Arcadia - Land of Opportunity (Inactive)

Game Master Nazard

Settlers colonizing far-flung Arcadia for the glory of Taldor and all of the Known World.


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"So what now?" Niesen asks. "Check out the clearing, or down into the obvious doom and gloom hole of swarming undead and/or giant eagle bears? I'm good either way."


Game = kaput.

"Well, when you put it that way, it sounds like an easy choice. I vote we keep moving."


Male Human Barbarian 3
Niesen Kurch wrote:
"So what now?" Niesen asks. "Check out the clearing, or down into the obvious doom and gloom hole of swarming undead and/or giant eagle bears? I'm good either way."

"What is an Eagle Bear"? "I hate to leave holes unexplored". "The things that live in them tend to show up at the most inopportune times".

With that statement Landis picks up a fist sized rock, and chucks it into the hole.


Game = kaput.

Landis Thatch wrote:
"I hate to leave holes unexplored"


Male Human Barbarian 3
Maenír wrote:
Landis Thatch wrote:
"I hate to leave holes unexplored"

I need a T-shirt that says that


Classic! I would add "Adventurers: Leave no hole unexplored."

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Fool of a Human, throw yourself in next time and do us all a favour..heheh I always wanted to do that line

Lilo winces visibly as the barbarian throws a rock into the hole..

"Well that was...impetuous wasn't it."

He starts calling up his flames


Rommin debates for a moment if he needs to draw his sword or ready his bow and an arrow, but instead opts to be ready to run.


Landis tosses a rock into the hole. You wait breathlessly, listening for sounds of disturbance, but hear none.


Game = kaput.

"I don't understand why everyone is so jumpy - what is so ominous about these bare eagles you speak of?"


If we are going to be encountering these creatures, I think we need a name for them that is a little easier to get across in a shouted warning. We have called them bear-eagles for the animals they have characteristics of... How about we call them beagles for short?

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Beagles..that's a strange sounding word...but as good as any for a quick warning"


Game = kaput.

"They must be terribly ugly creatures, from the sound of it."


Male Human Barbarian 3

"Regardless of what they're called, what are they"? "From the size of this den, and their feathers they look rather large".

"Anyway I don't think anybodies home due to the age of the tracks, the condition of the door, and the fact that a rabbit recently went in there". "I think I'm going in there and take a look around".

Knowledge Nature (1d20+5=24)

Survival (1d20+4=15)

Stealth (Shield left at door) (1d20+1=6)

With the shield falling over with a thump as he enters, he is not as quiet as he'd like.


Game = kaput.

"Now why would anyone want to do something like that?" Maenír mumbles to himself.


Hmmm. Bold and daring, that one.

If the tunnel looks small, Rommin will ready his hand axe before following Landis. If it looks reasonably roomy, he'll ready his sword.


The spiraling passageway varies from between 4 to 8 feet wide, and descends steadily and, at times, sharply. The smell of damp and decay gets stronger the further in you go. After descending roughly fifty feet, Rommin spots a humanoid footprint in the dust. The footprint is coming from further down.

You descend further, you guess at least another hundred feet before the passage opens up ahead.

What marching order would you like, and who has what kind of light sources? Let me know, and I'll post a map.


I believe Landis has volunteered to lead, with Rommin close behind. Rommin will go to the edge of his low light vision before stopping if no one else is able to provide light.


Hickory chants a few notes and suddenly four faintly glowing balls appear in the air above your heads and follow you down.

MAP UPDATED

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo tags along at the rear despite his misgivings..

"Goodness" he remarks to Hickory..."and to think our ancestors lived underground like this"


Game = kaput.

"Very well," Maenír says as he casts Light on his shield, and draws his rapier.


Hickory shudders. "What a concept! But," she points at a trickling tree root with a dagger she didn't have in her hand a second ago, "at least it has running water."


As you step into this more open area, you are assaulted by the smell of must and wet beagle (bear-eagle, that is). Small bones and dirty feathers litter the floor, as well as crumbling rock. At the far end of the cavern, you see rubble and larger boulders; clear evidence of a cave-in at some point in the recent past.

As you make your way through this chamber, Lilo notices a few fragments of marble affixed to one of the walls. Upon closer inspection, he sees runic writings carved into the fragments. Clearly, there are pieces missing of what must have once been a tablet or plaque covered in writing.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Hmmm..perhaps we should see if there are any more of these fragments around It may be a clue as to what this place was..I do hope it wasn't a tomb."

He looks around

Perception 1d20 + 2 ⇒ (16) + 2 = 18


Rommin will aid Lilo in his search, helping him by increasing the search area.

Perception 1d20 + 10 ⇒ (18) + 10 = 28


Game = kaput.

Maenír keeps his eyes on the tunnel beyond, watching for trouble.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


With Rommin's help, Lilo quickly finds several more pieces of marble which look like they belong with the rest of the plaque. A little bit of trial and error gets the pieces arranged. Hickory becomes increasingly excited as more and more pieces are put in place. "This writing is Azlanti!" she exclaims.

Once it is assembled, she practically shoves Rommin out of the way to get a closer look at the plaque. Running her fingers over the runic writings, she recites, "Danger! Undead Collection Area Number 2. Proceed no further."

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"Oh" whispers Lilo.."How wonderful we've found where the undead unlive..but then if the beagle was using this as it's lair then perhaps the undead are all gone...right?"


"Perhaps the beagle couldn't get past all this rubble back here. There's an opening behind here, but it'll be a pretty tight squeeze for some of us, let alone that monster."

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo gives Niessen a look that speaks volumes.

"You have no idea how much I love hearing that" he states with heavy sarcasm.


Male Human Barbarian 3

Landis views the collapsed area with a questioning look.

"I just wonder if this tunnel fell naturally or if someone collapsed it on purpose"?


Landis Thatch wrote:

Landis views the collapsed area with a questioning look.

"I just wonder if this tunnel fell naturally or if someone collapsed it on purpose"?

Perception checks?


Perception 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Barbarian 3

Perception (1d20+5=13)


Game = kaput.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Perception1d20 + 2 ⇒ (17) + 2 = 19

Nazard I have no problem with you making mechanical rolls like perception for me..it speeds things up no end


From what you can tell, a combination of both. The cave-in itself looks natural, but the distribution of the boulders suggest something forced its way out of the tunnel after the collapse. The collapse looks years old.

Landis, in the lead, begins squeezing through past some of the rubble. He only has a heartbeat's warning as he steps through before a fetid, decaying fist flies at his face.

Zombie attack: 1d20 + 4 ⇒ (17) + 4 = 21
Zombie damage: 1d6 + 4 ⇒ (1) + 4 = 5

Initiative:

Rommin: 1d20 + 4 ⇒ (3) + 4 = 7
Rorse: 1d20 + 3 ⇒ (19) + 3 = 22
Vero: 1d20 + 2 ⇒ (9) + 2 = 11
Lilo: 1d20 + 2 ⇒ (9) + 2 = 11
Niesen: 1d20 + 11 ⇒ (2) + 11 = 13
Hickory: 1d20 + 4 ⇒ (4) + 4 = 8
Landis: 1d20 + 2 ⇒ (7) + 2 = 9
Maenir: 1d20 + 3 ⇒ (17) + 3 = 20
Zombie 1: 1d20 ⇒ 6
Zombie 2: 1d20 ⇒ 5

Initiative Order:
Rorse & Vero
Maenir
Niesen
Lilo
Landis
Hickory
Rommin
Zombie 1
Zombie 2 (in front of Landis)

Up next: Rorse & Vero, Maenir, Niesen

I know it's a bit hard to see, but the area from row E and down is all difficult terrain and squeezed (-2 penalty to attack rolls). Also, the zombies have cover from any ranged attacks from rows F and down.

MAP UPDATED

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

"What is it ..what's happening " call Lilo as the others sudenly swing into action

Hey Nazard..Brugga has something to squash


Game = kaput.

Round 1:
Maenír will be fighting defensively, using his shield funnel the zombies towards our big hitters.
Move to E4 or F4 (whichever is available after Rorse's move)
Cast Guidance on Landis
Since this requires a somatic component, I guess I will belay drawing my sword until next round.

Hefting his faintly glowing shield, Maenír steps forward to prevent the zombies from flanking the team.
"...toss the dice, and hope for sixes"
He whispers the dice-blessing and touches Landis's shoulder, then readies himself for the incoming cadavers.


Male Human Barbarian 3

Round 1

Spoiler:
Landis will move to C1. Acrobatics - To avoid AOO (1d20+4=6).
And attack the Zombie, drawing his scimitar as a free action as he goes.

Scimitar Attack (1d20+5=11)

Scimitar Damage (1d6+4=5) Well that was a bunch of crappy rolls


Game = kaput.

Landis - don't for get that you can use guidance, while it's there.


Okay, playing for Rorse. Just realized we haven't heard from him recently. Hope he'll be back soon.

ROUND 1

Rorse and Vero squeeze past the others to come up next to the closest zombie.
Rorse attack:1d20 + 4 ⇒ (11) + 4 = 15; damage: 1d10 + 3 ⇒ (5) + 3 = 8
Vero attack:1d20 + 2 ⇒ (9) + 2 = 11

Rorse's sword bites deeply, but Vero just misses sinking his teeth into its leg.

Maenir moves forward and casts guidance on Landis.

Niesen moves forward and hurls a dagger at the zombie.
Niesen attack: 1d20 + 7 ⇒ (13) + 7 = 20; damage: 1d4 + 3 ⇒ (2) + 3 = 5 The zombie goes down with a dagger in the face.

Up next: Lilo, Landis, Hickory

MAP UPDATED


Male Human Barbarian 3

Landis acted above...just krrp the same dice rolls, but add +3 to hit for charge and guidance.

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Lilo has too many people in front off him to contribute effectively at present..he stays out off the way ready to assit if the zombies break through


Lilo delays until he can be more effective.

Landis, after receiving the guidance spell, bursts forward with a surge of confidence, his sword slashing through the zombie and taking off a chunk or putrid flesh.

Hickory double moves up to E3 (difficult terrain).

A third zombie steps out next to Landis in A1, but cannot attack yet.

Up next: Rommin, (Zombie 1 (damaged)), Rorse & Vero, Maenir

Initiative Order:
Rorse & Vero
Maenir
Niesen
Lilo (delaying)
Landis
Hickory
Zombie 3
Rommin
Zombie 1


Rommin cannot do much from where he is at, so he'll wait with axe in hand.


Rommin delays.
The zombie swings its fist at Landis, 1d20 + 4 ⇒ (7) + 4 = 11 but it bounces harmlessly off the man's armour.

ROUND 2

Up next: Rorse & Vero, Maenir, Niesen

Liberty's Edge

Male Halfling Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

not delaying.. taking no action is an action

Lilo moves up to G2 the rough terrain hampering him badly


Rorse and Vero gallop forward to B0 and attack the injured zombie first.
Rorse attack: 1d20 + 4 ⇒ (2) + 4 = 6
Vero Bite: 1d20 + 2 ⇒ (7) + 2 = 9 Neither of the pair are able to connect with the undead flesh.

Up next: Maenir, Niesen, Lilo

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