Woman

Lillianna Fairbrook's page

48 posts. Alias of waiph.


Full Name

Lilly "Lillianna" Fairbrook

Race

Changeling

Classes/Levels

Undead Lord 3

Gender

F

Size

m

Age

26

Alignment

NE

Deity

Baalzebul

Languages

Common

Occupation

Minion

Strength 7
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 17
Charisma 18

About Lillianna Fairbrook

stats:
Changeling NE Cleric (Undead Lord)
Init +2 Senses Perception +7, Darkvision 60 ft

Defenses
AC 19, touch 11; flatfooted 11 (+5 armor, +2 shield, +1 dex, +1 nat)
HP 20
Fort +4, Ref +2, Will +6
Defensive Abilities Nat Armor +1

Offense
Speed: 30
Melee: Claws +0 1d4-2
Range: --- +3

Stats
Str 7, Dex 12, Con 12, Int 10, Wis 17, Cha 18
BAB +2; CMB +0; CMD 11
Traits Overlord's Pet, Birthmark
Feats Command Undead, Selective Channeling, SF(Necromancy)

Skills 2+int = 2 + 3(FC)
Bluff 3+4+3= +10/+12 (+12/14 v. Dagor)
Diplomacy 1+4+3= +8 (+10 v. Dagor)
K Religion 2+3= +5
Perception 1+3+3=+7
Sense Motive 1+3+3= +7

SQ:
Green Widow: +2 to bluff vs. those that could be attracted to her.
Aura: LE
Negative Channel 2d6, DC15, 7/day
Domain: Death/Undead
- Death's Kiss: 6/day, 1 round
Spells: Orisons - 4
Lv1 - 3+1(Cause Fear)
Lv2 - 2+1(Ghoul Touch)


Gear:

60 gp 30 lbs Scale
7 gp 10 lbs Heavy wooden Shield
50 gp 4 lbs Mwk Backpack

In Pack
gp Onyx


spells:

Typical Spells:
Lv2: Hold Person, Silence, (Ghoul Touch)
Lv1: Burning Disarm, Murderous Command, Divine Favor, (Cause Fear)

background:

Lillianna (her name's actually Lilly, like the flower, which was given to her by her adoptive mother, but Lillianna doesn't like it cause it sounds too cutesy, and she's a Femme Fatal, dammit!) anyway...

Found with her twin brother on the doorstep, abandoned by their Green Hag mother, Lillianna was blessed with half of the mark of her great overlord and master Baalzebul on her forehead (a haloed gem). When she was dropped as an infant it cracked her skull, thus completing the holy symbol of the gem above a "split crown" in a manner of speaking...

But it was good enough! She merely needs to press her palm to her forehead and incant the holy words and call up divine (infernal) wrath! (Up as opposed to down, cause it's from hell)

It is these talents and her implacable beauty that drew the eye of her beloved master Dagor Morthis. Although he cannot freely admit his undying and eternal devotion to her (it would be bad for moral) she certainly has him enraptured utterly... even as he does little to show particular favoritism toward her, as he is a fair master that cares for his minions, she does have some leeway.

But theirs is a very understanding relationship. While their hearts belong only to each other truly, their Infernal Machinations require infidelity, but only for the cause, so she uses her seductive prowess to further his ends, it is always out of love for him, and only that... yup, all for Dagor...ahem...

Much to her chagrin, her twin brother too posses the favor of her Beloved Dagor, her Infernal Master Baalzebul, and talents equal to hers. Well, he used to at least. But mysteriously he seems to have recently vanished, (entirely coincidentally mind you) right around the time she constructed a new minion for herself. It's much better than her first Zombie, a shambling mess, stunk to Lowest Hells. This one seems to drip all the time but at least it's faster and more useful... and totally not the skeleton of her brother, definitely not.


Lillianna is a Face-woman, and plays the part of the chick that's totally in love with the BIg-Bad, and he really doesn't get it/care. I'm thinking Dagor actually does take a liking to her, as a useful minion, which she misenterprates as love. Or he just doesn't really know what to do with the Crazy Chick that's totally into him, and is a little uncomfortable with the whole thing, but puts up with it. It's mostly a comic thing, as she's The Chick in out quirky Squad.

Corpse Companion:

NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0

Defenses
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 natural)
HP 6 (1d8+2); fast healing 1
Fort +2, Ref +2, Will +2
Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Natural armor +2, Immune cold, undead traits

Offense
Speed 30 ft.
Melee: Bardiche +2(1d10+3)
Scimitar/Scabbard +2 (1d10+2)
2 claws +2 (1d4+2)

Stats
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 14
BAB +0; CMB +2; CMD 14
Feats Improved InitiativeB

SQ
Deathless (Su)
- A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.

Gear:
66 (76) for light load, 133(153) medium
150 gp 40 lbs Chainmail
13 gp 14 lbs Bardiche
15 gp 4 lbs Scimitar
10 gp 1 lb Sharpened Combat Scabbard
50 gp 4 lbs Mwk Pack

Mwk Pack: