Fighter

Landis Thatch's page

118 posts. Alias of scranford.


Full Name

Landis Thatch

Race

Human

Classes/Levels

Barbarian 3

Gender

Male

Size

Medium

Age

20

Special Abilities

Fast Movement, Rage, Uncanny Dodge, Powerful Blow

Alignment

DG

Deity

Gozreh

Location

Arcadia

Languages

Common, Giant

Occupation

Warrior

Strength 17
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 11
Charisma 10

About Landis Thatch

Character Profile

Spoiler:

LANDIS THATCH CR 2
Male Human Barbarian 3
CG Medium Humanoid (Human)
Init +2; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 18, touch 12, flat-footed 16. . (+4 armor, +2 shield, +2 Dex)
hp 40 (3d12+9)
Fort +6, Ref +3, Will +2
Defensive Abilities Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Demon's Fate +8 (1d8+3/20/x3) and
. . Net +6 () and
. . Scimitar +6 (1d6+3/18-20/x2) and
. . Shield, Heavy Steel +6 (1d4+3/20/x2) and
. . Spear +6 (1d8+4/20/x3)
Special Attacks Brawler
--------------------
STATISTICS
--------------------
Str 17, Dex 14, Con 16, Int 12, Wis 11, Cha 10
Base Atk +3; CMB +6; CMD 18
Feats Exotic Weapon Proficiency: Net, Extra Rage, Weapon Focus: Warhammer
Traits Armor Expert, Indomitable Faith
Skills Acrobatics +5, Climb +6, Craft: Blacksmith +3, Escape Artist -1, Fly -1, Handle Animal +4, Knowledge: Nature +6, Perception +6, Ride +3, Stealth -1, Survival +6, Swim +5
Languages Common, Giant
SQ Fast Movement +10 (Ex), Rage (17 rounds/day) (Ex)
Combat Gear Demon's Fate, Net, Spear, Scimitar, Shield, Heavy Steel, Chain Shirt; Other Gear Backpack (3 @ 19 lbs), Bedroll, Flint and steel, Grappling hook, Potion of Cure Light Wounds (2), Potion of Shield of Faith +2, Pouch, belt (1 @ 0.6 lbs), Rope, silk (50 ft.), Sack (2 @ 9 lbs), Sack (empty), Tanglefoot bag, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Created With Hero Lab® - try it for free at http://www.wolflair.com!

Background

Spoiler:

Landis had always considered himself lucky. When he was abandoned on the streets of the temple of Torag that autumn night, he was fortunate enough to be picked up by the town Blacksmith, who despite the fact he had three sons of his own, made room in his home for Landis. He was lucky to have two older brothers who stood up for him when he was picked on for his size, and coloration. He was lucky that the gods had blessed him with immense strength and coordination, and that games, and tests of athletics and warrior feats came easy for him.

...Did I mention three brothers, but only two to stand up for him...Well Montrose was the closest in age to him, and always considered him a foe for his families attention. It didn't help that she was Landis's stepmother's favorite either, as Landis was usually the one blamed, and held responsible for trouble caused by Montrose...But Landis took this in stride...he always turned the other cheek. While Montrose tried everything he could to thwart Landis every-time he tried to get ahead.

But Landis luck finally ran out. He had always had a soft spot for the baker's daughter Sylvania; and she felt the same way about him. While young and clumsy, they had always had the last dance together at the local festivals, and she was certainly his first kiss, and he was pretty sure she was his. But they kept things quiet. Her father would never want his daughter to be with someone not destined to inherit, and if Montrose ever found out, things would really go badly...Then Montrose did find out...He caught them in an uncompromising position, and thought he might have been convinced they were just wrestling for fun, the fact that Landis couldn't stand straight, and his hand was where it shouldn't be gave him away. He was fearful that the word would get out, but it never did...which was even more freighting.

A couple of days later as Landis was walking by the shared stable he heard a harsh grunt, then a smack and a womans cry of pain. Throwing aside the door he stepped inside and saw Montrose holding down Sylvania, and trying to force himself on her.

"She's a randy b~!+! isn't she" he smirked at Landis. "The gods know if she's giving it to you, she will really be pleased to give it to a real man.

Landis vision turned red. He remembered picking up the shovel from where it stood against the door, and no more. When a crying Sylvania finally pried him from his stepbrother it was too late. Montrose brains, and blood stained the stable, the shovel, and both Landis and Sylvania. He had killed Montrose.

"You must get away" said Sylvania. "You'll surely hang if they find you". "Wait her and I'll bring you some supplies, then you must get away". "Take my horse", She said pointing at the stall.

Landis quickly saddled the horse and was leading it to the door when Sylvania appeared dragging a heavy sack. She filled the saddlebags with a blanket, a change of clothes and some food, then lastly she took a heavy warhammer from the sack, and situated it in a leather loop on the saddle. "This was uncle Otto's weapon". "He inherited it from his father, and it's been in the family as long as anyone can remember". "Now you must be away, and though it breaks my heart, you must never return". Then with a quick kiss, and a tearful glance she was gone.

Landis took a quick look at his brothers body, and realized he was not sorry he had killed him. What was wrong with him. Should he not feel remorse. All the sorrow he felt was for leaving the rest of his family, and most importantly Sylvania...still leave he must. So he mounted Sylvania's mare, and rode off into the early morning sunrise...without looking back.

He made it as far as Absolom. He had worked his way here, but there was now a price on his head, and no matter where he went, he had to move on. He had to bust a few heads to get away, and once was captured, but was able to summon his temper and break out of the wooden cart he was trundled into. Maybe here in this vast city he could finally make a home. Take a new identity, and try to live in peace.

Then he saw them. Then were standing right outside the inn room he was supposed to be staying in. Luckily he had spent the evening with a wench he had met in the Learing Frog last night, and wasn't in the room. He took what meager belongings he had on him, and snuck down the stairs. Where could he go to ever be away from these men. He walked aimlessly about the city, thinking maybe he should just confront these men, and either be killed, or be rid of them once and for all...when he heard the cry of one of the men standing outside the crowded gangplank of a sailing ship.

A new chance in a new world... And leaving in a few minutes... Surely they couldn't follow him there.

"I have a strong back, and can swing a hammer" he replied to the mate, as he was shown to the hammock supply rack, and given a new chance for freedom.

Loot

Spoiler:

Feathered Death +1 Composite Longbow (+2 STR)
Demons Fate Masterwork, Cold Iron Warhammer

Attacks

Spoiler:

Demons Fate [dice]1d20+8[/dice] / [dice] 1d8+3 [/dice]
Demons Fate(R) [dice]1d20+10[/dice] / [dice]1d8+5[/dice]
Feathered Death [dice]1d20+6[/dice] / [dice]1d8+3[/dice]

Current conditions

Spoiler:

HP: (40/52) Damage0 Current 40
Rage: (17) Used 0 Current 17
Ability Damage:
Conditions:
XP:
AP:
GP: