At the Dark Master's Service (Inactive)

Game Master Airon87

The evil Dagor Morthis is making his move for disrupting the Andoren peace... and you are his agents!


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F Changeling Undead Lord 3

Lillianna is good, and I'm waiting on Bru for my skelly. It's got standing orders to defend itself as a rule so it doesn't do something dumb and die, but it's nature is to attack with what it has on hand till told otherwise.


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Assuming Bru holds i'm using Bolster Undead on him, which is +1 hit/+1 saves/+2hp per hd, lasts 3 rounds.. If he doesn't wait i'm targeting the captain with blindness(dc 17).. Spell already cast are false life, mage armor, and invisibility on Bru

Zexil whispers to Bru. "Wait a second and i shall bolster you.. Cut down one of the lackeys first"

Bru in case you missed that i had already cast invis on u and asked you to stay with in touch range for bolster before u go forth..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

spells left:

Snowball(DC 14)x2, Ray of Enfeeble(DC 16)
Blindness/Deafness(DC 17)


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

Bru waits a second before going in.

I guess I'll delay for him to do that then go in. I'm having issues with the site loading this time. Just move me wherever they want. I'll go after the closest knight.


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Just reposting the initiative on this page so we can all see it..
Captain (surprised)
Lillianna
Bru
Leknep
Zexil
Knights (surprised)
Skeleton
Ichabod

I also moved bru to attack position

New Map


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

Thanks, Ima going to try to figured if its something on my end


Male Goblin Bard 3

Affirmative on the Bardic Performance, GM. Also, to reiterate, I don't have access to maps so I'm describing my actions in-character and gauging surroundings by everyone else.

9/10 Rounds of Bardic Performance left today.


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

i can move you too if you like Leknep.. I assume you would stay at range and maybe use a charm person next round?


M COW

Spells on group
Bless +1 Hit/Saves vs. Fear 2 Minuted 5 Rounds,Inspire Courage +1 Hit/Damage

After blessing the group, Icabhod moves to his hiding spot, grumbling that his finely tailored hiking suit has snagged on a branch, when the soldiers start riding past and the signal given, Icabhod stands up and fires a crossbow bolt at the captain.

Lt.Crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (5) + 1 = 6

Unfortunately, his arm catches on a branch and the shot sails off.

Bother! Blasted nature!


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

Bru sneaks up and attacks.

Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 1d12 + 7 ⇒ (10) + 7 = 17
Sneak Attack: 1d6 ⇒ 3


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Remember the +2 from invis bru and the +1 from bolster, +1hit/dam from inspire, +1hit from bless.. oops the gobo was fascinating instead of inspire.. Looks like u should have hit ac 18 instead vs flatfooted


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

good god at the buffs, so ya 18 vs. flatfoot and 18dmg +3 sneak attack dmg so 21dmg all together


Male Goblin Bard 3

@ Zexil: Yeah, basically. Then, it's all-out goblin "bite-your-face-off" mode...he's not a tactically sound individual, obviously.


Map of Karpad

captain's Fort save vs Zexil's blindness: 1d20 + 6 ⇒ (2) + 6 = 8 oh good... these guys suck.

As Ichabod’s dart flies off a good two feet above her head and Leknep’s sinister rhyme fills the air, the Captain stops her mount and looks towards the bushes. «It’s an ambush! Men, form the line and chanrge those bushes!» she pronounces two arcane words, then as her horse charges towards the bushes, she unsheathes her longblade and a knife from her belt.

Her men are slower to react to the danger, trying to turn their horses in the same direction. The first one opens his mouth and tries to yell an order, but much to his surprise no sound comes out of his mouth.
His surprise is short-lived though: a second later his shield shatters, his breastplate breaks and his chest erupts in blood and bone splinters. The knight falls to the ground in silence, the life leaving his body with every second.
Just near him, as silent death, the skeletal figure of Bru appears, covered in blood and no longer invisible.

The captain screams in rage, as she looks over her shoulder and sees one of her men slain. She keeps on charging, but the her scream of rage turns into fear and confusion as all of a sudden her eyes fail her. Zexil grins, satisfied of his spell.

Leknep: right now you are in the bushes about 45 feet from the knights. There’s open terrain between you and them.
However, Fascinate explicitly says that Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. So you may want to change your bardic performance.

MAP

Recap for tracking:


SURPRISE ROUND
Captain (surprised)
Lillianna - Silence
Bru – delays then starts moving towards knight
Leknep – activate bardic performance
Zexil – Bolster undead
Knights (surprised)
Skeleton – starts moving towards knights
Ichabod – failed crossbow shot

ROUND 1
Captain – spell, then move towards bushes
Lillianna
Bru – attacks knight 3
Leknep
Zexil – Blinds captain, still has MOVE action
Knights (1/3 dying)
Skeleton
Ichabod


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Spellcraft for Captains Spell: 1d20 + 9 ⇒ (2) + 9 = 11

Again my work comp wont open the map and i still have yet to figure out how to make my iphone do it.. Zexil would probably move 10' back into the brush and ready to cast Snowball at one of the charging knights.. And i suppose if Leknep is shanging his performance to IC than bru would have done 1 more damage :)


M COW

Battle profile
HP 27/27
Ac 12/10/12
Current BaB +3
Spells per day U/6
Spells 1/CLW,Bless,Burning Disarm,Obscuring Mist,Memory Lapse
Weapon: Lt.Crossbow
Spells in effect: Bless +1 Hit/Save vs. fear.

Seeing the captain stumble, Icabhod shoves his way to J-8 and waves his hand at the woman, suddenly her blade becomes red-hot.

Burning Disarm DC 14. Can do Reflex save to drop weapon or take 3d4 damage
Link


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

got to work I think
Bru moves over after the first knight is dying and attacks the next one intimidating him and saying "Your next to die!"

Bullying Blow: 1d20 + 7 + 1 + 1 - 2 ⇒ (12) + 7 + 1 + 1 - 2 = 19normal+bless+bolster-bullying blow (if inspire +1 more)
Damage: 1d12 + 7 ⇒ (4) + 7 = 11
Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20
If attack and Intimidate are successful he is shaken for 2 rounds (Frightening - whenever intimidate to demoralize shaken last 1 more round, he gets this from thug)

MAP


F Changeling Undead Lord 3

This is for the surprise round for my Skelly, since the Cap gets to go first in regular init, but is theoretically blind...

Given its standing orders to defend itself first and foremost, and not being close enough to attack directly, the skeleton uses the surprise round to brace it's Ranseur against a charging chavelryman.


Male Goblin Bard 3

Ah, it would seem that inspiring competence in Bru seems the sensible thing to do....so I'll cast it on Icabhod.

Continuing to chant, the bristling goblin focuses the power of his song on the butler, his personal favorite of the group. "Bandage-man can make massacre, clean and slay and call them cur! Melt their faces, kill them all! Then go home and sweep the hall," Leknep concludes, assuming the battle will go so swimmingly.

And the last check came out to "Perform(Sing): 1d20 + 8 ⇒ (4) + 8 = 12".

So that's - Bardic Performance: Inspire Competence -> On Icabhod


M COW

Excellent rythem my good goblin!


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

what you wanna do Leknep is Inspire Courage.. It hits the entire party not 1 person and give +1hit/dam and +1 save vs fear.. Additionally you dont have to roll a perform check for this.. Perform is only to showboat really.. For flavor.. Also, and i just thought of this.. Undead are immune to mind affecting spells/effects ie Morale, which is what inspire courage is.. So unless the gm wants to be nice Bru tech cant be affected by it, or any undead minions we might have..


Map of Karpad

still waiting for Lilianna and skeleton's action for round 1... or did they get buried somewhere in the previous posts?

about the inspire on Bru... mmm... It does seem fair that it doesn't work on him... Zexil can bolster Bru and noone else, so that's balanced I'd say.
Leknep, feel free to rolepaly the bardic performance with silly songs and roll Perform even if it's unnecessary... it's all good fun!


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Pretty sure the skelly was going to attack with a Ranseur and i think she was going to try hold person.. Setting Up Bru for a CGD 2nd round sounds good to me :)


M COW

Lil's skellie is bracing a polearm against any charge while she is staying put it seems.


F Changeling Undead Lord 3

Sorry, got fuzzy on the details of the timeline. Here's my actions. =]

Lilliana shouts to the others, "The Pretty one's mine! Don't kill him. But slaughter the rest!!!" with glee, as she raises a hand to her forehead, invoking the powers of her infernal lord, "Hold my plaything for me, master."

Move action: Step closer (will post location).
Standard action: Cast Hold Person on the undamaged Knight DC: 15
Free: Speak

Skeleton will take his orders and charge the Captain
1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
For 1d10 + 3 ⇒ (1) + 3 = 4
God I miss power attack

If I used my surprise action to brace and ithe skelly doesn't get charged, he would attack on his init, right?
-Zexil: Since Hold lasts for three rounds, we could try to grapple him while he can't move and tie him up to have a prisoner for interrogation. I wanna know what they were looking for. =]


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

They mentioned an egg of some sort.. But yea taking a prisoner for interrogation is fine.. If we can anyways.. We don't want no one escaping either.. There's 2 guards still up btw..


M COW

It seems that they are so overwhelmed with our apperance that they cannot act!


Map of Karpad

In a few seconds the knights see their death approach. The one that rode beside the Captain unsheathes his sabre and makes for the bushes screaming a war anthem, but Lilianna’s spell shuts him up and stops him cold on the spot. He sags a bit on the saddle, and the horse stops his charge, no longer feeling pushed by his rider.

Meanwhile, Bru is making his way through the ranks of the knights in the back like a cleaver. His blow hits the second knight right amidst the breastplate, which cracks, exposing the knight’s soft skin. As a gush of blood dirties the once splendid uniform, Bru’s terrifying presence makes the knight even more uneasy.
«You… you damn mo-monsters!» he tries to scream, not really menacing in tone «You wi-will all pay!» he strikes at Bru with his sabre, and at the same time his trusty steed kicks the undead orc in the chest. Neither blow is strong enough though: the mighty enforcer of Dagor Morthis still stands unarmed.

Closer to the bushes, the captain doesn’t fare better. Confused and angered by the blindness, her scream turn from rage to pain when her longblade becomes red hot, melting the skin off her palm. She holds her grip bravely, though. A second later, the skeleton’s polearm opens a large wound on her thigh. «Ah!» she screams in pain «Anders, retreat! Leave me here and run!» she yells at her companions, not knowing their condition.

She reaches inside her coat, pronounces a brief arcane formula and opens her hand: a blackbird flies out of it, taking the sky.
The only one apparently able to react, on the knight’s side, is the Captain’s horse, who manages – with a loud crack! to bite off a couple of ribs from Lilianna’s skeleton.

Perception DC 20:
the blackbird has a message tied to his leg
Spellcraft DC 16:
she used the spell Animal Messenger

MAP
skeleton takes 7 points of damage; round 2 begins

recap for my tracking:

ROUND 1
Captain – spell, then move towards bushes
Lillianna – hold person
Bru – attacks knight 2
Leknep – inspire courage
Zexil – Blind captain
Knights – pretty much useless
Skeleton – attacks captain
Ichabod – burning disarm
ROUND 2
Captain – spell
Lillianna –
Bru –
Leknep –
Zexil –
Knights –
Skeleton –
Ichabod –

GM rolls:
Knight 1 Will save vs Hold person: 1d20 + 2 ⇒ (11) + 2 = 13
Captain's Ref save vs Burning disarm: 1d20 + 6 ⇒ (7) + 6 = 13
burning disarm dmg: 3d4 ⇒ (4, 1, 4) = 9
Knight 2 atk vs Bru: 1d20 + 5 ⇒ (12) + 5 = 17-2 (shaken) = 15
Horse attacks vs Bru: 1d20 - 1 ⇒ (18) - 1 = 171d20 - 1 ⇒ (9) - 1 = 81d20 + 4 ⇒ (7) + 4 = 11
Horse attacks vs skeleton: 1d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (14) + 1 = 151d20 + 4 ⇒ (17) + 4 = 21
Horse dmg: 1d4 + 3 ⇒ (4) + 3 = 7
oh come on...


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

Bru smiles at the shaken up knight and says "Monster, eh? Your skull will look good on some armor."
Bullying Blow: 1d20 + 7 + 1 + 1 - 2 ⇒ (3) + 7 + 1 + 1 - 2 = 10
Damage: 1d12 + 7 ⇒ (1) + 7 = 8
Intimidate: 1d20 + 9 ⇒ (2) + 9 = 11

missed, i'm sure, if attack is successful the intimidate goes through if not, the roll doesn't apply. If the knight is shaken by 4 rounds, it becomes frightened.

Frightening:
Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round. This ability replaces trapfinding.


M COW

Battle profile
HP 27/27
Ac 12/10/12
Spells per day U/5
Spells 1/CLW,Bless,Burning Disarm,Obscuring Mist,Memory Lapse
Weapon: Lt.Crossbow
Spells in effect: Bless

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

I will subdue the captain here! Lilliana! Call off your skelaton!

Icabhod sights his crossbow and fires at the captain

X-Bow: 1d20 + 3 ⇒ (6) + 3 = 91d8 ⇒ 2
Map

Blast! the light shone into my eyes!


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

perc.: 1d20 + 7 ⇒ (11) + 7 = 18
spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

Zexil notices the spell the captain cast.. "Kill the bird if possible!"

I will target the bird with snowball if its still in range when he goes.. If not he'll target the captain with it..

Range Touch Snowball: 1d10 + 7 ⇒ (8) + 7 = 15

damage: 3d6 + 1 ⇒ (6, 2, 1) + 1 = 10

Save DC 14 Fort or be staggered for 1 round, no save for damage


Male Goblin Bard 3

Shaking like an elf deep in the throes of absinthe, Leknep lifts his jagged blade high (not so much, considering) above his head and jabbers as he leaps toward the nearest horse, attempting to cut its legs in a frenzy.

"Slice the horse flesh, carve it down! Take it's hide on back to town. Yank off rider, make him squeal! Longshank guts make fitting meal!"

Melee, Dagger: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d3 - 1 ⇒ (1) - 1 = 0 If it hits.


F Changeling Undead Lord 3

I haven't been able to get to the map since my last post, so i could not specify the coordinates of my previous move till now, but the location i wanted was (M:2). Then this turn Lill approaches more, to (Q:3)

Lillianna continues to stride forward, closing her eyes for moment, whispers a blasphemy and preys, "Strike the cur with terror at your servant's might" as she waves her hand casting Cause Fear on the mobile and wounded knight that Bru is attacking.
If he runs, that's an AoO for Bru

Move from (M:2) to (Q:3)
Standard: cast cause fear
- DC 14 for 1d4 ⇒ 4 Frightened, or 1 more round of shaken

She does sigh as she notes out of the corner of her eye that the damned horse found a week-point in her skeleton's armor. The necromantic energy animating it was not enough to keep it moving and it collapses into a pile of gory bones in armor at the feet of the beast. "sigh - Oh Bother. THat's awfully inconvenient."

THE MAP


Map of Karpad

The unfortunate knight who is fighting Bru raises once again his blade, only to stop mid-blow. A chilling sensation of fear radiates from the eerily beautiful woman just a few step to his left. He is paralyzed for a second, then screams «Aaaah! Away from me, you creature of the night! Run, Hurricane, run!» he buries his spurs into the horse, and Hurricane whinnies loudly and then starts galloping away, so fast that Bru’s axe misses his exposed back.

His two companions would probably flee too at this point, but one lies in an increasingly larger pool of his own arterial blood, while the other can’t seem to shake off the effects of Lilianna’s holding spell.

Meanwhile Zexil aims his spell for the flying bird, only to curse under his breath when he notices the volatile is too far away. Angered by this, he unleashes the spell on the poor Captain, whose wounds are now taking a severe toll. She shakes off the freezing sensation of Zexil spell, though «Ride, Brightstar!» she pushes her horse «Bring me to them!» The horse avoids easily the poor attempt by Leknep to injure him and rides towards Zexil.

You kind of have to admire the captain's courage. As Brightstar approaches Zexil, she flails wildly and blindly her sword at the gnome, missing him by inches. Brightstar too attacks, trying to bite off Zexil’s face, but his attack is as imprecise as the captain’s. «Evil creatures! I may die today, but I’ll bring one of you with me! For Andoran and the Eagle Knights!»

MAP

RECAP:
ROUND 2
Captain – spell
Lillianna – cause fear
Bru – failed atk
Leknep – failed atk
Zexil – snowball
Knights – ...sigh
Skeleton – momentarily destroyed
Ichabod – failed atk
ROUND 3
Captain – failed atk at zexil
Lillianna –
Bru –
Leknep –
Zexil –
Knights –
Skeleton –
Ichabod –

GM ROLLS:
Knight 2 Will vs Cause fear: 1d20 + 1 ⇒ (7) + 1 = 8 -2(shaken) = 6
AoO for Bru: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 131d12 + 7 ⇒ (8) + 7 = 15
Knight 1 ongoing Will save vs Hold person: 1d20 + 2 ⇒ (2) + 2 = 4
Captain Fort save vs Snowball: 1d20 + 5 ⇒ (12) + 5 = 17
Captain attack to Zexil: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 141d8 + 1 ⇒ (7) + 1 = 81d2 ⇒ 2
horse attack to Zexil: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 3 ⇒ (4) + 3 = 7


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Taking a 5' step back Zexil aims another spell at the captain.. "Destroy the leader and take the other alive if possible.."

Snowball @ Captain: 1d20 + 7 ⇒ (5) + 7 = 12

damage: 3d6 + 1d6 ⇒ (3, 1, 4) + (1) = 9

DC 14 Fort or be staggered for 1 round

Map


Male Goblin Bard 3

Continuing to jitter and shake with unenviable excitement, the goblin continues to strike at his former target, raising and plunging the blade forward repeatedly.

"Stab, jab, and twist! Dance and laugh in blood spray mist!" he shouts gleefully in the carnage.

Melee,Dagger: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d3 - 1 ⇒ (3) - 1 = 2


M COW

Battle profile
HP 27/27
Ac 12/10/12
Spells per day U/5
Spells 1/CLW,Bless,Burning Disarm,Obscuring Mist,Memory Lapse
Weapon: Lt.Crossbow
Spells in effect: Bless

Icabhod shoots the captain again.

Light x-bow: 1d20 + 3 ⇒ (14) + 3 = 171d8 ⇒ 2


F Changeling Undead Lord 3

Since the Knight is Paralyzed and Helpless, would Bru be able to Pin him this round, or would he get to succeed the grapple, and then if the enemy doesn't get out then make a Pin next round?


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Is there such a thing as a non lethal CDG? Basically knock him out?


M COW

If you hit them with a sap, no doubt it would work.


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

I would think using the flat side of his great axe would work too.. Paralyzed it seems it would be an auto hit..


F Changeling Undead Lord 3

But no SA unless it's a non-lethal weapon, Now an Unarmed Strike would work, and not provoke from a paralyzed creature


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

Bru chases after the running knight with a charge and yells "You won't escape ya weak b**tard!"

Charge Attack: 1d20 + 7 + 1 + 1 + 2 ⇒ (8) + 7 + 1 + 1 + 2 = 19 Normal + bless + bolster + charge

Damage: 1d12 + 7 ⇒ (3) + 7 = 10

MAP


F Changeling Undead Lord 3

Concerned that her target may shake her enchantment, Lillianna sets madness upon the man’s mind, “Poison his mind with murderous intent, my lord Baalzebul”

MOVE - to [U:4]
Standard - cast Murderous Command DC 14
The held Knight has to make the DC15 vs Hold person, and the DC 14 vs murderous command, so unless he makes both, he’s either going to keep waiting, or he’s going to attack his nearest ally as best he can. Hopefully Bru takes out the Runner…

map


Map of Karpad

The terrorized knight doesn’t have the lucidity to choose the best escape route: Bru is quick enough to catch up to him and bury his axe in the knight’s back. He was already wounded, and this hit is enough to cripple him and make him fall from the saddle, unconscious and dying.

His paralyzed companion finally manages to break free of Lilianna’s spell, only to succumb to another mental manipulation from Dagor Morthis's own femme fatale. The knight's eyes burn up of a red rage, he unleashes a mad scream and spurs his horse towards his dying teammate. The scene is brutal: the horse tramples the already dying cavalier, his hooves reduce his face to a disgusting red pulp. «What… have I done?» a look of terror appears in the cavalier's eyes as the compulsion ends. «Oh gods… Edmund! Nooo! You'll pay for this, spawn of evil!» he yells at Lilianna.

Meanwhile the Captain and her horse are uncontrolled furies. The horse once again avoids Leknep’s small blade and retaliates with animal rage: two kicks and a bite, all land a few inches from Leknep’s face. The horse neighs loudly in frustration.
The same goes for the captain: hit by another freezing projectile and Ichabod’s bolt, she ignores her increasingly direr wounds and swings both her longblade and her knife at the necromancer: and this time only the magical barrier he conjured a few seconds ago save the gnome form the cold bite of the steel.

MAP

GM rolls:
Knight1 Will vs Hold person: 1d20 + 2 ⇒ (16) + 2 = 18
Knight1 Will vs Murderous intent: 1d20 + 2 ⇒ (7) + 2 = 9
Captain atk vs Zexil: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 181d8 + 1 ⇒ (7) + 1 = 81d2 ⇒ 21d20 + 7 - 4 ⇒ (13) + 7 - 4 = 161d4 + 1 ⇒ (4) + 1 = 51d2 ⇒ 1
Horse atk vs Leknep: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (2) + 3 = 51d20 - 1 ⇒ (5) - 1 = 41d6 + 3 ⇒ (3) + 3 = 61d20 - 1 ⇒ (2) - 1 = 11d6 + 3 ⇒ (5) + 3 = 8


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil takes a 5' step back and fires a ray of negative energy into the captain..

Ray of Enfeeble: 1d20 + 7 ⇒ (7) + 7 = 14

Str Lost: 1d6 + 1 ⇒ (5) + 1 = 6 DC 16 Fort for half


Defense Stats:
HP 8/18; AC 19, T 15, FF 16; F +0, R +5, W +3; Init +7; Perc +4
Tracked Items:
PoLW(5), PoEP(6), WoILW(49)
Male Orc (Skeletal Champion) Rogue 1 (Thug Archtype; APG)

I know i'm posting b4 lill, but going to bed so getting it outta the way

Bru rushes at the knight and attempts to grapple him off the horse.

Grapple: 1d20 + 6 ⇒ (20) + 6 = 26

Wow!

MAP


Male Goblin Bard 3

Obviously shaken by such a close encounter with the aggressive mount, the goblin stumbles backwards, attempting to scuttle away from the creature. After shaking in cowardice in the nearby bushes, the goblin's limited attention span allows his ineffective little mind to forget all about it as he suddenly begins searching for bugs among the brush.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


M COW

Icabhod looks at Leknep in disgust. Stop that right now! We must defeat the knights for The Master! He fires another bolt at the mount

Bolt: 1d20 + 3 ⇒ (3) + 3 = 61d8 ⇒ 7 FFS


F Changeling Undead Lord 3

Seeing Bru grab the enemy soldier, Lillianna takes a step forward to Q:4 and, placing a hand on her forehead, releases a wave of negative energy, which tears at the bodies of those too weak of mind to resist its effects
Channel Negative - will save DC 15: 2d6 ⇒ (6, 1) = 7

"I'm sorry darling, I could have brought poor Edmund back for you had you not shattered his skull like that," she tells the knight as Bru wrestles him from his horse.

The Knight, Zexil, Lenkeep are all spared, but the Horses and the Captain are subjected to the negative channeling.

Map

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