Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Don't think we have the stealth resources needed to scout out the obelisk at this time. For now best we can hope is get out of here and make sure the group is not going anywhere for the time being. Considreing the front guard was something that we just might have been able to win and not without people dying, we really don't have a chance if we do not make this as quick as possible imo.

About the map:

The team going for the airship should travel in the jungle circling as close as we can to the airship. Wultram could summon a couple of undead as a minor distraction and as a signal for the other team to start going, mind you those won't last past a couple of rounds even if they survive what the defenders are dishing out.

The ballista nearest to the airship is a concern, but we could risk taking a few hits, it might also take a while for them to realize it is under our control. Since the ballista team is pretty much imidietly regonized as enemies if seen, perhaps they should take the northern ballista tower as that is near the water and let's hope that M obstructs shots from the southern one as pick up happens.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, so the verdict is..?

The Exchange

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No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I feel I should pressure you a bit for a response. I appreciate that this is a bit of a big deal, sort of the climax of this section of the campaign, and none of the options look too healthy for your characters. However, you need to make a decision - there is no right answer (only wrong ones - bwahahahaha! - ahem) so agonising over the map or the planning might not reveal a deeper truth. Plus, never assume I know much more than you.

Like I said above - other than Portforged, I've never let any of you die. Well, other than the halfling. And his dog. And that lizard guy way back. But other than that, none of you!


Thanks for the reassuring words :)

Otto feels he owes it to his captors (!) to at least learn about what these bad guys are trying to do in that obelisk (plus he a sucker for Dol Arrah). So he's pushing for that.

That being said, he can only talk you into submitting to his will. He'll follow where the group goes.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren is agreeable to being on the airship team, and he is ambivalent on which of the towers the other team should go for.


Please note I'll be away from Friday to Wednesday, with little chances for posting. Bot me if needed.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Let's stick to the current plan. Split the party and grab the airship and hit the waterfront tower. Underwater approach to the tower. Once we've got the airship we can plan some kind of lightning raid on the menhir tower.

Rehil, Skelly and the lizard folk for the tower. Otto, Cole, Nalverren and Wultram for the airship.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, we'll run with that.

Just to let you know, I will be away for a week on holiday from Saturday. It is highly unlikely I will be updating.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

I'm not getting updates from this thread anymore. :/

I'm good with what Rehil said. I'm tempted to suggest the water-bound folk tie themselves together make sure they all arrive, but I feel like that's just asking for some unseen complication to scuttle the whole effort.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

You are still listed as an active player - not sure why that might be, but funnily enough another player in another game was saying the same thing. Possibly the website is playing up.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

well, I'm getting them now. So hopefully whatever it was has passed.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

These boards are about as reliably functional as Italian trains.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Ooh, zing! Burn you, Italian trains!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, I'm out of here for a week. See you when I get back.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Have a nice trip!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I've been very good about not reading the walker's spoilers. The tension is driving me crazy. I wish I knew what you guys were doing.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

No. Freaking. Kidding.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you all know, I am away for the weekend and won't be posting much until Monday evening.


Please note that I'll be away starting tomorrow and returning Wednesday. I will likely be unable to post regularly. Please bot me as needed.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Here's a headline you don't see every day:
Eagle carries off policeman's kangaroo


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

I can't decide if that 'roo is really lucky or really unlucky.


M Humanborn

he's had a rough life for sure. i believe that one was an orphan to start out its life


Hi guys,

I’ve decided to retire from PbP gaming and will move away from the boards over the next few days. I started PbP in 2008. Over those years, I’ve met and played with amazing GMs and players. I’m grateful for all the things I’ve learned playing with them.

I’m sorry for the disruptions my sudden leaving causes.

Happy gaming,

DW

(This message is posted in all my current games.)

Aubrey, many thanks for the opportunity to join your game. It's been an amazing experience!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

DW, wow. I am sorry to hear that you are leaving us. It has been great playing with you. All the best to you IRL.

Tom

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, on that basis, we'll have to run Otto between us. Thanks for taking part, DW.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

On reflection, this changes the complection of things. I think I'll hurry up and get the party back together again. Also, assuming you guys are OK with it, I'll try and recruit a new member of the party.


Sorry to see you go, DW. Hope the change is a good one.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Good gaming DW.

And I am fine with recruiting a new member.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

we have action points in this game, right? and if so, do your various additional uses, such as avoiding death, apply?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yes, they do.

Feeling nervous?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I'm going to miss the tension between Otto the visionary and the survivalist portion of the party.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yeah, we had some really good roleplay back there.


M Humanborn
Aubrey the Malformed wrote:

Yes, they do.

Feeling nervous?

Yes indeed haha


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Agreed on the role-play with Otto. He was a nice moral compass for us.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

On the other hand, SKY PIRATES!

Let's hijack the airship and AUbrey's campaign!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Ahem...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Always loved that game...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Thanks for the spot, and dotting threads now...


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Yeeeessss, me iss very pleasssed to be here. Yess me iss

Ajem... I will cut the s' thing. I'm glad to be around! Gonna give a last check to make sure everything adds up in the morning -it's late already here- but I think Ashshar's ready to rumble.

Oh, and hp rolls! HP: 1d8 + 3d10 ⇒ (5) + (7, 7, 9) = 28... holy Molly of all that is nice and shiny!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Greetings to the new guys! If you could flick through the game thread to get an idea of what is going on, it would be helpful. mdt's character might take a little while to get on the scene (sorry about that) but Ashshar can go on his next initiative (nothing like starting in the middle of a fight). If mdt wants to play Otto for the moment, that would give him something to do until the Big Reveal.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Welcome new peeps.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll just follow along for now, no worries. Playing NPCs is always a pain when you have to learn their abilities and such.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Potential issue.

You have a necromancer with a skeleton assistant? Won't that be salt in a wound to a Life Oracle/Paladin?


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

How familiar are you with eberron? Mainly asking because necromancy is a bit different there, not mechanically, just attitudes about and also how deities work.

That being said Wultram has had confrontations with people from church of the silver flame.

And yes Wultram is a very dedicated necromancer.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Now that you bring that up, I've seen your Dread Necro conversion... I like it. A lot.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

It's fair to say that necromancy is frowned upon (at the very least) by the Church of the Silver Flame, and probably the Sovereign Host too (although they are less fanatical about it - and everything else - in general). mdt's character "isn't from around here" so he is free to react in a way that seems appropriate. But in the context of a very long period of warfare, one could argue that ends have probably justified the means on more than a few occasions. The legal position can vary - in Thrane they would probably put down undead abominations with extreme prejudice, in Karrnath they could be full citizens, maybe even war heroes. Most places fall in the middle.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, sounds good. We'll go with 'Paladin/Life Oracle detesting undead on sight' until such time as things are explained in character and see how it goes. Not me trying to start internal strife off the start, just seems unreasonable for such a character to be friendly towards undead right off the bat. Or ever, but maybe 'accepting for now'.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

The last silver flamer didn't like it very well. Then again, he didn't end up sticking around. :D

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yes. He was the first healer to die.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Yeah I do not mind some bickering. Wultram on the other hand is rather angry young man :p Anyways he isn't the murder orphanage and raise the kids as undead type of necromancers(for one kids make lousy minions), so eventually they should get along well enough.

EDIT: Also Aubrey it seems I ninjad you in the game thread.

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