And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

You wont ever be slapping Darius. And if you do, he will slap you back.

On another note I forgot about PoW stuff.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Sundakan wrote:
The first Feat actually adds a bit of fire damage to all your attacks.

Rays?

-Posted with Wayfinder


All ranged attacks. so yes Rays.

However I goofed...it's the third Feat in the chain that lowers Fire Resistance.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Rip.

-Posted with Wayfinder


You know you wanna drop Divine Protection and Extra Revelation and start in on that. =)

The third Feat requires level 11 anyway.

I'd be inclined to allow you to research a spell that does what you want, though it'd be costly and time consuming.

A buff that lasts minutes/level and subtracts your CL from Fire Resistance, perhaps? 4th or 5th level spell I'd think.

I'd be willing to let you take this if you just needed a backup option.

Fire blasters get hard after a while, so I don't mind a bit of accommodation to keep you viable as long as it requires a bit of investment on your part (just like overcoming DR does for more standard damage dealers).


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

And as the DM works his mental games on the unsuspecting party....

Also Hair and Tentacles... that does not mean good times last I remember.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
Sundakan wrote:


Fire blasters get hard after a while, so I don't mind a bit of accommodation to keep you viable as long as it requires a bit of investment on your part (just like overcoming DR does for more standard damage dealers).

To be fair they do get Divine Strike

There is a magic item that reduces Cold Resistance/immunity as a 1.5 k potion.. last like.. 30 mins I think.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Hellfire Blast is way out of character for Z.

She may do arguably evil things at times, either out of her anger or being rash, but ultimately she wants and tries to be a good person.

Condemning someone's soul to hell is right out.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Then get Heaven Strike.. send them straight to HEAVEN>!


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Darius Ral'algul wrote:

Sundakan wrote: Fire blasters get hard after a while, so I don't mind a bit of accommodation to keep you viable as long as it requires a bit of investment on your part (just like overcoming DR does for more standard damage dealers).

To be fair they do get Divine Strike There is a magic item that reduces Cold Resistance/immunity as a 1.5 k potion.. last like.. 30 mins I think.

Cold also gets Winter Witches. For whatever reason Paizo just decided that Cold Immunity just shouldn't be a big deal.

The research option is interesting. But I'd have to figure out how to work that. Z is actually kind of book wormish, but she spends almost all of her time researching her curse when able, and relies more on her nature prowess for combat. We also haven't really had access to a library since Leipstadt.

She's certainly seen enough fire immune stuff over the course of the campaign to be annoyed by it however, so it's on her mind.

-Posted with Wayfinder


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

When I thought about Z's curse and water it just totally made sense to wrote in this weakness and I just assumed her wings would take care of any future water issues.

I didn't know we'd be going into a lake. =/

With no access to scrolls this is going to be a tough one to solve.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Air bubble.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I apologize for my absence, as it was greatly unplanned and annoying. In Kalamazoo, where I currently live, there was a power outage at first about 10 days ago for about 2 days, I was able to use the uni because the campus had generators for most of the important functions. Then not long after it happened AGAIN because of a very bad accident, vehicles were involved. This cut out the power mostly to the area where I lived.

I endevour to catch up to all my games and apologize once more for any interruptions on my behalf.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

In the subject of Grease as a utility spell as opposed to a control one, I think it falls into the same trap as cure spells in combat; where even though it may sound decent on paper, the way combat works in Pathfinder it's pretty much almost always better to inflict damage or disable the monster.

As a dead monster not only stops grappling in the first place, but also does not inflict damage.

Pathfinder is pretty light on high impact utility spells, it's one of the reasons protection from evil and haste stand out so much from all the others, the rest are just too situational, or what they do can just be solved better by just killing the problem.

I mean this reason is why Wizards are strong in the first place. Sorcerers are plenty strong in combat, they just can't afford to take all the useless nonsense that Wizards can gain access to in noncombat.

I'd say this and the state of combat maneuvers are two of the big failings of the system.

-Posted with Wayfinder


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

I have to ask: what does subSPUF mean?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Its a TF2/Steam thing


Private forum, started as an offshoot of SPUF (the Steam Powered User Forums).


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

WOW! That...totally f***s up Amanorn for at least, what, four or five levels until we have access to healing that?

...
...
...
...you guys just wanna drop the drooling simpleton off at the nearest town, maybe pick up a friendly guy? Nobody seemed to like him, anyway. I...have a few other ideas. (Arcane Archer isn't as boss as I thought it was anyway. Ugh.)


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z doesn't get access to heal for at least another book, so yeah it's quite a while.

Yoy could always become AM! The great barbarian Archer, enraged by distant memories of your spellcastery past.......

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Am Arcane Archer.


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

Except, you know, none of the arcane part at all, in any way, shape, or form...the part of the class I liked. I'm basically a weak fighter now.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

To be fair, I did sorta warn how the AA was going to be. It was less than rewarding as you saw.. Unless you went martial with magic. You went the opposite.


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Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Amanorn Preyedan wrote:
thegreenteagamer wrote:

Page 50! Bulldozer never came back as someone new after he died?

So that's the last time anyone dies? At the rate you were going early on, I'm surprised.

Shut up, you idiot. You're gonna jinx me. Now I'm gonna last maybe two pages and then turn into some kind of a wight or something.

I'm not saying you called it... But you called it.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Angry Z is best Z.

-Posted with Wayfinder


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

It's not that deep. Mistakes were made. Frankly Am was too one dimensional. I threw his personality together as I went along and it became a running gag. I added the comments about deflecting growing close to people to squeeze some depth in there, but overall...meh. Darius was right about AA, and I suck with a prepared caster. I wasn't kidding about dropping him off somewhere if it's okay with Sun. :-/ I should've thought of a character before a build, but I hadn't played PF in so long I got excited at trying a class combo I never played and hastily slapped together a shell. I am disappointed in myself.


It's cool. Feel free to make a new character, or after this book they can get you fixed.

If you make a new dude, PM me. I have some decent ideas for bringing you in if you don't mind being a test subject.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

My only thoughts is I'm not sure if the party is just going to be OK with dropping off a mentally disabled man somewhere.

Z isn't going to let Amanorm just be mind blanked forever, she's going to want to fix this.

-Posted with Wayfinder


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

That's true. How about with those folks you're questing for? The Order or whatever.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

sledge is going to grow up to be uncle iroh


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I don't get it. Is that a reference to something?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

avatar the last airbender

i never start the fights but i'm pretty good at ending them


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

If it helps Jones with his new character concept, should he be shredded into bits this encounter, my new character is going to be a LG Dhampir Undead Bloodline Tattooed Sorcerer with emphasis on enchantment/illusion/necromancy (because when you are given an exemption to a bunch of immunities undead monsters would otherwise have, you take advantage of that. "Did you just send a wight running away in terror? HOW did you do that? They have immunity to mind effecting stuff!" "Not when I cast it, they don't."

Also, this name is entirely a result of looking through Nordic naming conventions and wikis (Lit - "friend darkwinter"). I figured Ustalav was generally nordic in culture. If not - whatever, I'm a displaced Ulfen, then.

The stats still need work. A lot of it is converting from Amanorn's sheet as a template. I haven't had access beyond my phone for a few days.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Uh, I was actually hoping you guys would use that Salve of the Second Chance I have. :\


Ustalav is f$$@ing Louisiana.

Okay maybe it was INTENDED to be Transylvania or something but the swamp people in book 2 ruined that image for me. Ina goood way.


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

I am not losing the umlat, or whatever the heck that o with the slash is.

They are dealbreakers on the name.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

You're so lucky you apologized to Z, Jones.

May the rolls favor your survival.

-Posted with Wayfinder


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Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Also thank you Rynjin, I now picture everything Sledge has ever said in a ridiculously heavy Cajun accent.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Sledges last name isnt Mordecai.


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

Ooh, I'm done. I even typed a paragraph or two of backstory this time instead of generic "I'm an adventurer."

Why is it so much easier to put a story to a level 1 character than 10?


You don't have to explain how they got strong.

-Posted with Wayfinder


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

If you kill me by isolation from the party right after I made a new character, Fitz is gonna meet a swarm of cazadores while he steps into the woods to take an emergency dump from some bad prewar food he ate, so nyah.


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

I'm just joking. I hope that's obvious.


Why would the creature kill you?

You were very effective bait. Good boy. =)


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

...Screaming blood s$&$s. 200 year old meat has effects. Roll at -2 vs botulism.


Posting her because this site is a piece of s*%% and refuses to let me post in the Gameplay thread for some reason.

Darius recognizes it as a Gug, a Large Aberrant creature with few special abilities to speak of. As no normal Gugs cast spells, Darius determine sthis to be a Gug Savant, granted powers over stone and evil energy by its dark patron.

Of course, Darius cares not for its god, and whips it across the face. The ceiling is 20 feet up, but it's Large so you're good.

It retaliates with a blast of evil that catches the three frontmost people: Darius, Sledge, and Jones, revealing itself.

Damage: 5d8 ⇒ (1, 7, 1, 7, 7) = 23

You three make me DC 18 Will saves. Darius need sthe save to halve damage and negate the Sickened effect, while the other two will take 1/4 damage.

Init: 1d20 + 1 ⇒ (19) + 1 = 20

5d20 ⇒ (10, 11, 11, 4, 14) = 50

Initiative:

Vanne (26)
Zin (25)
Jones (20)
Gug Savant (16)
Darius (12)
Sledge (6)

Vanne, Zin, and Jones are up!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

... How is Darius' Init... 12?


Because all the rolls are different since this is a new post. The order there is correct, and you should be halving 18 damage, not 23.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Fair enough.


Quick Crunch:
Sorcerer (Tatooed Undead) | HP: 64*/62 | AC: 24, T: 16, FF: 20 | Fort: 6, Reflex: 9, Will: 9 | CMB: 3, CMD: 17 | Init: +10 | Perception: +16

So, wait is it visible now, or was that improved invisibility?


Visible.

"revealing itself."

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