5 ⇒ (1) + 5 = 6
The canoe-craft of the adventurers puts the lizardfolk to shame as they turn the boats smartly and move at speed back downriver. With the exception of Nalverren, who drop his paddle in the excitement. The pursuing Finback braves struggle to make up the distance between them, remaining frustraingly out of javelin range.
Frustrating for the DM, of course. Heading for the east or west bank? And can anyone remember who is in which canoe?

| Nalverren | 
 
	
 
                
                
              
            
            if i had to guess i would say i am in ashshar's canoe

| Rehil Ecraish | 
 
	
 
                
                
              
            
            As he pulls his paddle blade free of the water and sweeps it forward for another stroke, Rehil looks back at their pursuers. "They are not gaining too fast."
From Mar 24 and discussion on the 25th:
Ashshar canoe: Cole, Nalverren,Rehil  
Vaard canoe: Portforged, Will, James, Wultram 
The bank opposite the Finback River. That makes it west I think.

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            That's great - many thanks for that.
The canoes reach the bank well ahead of the pursuing lizardfolk. They find a narrow muddy shore and dense bushes, behind which lies the dark of the forest.
OK, the Finbacks are still about 200' behind you - time to execute your cunning plan. You've got a plan, right?

| Cole. | 
 
	
 
                
                
              
            
            As the team quickly discusses the plan, Cole speaks up mid-stroke, "I think leaving the canoes is a bad idea. They'd just need to pull them from the shore and they'd float away from us. We'd be stranded." He shrugs his massive shoulders between strokes, "Not that I have a better idea."

| Nalverren | 
 
	
 
                
                
              
            
            "Drag em up ten feet or so. If they waste time pulling them, we kill them for their effort.... maybe take their canoes."

| Nalverren | 
 
	
 
                
                
              
            
            Nalverren will use his one "safe" round to help drag canoes up onto shore, then will move to take cover from missile fire behind a nearby tree.

| Rehil Ecraish | 
 
	
 
                
                
              
            
            As the canoe approaches shore Rehil slides over the side, both lightening the canoe and allowing him to drive it forward with his legs. As it grounds out he lifts and drags it forward in tandem with Nalverren.
Then he too "flees" the strand.
We do need to suck them in a little deeper before turning on them. If we could get them on shore and then Portforged wrapped up them and their canoes....

| Aubrey the Demented/Malformed | 
 
	
 
                
                
              
            
            The blue is the river. You can wade one square into the river (it counts as difficult terrain) and after that you are swimming. The yellow is the muddy shore - ordinary terrain. The dark green is the marginal vegetation - these are quite dense bushes, count as difficult terrain and provide cover if the target is two squares away and total cover if the target is more than two squares away. The light green is forest floor - normal terrain. The brown squares are tree trunks.
Please place yourselves - you have the equivalent of a move action from one of the canoes to get yourselves into position.

| Cole. | 
 
	
 
                
                
              
            
            The canoe rocks alarmingly as the Cole jumps out, wasting no time in trying to drag it as far out of the water as possible.
MOve action to drag Cole’s canoe farther out of the water, using an action point for good measure. I’m assuming that’ll leave Cole in the space to the west of however far he could drag his canoe in the span of one Move action. :)
STR check + action point: 1d20 + 3 + 1d6 ⇒ (18) + 3 + (2) = 23

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Map works!
Aubrey, how fast is the current?
Rehil helps Cole with the canoe. 1 Move action, aid another Str check 1d20 + 3 ⇒ (4) + 3 = 7, high tail it into the bushes. [ooc]2nd Move action, to L7.
Cole, you might want to get off the beach, or you may end up taking all their ranged attacks.
Edit: dice roll sigh.

| Cole. | 
 
	
 
                
                
              
            
            Im using my move action to drag the canoe. :)
I'm hoping he pulls far enough to basically be in cover. If there's a move action he can take IN ADDITION to pulling the canoe on-land, he'll use it to draw out his longspear and make it to cover.

| Nalverren | 
 
	
 
                
                
              
            
            K14, please, drawing bow en-route.

| Aubrey the Demented/Malformed | 

| Rehil Ecraish | 
 
	
 
                
                
              
            
            Rehil crouches in the bushes, peering through foliage at the Finback braves. The words of a House tutor cycle through his brain, Half of hiding is merely holding still and letting them look past you.
Are they all Finbacks?
Init 1d20 + 4 ⇒ (17) + 4 = 21
Stealth, if needed " 1d20 + 9 ⇒ (5) + 9 = 14

| Nalverren | 
 
	
 
                
                
              
            
            init: 1d20 + 3 ⇒ (16) + 3 = 19

| Aubrey the Demented/Malformed | 
 
	
 
     
     
     
	
 