Proficiencies: Light Armor, Medium Armor, Shields, Simple Weapons, longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Agile Feet (su): Free action, 1 round, 6/day; For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.
Elven Immunities Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects.
Channel Energy: DC 13 5 times/day | 30 ft. radius | 2d6 | Will Save for 1/2 damage | Selective Channeling - choose 2 targets to remain unaffected
[ooc]Elven Magic +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Low Light Vision:
Touch of Good: Touch, Standard Action, 1 round, 6/day; +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws.