Samuel Sledge |
The take no actions ones specify "take no actions". The others are attack the ground (as a full-round action), swim/flail (as a full-round action), and drop an item and flee (as fast as you can - using any action you can move with to move). Then there's fall apart, which specifies "take no action" - EXACTLY take no action, mind you - and think you're small (which I'd argue would allow you to take actions since it's phrased as a conditional, but whatever).
Suffocation does not specify take no actions - just that you take no actions that move you from your square, require your hands, or require you to speak/breath.
Darius Ral'algul |
In that case it is telling you WHAT you do.. and nothing more. Much like Swim and Flail.. i doest say you can Flail at anyone just flail on the ground.. and is 1 round not a full round action which is far worse. Long story short you are screwed like everyone else.
Samuel Sledge |
Whatever, then. Jones, plz use your manly rapier to save us, kthx bb.
Jones Shei'lac |
"Come now, friends, your minds are being deceived! Whatever illusions you are witnessing, you have nothing to fear from them!"
Jones sighs, and stabs the green dude.
1d20 + 9 ⇒ (15) + 9 = 24
1d6 + 4 ⇒ (1) + 4 = 5
Wonderful. If I fail my Will save by 7 or less, add Inspiration (1d6+1) to it. And keep in mind I never drank my mutagen (no penalty on will saves), and get +2 against illusions.
I am starting to regret holding off on Quick Study.
Rynjin |
You could have rolled your own Fort there. I only roll your saves to prevent the trend of when you guys rolled your saves it took like 3 days to get everyone on the same page so we could move on. If you know one's coming, go ahead and roll it. =)
Jones pokes the Basidirond.
It tries to whack him back.
1d6d20 + 10 ⇒ (1, 4, 11, 11, 14) + 10 = 51
But misses.
The Violet Fungi also take their turn.
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Jones Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Str damage: 1d4 ⇒ 4
Con damage: 1d4 ⇒ 1
Jones (17)
Green Fungus (16)
Darius (8)
Zin (8)
Purple Fungus 1 (6)
Purple Fungus 2 (6)
Edit: Almost forgot.
Jones Fort Basiirond: 1d20 + 5 ⇒ (16) + 5 = 21
Jones, take 3 damage, 4 Str damage, and 1 Con damage.
Sledge: 1d6 ⇒ 3
Darius: 1d6 ⇒ 6
Zin: 1d6 ⇒ 4
Zin is suffocating, and Darius is melting again, but Sledge avoids the effects once again!
Sledge and Jones are up.
Jones Shei'lac |
Jones Studies greenie, then pokes it harder.
1d20 + 12 ⇒ (16) + 12 = 28
1d6 + 7 ⇒ (2) + 7 = 9
And now I'll be carrying a Medium load until I have a minute to put stuff in my Haversack.
Samuel Sledge |
Sledge strikes the basidirond and presumably slays it.
1d20 + 8 ⇒ (12) + 8 = 20
1d8 + 18 ⇒ (1) + 18 = 19
He will then retreat away from its corpse to Zin, bodily hoisting her from the ground. "We need these two to recover! Fall back for now!"
If I have to do a specific sort of action to carry her, I can - but she's not super struggling and is presumably pretty lightweight, well within the 150 lbs sledge has left in his medium load.
How far are the slow ones from Darius?
Samuel Sledge |
Hmm. Well, did the attack kill the basidirond? Because if not, Sledge will hit it again. If it did, he will move so he is between Darius and Zin, and then MaxFlex MixMaster MuscleMan them and walk at 20 feet away from the oozes.
Samuel Sledge |
Right. Then sledge gets behind them for the Flexmaster.
Jones Shei'lac |
Jones breathes fire on the two fungi, then retreats.
2d6 ⇒ (5, 4) = 9 ref 17 half
Samuel Sledge |
Fine then sledge will just five-foot-step and smack a violet fungus, if possible. Not if that means he's within range of a full attack/five foot step full attack of the other, though.
Does the basidirond never grant another save? I'd kill for a spell like that.
1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 18 ⇒ (5) + 18 = 23
Jones Shei'lac |
Acrobatic: 1d20 + 10 + 1d6 + 1 ⇒ (2) + 10 + (5) + 1 = 18
Acrobatic: 1d20 + 10 + 1d6 + 1 ⇒ (4) + 10 + (1) + 1 = 16
man I hope that worked
Rynjin |
Nope, never. 5 rounds, one save. Once per day, though.
Thankfully, their CMD is hilariously low.
Jones gets away safely, and Sledge crushes a fungus.
The remaining fungus whips a tentacle at Sledge.
1d20 + 4 ⇒ (17) + 4 = 21
But hits the wall next to him instead.
3d6 ⇒ (5, 6, 3) = 14
Darius shrinks again, and Sledge begins melting!
Zin does not appear to be affected this time around.
Jones and Zin.
Zin'Retatarianna Mor |
Concentration: 1d20 + 12 ⇒ (6) + 12 = 18
Burning Hands DC18: 5d4 ⇒ (1, 2, 2, 1, 3) = 9
Burning: 1d4 ⇒ 2
-Posted with Wayfinder
Jones Shei'lac |
Jones pokes one of them.
Poke. Poke.
1d20 + 9 ⇒ (12) + 9 = 21
1d6 + 4 ⇒ (5) + 4 = 9
Preemptive fort save: 1d20 + 5 ⇒ (16) + 5 = 21
Rynjin |
The last violet fungus falls dead from the poking.
A round or two later, Darius, Zin, and Sledge come to.
Darius might be interested to note that Violet Fungus tentacles, poison included, can be used as Whips for several minutes after their death. Though you have to be careful not to poison yourself (if you wear leather gloves or something I'll say you avoid the usual "Save every round" and replace it with "On a roll of 1".
Jones Shei'lac |
Jones drinks a Lesser Restoration extract, and his soft noodle limbs revert to their usual state of al dente.
1d4 ⇒ 4
Anyone else have ability damage?
Samuel Sledge |
Just drain.
Darius Ral'algul |
You know I might have poison use.. not really sure.. either way what would it take to extract them? Also I wear Cesti which are like gloves. Darius is fine except for the trip
Darius comes out of the trip giggling which is horribly odd for him. This soon stop and the Mutagen seems to change his appearance once more to the Feral form he once had. His face held no compassion. " That.. was disgusting to experience. "
Rynjin |
Not so much a matter of poison use, but a matter of there being no way to hold the things without poisoning yourself. Cestii leave your fingertips free, so not good enough there. Though all you'd have to do is slice them off.
Darius Ral'algul |
Meh not worth it then unless they are worth gold.. its a hazard and I currently cannot preserve them not to mention 90% of the things here have been undead or Constructs.. the rest have been weird things and stuff that flew.. the poison isnt going to kill them
Samuel Sledge |
Sledge pulls out his climber's kit.
"I've got this."
1d20 + 14 ⇒ (12) + 14 = 26
I'm assuming this wall is like natural stone or brick, if it's megasmooth then Sledge won't bother.
Samuel Sledge |
Yeah, should have been explicit.
Rynjin |
Wasn't sure whether that was Climb or "toss a grappling hook" or something.
Sledge makes it up with moderate difficulty, though he notes that bif it took greater than normal effort for him, it may be impossible for others.
Darius Ral'algul |
Darius take the rope of climbing and has it snake up to the door as well. He commands it to knot. " Open it as see whats on the other side, if it is anything you can hold the rope while others climb and secure the area. "
Rynjin |
The door leads to a short corridor which leads across to another room.
When you get up there and can look around better, you can see there is another, similar door on the same level above the door you entered through, just like the one in the previous room. It likely leads to another corridor like this one.
Samuel Sledge |
Sledge takes a listen at the door. Take 10 for 29, have darius and jones aid for 2 more apiece guaranteed, total 33.
Samuel Sledge |
"There's something Goopy there. Not sure what."
Samuel Sledge |
"Thicker. An Ooze or a Slime of some sorts, maybe?"
Carrion Crown Treasure Monster |
Ah! Forgot one thing in the other corridor (got two walkways sitched around in my head.
There is a small cabinet in the corridor containing a potion of Nondetection and a wand (Spellcraft needed for this one).
The other door leads up to another corridor, much like the previous one but longer.
There is an other cabinet containing a number of useful items, and a door at the end of the hall, with two other doors to the left and right. The same "goopy" sound comes from the door on the left, so likely leads to the same room you were just hesitant to enter.
In the cabinet:
-Potion of Displacement
-Potion of Gaseous Form
-Two vials of blood (Kn. Arcana to identify the creature it comes from).
Jones Shei'lac |
Kn. Arcana: 1d20 + 14 + 1d6 + 1 ⇒ (19) + 14 + (5) + 1 = 39