Lem

Lilo Deepburrow's page

242 posts. Alias of Wellard.


Full Name

Lilo Deepburrow

Race

Halfling

Classes/Levels

Sorcerer(draconic) [Gold Dragon] 3(favoured Class)

Gender

Male

Size

3'61/2"

Age

27

Special Abilities

Halfling Racial Traits, Bloodline abilities

Alignment

NG

Deity

Cayden Cailien

Location

On the High Seas

Languages

Halfling, Taldane, Gnome, Dwarven

Occupation

Merchant Adventurer

Strength 8
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 10
Charisma 18

About Lilo Deepburrow

Level 3

COMBAT

Hit points 20

BAB 1

AC13[10 +2Dex +1natural]

Fort:+4

Ref: +4

Will:+4

CMB:-1

CMD:11

Fire Resistance 5[bloodline power]

Weapons

Claws attack +1 damage 1d3-1

Sling(small) attack +4 damage 1d3-1(1 point with stones)

Morning star(small MW) attack +2 damage 1d6-1

Feats :

Combat Casting, Eschew Materials,Point Blank Shot

Traits

Colonial Spirit (Campaign): Whether through a long family tradition of exploration and conquering new lands, or a strong personal determination, you excel at tight situations where others would despair and give up. You know that life on the frontier means no back-up or relief if things go poorly and you have to buckle down to get the job done. Whenever you are in a situation where half or more of your party is incapacitated, you receive a +1 trait bonus to attack rolls and a +1 morale bonus to saves versus fear. These bonuses last until the encounter is over or enough allies have been revived that more than half of your force is back in the battle.

Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you
to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice

Spells known

0 lvl cantrips[unlimited] DC14:Flare,Disrupt Undead,Detect Magic, Read Magic, Acid Splash

1st level[6/day] DC15:Burning Hands, Enlarge Person, Mage armour, Colour Spray

Skills

5pts/lvl

Appraise +6 [1 rank +3 class +2 INT]

Bluff +10[3 ranks +3 class +4 CHA]

Intimidate +10[3 rank +3 class +4 CHA]

Knowledge Arcana +8[3 ranks +3 class +2 INT]

Profession:Sailor +4 [1 rank +3 class]

Spellcraft +8 [3 ranks +3 class +2INT]

Stealth +8[1 rank +4 race +3 dex]

Use Magic Device +9 [2 ranks +3 class +4 CHA]

Linguistics +3[1 rank +2 INT]

Perception +6[1 rank +3 class,+2Race]

Acrobatics +5

Climb +1

Equipment

Morningstar (MW)

Sling..pouch off 20 bullets

Knife

Travellers Outfit

Backpack

Belt Pouch

Flint and Steel

1 Flasks acid

3 Sunrods

Vial antitoxin

Potion of CLW

Map Case

10 sheets of good parchment

3 vials of ink and 5 pens
winter blanket

tent

bedroll

6 sewing needles

12 candles,

12 pieces of chalk

12 fishhooks

6 doses of the sea sickness herbs

explorers outfit

9sp and 6cp

Halfling Racial Traits
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can
choose from the following: Dwarven, Elven, Gnome, and Goblin.

Draconic Bloodline

Class Skill:Perception

Bonus Spells: mage armor (3rd), resist energy (5th), fly (7th), fea(9th), spell resistance (11th), form of the dragon I (13th), form of the dragon II (15th), form of the dragon III (17th), wish (19th).

Bonus Feats: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness.

Claws (Ex): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. This is a supernatural ability. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier.

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline’s energy type, that spell deals +1 point of damage per die rolled.

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.

Background

Lilo Deepburrow is a happy go lucky halfling always looking on the bright side no matter what comes his way. Born into a family of halflings who escaped from Cheliax into Andoran shortly after the latter's successful secession from the Devil worshipers he was known from an early age as a helpful willing and cheerful sort who would go out off his way to help anyone who asked. So when his cousin Bertram asked him to join a trading mission to Taldor he jumped at the chance.

The mission was going well until the unfortunate incident with the rats and the serving wench..whilst trying to impress the latter by burning out a nest of the former Lilo accidentally set fire to the inn..a fire that soon spread to the local bakery..fire and loose flour don't mix and the resulting explosion flattened 20 houses the death tool was weoll into double figures but miraculously Lilo survived..much to the delight of the judge who sentenced him to be broken on the wheel for mass murder..

It is said that the prospect off death concentrates ones mind wonderfully and that has indeed been the case with Lilo in his time awaiting execution certain dormant powers have begun to take shape within him..

Lilo stands just over 3'6" tall and has corn gold hair and catlike green eyes..neither trait is common amongst his family or indeed amongst halflings ..he can feel the stirrings of something deep inside him..something that fills him with a sense of wonder at the same time as it scares him half out of his wits.

The prospect off escaping seems remote to him but he will seize any chance that is offered to him.