Leknep Hecklemaw, the Master's Grandest Most Stupendous Entertainer
Race
Goblin
Classes/Levels
Bard 3
Gender
Male
Size
Small - 3', 30 lbs.
Age
18
Alignment
Chaotic Evil
Location
Aspodell Mtns.
Languages
Common, Goblin
Occupation
Dagor Morthis' Personal Jester and Minion
Strength
8
Dexterity
16
Constitution
13
Intelligence
12
Wisdom
10
Charisma
15
About Leknep Hecklemaw
Crunch:
Leknep
Goblin Bard 3
CE Small Humanoid (goblinoid)
Init +3; Senses darkvision; Perception +6
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 21 (3d8+3)
Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects
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Offense
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Speed 20 ft.
Melee Dagger +2 (1d3-1/19-20/x2)
Ranged Sling +6 (1d3-1/x2)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1
Bard Spells Known (CL 3):
1 (4/day) Ventriloquism (DC 13), Charm Person (DC 13), Disguise Self, Beguiling Gift (DC 13)
0 (at will) Dancing Lights, Light, Prestidigitation (DC 12), Ghost Sound (DC 12), Mending, Unwitting Ally (DC 12)
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Statistics
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Str 8, Dex 16, Con 13, Int 12, Wis 10, Cha 15
Base Atk +2; CMB +0; CMD 13
Feats Stealthy, Taunt
Traits Killer, Former Slave
Skills Acrobatics +6 (+2 jump), Appraise +1 (+3 for small or highly detailed items when using a magnifying glass), Bluff +8, Climb +2, Escape Artist +3, Fly +2, Perception +6, Perform (comedy) +8, Perform (sing) +8, Ride +4, Sense Motive +8, Sleight of Hand +6, Stealth +16, Survival +0 (+2 to avoid becoming lost when using this), Swim -4
Languages Common, Goblin
SQ bardic knowledge, versatile performance abilities (singing), well versed
Combat Gear Hand of the mage, Arsenic (5); Other Gear Studded leather armor, Dagger, Sling, Backpack, masterwork (1 @ 0 lbs), Barbed vest, Belt pouch (1 @ 5.2 lbs), Belt pouch (2 @ 1 lbs), Belt pouch (4 @ 3.5 lbs), Compass, Hourglass (1 hour), Magnifying glass, Marbles, Mirror, Vial (5), Severed Ears, Severed Fingers, 251 GP, 9 SP
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Special Abilities
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Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Killer: Add weapon's critical modifier to its critical bonus damage.
Former Slave: Dagor Morthis bought you, or more likely you were a gift from a shady ally. But you managed to endeavor yourself to him and now you have pretty much the same freedom as the other minions. That’s not much, but it’s better than before. You gain a +1 trait bonus on Fortitude saves to avoid becoming fatigued or exhausted, and a +1 trait bonus on Escape Artist checks.
Magnifying glass +2 Appraise for small or highly detailed items.
Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.
Versatile Performance (Singing) +8 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Background:
There's no telling what saved the goblin's life, though he's sure it had something to do with his nifty tricks and song yelling. Always the one with the loudest squawk and best chants among his kin, Leknep learned his crude compositions had a way of bending things to his favor, even his enemies. Words tended to be his weapons and if those didn't work, his cunning and capriciousness often did the job. Like many of his brothers and sisters though, he fell into the trap of Dagor Morthis, soon becoming a slave to the villain and destined to be cannon-fodder in the future. His antics to please the master of Everdusk, however, changed all that...kind of.
Buffoonery and jingles brimming with vile epithets were the goblin's strong-point. Also, his new-found, undying loyalty to the master was just as good. When another slave's legs needed breaking, Leknep was the first to volunteer, often turning the task into a grand symphony of screams and bawdy lyrics. Afterwards, he sometimes used the parts to create a disturbing costume to please his lord in a display of tomfoolery while the rest was saved for snacking. While combat isn't exactly the jester's strong suit, he performed well enough during the scuffle with the do-gooders from Augustana.
A roaring anthem of bloodshed and promised misery resounded about the peaks as the goblin jabbed at fallen horsemen and desperately murdered their mounts who were downed as well. It was not too low of a number, he managed to slay, a man for nearly every three verses. The wails of the dying, no matter which side it belonged, were like a choir backing his vocalization. When the battle was finished, the entertainer reveled in the wake of the massacre, eager to repeat such glories for his master.
"Cut their throats, cleave their thighs, break their teef and eat their eyes!"