And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well I had to take at least a day off work, and between rest, treatment at a local area, cold packs INTENSE EYE WASH, eye solution and an eyepatch its just red.. I think I got any foreign objects out and luckily it only got the skin of the lid more than the eye. I have to work today though its a small shift.. Ill have no eyepatch today but use one tomorrow.. I was tempted to wear a pirate hat too.

I heal pretty well most of the time I get injuries.. I also got a knee wound but it only stings at worst.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's good.


And on the upside, when you're old and in a nursing home talking about injuries, you can say "yeah some dude stabbed me in the eye in a sword fight".


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Sorry for the absence, wife has been in the hospital, will get a post up very soon.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Is she all right?


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Probably? Doctors sent us home with a "Hell if we know, but everything checks out."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, here's hoping nothing else bad happens.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Considering she has.. an important package.. yeah let's hope. Might have just been stress.


I'm having some rather severe computer issues. Bot sledge as necessary.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I'm thinking about taking a dip in Swashbuckler (Inspired Blade) next level. I feel like it would give me a few more options for melee combat. INT-based Panache, a few 1st-level deeds (Parry and Riposte is particularly appealing), and I could retrain my 1st and 3rd level feats to something else (I'm thinking Combat Reflexes and Weapon Versatility). I could even become a partial battlefield controller with Swordmaster's Flair (blue scarf) + Long Arm.

Just wanted to make sure you guys are OK with that, since it will delay my extract progression a little.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Im surprised you didnt take the Dip before.. Really I see no reason doing it NOW when you can just take more Investigator, you've already passed the playable threshold and are getting things like Combat inspiration and whatnot with Talents. overall I dont mind what you do, just giving opinion that the ship has sailed..


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Yeah...I definitely would have taken it from the start if I had known about it. I still think it could be useful, though. But maybe I'll wait until after I get Combat Inspiration.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Its a slippery slope when it comes to things like that, ultimately it depends on concept and strength. For example, Zin is all about Fire more than anything else.. so everything she puts towards it.. as long as it makes it better is fine. Darius is a Belmont Expy, long as it proliferates in that field.. he's fine.. spells and whatnot are secondary to that. Withc Jones.. if you say, dont take Investigator at 10th you are missing out on quite a few things. 4th level extracts, Talent delay, Study Delay overall Versatility.. and then gain level 1 Swash stuff. Which because of your dumped Cha is going to be used a few times unless you get more crits (Only way to refuel Panache).


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I AM SUDDENLY VERY INTERESTED IN GETTING COMBAT INSPIRATION AS SOON AS POSSIBLE


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Weird.. I cant seem to roll...


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Let me try something

1d20 ⇒ 4

EDIT : Okay it works here... weird

In that case I guess You can take the roll or whatever, a DC 21 I make on a 10 which is ludicrously high for anyone really thats not a pally or had pre-nerfed Divine protection.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I didn't tweak the DC at all. It just be like that.

You can straight up use the card to undo it, of you can use it for the Spell Resistance thing, your call. This specific encounter and this specific spell are exactly why I houseruled that card to be more powerful than it was written to be. I didn't want to rewrite Vrood too terribly much, so I figured I'd give you a mulligan in case of TPK...which it looks like was a good call, given both you and Jones failed.

Your call on which. The card can undo the effects of this spell (bringing you all back to life, essentially), or give you SR for the duration of the encounter (POTENTIALLY making the spell not happen, and possibly protecting you from later spells).


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Meh its not that you did anything its more you just got 10 types of BS when it came to the situation that makes it happen and by virtue of being a caster 3 levels above us.

Truthfully if we were other classes it wouldnt matter as much.

in this campaign you have been notorious with Init and saves sometimes.

I doubt he would last a round after that spell though.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah...the whole "knocking down the door" thing kind of screwed you (I had planned to give you a surprise round if you went in quietly, since he'd be hard at work, but no way he missed that noise). The Nat 20 on Initiative didn't help either.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Wouldnt matter, Caster casts a spell save or die.

The Init thing even with my +9 is what did it . That and he was a caster and I wasnt a Paladin, Barbarian or a Cleric ( Or Some POW class or something).. done and done. He would have heard us GOING UP THE STEPS.. after we fought the bottom.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Eh, I'd prefer to just undo this spell. This guy's gotta have at least CL 10, which gives him a 50-50 chance (or better) to punch through SR 20.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Its CL 11.. as he rolled 11 dice.. as I said he is 3 level above the party or has access to 6th level spells.. in general that is a big deal.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

We can just get ya'll resurrected. Maybe we can get the Illuminati to foot the bill for us.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nah, you'd be on your own in that case. Dropping over 20k (not including the Restorations) on someone who failed their mission isn't the Order's style.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Oh, we are prone? Well might as well just skip our turns. Because thats another turn wasted standing up and getting into melee. Actually if he can do it once he can just do it again. We might as well just be dead.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I'd rather be on my feet before anyone gets close enough to threaten.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

You dont get a choice. We got our turn skipped (Which already went after the enemy) And are prone. So the enemy gets about.. 3 rounds before we get one.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That would be true if your were a party of only two people, but Sledge just dealt over 100 damage to him and it's Zin's turn. Don't be so melodramatic.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Speaking of which...where is she?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Im not being melodramatic. Im saying what very well can happen. I dont mind the rest solving this issue or whatever, its just a fact that the enemy already went first, Sledge was lucky enough not to fail the save, but the enemy isnt down. Zin will likely burninate him and then either its dead or another spell goes off. Afterward we spend the round getting up.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

LOL Dammit Sledge with the Lenny Face! I spat Mountain Dew through my nose.


np bb :3


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Funnily enough the Princes Wolves could just take over if they want. Jezeldan's lost their leader as well as the Mordinacht. The Spirit is dead from the tower, Cybrisa lost alot of her kin and the Vollensag's already small population got like.. Halfed.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar, that's what I was implying before. The Prince's Wolves are a fairly small pack, but right now their military might is about equal to everyone else'...and almost none of their guys are injured.

Rhakis is probably just going to kill Cybrisa or force her to cede control to him the moment you're out of sight.

His men work as a unit a lot better than others due to his leadership (and Bardic Performance), so the rest don't stand a whole lot of chance. How that plays out in the future, who knows, but for now he's probably got control locked.

So the next time you pass through the Shudderwood, it might be a friendlier place. The Prince's Wolves are all CN rather than the varying shades of Evil the others are (Vollensag and Jezeldans CE, Dorzhanev NE, and Mordrinacht LE I believe).


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Indeed and hopefully Rhakis got that feeling from Darius. He is well aware they are fit enough to do so. Its a technicality thing right now. Darius isnt stupid.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

So where is the next destination in relation to our current location?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Map of Ustalav.

You are in the Shudderwood, in Lozeri, at the top left corner of the map. Where you are headed is Thrushmoor, aaaaaall the way toward the bottom right of the map in Versex, near the border with Razmiran.

So, quite far. If I recall the scale (not printed on this picture), it's close on 250 miles.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Any towns on the way?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A bunch. Ravengro, for one.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I was thinking some place...bigger. Ravengro probably doesn't have what I want.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A scroll would be cheaper, I think.

Plus, it's not like you're in a huge hurry.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Fair point, but I can use the Elixir over and over with Alchemical Allocation. Might be a useful fast-travel option in the future.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could, at that. There's a few larger towns on the way there, but none that would be GUARANTEED to have it. A few towns with the possibility though. Basically, if you want to spend a day in every town you pass until you find one, you'd probably find one eventually. The time spent would mean you'd at worst break even once you got the thing.

Note that it's only about the same speed as using a horse. You're not hurting for cash though, so it's traveling in style if nothing else.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Ahh that item technically its a 3.5 Elixer if I remember hbut yes that is inedeed a trick, its not for fast travel at all however. Well accurately at least. The main issue being that You go to the Shadow Plane... which ofcourse can mean encounters.. One the Shadow Plane.. which includes things like.. Shadows .. and NightStalkers.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Ah...never mind then. Let's spend our gold on things that won't get us killed.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Eh, it's accurate enough on a global level as to make no nevermind, since 1000 feet isn't too big a deal (unless you goof and end up inside a mountain or something and keep getting shunted further and further).

But again, horses move at the same speed, and don't even have THAT risk (though could be killed, I suppose).

But I could probably think of some fun Shadow Plane encounters!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

50 mph? Are you sure? I think you got feet confused with miles. The spell effectively is teleport.. but not really teleport.. but more dangerous.

I mean If speed is needed a Scroll of teleport might do fine.. but thats some change.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:

50 mph? Are you sure? I think you got feet confused with miles. The spell effectively is teleport.. but not really teleport.. but more dangerous.

I mean If speed is needed a Scroll of teleport might do fine.. but thats some change.

Ah, whoops, yep, misread that big time. So yeah, Shadow Walk would get you there in 4-5 hours.

I'd say the risk is roughly the same as hoofing it. The monsters may or may not be more dangerous, but look at it this way: You're only traveling through the Shadow Plane for part of a day, whereas you'd be traveling on foot for days. Both have the potential for random encounters, with the latter being less dangerous but possibly triggering more, since I'd probably be rolling for random encounters twice per day (one during the day, once at night) at most.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Something else to consider: Incorporeal shadows are never carrying loot!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Shadows arent what Im worried about.. its the other bigger badder s@~%. Its the Age ol' reason why Fullcasting can do amazing things.

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