
Landis Thatch |

"So what now?" Niesen asks. "Check out the clearing, or down into the obvious doom and gloom hole of swarming undead and/or giant eagle bears? I'm good either way."
"What is an Eagle Bear"? "I hate to leave holes unexplored". "The things that live in them tend to show up at the most inopportune times".
With that statement Landis picks up a fist sized rock, and chucks it into the hole.

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Fool of a Human, throw yourself in next time and do us all a favour..heheh I always wanted to do that line
Lilo winces visibly as the barbarian throws a rock into the hole..
"Well that was...impetuous wasn't it."
He starts calling up his flames

Landis Thatch |

"Regardless of what they're called, what are they"? "From the size of this den, and their feathers they look rather large".
"Anyway I don't think anybodies home due to the age of the tracks, the condition of the door, and the fact that a rabbit recently went in there". "I think I'm going in there and take a look around".
Stealth (Shield left at door) (1d20+1=6)
With the shield falling over with a thump as he enters, he is not as quiet as he'd like.

Nazard |

The spiraling passageway varies from between 4 to 8 feet wide, and descends steadily and, at times, sharply. The smell of damp and decay gets stronger the further in you go. After descending roughly fifty feet, Rommin spots a humanoid footprint in the dust. The footprint is coming from further down.
You descend further, you guess at least another hundred feet before the passage opens up ahead.
What marching order would you like, and who has what kind of light sources? Let me know, and I'll post a map.

Hickory Coopersmith |

Nazard |

As you step into this more open area, you are assaulted by the smell of must and wet beagle (bear-eagle, that is). Small bones and dirty feathers litter the floor, as well as crumbling rock. At the far end of the cavern, you see rubble and larger boulders; clear evidence of a cave-in at some point in the recent past.
As you make your way through this chamber, Lilo notices a few fragments of marble affixed to one of the walls. Upon closer inspection, he sees runic writings carved into the fragments. Clearly, there are pieces missing of what must have once been a tablet or plaque covered in writing.

Hickory Coopersmith |

With Rommin's help, Lilo quickly finds several more pieces of marble which look like they belong with the rest of the plaque. A little bit of trial and error gets the pieces arranged. Hickory becomes increasingly excited as more and more pieces are put in place. "This writing is Azlanti!" she exclaims.
Once it is assembled, she practically shoves Rommin out of the way to get a closer look at the plaque. Running her fingers over the runic writings, she recites, "Danger! Undead Collection Area Number 2. Proceed no further."

Nazard |

From what you can tell, a combination of both. The cave-in itself looks natural, but the distribution of the boulders suggest something forced its way out of the tunnel after the collapse. The collapse looks years old.
Landis, in the lead, begins squeezing through past some of the rubble. He only has a heartbeat's warning as he steps through before a fetid, decaying fist flies at his face.
Zombie attack: 1d20 + 4 ⇒ (17) + 4 = 21
Zombie damage: 1d6 + 4 ⇒ (1) + 4 = 5
Initiative:
Rommin: 1d20 + 4 ⇒ (3) + 4 = 7
Rorse: 1d20 + 3 ⇒ (19) + 3 = 22
Vero: 1d20 + 2 ⇒ (9) + 2 = 11
Lilo: 1d20 + 2 ⇒ (9) + 2 = 11
Niesen: 1d20 + 11 ⇒ (2) + 11 = 13
Hickory: 1d20 + 4 ⇒ (4) + 4 = 8
Landis: 1d20 + 2 ⇒ (7) + 2 = 9
Maenir: 1d20 + 3 ⇒ (17) + 3 = 20
Zombie 1: 1d20 ⇒ 6
Zombie 2: 1d20 ⇒ 5
Initiative Order:
Rorse & Vero
Maenir
Niesen
Lilo
Landis
Hickory
Rommin
Zombie 1
Zombie 2 (in front of Landis)
Up next: Rorse & Vero, Maenir, Niesen
I know it's a bit hard to see, but the area from row E and down is all difficult terrain and squeezed (-2 penalty to attack rolls). Also, the zombies have cover from any ranged attacks from rows F and down.

Maenír |

Move to E4 or F4 (whichever is available after Rorse's move)
Cast Guidance on Landis
Since this requires a somatic component, I guess I will belay drawing my sword until next round.
Hefting his faintly glowing shield, Maenír steps forward to prevent the zombies from flanking the team.
"...toss the dice, and hope for sixes"
He whispers the dice-blessing and touches Landis's shoulder, then readies himself for the incoming cadavers.

Landis Thatch |

Round 1
And attack the Zombie, drawing his scimitar as a free action as he goes.
Scimitar Damage (1d6+4=5) Well that was a bunch of crappy rolls

Nazard |

Okay, playing for Rorse. Just realized we haven't heard from him recently. Hope he'll be back soon.
ROUND 1
Rorse and Vero squeeze past the others to come up next to the closest zombie.
Rorse attack:1d20 + 4 ⇒ (11) + 4 = 15; damage: 1d10 + 3 ⇒ (5) + 3 = 8
Vero attack:1d20 + 2 ⇒ (9) + 2 = 11
Rorse's sword bites deeply, but Vero just misses sinking his teeth into its leg.
Maenir moves forward and casts guidance on Landis.
Niesen moves forward and hurls a dagger at the zombie.
Niesen attack: 1d20 + 7 ⇒ (13) + 7 = 20; damage: 1d4 + 3 ⇒ (2) + 3 = 5 The zombie goes down with a dagger in the face.
Up next: Lilo, Landis, Hickory

Nazard |

Lilo delays until he can be more effective.
Landis, after receiving the guidance spell, bursts forward with a surge of confidence, his sword slashing through the zombie and taking off a chunk or putrid flesh.
Hickory double moves up to E3 (difficult terrain).
A third zombie steps out next to Landis in A1, but cannot attack yet.
Up next: Rommin, (Zombie 1 (damaged)), Rorse & Vero, Maenir
Initiative Order:
Rorse & Vero
Maenir
Niesen
Lilo (delaying)
Landis
Hickory
Zombie 3
Rommin
Zombie 1