Darius Ral'algul |
Well I had to take at least a day off work, and between rest, treatment at a local area, cold packs INTENSE EYE WASH, eye solution and an eyepatch its just red.. I think I got any foreign objects out and luckily it only got the skin of the lid more than the eye. I have to work today though its a small shift.. Ill have no eyepatch today but use one tomorrow.. I was tempted to wear a pirate hat too.
I heal pretty well most of the time I get injuries.. I also got a knee wound but it only stings at worst.
Zin'Retatarianna Mor |
Sorry for the absence, wife has been in the hospital, will get a post up very soon.
-Posted with Wayfinder
Jones Shei'lac |
I'm thinking about taking a dip in Swashbuckler (Inspired Blade) next level. I feel like it would give me a few more options for melee combat. INT-based Panache, a few 1st-level deeds (Parry and Riposte is particularly appealing), and I could retrain my 1st and 3rd level feats to something else (I'm thinking Combat Reflexes and Weapon Versatility). I could even become a partial battlefield controller with Swordmaster's Flair (blue scarf) + Long Arm.
Just wanted to make sure you guys are OK with that, since it will delay my extract progression a little.
Darius Ral'algul |
Im surprised you didnt take the Dip before.. Really I see no reason doing it NOW when you can just take more Investigator, you've already passed the playable threshold and are getting things like Combat inspiration and whatnot with Talents. overall I dont mind what you do, just giving opinion that the ship has sailed..
Jones Shei'lac |
Yeah...I definitely would have taken it from the start if I had known about it. I still think it could be useful, though. But maybe I'll wait until after I get Combat Inspiration.
Darius Ral'algul |
Its a slippery slope when it comes to things like that, ultimately it depends on concept and strength. For example, Zin is all about Fire more than anything else.. so everything she puts towards it.. as long as it makes it better is fine. Darius is a Belmont Expy, long as it proliferates in that field.. he's fine.. spells and whatnot are secondary to that. Withc Jones.. if you say, dont take Investigator at 10th you are missing out on quite a few things. 4th level extracts, Talent delay, Study Delay overall Versatility.. and then gain level 1 Swash stuff. Which because of your dumped Cha is going to be used a few times unless you get more crits (Only way to refuel Panache).
Jones Shei'lac |
I AM SUDDENLY VERY INTERESTED IN GETTING COMBAT INSPIRATION AS SOON AS POSSIBLE
Darius Ral'algul |
Let me try something
1d20 ⇒ 4
EDIT : Okay it works here... weird
In that case I guess You can take the roll or whatever, a DC 21 I make on a 10 which is ludicrously high for anyone really thats not a pally or had pre-nerfed Divine protection.
Rynjin |
I didn't tweak the DC at all. It just be like that.
You can straight up use the card to undo it, of you can use it for the Spell Resistance thing, your call. This specific encounter and this specific spell are exactly why I houseruled that card to be more powerful than it was written to be. I didn't want to rewrite Vrood too terribly much, so I figured I'd give you a mulligan in case of TPK...which it looks like was a good call, given both you and Jones failed.
Your call on which. The card can undo the effects of this spell (bringing you all back to life, essentially), or give you SR for the duration of the encounter (POTENTIALLY making the spell not happen, and possibly protecting you from later spells).
Darius Ral'algul |
Meh its not that you did anything its more you just got 10 types of BS when it came to the situation that makes it happen and by virtue of being a caster 3 levels above us.
Truthfully if we were other classes it wouldnt matter as much.
in this campaign you have been notorious with Init and saves sometimes.
I doubt he would last a round after that spell though.
Rynjin |
Yeah...the whole "knocking down the door" thing kind of screwed you (I had planned to give you a surprise round if you went in quietly, since he'd be hard at work, but no way he missed that noise). The Nat 20 on Initiative didn't help either.
Darius Ral'algul |
Wouldnt matter, Caster casts a spell save or die.
The Init thing even with my +9 is what did it . That and he was a caster and I wasnt a Paladin, Barbarian or a Cleric ( Or Some POW class or something).. done and done. He would have heard us GOING UP THE STEPS.. after we fought the bottom.
Jones Shei'lac |
Eh, I'd prefer to just undo this spell. This guy's gotta have at least CL 10, which gives him a 50-50 chance (or better) to punch through SR 20.
Darius Ral'algul |
Its CL 11.. as he rolled 11 dice.. as I said he is 3 level above the party or has access to 6th level spells.. in general that is a big deal.
Samuel Sledge |
We can just get ya'll resurrected. Maybe we can get the Illuminati to foot the bill for us.
Darius Ral'algul |
Oh, we are prone? Well might as well just skip our turns. Because thats another turn wasted standing up and getting into melee. Actually if he can do it once he can just do it again. We might as well just be dead.
Jones Shei'lac |
I'd rather be on my feet before anyone gets close enough to threaten.
Darius Ral'algul |
You dont get a choice. We got our turn skipped (Which already went after the enemy) And are prone. So the enemy gets about.. 3 rounds before we get one.
Jones Shei'lac |
Speaking of which...where is she?
Darius Ral'algul |
Im not being melodramatic. Im saying what very well can happen. I dont mind the rest solving this issue or whatever, its just a fact that the enemy already went first, Sledge was lucky enough not to fail the save, but the enemy isnt down. Zin will likely burninate him and then either its dead or another spell goes off. Afterward we spend the round getting up.
Darius Ral'algul |
Funnily enough the Princes Wolves could just take over if they want. Jezeldan's lost their leader as well as the Mordinacht. The Spirit is dead from the tower, Cybrisa lost alot of her kin and the Vollensag's already small population got like.. Halfed.
Rynjin |
Yar, that's what I was implying before. The Prince's Wolves are a fairly small pack, but right now their military might is about equal to everyone else'...and almost none of their guys are injured.
Rhakis is probably just going to kill Cybrisa or force her to cede control to him the moment you're out of sight.
His men work as a unit a lot better than others due to his leadership (and Bardic Performance), so the rest don't stand a whole lot of chance. How that plays out in the future, who knows, but for now he's probably got control locked.
So the next time you pass through the Shudderwood, it might be a friendlier place. The Prince's Wolves are all CN rather than the varying shades of Evil the others are (Vollensag and Jezeldans CE, Dorzhanev NE, and Mordrinacht LE I believe).
Darius Ral'algul |
Indeed and hopefully Rhakis got that feeling from Darius. He is well aware they are fit enough to do so. Its a technicality thing right now. Darius isnt stupid.
Rynjin |
You are in the Shudderwood, in Lozeri, at the top left corner of the map. Where you are headed is Thrushmoor, aaaaaall the way toward the bottom right of the map in Versex, near the border with Razmiran.
So, quite far. If I recall the scale (not printed on this picture), it's close on 250 miles.
Jones Shei'lac |
Any towns on the way?
Jones Shei'lac |
I was thinking some place...bigger. Ravengro probably doesn't have what I want.
Jones Shei'lac |
Fair point, but I can use the Elixir over and over with Alchemical Allocation. Might be a useful fast-travel option in the future.
Rynjin |
You could, at that. There's a few larger towns on the way there, but none that would be GUARANTEED to have it. A few towns with the possibility though. Basically, if you want to spend a day in every town you pass until you find one, you'd probably find one eventually. The time spent would mean you'd at worst break even once you got the thing.
Note that it's only about the same speed as using a horse. You're not hurting for cash though, so it's traveling in style if nothing else.
Darius Ral'algul |
Ahh that item technically its a 3.5 Elixer if I remember hbut yes that is inedeed a trick, its not for fast travel at all however. Well accurately at least. The main issue being that You go to the Shadow Plane... which ofcourse can mean encounters.. One the Shadow Plane.. which includes things like.. Shadows .. and NightStalkers.
Jones Shei'lac |
Ah...never mind then. Let's spend our gold on things that won't get us killed.
Rynjin |
Eh, it's accurate enough on a global level as to make no nevermind, since 1000 feet isn't too big a deal (unless you goof and end up inside a mountain or something and keep getting shunted further and further).
But again, horses move at the same speed, and don't even have THAT risk (though could be killed, I suppose).
But I could probably think of some fun Shadow Plane encounters!
Darius Ral'algul |
50 mph? Are you sure? I think you got feet confused with miles. The spell effectively is teleport.. but not really teleport.. but more dangerous.
I mean If speed is needed a Scroll of teleport might do fine.. but thats some change.
Rynjin |
50 mph? Are you sure? I think you got feet confused with miles. The spell effectively is teleport.. but not really teleport.. but more dangerous.
I mean If speed is needed a Scroll of teleport might do fine.. but thats some change.
Ah, whoops, yep, misread that big time. So yeah, Shadow Walk would get you there in 4-5 hours.
I'd say the risk is roughly the same as hoofing it. The monsters may or may not be more dangerous, but look at it this way: You're only traveling through the Shadow Plane for part of a day, whereas you'd be traveling on foot for days. Both have the potential for random encounters, with the latter being less dangerous but possibly triggering more, since I'd probably be rolling for random encounters twice per day (one during the day, once at night) at most.
Jones Shei'lac |
Something else to consider: Incorporeal shadows are never carrying loot!
Darius Ral'algul |
Shadows arent what Im worried about.. its the other bigger badder s@~%. Its the Age ol' reason why Fullcasting can do amazing things.