Ceoptra

Zin'Retatarianna Mor's page

752 posts. Alias of Tuyena.


Full Name

Zin'Retatarianna Mor

Race

Human

Classes/Levels

Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Gender

Female

Size

Medium

Age

19

Alignment

Neutral

Deity

Nethys

Languages

Common, Varisian, Draconic

Strength 10
Dexterity 17
Constitution 12
Intelligence 13
Wisdom 11
Charisma 28

About Zin'Retatarianna Mor

Zin'Retatarianna Mor
Oracle 10 | Sorceress 1
N Medium humanoid
Init +5; Perception +13
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Defense
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AC 28, touch 13, flat-footed 25 (+9 armor, +3 Dex, +5 Shield, +1 Natural Armor)
HP 70 (10d8+10+3FCB+1d6+1)
Fort +15, Ref +8, Will +11
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Offense
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Speed 30 ft.
Melee +3 Morningstar (1d8/x2)
Ranged +6 Light Crossbow (1d8/19-20x2)
Ray +10
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Statistics
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Str 10, Dex 17, Con 12, Int 13, Wis 11, Cha 28
Base Atk +6; CMB +6; CMD 22
Languages Common, Varisian, Draconic
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Feats
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Spell Focus (Evocation)
Varisian Tattoo (Evocation)
Spell Specialization (Evocation(Fireball))
Extra Revelation (Form of Flame)
Divine Protection (Fortitude)
Intensify Spell
Dazing Spell
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Traits and Drawbacks
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Chance Saviour You gain a +2 trait bonus on Initiative checks.

Gifted Adept (Fireball) Pick one spell when you choose this trait—from this point on, whenever you cast that spell, its effects manifest at +1 caster level.

Magic's Might You gain a +1 trait bonus on caster level checks to overcome spell resistance.

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Skills
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Acrobatics +3
Appraise +1
Bluff +9
Climb +0
Craft
Diplomacy +9
Escape Artist +3
Fly +16
Heal +0
Intimidate +22
Knowledge (Planes) +13
Knowledge (Religion) +13
Perception +13
Ride +3
Sense Motive +11
Stealth +3
Survival +0
Spellcraft +10
Use Magic Device +13
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Gear
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+3 Mithril Breastplate
+3 Mithril Heavy Shield
Belt of Incredible Dexterity +2
Cloak of Resistance +1
Headband of Alluring Charisma +6
+1 Amulet of Natural Armor

Lesser Rod of Empower

300g
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Spells
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Orisons
Read Magic
Detect Magic
Create Water
Light
Mending
Stabilize

1st Level Spells 9/day (9)
Burning Disarm
Burning Hands
Cure Light Wounds
Endure Elements
Murderous Command
Protection from Evil
Shield of Faith
Sanctuary
Touch of Bloodletting

2nd Level Spells 8/day (8)
Burst of Radiance
Cure Moderate Wounds
Flaming Sphere
Ironskin
Lesser Restoration
Oracle's Burden
Resist Energy
Scorching Ray
Spear of Purity
Weapon of Awe

3rd Level Spells 8/day (8)
Archon's Aura
Bestow Curse
Blindness/Deafness
Cure Serious Wounds
Fireball
Magic Circle Against Evil

4th Level Spells 7/day (7)
Blessing of Fervor
Bountiful Banquet
Cure Critical Wounds
Freedom of Movement
Wall of Fire

5th Level Spells 5/day (5)
Cure Light Wounds, Mass
Esoteric of Divine Flames
Summon Monster V

1st Level Arcane Spells 5/day
Truestrike
Enlarge Person
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Special Abilities
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Weapon and Armor Proficiency Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.

Mystery: Flame Revelations

Molten Skin (Ex) You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire.

Burning Magic (Su) Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.

Wings of Fire (Su) As a swift action, you can manifest a pair of fiery wings that grant you a fly speed of 60 feet with average maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1 minute increments. You must be at least 7th level before selecting this revelation.

Form of Flame (Su): As a standard action, you can assume the form of a Small fire elemental, as elemental body I. At 9th level, you can assume the form of a Medium fire elemental, as elemental body II. At 11th level, you can assume the form of a Large fire elemental, as elemental body III. At 13th level, you can assume the form of a Huge fire elemental, as elemental body IV. You can use this ability once per day, but the duration is 1 hour/level. You must be at least 7th level to select this revelation.

Curse: Blackened You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.

At 5th level, add scorching ray and flaming sphere to your list of spells known.

At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2.

At 15th level, add delayed blast fireball to your list of spells known.

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Backstory
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Z breathed in deeply and exhaled in an attempt to steel herself.

New towns...New towns were always rough. She took one last look around the carriage, and with nothing left behind and no excuse left to wait, she extended her cracked and burnt arm to the door and opened it.

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The curse, it had never been her choice. Z was not the first among her family either, it had been doled out to each and every son and daughter of Mor. Revenge they said. Long ago the Mor's were devout worshipers of Flauros.

But when one Mor, whose name was now lost to the ages, defied Flauros and renounced him, the curse was born.

It always started the same, the extremities at first, either the fingers or the toes. Over decades, it would spread, envelope the arms or the legs, before ravaging the rest of the body in a slow burning death.

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Her hand grasped the cold steely handle of the carriage door and winced at the coldness, and the sting of raw flesh pressed up against a dirty surface.

Then she stepped out to the streets of Lepidstadt. The stares, the gawking, they came almost at once. Shortly thereafter came the crying of children, it was always the same.

Flames sputtered from the cracks in her arms as she began to walk, and the crowd of people began to part in front of her.

Z had originally intended to come to Lepidstadt to make use of their university's library hoping to find out more about her curse. But along the roads she caught wind of the Beast of Lepidstadt's break in to the university and his subsequent capture.

With the library currently out of order, maybe she would go and meet this "beast" properly, as one monster to another.