Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"No worries there Matilda. There is something about the creation magic that animates them with lifeforce. Once you snuff that spark fully, the parts degrade rapidly."

Kn Arcana 1d20 + 18 ⇒ (13) + 18 = 31


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“Darkheart. I felt that we would face him again here,” states Lightbringer, using the found magical oils to continue repairing himself and Basher. On top of Ez’s wand, used 1 oil of repair serious and 5 of repair moderate and LB’s 3 oils of repair light damage to get LB and Basher back to full.

“I suggest that the rest of you retire quickly to the tent to heal. We can put this loot in there as well. Then we go and find the sick man.”

For reference, Bor is on approx 33 of 59 after Rod’s channeling.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The rolls I posted were all prepped spell slots- no wand charges. Apply them all.
EDIT: I realize now you did :P Problems with reading comprehension at 3:30am.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil goes over to the minotaur and pats him on the shoulder. "I'm so glad to see you back on your feet. I was worried when you fell. I see you are still wounded - in the tent, we should be able to heal your remaining wounds and mine so everyone will be ready to go when we find out what this Caretaker is." Looking around, she adds, "Right?"

Gil's at 42 of 57 hp. Yeah, she has less hp than Runzyl's missing, too.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Let's set up the tent in the barn, then skeedaddle.

LB 39 of 109;

Janosz 59 of 79;

Runzyl 55 of 110;

Gil at 42 of 57;

Bor at 33 of 59;


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

cure mod wounds
2d8 + 3 ⇒ (7, 7) + 3 = 17
2d8 + 3 ⇒ (3, 5) + 3 = 11
2d8 + 3 ⇒ (6, 3) + 3 = 12
2d8 + 3 ⇒ (2, 3) + 3 = 8
2d8 + 3 ⇒ (4, 6) + 3 = 13
2d8 + 3 ⇒ (1, 7) + 3 = 11
2d8 + 3 ⇒ (2, 2) + 3 = 7
2d8 + 3 ⇒ (3, 7) + 3 = 13
2d8 + 3 ⇒ (3, 2) + 3 = 8
2d8 + 3 ⇒ (8, 3) + 3 = 14


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Janosz at 76
Runzyl at max
Gil at max
Bor at 55

spell clw twice; Janosz at max, Bor at max.

Need help with the 'forged?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

LB said the warforged were at full on his last post.

"Did the warforged spellcaster have any trinkets I can use? I think my wand is probably nearing its end."

i.e., any thoughts on distribution of treasure?


“You should have waited for us or given us some word of your intentions,” Rolund admonishes the changeling in a fury. “We already faced a wizard and who’s to say they didn’t have another back at their camp who could divine your location.”

Before the changeling can reply, Rolund stalks off to recover his bow and returns after everybody has been healed. “Let’s continue.”


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Nothing I can use really.

"Yeah; we need to stick and move here. Don't want to wait around for them; they're onto us by now."


OK - the plan?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil's "city elf" face gives the bone knight an angelic smile as he stalks away. "It's times like this that I really know you love me."

To Rod, more seriously, "I got no indication that the force I saw leaving will be of any further concern. They appear to be operating as a military operation and we are not their mission. They intend to leave us for the Caretaker to defeat. They did make it clear, however, that they have been onto us all along. They were not waiting for just anyone to come along -- they were looking for us. They even knew the names of our warforged compatriots - referred to them as the traitors Lightbringer and Basher because they were traveling with fleshies, I suppose."

I think we are moving to the camp outside of town to investigate the camp itself and see if we can interview the sick man and possibly help him.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Yeah; let's go rescue this sick dude.


The adventurers head along the track towards the abandoned camp, leaving Pontrilas behind them. It is a ten minute walk. The track itself is well made - clearly it was intended to take some traffic, being cobbles and looking realtively recent, although the lack of maintenance over the last few years has taken its toll.

The road heads towards a low hill. The camp is a motley collection of a few tents outside some sort of building, jutting out of the hillside. The building is little more than a box made out of concrete, with a large heavy door like a steel shutter through which a cart could be driven. It has no windows, and looks more like an entrance to a fortress than anything else.

The camp is deserted, but in the tent that Gil indicates lies a man. He is human, wears leather armour and he is wounded, bandages crusted with blood and pus wrapped around his belly. Poking through, perhaps six inches high, is a strange growth. It initially looks organic, perhaps like a squat and gnarled tree branch composed of matted fibres. But a closer look reveals that the fibres seem to be fine metal wires, compressed and interwoven. The man's breathing is harsh and fast and he sweats profusely as he sprawls unconscious on a stained bedroll.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Heal:
1d20 + 11 ⇒ (19) + 11 = 30
to figure out wtf is amiss with this dude....

"Can we set up the tent? I'd like to try to help this man."

once that's accomplished,

cure mod wand once to test it out on this affliction;

2d8 + 3 ⇒ (2, 6) + 3 = 11


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I'd like to know with my heal check if a scroll of remove disease would aid this guy at all.


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Rodergo bends down to examine the man, careful not to touch the bizarre growth emerging from his torso.

Rod:

Spoiler:
Rodergo has never seen anything like this before. The growth looks organic but is clearly composed of metallic fibres. It doesn't look like something that has simply been rammed into him, as the pattern of the wound does not conform with that scenario. The base of the thing seems to spread out and divide into spreading roots that disappear inside him, and it looks like it has grown in situ. This is clearly no ordinary ailment, but something brought about by magic. As such, a simple Remove Disease may not suffice and it may call for considerably stronger spells, such as Heal, Break Enchantment, or maybe even Miracle. (I assume you blast off a Detect Magic orison - or maybe you've got one of those scanner things Dr McCoy had.) The thing radiates strong Transmutation. Based on a careful examination using Detect Magic, you think that the growth has widely infested his abdomen and chest.

As Rodergo crouches beside him, the man's eyes flutter open. "Who…?"


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Sir, I am Rodergo Xativa, a humble servant of the Silver Flame,.....what has happened to you, my good sir?....."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“I can remove disease with a touch,” Lightbringer says softly to Rodergo. “If this is a disease.”


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"You could try, but....I think it will take more powerful salves, my friend. I've never seen anything like this. It's not your ordinary malady. It's.....arcane somehow."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer looks to Ezreal. “Have you seen anything like this before?” he asks the wizard.


"The thing... In there..." gasps the man. "Hit me..."

The man looks round and spots Lightbringer. He cringes back. "'Forged..."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil steps in between the stricken man and Lightbringer, still wearing the guise of an elven female. In a soothing voice, "Be at ease, he's not here to hurt you. None of us are. The more you can tell us, the more we can help you." She points toward the low building. "Is the 'forged that hit you in there? What did it look like?"

Diplomacy (?) 1d20 + 15 ⇒ (18) + 15 = 33


The man relaxes at Gil's soothing words and tone. He continues between gasps for air.

"Yeah, in there... Like a 'forged, but big, like a giant... And like it was too big, or ill or something... Bits sticking out... We went in, but it came for us... We beat it down, first time... Though we killed it, but it came back, same as before, only smarter, tougher..."

He gulps and then continues. "Like you can't kill it. You can, but it comes back. And if it hits you..." He waves weakly at the thing protruding from his belly. "It grows inside you. The other forged, they won't go in there. This gets them too. The Caretaker, they call it... Ikar said..." He coughs spasmodically, bloody spittle spattering his lips.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“What can we do for you?” Lightbringer asks, kneeling down next to the man. “Did the other warforged that were here know anything about the malady that afflicts you? Did they mention any way to stop or reverse it?”


"I don't know. They never said... After we fought it, we came out, they were waiting.... Ikar talked to them. A big one, red eyes... Made some deal, I don't know... Ikar left me with them, hostage... They just stood here, waiting. They didn't talk, ignored me... They seemed to know about it but the didn't help..."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringe nods curtly. “The warforged with red eyes would have had no regard for you. When we meet I plan to cleanse the face of Eberron of his evil presence. Who is Ikar? Who and where are your other companions?”


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"Ikar... We're part of Ikar's crew. He said... He said it would be a big score here. But it's a disaster... We lost two getting here. Ikar kept driving us on... He was a always a mean bastard, but never crazy. He's been acting weird... Anyone stood up to him, like he did things to their head, suddenly they agreed with him again... And when he was talking to the warforged, he said others were coming... He said he knew because of their dreams, but warforged don't dream so they didn't need to fear him...

"And it was like he was reading our minds. He'd just stare at you. I think... I think he knew I had my doubts, put me in harm's way, left me hostage. Took the others inside..."

The man begins to cough again, which then turns into a choking fit. He thrashes on the bedroll for a moment and then his back arches and his eyes bulge horribly. Then he slumps back, head lolling, blood dribbling from his nose, dead.

LB and Gil, DC 15 INT check:

Spoiler:
Ikar was mentioned to you by the Cyran in Sharn. He's one of the more unpleasant of the scavenger crews that wander the Mournland looking for salvage. He's also likely the hobgoblin that was mentioned by the warforged.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Int: 1d20 ⇒ 19


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“I am sorry,” says Lightbringer softly. “I will pray that your soul, if without stain, is able to join with the Silver Flame in eternity.”

He stands and faces the others. “I remember now; I have heard the name Ikar before …” LB shares the information in the spoiler above.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal keeps his distance carefully keeping his expression neutral as he studies the abnormal growth. When the man describes Ikar's strange behavior he grunts "So the quori is ahead of us riding a hobgoblin who has managed the reputation of 'unpleasant' among those who spend their lives raiding the Mournland. Wonderful." When the man dies he steps away. "So is anyone else in favor of getting the hell out of the vicinity of a giant unkillable plague spreading warforged?" He glares at Runzyl, "Don't even think about it long ears."

I imagine this is a unique and new thing, but just in case there are some conclusions to be drawn-
Arcana/Spellcraft/Planes: 1d20 + 18 ⇒ (7) + 18 = 25


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“I think you are right about Ikar, Ezreal,” agrees Lightbringer (not intending to insult the man’s vast intellect by validating his conclusion). “The hobgoblin is a willing or unwilling agent of the Dreaming Dark. He is our first concern, if this ‘Caretaker’ has not destroyed him and his minions. The Caretaker is our second; there I do not agree Ezreal; we may need to face it, or at least find a way to get past it if we are to complete our quest – we cannot assume that Ikar will not find a way to get past it himself. If we simply remain out here and wait to see if Ikar re-emerges, not only might it be too late to prevent the Dreaming Dark’s plans at this place, but we risk running into our third concern – Darkheart. I do not fear him, but a confrontation with him now, even assuming we can defeat whatever force he brings against us, would tax our resources enough that we may not be able to stop Ikar.”

Lightbringer pulls out the map of the facility given to them by the kalashtar back in Sharn and studies it. “The kalashtar suggested we find Director Kaase’s office – Norn has marked it on this map. It may be best to try to reach it without confronting the Caretaker.” Lightbringer looks at the map (and shows it to the others), trying to see if there is a way to get to the office whilst avoiding any spaces large enough to house something the size of a warforged titan.

“If we must fight it, we will, but we should remain tactically minded; it appears that if we are injured by it, the consequences will be dire. It sounds as if not even I will be resistant to this affliction. We must try to find a way to bind or restrict it, or attack it from range. If one or more of us must engage it in melee, do we have any magical means of avoiding the possibility of being damaged?”


Lightbringer wrote:
“If we must fight it, we will, but we should remain tactically minded; it appears that if we are injured by it, the consequences will be dire. It sounds as if not even I will be resistant to this affliction. We must try to find a way to bind or restrict it, or attack it from range. If one or more of us must engage it in melee, do we have any magical means of avoiding the possibility of being damaged?”

"If it is anything like the other titan, even Falla Caesenri will have difficulty in harming it. They are most resilient constructs. However, if such a thing must be engaged in melee combat, I can at least distract it long enough for the rest of you to destroy it by bow or by spell. I am far more mobile than the rest of you and may be able to outmaneuver the machine in open space."

The elf looks hard at Ezreal in the wake of his 'long ears' comment. "I will not fight something that cannot die. But if a means to destroy it is discovered, I will certainly be the first to try."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"That it came back after they thought it defeated bothers me. Perhaps destroying it should not be our goal, but immobilizing it. Or removing it to some other location."

She pauses, "We need information, plain and simple."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"That's about what I thought you'd say." The mage sighs. "Give me fifteen minutes." He pulls a heavy tome out of his bag and flips it open while finding a place to sit down.

Whoops. Chalk that up to me not scrolling back far enough before posting. Didn't realize the caretaker was in the same facility we were looking for.
I'd rather fill my new empty slots before we go in.


I wonder if Rolund can use Fill the Ranks ability to animate the poor bastard. He’ll still retain his intelligence, thereby provide us with more information, and can act as cannon fodder to the “Caretaker.”

However, I’m wondering if the special ability will work on any corpse or if it has to be an elite Karrnathi soldier as the descriptions mention. Also, the undead animated will be evil and the act itself is evil as well.


OK - what now, gang?

In the meantime, I'll knock you up a map as per the description. However, as a general guide, the building you are looking at is the only entrance to the facility. Behind the doors is a staging area / warehouse sort of thing with a guardpost. A cargo monorail leads from it deeper under the hill to the main facility. This sits on two levels. The upper level comprises living quarters, administrative offices and laboratories. The lower level comprises a creation forge and more labs. Director Kaase's office overlooks the creation forge. From the upper level, the lower level is accessed by a cargo lift and some stairs. The map is more of a schematic that anything else - it isn't a room-by-room depiction.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Did Ezreal learn anything about the affliction or the Caretaker through his Knowledge, Arcana check? It might be worth Gil making her own check, or Aiding Ez’s roll.

We will wait 15 minutes while Ezreal prepares some new spells. While that is happening I suggest that Janosz and Kadesh (at least) keep watch.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Sir Rolund ir'Kraal wrote:

I wonder if Rolund can use Fill the Ranks ability to animate the poor bastard. He’ll still retain his intelligence, thereby provide us with more information, and can act as cannon fodder to the “Caretaker.”

However, I’m wondering if the special ability will work on any corpse or if it has to be an elite Karrnathi soldier as the descriptions mention. Also, the undead animated will be evil and the act itself is evil as well.

Lightbringer would be against that plan.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

It might be worth Gil casting clairvoyance to get a look at the room immediately beyond the entry doors just before we enter – see if there are any nasty surprises for us, and give us a clue as to whether or not we should go in hot.


Ezreal hasn't seen or heard of stuff like this before.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Just because you asked so nicely.

Gil stares off toward the building, thinking back.

Spellcraft 1d20 + 16 ⇒ (20) + 16 = 36

Knowledge Arcana 1d20 + 13 ⇒ (19) + 13 = 32

Is clairvoyance going to be better than a live scout? Janosz invisible or Gil for that matter might get a lot more information, especially because I don't assume there's much light in there -- if there is, we can just look in without the spell.


I didn't state it explicitly, but the building basically has blast doors on the front. And they are closed.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Yeah, I was thinking the spell would give us a chance to look around without opening the huge doors, which would likely be noticed … hadn’t considered lighting conditions though.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler
Lightbringer wrote:
Yeah, I was thinking the spell would give us a chance to look around without opening the huge doors, which would likely be noticed … hadn’t considered lighting conditions though.

I would not have, but I noticed that in the spell description. Perhaps opening the door with invisibility sphere on the party would allow us to draw any immediate guards out without necessarily giving away our location -- that is, we would not necessarily have to attack them, just open the doors and see what there was to see.


Want to give the Clairvoyance a whirl?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler
Aubrey the Demented/Malformed wrote:
Want to give the Clairvoyance a whirl?

Yes, but...

Unable to come up with anything that might explain what they'd seen, Gil returns to the matter at hand. "Master Farlowe, I should be able to view a limited space within yon doors - or listen within. I wonder, though, how far inside I should place the sensor. What say you?"


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

While the spellcasters debate how to look past the door, Janosz tosses the tents left behind by Ikar and his companions, looking for clues to their number and possibly skillsets.

Perception 13+17=30, Survival 14+17=31.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Hmm. Looks like a large facility by the doors. Forty feet in should give you a view of the entry and beyond without going too far."

Just a guess...


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler
Ezreal Farlowe wrote:

"Hmm. Looks like a large facility by the doors. Forty feet in should give you a view of the entry and beyond without going too far."

Just a guess...

Fair enough. "OK, 40' past the doors it is."

Gil will cast the clairvoyance with that intended target.

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