| Nazard |
Eriniyes begins slowly moving towards the chanting. She gets to square F19, where she sees Titus squaring off against a headless zombie. Moving on will trigger an attack of opportunity, so Eriniyes swings her morningstar at the zombie instead. She hits the zombie and sinks the spines of her morningstar into its flesh, but is unable to do enough damage to actually affect the undead.
Niesen takes a step up to D16. You hear him grunting in exertion as he makes attacks.
Attack 1: 1d20 ⇒ 1
Attack 2: 1d20 ⇒ 7
Titus to act...
| Titus Cagnaletti |
Round 3
Titus swings his fists at the zombie, unsure of what else to do to the creature. Even if his fists are minimally effective, they're all he has.
His hands fail to connect, however, as his mental debate throws off his concentration.
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (6) + 2 = 8
| Nazard |
Eriniyes 20
Niesen 19
Titus 19-
Lilo 11
Rommin 7+
Tatrill 7
Headless Guy 7-
Rorse 5
Lilo steps into the mist at C15. He can't see the spellcaster (and has no idea about the zombie) but he can see Niesen in C16 fighting somebody in C17, so he targets his flare 10 feet straight ahead.
Tatrill fort save: 1d20 + 5 ⇒ (7) + 5 = 12 Lilo is rewarded with a curse (in the same guttural language he's been chanting in).
Rommin to act...
| Rommin Hawkridge |
Rommin will step one square into the mist, drawing his greatsword as he does so. His senses are on edge, scanning for anything to help separate friend from foe. If he meets foe...
To Hit 1d20 + 3 ⇒ (17) + 3 = 20
Damage 2d6 + 2 ⇒ (5, 2) + 2 = 9
+2 to hit and damage if what he encounters is human...
Will Save 1d20 + 1 ⇒ (7) + 1 = 8
| Nazard |
Rommin climbs over a crate into square D15. He can make out Niesen in D16 (sorry, not C16) fighting a foe who would seem to be in C17. There is room in C16, so I assume Rommin presses on. As he advances slowly, he sees Niesen fighting what appear to be a pair of foes - two identical soldiers, in fact. Rommin steps up and attacks the "pair".
Rommin miss chance: 1d100 ⇒ 9 Rommin's attack is fooled by the swirling mists.
The "pair" of soldiers fade away to reveal a single soldier, who attempts to cast a spell defensively: 1d20 + 11 ⇒ (4) + 11 = 15, but fails. He then steps back into the mist (B18).
The zombie attacks Titus with a slam: 1d20 + 5 ⇒ (16) + 5 = 21; miss chance: 1d100 ⇒ 4. The zombie is fooled by the swirling mists also.
Rorse enters the mist and is able to follow people's gazes towards the caster (Rorse ends up in B17). The caster is once again a pair of identical casters. He attacks: (miss chance 1d100 ⇒ 25 for the mist; even he hits the correct image 1d4 ⇒ 1). Alas, Rorse's mighty blow succeeds only in cleaving the caster's single mirror image. The image fizzles and the caster chuckles at Rorse in a creepy, throaty cackle.
ROUND 4...
Eriniyes to act...
A thousand apologies for not being able to get the map updated - I haven't been able to post from the computer that has the map on it in awhile. Rorse is at B16, the caster B18, Lilo and C15, Rommin at C16, Niesen at D16, Eriniyes at F18, Titus and the zombie are as indicated.
| Nazard |
Miss chance: 1d100 ⇒ 32
Eriniyes' dagger finds its mark and slices a nasty gash down the undead's arm. The zombie doesn't even seem to care.
Niesen advances, looking for Tatrill, but comes upon the zombie instead. Taking advantage of the flank, he slashes at the zombie.
Attack: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15; miss chance: 1d100 ⇒ 77; damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
Titus to act...
| Nazard |
Map location never changes. http://www.gmnazard.blogspot.com
Lilo didn't end up casting the second flare. You can't see the necromancer, but you know to which square he fled.
| Nazard |
Rommin's miss chance: 1d100 ⇒ 34
Rommin's sword strike is true. Tatrill grunts in pain and jabbers off a long string in his strange language (you don't think he's complimenting you though).
Tatrill pulls out his holy symbol again and raises it high. It crackles with dark energies as he once again calls out the might of Norgorber and pain washes over you.
1d6 ⇒ 3; will save DC 14 for half (1 pt)
The zombie continues to attack Titus.
Zombie slam: 1d20 + 5 ⇒ (6) + 5 = 11 A clear miss.
Rorse steps forward, balancing on the crates and swings at Tatrill. He easily ducks underneath the high swing.
ROUND 5...
Eriniyes to act...
| Nazard |
Eriniyes slashes with her dagger at the zombie.
Eriniyes' attack:1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Niesen attacks the zombie with hid blade.
Attack 1: 1d20 + 2 ⇒ (11) + 2 = 13; damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
The zombie falls to the floor and ceases to move. Niesen then moves to B19 (too much stuff there for a 5-foot step).
Titus to act...
| Nazard |
You now have Tatrill surrounded, but he seems unconcerned, sneering at you and chanting in his foul language.
Lilo's swing is a miss, as is Rommin's.
Tatrill once again raises his unholy symbol and chants the words of Norgorber. Negative energy washes over you all. 1d6 ⇒ 1 Will save DC 14 for ...well...1 point also.
Rorse swings again. 1d20 + 3 ⇒ (17) + 3 = 20; miss chance 1d100 ⇒ 59; damage 1d10 + 2 ⇒ (4) + 2 = 6
ROUND 6
Eriniyes to act...
Tatrill's Concentration 1d20 + 11 ⇒ (11) + 11 = 22 Again, an illusory image of Tatrill appears along side of him.
| Nazard |
"Thats right hold him still" shouts Lilo as he winds up for another blow which only removes one of the Necromancers images
1d20+1
Miss chance1d100
D3 for which one he hits 1 being the real thing 1d3
Lilo, he can only have one image at a time, forgot to mention the previous one vanishes. Rerolling for Lilo, 1 hits real thing 1d2 ⇒ 1; damage: 1d6 - 1 ⇒ (3) - 1 = 2
Lilo clearly hits the real Tatrill as both he and his image react in pain. Unfortunately, the nature of the illusion is such that the two quickly become indiscernable again.
Rommin to act...
| Nazard |
Rommin purses his lips in frustration, still unable to tell which image is real and which is illusion. Eventually, he'll slip up... Rommin consoles himself. He swings again at one of the images...
To Hit 1d20+5
Damage 2d6+4
Roll a 1 to hit real...1d2 ⇒ 2
Rommin positively crushes the illusion, causing it to vanish in a very unsatisfactory blink.| Nazard |
Tatrill smirks at all of you before pouring more negative energy into all your bodies. 1d6 ⇒ 3 Will save DC 14 for 1 point.
Then he concentrates in restarting his illusion. Concentration: 1d20 + 11 ⇒ (3) + 11 = 14 His spell-like ability fizzles and this time, there is only one Tatrill standing before you...the real one.
Titus to act...
| Titus Cagnaletti |
Round 7
Grunting through the worst of the negative energy, Titus squeezes his hands around the wizard's throat, lifting him bodily as he does so. His grunt turns to a growl as a mad look gets in the old man's eyes. He throttles the man in an attempt to snap his neck for him.
Will Save 1d20 + 4 ⇒ (17) + 4 = 21
Grapple Check 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d6 + 3 ⇒ (6) + 3 = 9
Grappling to cause damage.
| Nazard |
Tatrill's ramblings in his strange language (by the way, do any of you speak unusual languages, beyond the standard dwarven and elven I mean?) begin to take on a gasping, choking sound as Titus starts squeezing the life out of the man.
Lilo to act, then Rommin...
No image this time, it's just Tatrill in all his glory...
Lilo Deepburrow
|
Lilo strikes at the Necromancer again hoping to take him out off the fight before any more damage can be done to nearby innocents.
1d20 + 1 ⇒ (8) + 1 = 9
Alas his blow goes wide.
"Rommin...he's all yours" the Halfling gasps as he falls back from the combat to allow someone more adept with weapons into the space