And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Move Flaming Sphere back down onto it.

Pudding takes 2 Burning damage.

Flaming Sphere DC19: 3d6 ⇒ (3, 5, 4) = 12

Burning : 1d4 ⇒ 2

Scorching Ray: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 4d6 ⇒ (3, 1, 1, 4) = 9
Scorching Ray: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 4d6 ⇒ (1, 6, 5, 4) = 16

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 ⇒ 8

It sizzles some more.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones withdraws.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones can Withdraw around the doorframe to avoid the subsequent threatened squares.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"I have to have hurt it pretty good by now, want to retreat and let my fire work it's magic?"

-Posted with Wayfinder


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Sounds fine by me."

Sledge will fall back, but keep himself between the Ooze and the others.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So Jones and Sledge withdraws, Darius' Spiritual Weapon whacks it again, Zin burns it some more (note: You can only move your fire into squares you know are there. If you put the thing out of sight it may be able to escape it, because at that point you'd have to guess.).

Going to make a judgement call here. I don't think it's RAW (or at least I couldn't find anything) but it makes sense that an amorphouse creature like this could squeeze in here. If a snake can, an ooze can.

Some space freed up, the ooze squeeze into the corridor and lashes out at the nearest target.

1d20 + 4 ⇒ (6) + 4 = 10

But misses Sledge entirely.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge continues to fall back, staying between his team and the ooze.

Total Defense for +6 AC thanks to ranks in acrobatics.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius bombs it once more excluding Sam from it while his weapon does work.

Spiritual Weapon: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 2 ⇒ (1) + 2 = 3

Bomb Toss: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 1 ⇒ (6) + 1 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius wallops it with a one-two punch of power.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Flaming Sphere : 3d6 ⇒ (1, 4, 5) = 10

Burning: 1d4 ⇒ 2

Z retreats thirty feet.

-Posted with Wayfinder


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones continues to be useless and retreats.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ref: 1d20 - 2 ⇒ (5) - 2 = 3

Smash: 1d20 + 4 ⇒ (9) + 4 = 13

It oncecagain misses the mark on Sledge.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius continues to give it his burning lovening.. and spectral sword

Spiritual Weapon: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 2 ⇒ (8) + 2 = 10

Bomb Toss: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 1 ⇒ (2) + 1 = 3


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius gives it a hunka hunka burnin' love and a good shanking. It seems ready to expire. One more hit oughta do it.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge defends once more.

Also, does total defense help your CMD?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Yes it increases it by the same number it increases your AC for it is a dodge bonus


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Flamun Cajun Spur: 3d6 ⇒ (5, 6, 3) = 14

Burning: 1d4 ⇒ 1

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 ⇒ 12

The creature boils alive in its own juices, becoming a mere puddle on the floor.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Victory Fanfare

Darius nods to Zin and Sam " A job well done.. we combated that with minimal effort as it should have been.. What is inside the room I wonder? Or more specifically where did the beast go in this confounding home? "

Darius gruff voice in his current form amplified by his sometimes.. bestial urges to scratch at his neck or growl lowly.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"How much longer does that ball last? Can we just drop it on the lizard thing?"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Well considering it is.. in water... "


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Could it boil the water? Man, I ain't a wizard, I dunno if that ball can work underwater."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Then let me educate you. Fire magic tends to completely fail to penetrate or barely work when the effects of a large body of water come into play. So, No I would think it not.. However My spectral sword would.. it just does not last the amount of time needed to effectively finish the job and I am not one to cast it often. "


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"A'ight."

Sledge checks through the door the ooze came out of, looking for treasure.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The ooze room is a plain, stone room with no decoration, furnishing, or anything else of interest.

These are cages designed to house these beasts and nothing more, and the ooze especially would dissolve anything put in there. Not even the iron walkway present in other rooms is there, though the room layout suggests there used to be one.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"So all that's left is the route with the basilisk."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is no route, just the room. There is also a door at the end of the hall, just past where the wights were.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Should we deal with it then check its room for treasure?"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Its not worth it. Its in one of the tank rooms and none of them so far have had anything of worth. let us try the Wight room "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, beyond the wight room. The wight "room" is just a Stone Shaped over alcove.

Beyond the door is a great stone bridge arches over a gorge 200 feet above the water's surface to a stack of rock, containing a tower with a Lightning Rod atop it.

The bridge is a mere 3 feet wide. There are no handrails.

You may cross at half speed safely, or full speed with a DC 10 Acrobatics.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Listen, I've got a snapleaf - who else has a way of surviving if they fall? Because I feel like there's gonna be some violence here soon enough."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

How situationally convenient

" More than likely there will be and if you have the safety device it would extend you go first then, just keep it in your hand. I just generally keep myself from falling or have maneuvers I can use if need be. "

.. you didnt mention how far it is.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

40 feet.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Is there a door on the other end?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Does it have things like.. a knob or any other features.. such as a torch sconce.. or anything like that?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The door is black iron, emblazoned with the image of the devil himself. The doorknob is shaped like and strategically placed to resemble his genitals, and periodically spew flames from the tip.

Or maybe it's just plain, unadorned metal. Who can really say for sure?

More seriously, the tower itself is plain stone until the top, where an elaborate iron steeple acts as one of several lightning rods set on the platform that sits at the top.

There's really nothing special about it besides that.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius will have the rope of climbing attach to something and tie it around two people, one being himself. " Alright lets go "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The group crosses. Aside from some frightening gusts of wind, nothing occurs.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge checks the door for traps.

Take 10 yadda yadda 33.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There are no traps, though the sound of combat comes from the other side of the door.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I assume Sledge is the only person who can hear this?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Combat sounds on the other side. Ya'll have five second to get ready, then we're going in."

Buff up, folks.

Sledge cracks his neck and readies himself for the slam. Martial Flexibility -> Improved Grapple

He will adjust his rope to be in an easily accessible location.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Anybody with a decent Perception can hear it. So everyone but Zin.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones drinks Shield and Barkskin extracts.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius casts Divine Favor and Shield of Faith while covering his Whip in two flasks of Acid.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z casts Shield of Faith.

-Posted with Wayfinder


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge rips the door open and busts a move on whoever is inside.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Inside you sight the Beast, locked in combat with a four armed, fleshy golem.

Party: 4d20 ⇒ (12, 3, 2, 15) = 32

4 Arm: 1d20 + 1 ⇒ (5) + 1 = 6

Beast: 1d20 ⇒ 15

Initiative order:

Darius (19)
Zin (19)
Beast (15)
Jones (9)
Sledge (4)
Guardian of the Tower (6)

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