Ascension - Merchant's Guild

Game Master bbangerter

Cliff Face


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Cindy sees him at another intersection up ahead.

Map

Having Shiv and Garion move north this turn then to avoid the twisting (and hence slower) streets the several guards he went east are going to run into, next turn both will be able to sprint east

Farther to the east Cindy can see one of the more prominent north to south running streets a little ways ahead of the man. The buildings on the opposite side of the main street are shorter than the ones you've been moving through so far. 10' in height rather than 20'

Vados, Aria, and Vayga still have actions - though likely only Vados will matter in terms of catching or not catching the man.

Invisibility fades at the beginning of the mans next turn.


Male Undine Monk 5 HP: 17/55 Ki: 0/4 (3 stunning fists left)

Hooray, it all depends on me! This is going to work out great! Can I get farther than B118 on a double move? Seems like about the best option right now, but correct me if I'm wrong.


With his initial burst of speed, I should be ending rounds 10 ft behind him right?


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

VAdos, I think you can still run, so 4X move.


Running requires straight line movement for the entire duration, so you can't run and take a corner at the same time. Which brings up this weird scenario though of depending on where you end your move you may or may not be able to make use of a run action.

@Shiv, 10' behind who? From your previous position you ran 75' or 80' north. So more than a double move, but limited by the straight line movement of running which put you at B111 on the current map.

So a recap on movements. Vados loses grip, the opponents moves 30' east. Everyone charges him with only Shiv scoring a minor hit.
Next round the opponent uses a run action with a speed boost to get to Q110. Everyone else moves 120 feet running or flying east, except Vados who moves 160'
Next round the opponent runs 75' north to Q111. Vados and Cindy round the corner, Vados doing a double move because he is turning for a total of 80' of movement and Cindy flying a distance of 120'. Everyone else runs 80' to get to the ~110 column, some of the guards run 120' to get close to the next alley over.
Current round the opponent runs 120' east. Cindy flies 120' distance. Vados double moves 80', again taking a corner. Shiv/Garion run ~75-80 feet north.

Am I missing or messing something up in that?


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

That is some serious math and I certainly believe you. I was basing my call where you placed Vados on the map saying it was his turn to move.


Vados was at K110. Double move north to B111 then east to B118
Okay, I think we are good then to move to the next round.

The invisibility hiding the man from all but Cindy's sight wears off revealing him at the end of the alleyway. He turns north moving out of sight.

He uses a normal move action this time, not a run


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cindy flies around the corner, dropping 5' in altitude as she does so. Lewt me know what she sees. A new map that shows where my team is would be great as well.


Will get a map up as soon as I get home.

The imposter is standing part way down the next alleyway -E35, a potion vial in his hands.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

And the images?


There are still 2 duplicate images.

Updated map

Cindy has used 35' of movement so far this turn. Everyone else still has a full action.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Question: At 10' up If I were in D35 would I provoke from the ninja if I cast a spell? If so, she only moves 20' forward.

Cindy moves forward 25', maintaining her height and vomits forth a swarm of spiders onto her opponent. The spiders warm onto the man and the wall beside him, biting him, and perhaps nauseating him. I would like to have the spiders on 134/135, leaving 136 open. Since they have a climb speed, I think that is possible.

Spider Swarm: 1d6 ⇒ 4 Need a DC 11 fort save now or 1d2 strength drain and a DC 11 will save when its his turn or he is distracted (Move action only).


10' up is out of reach. 5' up would provoke.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

So she flies the full 25' and is able to vomit the spiders onto the guy. :) If you are good with it the will be in -E,-F/134,135. And the spiders, swarming on to the man "might" negate the images because with blind sense they might ignore them and could not swarm upon them. Do we know how long the images have been up? I think they only last 5 rounds, like the invisibility.


The shadow clones don't have the same time restriction like vanishing trick, but instead last the same duration as the spell.
The spiders will ignore mirror image - but also won't remove images.
Distraction is a fort save, not a will save, unless I'm forgetting something.
Spiders spewing out of your mouth on top of him is awesome.


Thats at least 10 points of dmg since the heal.

So how far below zero did he go and did that plus 10 equal more than the heal he received?


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

You are right - both are fort saves. - Shiv, the heal did both lethal and non-lethal - so could have done 18 points of healing or more.


Cindy Lu wrote:
You are right - both are fort saves. - Shiv, the heal did both lethal and non-lethal - so could have done 18 points of healing or more.

He could have been minus eight?


Vados, Shiv, and Garion sprint down the alleyway to find Cindy spewing spiders from her mouth on top of the wounded man.

Fort save against poison d20 + mods = 19
Fort save against distraction d20 + mods = 22

"Take comfort when I kill you, you won't see it coming.", he scowls at Cindy then downs the potion. As he does so his movements accelerate and he moves northward, turning west around the corner of the building.

Updated map


Swift: Wand of Expeditious Retreat
Standard UMD: 1d20 + 8 ⇒ (20) + 8 = 28
Move: 60'


Would have done this earlier, but I was confused on distance. I thought I had been staying within 60' when ending my turn.

I was within 35' when we both single moved. I should stay within 35' until our constitutions run out. Is this correct?


Male Undine Monk 5 HP: 17/55 Ki: 0/4 (3 stunning fists left)

Sorry I haven't been checking as much lately. As long as we're chasing our quarry feel free to just keep moving me towards him.


@Shiv, I looked up the rules on chasing again. So long as you both move at the same speed it will become a dex vs dex check to see if you catch him or he gets away. I'd probably do the first person to win 2-3 of the checks wins.

@Shiv, also, move action to sheathe a dagger so you can use the wand? Or free action to drop the dagger?


Monk. Grab my dagger and my wand.

Free Action: Drop Dagger/drop wand
Draw Another Dagger during my move action.

To Save time:

Dex: 1d20 + 5 ⇒ (13) + 5 = 18
Dex: 1d20 + 5 ⇒ (13) + 5 = 18
Dex: 1d20 + 5 ⇒ (15) + 5 = 20


Garion can/will grab them.


My speed buff is 10 rounds. Does his last that long?


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cindy will use 10' of her movement to move to -G, 135 and see around the corner.


Updated map

The map shows Shiv/Vados movements. Garion will fall behind collecting Shiv's equipment - spending two full turns to put away his mace, pick up the wand, put away the wand, pick up the dagger.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

If there is nothing of note around that corner she will continue after the ninja flying over him just above him so that she will threaten him with her great axe.She will then use her Misfortune hex on him. Will save DC 18 or suffer misfortune until the end of my next turn.


I've got my 10 rounds of 60' movement and my three Dex rolls. Just waiting for word on his dex rolls.


"Shiv" Shivelhoff Slipshank wrote:

Swift: Wand of Expeditious Retreat

Standard UMD: 1d20+8
Move: 60'

I'm sorry, but this is a no go. My snapshot of Shiv's character from 2-3 days after the beginning of the battle does not own spring loaded wrist sheaths.

Free action to drop dagger, move action to draw wand, standard action to use, free action to drop wand, 5' step - or declare different actions.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I cannot weigh in on the wrist sheath issue but I believe wands are weapons and can be drawn as part of a move action.


They can. If he wants to drop a dagger, move 30' while drawing a wand, then standard action to cast that is valid.


Pretty weird since I used one of the two on June 9th:
Swift Action: Spring Loaded Sheath-Wand of Shield
Standard Action: UMD: 1d20 + 8 ⇒ (15) + 8 = 23
Move Action: Store the wand in my Haversack
AC:26 (29 vs anyone who takes SA dmg from me)
Shield Round 1/6

I have no idea what happened with your snap shot, but if you are in any way insinuating that I cheated I have a problem with that.

As I told you, this character was hand created on vacation by hand to keep the group from waiting and later added into hero lab and recopied into my profile. (all told to you as I did it).


Will save d20 + mods = 8.
Acrobatics rolls to avoid AoO, d20 + mods = 20, 10
Cindy may take an AoO
2 images with him for a d3 to hit the correct person, a 1 is the correct hit.
Holding on declaring where he moves to till a updated action from Shiv is available.


GM Ascension wrote:
"Shiv" Shivelhoff Slipshank wrote:

Swift: Wand of Expeditious Retreat

Standard UMD: 1d20+8
Move: 60'

I'm sorry, but this is a no go. My snapshot of Shiv's character from 2-3 days after the beginning of the battle does not own spring loaded wrist sheaths.

Free action to drop dagger, move action to draw wand, standard action to use, free action to drop wand, 5' step - or declare different actions.

This could have been done through PM as well.


The June 9th post


Oh and here is the character I sent you through PM for you approval on April 30th. You can double check in your in box:

Shivelhoff Razorgrin - Rogue 5 (knifemaster/scout)
LE Small Humanoid (Halfling Male)
Init +5; Senses Perception +10 (+12 traps)
--------------------
DEFENSE
--------------------
AC 23 (26 after SA), touch 18, flat-footed 16 (+5 armor, +5 dex, +2 dodge, +1 size)
HP 55 (5d8 + 10 con+5 class)
Fort +6, Ref +12, Will +4 (+2 vs Fear)
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee Mwk Dagger +10 1d3+1 (crit 19-20 x2), Bite +4 1d4 (crit 20x2)
Ranged Shortbow +9 1d4
Flank +3d8
STATISTICS
--------------------
XP
Str 10, Dex 20, Con 14, Int 10, Wis 10, Cha 12
Base Attack +3; CMB +3; CMD 20
Feats Weapon Finesse, Shadow Strike, Dodge
Traits River Rat, Adopted (Tusks)
Armor Check Penalty 0
Favored Class Rogue (+5 HP)
Skills Acrobatics +13 (5), Bluff +9 (5), Climb +4 (1), Disable Device +15 (5)(+17traps),  Disguise+9, Escape Artist +14 (5), Perception +10 (5) (+12 traps), Slight of Hand +13 (5), Stealth +17 (5), Swim +5 (1), UMD +9
Languages Common, Halfling
Equipment +1 Mithral Shirt, Masterwork Dagger (x2), Shortbow, Sap, Cloak of Resistance +2, Explorer's Outfit, Handy Haversack, Potion of Cure Light Wounds (2),  Waterskin, Trail Rations (7), Paper Sheet (20), Chalk (colored) (5), Steel Mirror, Tent, Bedroll, Sewing Needle, 50' Thread, Spellbook, Masterwork Thieve's Tools, Alchemist's fire (4), Wand Sheathe (2), Hat of Disguise, Disguise Kit 10 Charges, Wand of Shield (20), Wand of Infernal Healing (50), Wand of Expedius Retreat (20)
Cash 328 gp
Encumbrance Light (40 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Weapon Finesse May use dexterity in place of strength for attack bonus.
Dodge +1 dodge bonus to AC
Fleet of Foot: +10 ft Speed
Shadow Strike Precision damage applies to concealment.
River Rat +1 dmg with knives, +1 swim skill
Adopted: Tusks Tusks
SA 3d8
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. 
Hidden Blade +1 +1 bonus on Slight of Hand checks to conceal a light blade. 
Scout's Charge SA on a Charge
Offensive Defense +3 AC versus target of successful SA
Trapfinding +1/2 rogue (minimum 1) level on perception of traps and disable device.


"Shiv" Shivelhoff Slipshank wrote:

Oh and here is the character I sent you through PM for you approval on April 30th. You can double check in your in box:

My apologies Shiv. I've been stressing over this the last couple of hours because written medium is so hard to discuss things like this in. Please make a note that the wand of infernal healing is the one not in a sheath (unless of course you change it in the future).

The above is sufficient evidence (and very helpful, I have around 300 saved PM's).

Original movement orders stand.


GM Ascension wrote:
"Shiv" Shivelhoff Slipshank wrote:

Oh and here is the character I sent you through PM for you approval on April 30th. You can double check in your in box:

My apologies Shiv. I've been stressing over this the last couple of hours because written medium is so hard to discuss things like this in.

The above is sufficient evidence (and very helpful, I have around 300 saved PM's).

Original movement orders stand.

It is fine. You have a tough job. I am fine with letting him go. I want to move on to RP. I apologize for getting a little upset. I got offended at the thought of my team thinking I cheated. You have been extra fair throughout the process. We can just end the chase and move on. I was hoping to catch him for the role playing anyway. I really enjoy this campaign and want it to be fun for all involved (even the enemy).


Cindy will get her AoO.
The opponent is now moving 120' per round with a double move.
Cindy can fly 120' and possibly get a 2nd AoO (depending on acrobatics roll).
If Cindy doesn't kill him going to move to evasion and pursuit rules with Shiv's 3 dex rolls. Best 2 out of 3 wins.

And now for the embarrassing bungle I made on the other side: they crafted a potion of expeditious retreat for him. Problem is Exp Retreat is a personal spell and can't be made into potion form per the rules, which I didn't catch till two days ago - the end result is I'm allowing them this one time potion.


Opposed dex rolls. 5, 13, 23.

With Shiv giving chase the man quickly becomes winded, suffering from his previous wounds, and Shiv gains on him, at last getting close enough to attack or grapple the man.

I think he is going to simply surrender (his post was rather vague on that point).


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

AOO: 1d20 + 2 ⇒ (6) + 2 = 81d12 ⇒ 3

Oh well, Was hoping to take down an image. Important here is that he used acrobatics, which requires double movement for that 5' and means he did not run, only move or double move. - What were his actions as he moved away? This will help me choose if I want to single move and cackle to maintain the misforture.


Male Undine Monk 5 HP: 17/55 Ki: 0/4 (3 stunning fists left)

From the last map, Vados seems pretty close. Depending on what Shiv does I'll be ready to jump in and restrain the guy.


He double moved, at a rate of 60' per movement.
Moot point now unless Cindy wants to actually kill him before Shiv runs him down.


This depends on Cindy's decision, but I am posting to keep moving forward.

I should just kill the idiot. Shiv stands 15' away from the quarry breathing heavily from the chase. Nearly out of breath, he holds his daggers in the air and addresses the man: Look...We have had multiple opportunities to kill you. We do not want to kill you. We want to talk. I am having a hard time trusting you though. If you will put down your weapons and surrender, we can work things out. We have the approval of the mageocracy to apprehend or kill you. They know of your extortion and threats against the innocent merchants of Coran and their children. We would prefer to let you live. You are exhausted and severely injured. I will kill you if you refuse or if you do anything other than surrender and put your hands in the air. Maybe we can find an option that is mutually beneficial to both groups?

Shiv is sincere in the offer, but he is angry about the situation. If he relents, I will walk him back to the group for the decision on how to question him. If he attempts anything else (ie run; cast a spell; draw a potion, weapon, or wand; drink a potion), I will charge him.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cindy will single move towards the man and laugh to herself (cackle) maintaining the misforture. If for some reason that is not possible she will double move, moving up to the ninja with her great axe so that she threatens but will not attack if he surrenders.


If he surrenders, we leave combat right? If he is going to try stuff, I will probably sap him. I am lawful though and do not want to lie. I just don't trust him. Their actions have been pretty chaotic and evil in Shiv's opinion.


Just prior to Shiv catching him...

Seeing Shiv gaining ground on him the man starts fiddling in his pouches, and not watching where he is going - "Oophf" he stumbles over a teenage boy. He manages to keep his feet as he turns around and leans against a building heaving from the lack of oxygen. He has a potion in one hand though which he quickly drinks. Some of the bruises and cuts on his face and arms heal over leaving only a faint bit of yellow where a bruise once was or pinkish skin where he'd take a nick from a blade.

A number of people in the streets look on this scene, but none approach closely, all staying well back. The man speaks at the same time as Shiv, each others words jumbling together to the listening crowds. "People of Coran, behold, the Merchant guild, they have killed one of my friends in cold blood. And here they are to kill me as well. You will not see me again, but beware for the Merchants guild IS the thieve's Guild!"

Then looking straight at Shiv, "There is no need to kill me in the open, I will go with you, these good people don't need to see your violent ways."

We should now be out of combat.

Shiv now has a readied action to charge and attack if he does anything but raise his hands in the air. Hopefully will get back with his response to Shiv tonight.

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