And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


2,801 to 2,850 of 8,041 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>

Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

We check the other way as well before checking out probably-slime-door.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There are two other doors, one to the east (at the very end of the hallway) and one to the south, just opposite the "slime door"..

As you approach the one at the very end, you hear a faint scratching sound interspersed with a desperate knocking coming from the wall directly to your left. The wall there seems abnormally smooth.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge pokes the smooth wall with his longspear to see if it has unusual give. He stands ready for combat in case something pops out.

Basically, he's not gonna let something (assuming it is the wall or comes from the wall) surprise him.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The wall crumbles slightly, flakes dropping off. It seems fairly thin, and recently made.

The scratching, tapping sound continues.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius is equally perturbed by knocking and pulls his whip.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Does anyone know of a sort of beasty that does this kind of thing?"

Basically, can anyone do a knowledge check based on the info we have?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones frowns. "I haven't nearly enough information. All I can discern is that it has claws or nails."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No Knowledge checks will help you identify "vague scratching noises".

Jones' Spellcraft is good enough to know that this wall is the product of a Stone Shape spell, cast fairly recently (within a week).


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Alright, get ready."

Sledge kicks a hole in the wall.

Pummeling average damage is 43.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The other valid option was "leave it alone".

Sledge catches a glimpse of four emaciated, corpse-like beings before they're upon him.

Kn. Religion to identify.

Init: 4d20 ⇒ (15, 20, 15, 16) = 66

Init: 4d20 ⇒ (7, 12, 8, 6) = 33

Initiative:

Jones (26)
Darius (22)
Zin (20)
Sledge (19)
Four creatures

Everyone is up!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Know Religion(Monster Lore): 1d20 + 12 ⇒ (11) + 12 = 23


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Kn. Relig: 1d20 + 14 + 1d6 + 1 ⇒ (6) + 14 + (4) + 1 = 25

Jones drinks a Dex mutagen and moves up to one of the creatures.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

These are Wights. More specifically, the one i the lead is a Wight and the rest are its Spawn...and recently made, at that. It appears these people (all wearing the same uniform) were sealed up in that small room with the Wight, killed, and transformed.

You know everything there is to know about Wights, but the highlights are: They drain your soul (Negative levels on hit) and an be killed by Raise Dead or similar spells (no material component needed).


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z will call out to Sledge, "Hey get back, it's about to get hot other there and you don't want to be around."

Once he moves away.

Fireball DC20: 10d6 ⇒ (5, 5, 3, 5, 4, 1, 4, 4, 3, 3) = 37

Burning: 1d4 ⇒ 3

-Posted with Wayfinder


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Never mind, Jones will move the F$#@ away from these guys.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Should we kill the Spawn first? A lot of Spawn are weaker when their creator is still alive. Jones would know, so Sledge would target whichever Jones tells him to.

Sledge backs up to allow Zin to fireball, and then moves back in once she has done so. Assuming it's a readied action for once Sledge gets out of the blast radius.

If any wights survive, he will give them a devastating elbow to the skull.
1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 18 ⇒ (8) + 18 = 26


1 person marked this as a favorite.
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

I'm pretty sure they're all dead.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Secwet saves:
4d20 ⇒ (10, 20, 18, 10) = 58

Note: There is nowhere in this hallway you can put that Fireball without catching everyone else in it too. Let me draw a map real quick.

Edit: Yeah there is. Hallway is a bit longer than I thought. Thankfully that whole "volume" thing doesn't apply in PF.

After everyone scrambles out of the way (I assume) Zin is able to blast the alcove, incinerating all four Wights at once.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Cool bghoul. Ain't nobody got time for negative levels anyways.

We check for treasure.

Also, updated my statbar to adjust for no longer being a mutagenic mauler.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is none.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge listens at the non-slime door.

Take 10 with aid for 29+2+2 for 33.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sledge hears the faint lapping of water.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"I hear water."

Sledge opens the door and steps back, fists raised.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

20 feet below, the room is filled with water. For a moment, the room looks empty, until Samuel notices a pair of glowing yellow eyes peeking out of the water, attached to a transparent reptilian form that blends into the water almost perfectly.

Sam Fort: 1d20 + 11 ⇒ (14) + 11 = 25

Samuel feels his joints and skin stiffening for a moment, but the feeling passes.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

uh rynjin u know flesh 2 stone is 6th lvl spel yes?!?

"There's something in there. It's transparent, got glowing eyes, some kinda lizard creature. Made my joints go stiff when it saw me."

Sledge closes the door.

"What's the plan?"

I could use my ability to gain temporary feats to get blind-fight and go down there and beat it to death.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Any particular reason for the slowdown in posting?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I ain't going in there. Any Knowledge I could roll?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Arcana, if you look in the room. Make a Fort save if you do.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones gives the vials of basilisk blood to Darius, then risks a glance into the room.

Kn. Arcana: 1d20 + 14 + 1d6 + 1 ⇒ (6) + 14 + (2) + 1 = 23
Fort: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

This is a basilisk...though not a standard one. Jones knows that its gaze can turn you to stone, but not much else about the particulars of this variant (save that it is, obvious to the naked eye, transparent).


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"We can just leave it alone for now. We'll come back later and deal with it."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That is also an option, yes. Remember: I don't do EXP.

So what now?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Alright, then. Let's deal with the slime door."

Sledge goes to the door and opens it, quickly stepping back and making sure the others are doing the same.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The room appears entirely empty from the doorway. though the goopy sound is incredibly close. A bit of goo, black as night drips from just over the door.

Initiative party: 4d20 ⇒ (15, 16, 14, 19) = 64

Goop Initative: 1d20 - 5 ⇒ (7) - 5 = 2

Initiative:

Zin (23)
Darius (22)
Jones (22)
Sledge (19)
Goop (2)

Zin's up first, but all of you act before unidentified goop. What do?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Nobody does anything until we've identified it.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Kn. Dungeoneering?: 1d20 + 9 + 1d6 + 1 ⇒ (10) + 9 + (5) + 1 = 25


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Know Dungeoneering (Monster Lore): 1d20 + 10 ⇒ (2) + 10 = 12


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Ick. You think you can burn it?"

Cast Flaming Sphere at the door then raise it up above the door.

Flaming Sphere DC19: 3d6 ⇒ (4, 5, 6) = 15

Burning : 1d4 ⇒ 1

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nobody can identify it until they've seen it. Unless someone's sticking their head out?

Ref: 1d20 ⇒ 12

There comes a sizzling sound from above.

Darius, Jones, Sledge?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"It's cooking. Keep going. Everyone, back away from that door. We'll take this nice and safe."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Che' That goes without saying, luckily I don't have to move to KILL things. I rather be INFORMED however, so I'll wait."

Darius then summons a scimitar of force to cut at whatever is inside.

Spiritual Weapon: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 2 ⇒ (3) + 2 = 5


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is a slight squelching sound.

Jones?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones delays.

Can't do much. It's immune to precision damage, and going invisible is pointless.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bruh, you don't know that IC.

But whatever. You don't have a spell or anything that can reach it anyway, I think.

The goop swings down under the ledge (it is too large to actually enter the room), and attacks the nearest target: Jones, the only one who hasn't moved.

1d20 + 8 ⇒ (11) + 8 = 19

But it misses.

Jones now recognizes it as a black pudding.

Highlights: immune Precision, Blindsight, splits into two identical puddings when hit by Slashing or Piercing damage, likes to Grab people, and it does Acid damage.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I dunno about that We know it SOUNDS like an ooze. Which universally dont tend to care about such


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Yeah, that's what I meant. If it sounds like an ooze, and drips like an ooze, it's reasonable to assume it's an ooze.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Anyhow, y'all are up again.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well if its not moving

The Spiritual weapon continues to assault whatever is in the room While Darius readies a bomb in his left hand. " Hrmph, whatever it is can be classified as stupid or under strict orders.. or unaware of what is happening. This should be over soon then. "

Spiritual Weapon: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 2 ⇒ (1) + 2 = 3
Readied Bomb Toss: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 1 ⇒ (6) + 1 = 7


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Hoo boy...we need bludgeoning or AoE.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:
Well if its not moving

It has moved and is readily visible, and took a wipe at Jones.

2,801 to 2,850 of 8,041 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / And Then A Skeleton Popped Out: subSPUF Carrion Crown All Messageboards

Want to post a reply? Sign in.