
PhelanArcetus |

I'm looking at creating an afflicted lycanthrope alchemist. He (probably) would view the lycanthropy as a blessing in disguise, and be experimenting with alchemy to gain better control and, functionally, become a natural lycanthrope.
Obviously, the affliction itself, and more than that, the reaction to it, effectively isolated him from civilized or polite society, in the end driving him to the open arms of Dagor, who has the resources to handle such a minion, and more importantly, the willingness to put up with such a minion.
I'll work on crunch during the day (mostly evening, I suspect) and also work out a name and the details of that background. In the meantime, any preferences on the animal type? More importantly, any you would veto? I would assume the options are those I see listed on d20pfsrd (werebat, werebear, wereboar, wererat, weretiger, werewolf); but if any are unacceptable, I'd rather know before I happen to pick that one.

PhelanArcetus |

Altan
Altan
Male afflicted werewolf hobgoblin alchemist (beastmorph, vivisectionist) 2 (augmented humanoid)
CE Medium humanoid (goblinoid, shapechanger)
Init +1; Senses low-light vision, scent; Perception +5
Defense
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 17 (2d8+4)
Fort +5, Ref +4, Will +2; +2 vs. poison; +1 vs. Transmutation & Necromancy
Offense
Speed 30 ft.
Melee +5 mwk spear (1d8+4/x3)
Ranged +3 mwk light crossbow (1d8/19-20)
Special Attacks sneak attack +1d6, mutagen (+4 Str, -2 Int, +2 natural armor, 20 minutes)
Alchemist Extracts Prepared (CL 2nd)
1st - enlarge person, shock shield, open
Statistics
Str 16, Dex 12, Con 14, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 15
Feats Iron Will
Skills Craft (alchemy) +7 (+9 to create items); Disable Device +6, Knowledge (nature) +7, Perception +5, Spellcraft +7, Stealth +10, Use Magic Device +4
Languages Common, Giant, Goblin, Orc
SQ alchemy (alchemy crafting +2, identify potions), change shape, discovery (infusion), poison use
Traits Armor Expert, Lab Rat
Combat Gear masterwork chain shirt, masterwork light crossbow, masterwork spear, potion of cure light wounds, potion of disguise self, 10 bolts, 5 flasks of acid, bottled lightning
Other Gear formula book, alchemist's kit (alchemy crafting kit, backpack, bedroll, belt pouch, flint & steel, ink, inkpen, iron pot, mess kit, soap, 10 torches, 5 days trail rations, waterskin), 2 bandoliers, masterwork thieves tools, formula alembic, traveler's anytool, smelling salts, 6 doses alchemist's kindness, 2 vials alchemical glue, vial alchemical glue accelerant, 2 tubes rusting powder, 1 vial universal solvent, 1 vial alchemical solvent
Wealth 45 gp
CE Medium humanoid (goblinoid, shapechanger)
Init +2; Senses low-light vision, scent; Perception +6
Defense
AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural)
hp 19 (2d8+6)
Fort +6, Ref +5, Will +3; +2 vs. poison; +1 vs. Transmutation & Necromancy
Defensive Abilities DR 5/silver
Offense
Speed 30 ft.
Melee +6 mwk spear (1d8+6/x3), +0 bite (1d6+2 plus trip) or
+5 bite (1d6+4 plus trip)
Ranged +4 mwk light crossbow (1d8/19-20)
Special Attacks sneak attack +1d6, mutagen (+4 Str, -2 Int, +2 natural armor, 20 minutes)
Alchemist Extracts Prepared (CL 2nd)
1st - enlarge person, shock shield, open
Statistics
Str 18, Dex 15, Con 17, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Iron Will
Skills Craft (alchemy) +7 (+9 to create items); Disable Device +7, Knowledge (nature) +7, Perception +6, Spellcraft +7, Stealth +11, Use Magic Device +4
Languages Common, Giant, Goblin, Orc
SQ alchemy (alchemy crafting +2, identify potions), change shape, discovery (infusion), lycanthropic empathy, poison use
(gear not replicated from above)
CE Medium animal (goblinoid, shapechanger)
Init +2; Senses low-light vision, scent; Perception +6
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 19 (2d8+6)
Fort +6, Ref +5, Will +3; +2 vs. poison; +1 vs. Transmutation & Necromancy
Defensive Abilities DR 5/silver
Offense
Speed 50 ft.
Melee bite (1d6+4 plus trip)
Special Attacks sneak attack +1d6
Statistics
Str 18, Dex 15, Con 17, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Iron Will
Skills Craft (alchemy) +7 (+9 to create items); Disable Device +7, Knowledge (nature) +7, Perception +6, Spellcraft +7, Stealth +11, Use Magic Device +4
Languages Common, Giant, Goblin, Orc; cannot speak
SQ alchemy (alchemy crafting +2, identify potions), change shape, discovery (infusion), lycanthropic empathy, poison use
(gear not replicated from above)
Altan was born in a hobgoblin settlement in Isger, and had a reasonably promising childhood, until he was mauled by a wolf one day. Unbeknownst to him, or his family, that wolf was actually a werewolf, and the adolescent hobgoblin was afflicted with lycanthropy. Being shrewd and reasonably observant, he had figured out that something was wrong with him by the end of the first full moon event. Waking up bloody and far from home was something of a hint. It took another couple of months to figure out precisely what was causing him to wake up coated in gore, in the woods, once a month, but the real breakthrough was the the month he remembered his time as a wolf. Remembered it, and wanted more.
Unfortunately for him, it was around this time that the rest of the tribe figured out that the young hobgoblin who disappeared every month right around the time a couple people were ravaged was probably the culprit. They tried to burn the beast out of him, for a couple of months. Of course, it didn't work. But it did leave his skin twisted and tough, and his eyes in a perpetual squint. Realizing that fire would not solve the problem, they planned instead to kill him, but he managed to flee into the woods and evade the search parties.
And following that, Altan focused his efforts on gaining control of his transformations. A few years yielded little; more likely to remember his time as a wolf, but no progress on taking wolf or hybrid form at will. So he sought other means of achieving the transformation; alchemy. His experiments had just begun to bear fruit when he came across Dagor Morthis and worked his way into the Dark Master's service, making himself useful with the tricks he'd picked up. After a year or so, the Dark Master placed his vicious, scarred minion in charge of the kennels, and even deigned to use him as a test subject for vile magics. Now, in between refining his craft and creating useful tools for the Dark Master, he breeds and trains crueler and crueler wolves, which he leads on patrols through Dagor Morthis' territory.
Altan loves to cause pain. He loves the power and speed afforded him by his animalistic forms. His ambition is to figure out how to transform at will, for as long as he wishes. And to hurt people when he does so. And his favorite people to hurt are hobgoblins, especially those of his former tribe in Isger, the ones who burned him, a trauma which left him with a pathological fear of fire.
Long-term see Altan investing in Feral Mutagen and the Master Chymist prestige class; that personality will probably be more animal-like; just as savage, but not taking any pleasure in causing pain.
I see him as a tinkerer (with magic, alchemy, and physical devices), more than anything else. If accepted, I'll put together an alias.
Edit to add: I'll want to make a couple small tweaks on the equipment, I think; switch the mwk crossbow to a regular one to free up some cash.
Beastmorph is there largely because hey, it's too appropriate not to have; the mechanical effect looks close to nil; probably weaker, in fact. I've put off Feral Mutagen for the moment (I would take it either next level via a feat or at Alchemist 4), and I'm not sure I want to keep it that way.
Edit re: alignment: I figured on CE largely to reflect the particular taste for cruelty, but I'm quite flexible on what alignment is needed to represent that behavior; I can see it under NE quite easily.

Airon87 |

ok, time for submissions is over, here's our candidates
- Ichabod - human oracle
- Leknep - goblin bard
- Victor Drisa - aasimar anti-paladin
- Filios - elf rogue
- Lilianna/Aleester - human or changeling cleric
- Bru - skeletal champion orc rogue
- Zexil - gnome necromancer
- Sagaxus - tiefling barbarian
- Altan - hobgoblin werewolf alchemist
- Squeevil - goblin alchemist
thank you for making this so hard to choose from! I'll have the party selected and the Gameplay thread open around tomorrow at this hour.
Thank you so much for all the fantastic submissions, it's going to be painful having to pick only half of you...

Dagor Morthis |

Ok, so... it's time. It's been as hard as I anticipated.
My (un)lucky minions will be:
Ichabod - oracle of butlery!
Lilianna - macabre femme fatale!
Leknep - who makes whistles out of your bones!
Zexil - gnome with a grudge!
Bru - finally someone non-violent!
Thanks so much to everybody for the applications. Your dedication almost made me reconsider my evil plans. Almost.
Since I'm a bit swamped today and I don't want to half-ass the first post, don't be worried if it takes a while until I set up Gameplay and Discussion threads - could be as soon as an hour from now, or as late tomorrow at this hour.

Lillianna Fairbrook |

"I do love those tunes of yours. But don't make an oboe out of this one's femur," points to the bleeding animated skeleton behind her, "till I'm DONE with it this time, if you please?"
"It is wonderful that lord Dagon can bring even gnome and goblin together. Our fetid lord bestows upon you his blessing little Blackheart."
looks like minions of minions if the gm doesn't kill em off all the time. maybe we can get a boat piloted by a Skeleton crew. most are too squeamish for that kind of thing.

Zexil Blackheart |

"I am here because my Lord Baalzebul told me to come here and i'll not let some past troubles between goblins and gnomes come between and my Masters wishes.. But know this Leknep, if u try to taste this flesh you will not like the outcome.. As far as I'm concerned we are all chosen of Dagor Morthis and he is chosen of my Lord, so be cool and we can be one big happy family.." Zexil takes out a pipe and packs some sweet halfling leaf and takes a big pull, offering it amongst the group afterwards.. "Smoke anyone?"

Lillianna Fairbrook |

I'm assuming that's via the feat and necromancy school ability rather than the second level spell.
1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26
Edit, not that it matter much
"Awwww, now he likes me," she says, regarding the skeleton, as it effortlessly resists Zexil's will over it. lol 20
Then as he bolsters "ooooh, that's a neat trick. Next time the master asks us to run an errand i'll have to remember to ask you about that," she says as she examines the skeleton, feeling the negative energy it radiates flares up for a few moments. Frowning slightly as it fades, she considers possible applications. in so far as she can consider things, that is

Zexil Blackheart |

The first was via feat, the 2nd was via 2nd level spell
Its very unfortunate, but he can't make his own till 5th level and doesn't get reg animate till 7th, but he can take over the ones u and the oracle can make, to add more hd of em to the party..
I built him more for save or suck necro spells and secondary undead control..

Lillianna Fairbrook |

Ah, well then after the Bolster wears off, I'm not sure if it even gets a save as it isn't intelegent. Interesting dilemma, considering that the Corpse Companion is one of my features, but if it's mindless, can it be commanded by any necromancer with that spell?
If it gets one, then here's a save...
1d20 + 2 ⇒ (14) + 2 = 16
Which it failed
"Sorry, Ichabod. I'll get him a nice pair of boots and wrap him up better, so he doesn't make such a mess. Promise." She says, looking away and not noticing that the bloody bones have fallen under Zexil's spell.
"Hey now!" she says when she sees what just happened, pouting dramatically!
This one is her companion, so when she animates normal ones, He can have em. But she likes this one. It's special

Lillianna Fairbrook |

"Harrumph" she says giving a VERY annoyed glare to both Zexil and the Skeleton totally melodramatic glare, o' course and tells Zexil, "I think I'll have t take some of this now to make up for it," with a smile, giggling as she's about to have a smoke.
"So as long as there's some prep-time, she can animate, and he can control them, since it lasts for days at a time."
"Yummm. that is nice." she says as she exhales "I'll have to remember to raise you a present in exchange for some of this. Maybe a nice clean skeleton though, so Ichabod doesn't have more to clean up." she suggests, winking at the gentlemen.