Cayden Cailean

Maenír's page

94 posts. Alias of Lekku.


Full Name

Maenír Alagoschven

Classes/Levels

Game = kaput.

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common, Elven

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Maenír

Biography:

    As a youth, Maenír was considered odd, for an elf.
    He was considered impatient and overly-excitable.
    He also had an intense fascination with human culture.

    Upon reaching adulthood, he set out into the world,
    to live among the people who filled their short lives with
    wondrous and exciting adventures and tales. He marveled
    at how they seemed to live with such a white-hot passion,
    even from youth, until their lives winked out - like the
    fire-blossoms they decorated the skies with during their
    festival nights.

    Today, he lives as close to a human lifestyle as he can manage.
    He feels most at ease with humans and half-elves, as his Elven
    bretheren tend to find his behavior unseemly.

    He revels in the human traditions of drinking,
    carousing, and gambling. His favorite point of human
    society is their uncanny ability to celebrate for no
    apparent reason. It was only natural that he became
    a cleric of Cayden Cailean.

Appearance:
    Eyes: Sea-green
    Hair: Brown
    Height: 6'3"
    Skin: Slightly copper complexion

Stats:
    XP: ??
    HP: 17 (HD: 2d8+4)

    Initiative +3
    Senses: Low-light vision

    AC: 16/18 (18/20 vs. AOO)
    CMD: 14; CMB: +1;touch: 13; flat-footed: 13/15

    Saves: Fort +4; Ref +4; Will +6
    Immunity: Magical Sleep

    Armor Check -1

    Base Atk: +1
    CMB: +1

    Speed: 40 ft.

    STR: 0
    DEX: +3
    CON: +1
    INT: +1
    WIS: +3
    CHA: +2

Feats:

Traits:
    Youthful Mischief: +1 trait bonus on Reflex saves.

    Always on the Move: +2 to AC vs. attacks of opportunity when moving

Combat:
    Rapier: Hit +1; Damage 1d6; 18-20/x2

    Composite Longbow: Hit +4; 1d8; x3 | -2 penalty at 220 ft.

    Dagger (melee): Hit +1; 1d4; x2

    Dagger (thrown): Hit +4; 1d4; x2; -2 penalty every 10 ft.

    Unarmed Strike: Hit +1; 1d3; x2

Skills:
    Acrobatics: +2
    Appraise: +1
    Bluff: +2
    Climb: +1
    Craft (Untrained): +1
    Diplomacy: +2
    Disguise: +2
    Escape Artist: +2
    Heal: +2
    Intimidate: +2
    Perception: +7
    Perform (Untrained): +2
    Ride: 2
    Sense Motive: +2
    Spellcraft: +5
    Spellcraft (Identify magic item): +7
    Stealth: +4
    Survival: +3
    Swim: +1
    Use Magic Device: +3

Special Qualities:
    Proficiencies: Light Armor, Medium Armor, Shields, Simple Weapons, longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

    Agile Feet (su): Free action, 1 round, 6/day; For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.

    Elven Immunities Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects.

    Channel Energy: DC 13 5 times/day | 30 ft. radius | 2d6 | Will Save for 1/2 damage | Selective Channeling - choose 2 targets to remain unaffected

    [ooc]Elven Magic +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

    Low Light Vision:

    Touch of Good: Touch, Standard Action, 1 round, 6/day; +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws.

Equipped Gear:
    Studded Leather Armor | 20 lbs.
    Quiver & Arrows(20) | 3 lbs.
    Darkwood Shield | 5 lbs.
    Waterskin (Holy Water) | 4 lbs.
    Composite Longbow | 3 lbs.
    Rapier | 2 lbs.
    Pouch (Belt) | 0.5 lbs.
    Whetstone | 1 lb.
    Fishhook x 10
    Antitoxin Vial | +5 to Fort Save vs. poison - 1 hour
    Potion of Cure Light Wounds | x2 (cures 1d8+1)
    Scroll of Cure Light Wounds | x7 (cures 1d8+1)

Total weight: 33 lbs.

Stowed Gear:
    Backpack | 2 lbs.
    Quiver & Arrows(40) | 6 lbs.
    Bedroll | 5 lbs.
    Blanket (Winter) | 3 lbs.
    Flask (Holy Water) | 1.5 lbs.
    Dagger | 1 lb.
    Oil (1x 1 Pint Flask) | 1 lb.

Total weight: 18.5 lbs.

Loot:
    Money: 21.25g