Ascension of Eight (Inactive)

Game Master Arkwright

Eight will be imprisoned. Eight will find a new destiny. The Eight will topple Cheliax.


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Another flame is extinguished, this time by the combination of Taurven's arrow and Casey's bullet.

You rolled high enough that cover does not matter.
Gunser waiting on you to re-think your action- or not, up to you.


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Sorry, didnt' mean to delay you. Gunser would have stepped into the first empty space, and swung. Since they just made one, he goes there. Fair enough?


Fair enough.

Gunser's swing hits nothing but empty air.

Elemental's up!

The elemental let loose a wordless silent howl and lashes out at the sailor.

1d20 + 4 ⇒ (18) + 4 = 22 1d4 ⇒ 4

Gunser takes 4 fire damage and 1d20 + 3 ⇒ (6) + 3 = 9 fails his save, catching on fire. He must make a DC11 save each round or take 1d4 fire damage for 1d4 ⇒ 3 rounds.

Everyone else is up.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani moves up next to the sailor and again brings his hammer and horns to bear.

Five foot up.
Hammer (power attack, rage, danger room): 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 13 ⇒ (6, 3) + 13 = 22
Gore (power attack, rage, danger room): 1d20 + 7 ⇒ (5) + 7 = 12


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

I'm bettin' that gets it done.


Human (Chelaxian) Ranger-1/Oracle-2

Seeing that there is only one left, Orwen holds his actions and letting the frontliners take out the last of the threat.

Not worth dropping weapons and pulling out new ones just to put them back away and looks like the hammer will snuff it out.


By 'everyone else' I meant everyone else who hasn't acted this turn; Orwen, Mirrender and Blast

Mirrender lets loose a force bolt which slams into the flame.


Eh I think I'll call the combat here.

Jelani smashes or Orwen does. Gunser manages to put himself out and all the flames are extinguished.

You find yourself in a large and grand room, though far less tastefully furnished than the Knight's. The walls are brick and the carpet is bright green; there is the occasional picture on the wall with what seems like dirt and earth scraped across them. A sumptuous and unmade four-poster bed lies in the corner next to a wardrobe.

Next to the door is a desk, burnt by the fire rune; the papers on it are charred mostly to cinders.

Looting his wardrobe, you find

-Another Druid's Vestement
-Sandals of Quick Reaction
-1000gp

You also find some incense, clean robes and sandals.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

As the last fire creature falls, Casey reloads his musket and looks around the place. Noticing the burnt papers, "I shore hope these weren't important. Don't matter none now I reckon."

Shadow Lodge

Male Drow Wizard/3

"You would be surprised how much use charred papers can be" Mirrender replies. "Bring them along, carefully so we don't mix anything up. Then we can -- eventually -- figure out what they said."

He looks at Blast, probably the only one equipped for the job. The then moves to investigate the pictures -- there is something odd about them -- before scanning the room for additional magics that they may have missed.

Taking 20 on perception for the pictures. Then using the Detect Magic regiment.


No additional magics and you think you will be able to make a few things out from the papers; but give me a bit to write them up.


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Casey shrugs. "Alright then. But I'll let one o' you others pick 'em up. I ain't one for such delicate issues," he responds to the dark elf, showing him one of his rather large and sand paper like hands.


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

"Best let the elf who thinks ashes are still paper be the handler of such. We've one path not yet taken, and it wants eyes on it. Taurven, Jelani, let's see to that?"

"Can't understand, how it dodged my oar, but stood so still for your hammer...", Gunser grins.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"When the demon comes out like that, it looks like you guys are moving inside molasses." Jelani says with a shrug, breathing hard from the exertion of the rage. "Lead the way Guns'."


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

"I don't doubt it. No, I do not..."

We have swept the rest of the map, right?

Gunser walks to the Southern shaft, and holds up the glowing Wayfinder...


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

"Where did you find such a fearsome alter ego, Jelani? You seemed more demon than man. I must admit, it concerns me a little bit."

Taurven joins Gunser and Jelani in exploring what he hopes is, the back door out.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"When I was a boy in the Mwangi Expanse, my tribe worshiped a demon called Angazhan. I was made to do many evil things. After, I had many evil things done to me. Inside me is a wicked darkness. Trough the Dawnflower's teachings I have come to grace, but it's always a struggle." Jelani answers Taurven, "Sometimes it is advantageous to release the darkness. On those that deserve it of course. You needn't worry about me though Tauvren. I am strong."


Rest of the map is scoured. Light doesn't penetrate enough to realize what's up there.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"Guys, it's probably just the passage over to that other hole that the druid came out of." Jelani says, pointing back to the room where they fought the Knight. "We can use the magical rope to climb up there and have a look though."


The southernmost thing heading up into darkness has a ladder.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani will get a torch, light it and climb up to have a look.


Jelani heads up the ladder; at about the right height he finds a hole in the shaft that heads out over the hall; you guess its the shaft the birdy-man dropped from.

Climbing up to the top you find a wooden lid. Punch it open and you find yourself in a small room (5x10) with a door in front of you.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"Grab all the loot and get up here guys. We've got a door!" he shouts back down the passage.


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

"ALL the loot? There's the ashes, they'll not be 'grabbed'. Aye, we'll make as ready as can, to leave. But here, Hammer, try this ring. Put it on, and imagine looking through it. What's beyond that door?"


An alleyway


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Well, we've the roof-hole to look into. We'll do that while Mirry gets all CSI on the burned papers. Then I suppose we're gone. We ought to take everything reasonably portable. And as for the bodies... Any thoughts? Burn 'em? Put 'em on their garbage heap? Both? We dont' want to risk them being brought back to answer what happened here, if we can avoid it.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Well the knight's beheaded, the druid I can smash his head. Then no speak with dead. Which roof hole? The one in the throne room connects to the ladder one.

Shadow Lodge

Male Drow Wizard/3

"I take it Demon worship is frowned upon on the surface, then?" Mirrender asked naively. In Drow lands, Demon worship was pretty much all there was. He was looking around for something to put the remains of the papers into, keeping them as separate and organized so as not to harm the writing.

"What is this .... 'Dawnflower' you speak of? Is it related to ... 'Iomedae'?"

He did not mention his ability to see long distances in darkness again. They knew of it from before, so there was no point in reminding them. They obviously knew what they were doing ... right?

"I shall have to remember to procure an 'Investigator's Kit'" he mutters to no one in particular.

Mirrender doesn't usually keep vials and such handy, so I'm hoping to either find something that can be used in a pinch or that Blast has a few spares.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"It's a nick name for Sarenrae. She's the godess of the sun, healing and redemption. I'm not super religious, but she teaches that anyone can turn away from evil. I can get down with that."


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

I'd assume I do--got to keep my reagents in something, after all, and I carry around some acid flasks. If need be, something can be worked out.

"Here," Blast says, pulling out a vial and carefully slipping the papers and ashes into it. "Hopefully we can decipher this back home."

Moving out, as some of the group make for the ladder, the tiefling glances back at the bodies. "What's the decision for these? Burn them?"


"Keep both entries open so the fires can breathe. Then burn the bodies on the rubbish heap. We'll do the neighbors two favors tonight."


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

"Heh. If you burn your enemy once, you won't have to fight him twice."

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani will drag the bodies onto the heap. "Go to work Blast."


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

"I hope there's comfort and peace for them, dyin' together. Whatever Power the bird served, I expect he's Theirs, now. And for the knight, fleein' a cause of Cheliax might just be good sense, not cowardice. He stood against us, I suppose. Though that was no good sense." Gunser seems to be looking for more words. "Bah. If I knew more of either of you, I'd say it. You took up with the Takers, and they took against us. We offered terms, and you chose battle. We offered life, you chose death."

Gunser walks away as the flames catch.


The flames catch and quickly enfold the bodies atop their nauseating pyre; the smoke burns black and fills the throne room from the wind spell as you gather your materials and ascend up out of the darkness.

Opening the door you find yourself in another alleyway- following the street out you find yourself in one of Egorian's roads; not too far from the safehouse.


Recovered Notes

The Knight:
Kadsyl- 2000, monthly, 27th, direct
Minus- 10,000, yearly, 13th of Gozran, direct
Siccero- 3500, monthly, 20th, DD-V

...

The gall of it, that bastard Antherus! To have me, Mekalus Thullson, dishonorably discharged from the army, then force my father to give me to his service? Did he not think I would find out? Did he simply not care? I must write these thoughts down lest they consume me lest I bring the shame that I know will fall upon my father if I lay hands upon Antherus... if I refuse to do my new work as a common blackmailer, an extorter! Wretchedness aside, it is a horribly simple yet efficient business Antherus has set up. Spy on the simple ones as a bird or some other creature, learn their secrets, learn their shames, then exploit them; for the clever ones, summon beasts and creatures to plague their house then vanish into the mist like they never existed... then demand your price. And my hands are tarnished by this. Gah!

...

DD-III: Falcon Ale barrel in Kilt Lane
DD-IV: False rock near the Drowned Mermaid
DD-V: Kennel at Tolsbury Stockyard
DD-VI: Green giant near Mageworks

...

Today I return from Kore; that devil, inscrutable and near-crazed as always, let on little. Kore thinks some danger is rising to plague the gang. Thelion has yet to be found, and Krovax's dog was seen galloping hard away from the city. I would assume that Mercka simply sold out Thelion and the gang to someone and they were simply murdered, but Kore thinks otherwise. Antherus is disturbed, and has ordered me to make sure the trash-pile stinks to high heaven, which as usual it does. It is a foul odor but a welcome warning of intruders for his perceptive nose.

...

Immoral and foul perhaps, but this petty gang shows an efficiency and discipline I have never seen out of the military. Kore leads, and Kore's word is unquestioned. All know that. The petty thieves and general bandits have free rein. They know they must not harm or unduly expose the gang's workings, or they will pay the price. Otherwise they report to the Gulls who give them jobs. I have been ordered to rope a few into Antherus' blackmail schemes, and they worked well under me. Kore's obsession with killing tieflings is beyond me but at the very least it works well to keep the gang together; bloodlust and guilty knowledge shared binds well. Then last there are the gulls; five of them, each specializing in one abomination. Antherus for blackmail and extortion, Sir Krovax for mercenary work, I know not the others. I know another gull is the shadowy master of the Silver Harlot, but his or her name I as yet know not. I put this off until the end because of it's distaste to me, I recognize that. There is the dogs- like me. Lieutenants, apprentices, bondsmen, whatever you wish to call them. We serve the gulls, and the other common bandits aim to take our places or serve at our hands. It gives them structure, and ambition, and a constant warring of strength.

I know not why I write this all; perhaps it is simply to distract myself from my bastardly deeds. Perhaps I may one day end this devilry. I know not.

The Bird:
The vast majority of the fragments recovered seem to be written in a mysterious tongue which you cannot recognize nor read. Some fragments are in common, however.

...needs 4000 to hire mercenaries to attack a caravan heading out of the city? Can you supply...

...ther tip for you my friend. Grive will soon be awarding the contract for the construction of a new bridge over the western river. It is secretly planned to award it to Minus in return for bribes and use of his house's spellcasters. I expect you should be able to incur an additional cost on this deal and perhaps demand his obedience if other houses were to find out about this deal. I hope this will be of use. Do pop by the Harlot one day, friend, I do wish you would try at least once. We can accommodate all tas...


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Makes you wish we hadn't made a big smoke signal... :)

Is Bob still in the storyline? Fine work for Bob. Or has Bob morphed into Naboo, narratively?


Relax, no smoke signal, the wind spell is keeping it in the throne room.

And Bob is still here I just haven't been bothered to have him come along. Go looking for him and you'll find him easily.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"Well, looks like we've got some dead drop locations. Along with the name of another gull, and the identity of a third."

Is the Silver HArlot the brothel above us?


The brothel above you is the Gilded Lily.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"We should seek out this brothel. We are slowly peeling away the layers of Kore's onion."

Is Naboo about?


If you mean is he in the street with you currently, no. Where are you all going?

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Oh, back to the base. I thought we'd already done. Back to home base for planning our next move. I will seek out Naboo when/if we get there.


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

Blast nods and waits for Gunser to say his words, then motions everyone back into the main room. "This is going to smoke up quite a bit, so we may want to move on quickly." With that, Blast stands back and tosses a volatile mixture onto the trash heap and bodies, where it explodes a moment later, causing everything within several feet to burst into flames.

Tail flicking, the tiefling returns to the group as they move back onto the streets and he displays the notes. "Indeed--but first, let's get back home, and get the stench off."

Shadow Lodge

Male Drow Wizard/3

"Getting the Stench Off is quite easy" Mirrender replies, "I have a spell for that. But we must store these notes at the base so that I can -- eventually -- decipher the unreadable writings."

"Do you know more of this ... Serenrae?"


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

Taurven returns to the well for long enough to get the ropes back. There is no use in throwing them away.

He approaches carefully, trying to spot any watchers, then if he sees no one he pulls the ropes up hand over hand; coiling them on the ground. He performs this task with as much stealth as he can muster.

Perception:1d20 + 10 ⇒ (20) + 10 = 30

Stealth:1d20 + 8 ⇒ (2) + 8 = 10

Once this task is finished he returns to the hideout.


Taurven notices no one and manages to retrieve the rope easily.

You all head back to your hideout

1d100 ⇒ 26

And arrive safely.


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

"So, dead drops and blackmail. We can offer the extorted help ending the extortion. They don't need to know it's already over. Meantime, gold left is gold lost, I'd say."


Naboo will show up later in the day; he's still keeping watch at the Dancing Devil. Feel free to chat.


Current date is the 19th of Gozran

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