And The Devil Will Drag You Under (Inactive)

Game Master nightdeath

"And the Devil will drag you under by the the sharp lapel of your checkered coat".
-Sit down, you're rocking the boat
Maps:
Main Deck
Upper Deck
Middle Deck
LowerDeck
Bilges
Loot Sheet
Man's Promise


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Sovereign Court

Chronicle Sheets GM Busy At Work........

Away at work. Will be back by Monday. AM too tired to post anything.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Howdy!

Well, this "weekend" (10, 11 & 12 Apr) is the 2nd weekend of my 2 weekend Boy Scout training course known as Wood Badge. This course is being offered on an LDS friendly schedule, so I report to the campground at 0700 on Thursday and get home during Saturday evening.

In keeping with the rules given to the boys for their campouts, I will not be allowed to use any fancy electronics during the 3 days of the course. So I will be out of touch for those 3 days.

If you need to bot me, do.

My wife is talking about spending a week camping to celebrate our 30th wedding anniversary. These plans are not finalized (or even really scheduled) yet. But I know she won't be able to go a week without her electronic tether, so I expect to be in contact during that period anyway.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Can't wait for two-weapon fighting and improved dirty trick at level 3... ;D

EDIT: Assuming Reijo survives... the officer has 46 hp?! Lol.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Nightdeath - Did you catch my AoO? It's in the spoiler. I'm not sure by the wording of your last post if you saw it or were asking me for one.

Lol, I had to open my mouth about "Assuming Reijo survives..." At least Nolwazi's 1 hp of healing will stabilize Reijo after he drops to negatives. :)

I'm just waiting for the others to go before posting my (near) death rattle... no rush, just fyi.

P.S. Terry hasn't posted in over a week. Guess he and the misses are having too much fun. ;) As for the game, might I suggest botting him? I think we'll need another combatant here... :o


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Yeah, that healing was a little underwhelming. Back to aggressive defense...

Sovereign Court

Chronicle Sheets GM Busy At Work........

@ Reijo yeah Caught your action but I did a copy and paste.

Will be at a Con for the weekends so if my posts somehow come up weird, its probabely the lack of sleep.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Okay thanks, just checking.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Doc, Remi, don't forget!! EVERYONE gets +1 to attack and damage rolls vs. the Officer due to Reijo's Freebooter's Bane ability.

Also, feel free to get into flanking position with Reijo - he's not in the frame of mind for battle tactics right now, lol.

Sovereign Court

Chronicle Sheets GM Busy At Work........

You guys are doing well so far.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I guess everyone is waiting for the next scene...

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sorry Guys busy with work atm. Will try to get the next post up asap.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Okay thanks. No worries, take your time.

I'm wondering what happened to Terry, too? He's in another game with me and hasn't posted there in a while either.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Not too sure, I'll give him some time longer and see what happens from here.

I'm updating the thread after I'm done calculating xp. lol You guys maybe close to leveling up.


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6
Reijo Ilvonen wrote:

Okay thanks. No worries, take your time.

I'm wondering what happened to Terry, too? He's in another game with me and hasn't posted there in a while either.

He's in a couple games with me and has disappeared as well. He mentioned in one thread that he might be going camping with his wife for a week but that was several weeks ago. I've sent him PMs to check up and he hasn't responded.

---

Also, can someone please give me a recap of what has happened in the past few weeks? I got really lost and confused in that last scene and I'm not really sure what's going on at the moment.


Had a secret meeting where some shapeshifter is said to be wandering around the ship (not familiar with the npcs enough to name them)

Stormed a ship

Sovereign Court

Chronicle Sheets GM Busy At Work........

After the secret meeting where several crew members raise up their concerns on having an additional stowaway who seem to be moving about the ship with complete impunity. It seems that this stowaway is capable of taking the shape of anybody or anything, making it hard to figure out who or what it is.

You were given trained on how to storm a ship and participated in the training.

The last scene is an epic battle of The Wormwood making contact with the Man's Promise. After holding off the enemy sailors and enabling its capture, the crew is in the midst of celebrating their plunder while the rest of the prisoners are being 'persuaded' to join the crew instead.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I had a very busy weekend and thought everyone would be waiting for me. Lol.

And to be clear, please don't anyone take offense at Reijo's greed. I assure you, it's the character who is greedy, not the player. ;)


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Can someone point me to the post where a "ship's action" is described? I'm having trouble finding it. Is it in the discussion or gameplay thread?

Thanks!

(Also, apologies for the lack-luster job of healing. Try to step up on that next time...)

Sovereign Court

Chronicle Sheets GM Busy At Work........

heh heh Campaign Tab. I listed a lot of information after taking up from the previous GM.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Nolwazi Nkosi wrote:
(Also, apologies for the lack-luster job of healing. Try to step up on that next time...)

Never apologize for bad dice. :)

Sovereign Court

Chronicle Sheets GM Busy At Work........

Ok Guys. First things First.

Good News:
Level up to 3.

Bad News:
This is also likely your last chance to be buying stuff for the foreseeable future.

I'm doing random choosing of NPCs to be joining you soon on a new voyage.

NPC Selection:

1) 1d14 ⇒ 3
2) 1d14 ⇒ 10
3) 1d14 ⇒ 7
4) 1d14 ⇒ 2
5) 1d14 ⇒ 3
6) 1d14 ⇒ 3
7) 1d14 ⇒ 6
8) 1d14 ⇒ 2
9) 1d14 ⇒ 5
10) 1d14 ⇒ 4
Reroll 1) 1d14 ⇒ 11
Reroll 1) 1d14 ⇒ 2
Reroll 4) 1d14 ⇒ 1
Reroll 1,4) 1d14 ⇒ 12
Reroll 8) 1d14 ⇒ 5


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Coolio. Two-weapon fighting at last. :)

What can and can't we buy?


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1
Reijo wrote:
What can and can't we buy?

Same question

Sovereign Court

Chronicle Sheets GM Busy At Work........

CRB, Ultimate Equipment.
Mundane and masterworked equipment, I'll say are available to purchase.
Alchemical Items from the CRB.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

No scrolls? No potions? Sad-faced caster...


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

So, we've got 4 +1 shortswords and 4 amulets of natural.

We have four people who can use the swords (No-Eyes, Remidax, Reijo and Terry)
Two of those have two-weapon fighting (Remidax and Raijo)
Amulets are best for front-line types, of course (pretty much the same four people)

Who wants what?

On a side note, is Doc aware of underwater crossbows, underwater demolitions, and immolationg bombs?


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi picks up a bunch of mundane gear

2 alchemist fires (40)
2 antitoxins (100)
2 tanglefoot bags (100)
1 silk rope (10)
1 waterproof bag (.5)
1 masterwork survival kit (50)
1 earplugs (.3)
1 smoked goggles (10)
1 mwk. studded leather armor (175)

Sells leather (-5)
480.8 gp/500 gp from the loot.

hp>5?: 1d8 ⇒ 7

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sorry man. Potions and scrolls don't do very well on ships.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Well, that does make it more challenging now ;) I'm sure we'll adapt. Maybe magic tattoos would be a possibility for the future? That would be fun, given the setting.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Well If you're going into magical creation then inform me so that I can make the proper adjustments.

Buying this things would be possible in the near future just not now.

Once done, do make a post about packing up and leaving for the Man's Promise.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

I wasn't currently planning on doing MIC with this character. Not very piraty. So we can buy things in port... just not here. 'fair enough.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

1d8 ⇒ 5
*sigh* I guess I better stay out of the front lines...


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Another question before I make my final gear selections. What kind of lock (if any) is on our lockers?

EDIT: Oh wait, we're changing ships. Let me rephrase that. Will we have lockers on the new ship, and will we have locks on them?

Also, hp roll! 1d10 ⇒ 9

Sovereign Court

Chronicle Sheets GM Busy At Work........

Masterwork Locks. You already have the keys to your own lockers though.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Cool thanks. Lol, edited my post after you answered me. Yeah I know we have the keys, I'm more concerned about others breaking in.

EDIT: by "masterwork lock," is that "good" or "superior?"


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Nolwazi Nkosi wrote:
Who wants what?

Reijo just grabbed what he wanted. Lol. Sorry, he's not the most cooperative fellow...


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Leveled up!

Added a level of Oracle.
+5hp
+1BAB
+1 Will save
Add Detect Magic
Add another use of L1 Oracle spells
Add 6 points of skill ranks
Add Feat: Spellsong

He will take an amulet of natural armor and pass on the magic shortsword.
He will sell his studded leather armor and buy a masterwork chain shirt.
He will buy a sap, 4 doses of powder and 4 pitons.
He will buy number of alchemical devices; acid, alchemist's fire, holy water, smoke pellet (2), smokestick (2), tanglefoot bag, thunderstone.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Superior. This guys being pirates are quite strict on security.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Thanks. I will finalize my purchases by tomorrow night.


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

So what is the final decision on the amulets and shortswords?


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Reijo - 1 amulet, 1 sword.
Bellamy - 1 amulet.

You want two swords and and an amulet Remidax? I say go for it!

That would leave one of each for Terry.


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

I know it makes sense to, but I really love the image of using a cutlass and boarding axe....


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

*shrug* whatever floats your pirate ship! You can always just take one of the swords as a backup weapon, in case we come across a ghost.

Besides ghosts, a nice reason to keep the short sword around as backup weapons is it's piercing - good for underwater fighting. The boarding axes works fine underwater, but the cutlass is going to be terrible underwater.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I had the same thought about cutlass and boarding axe, lol. I guess we must make do, though.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo picks up the following gear:

  • 1x Masterwork chain shirt (-250gp)
  • 1x Masterwork snorkel (-5 gp)
  • 1x Common wire saw (-30 gp)

He sells the following (at half price):

  • 1x armored coat (+25 gp)
  • 1x leather armor (+5 gp)
  • 1x cutlass (+7.5 gp)

Sovereign Court

Chronicle Sheets GM Busy At Work........

This is going to all games I'm involved in.

My mum has just being warded and it is a critical time for all of us. My posting will be affected as I maintain virgil over her witing for teh doctors to dignosed what's wrong with her.

Bot me as needed or If I'm the GM, this game is on hold for the moment. My apolgies for the inconvenice.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Sorry to hear about that happening to you. I hope for a better health for her!


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Best wishes nightdeath. Hope things turn well for her, you, and the rest of your family as soon as possible.

I'll keep checking in.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Sorry to hear that man.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Just checking in. ;)

...

While taking a puff, "How bouts a sea shanty while we be swingin' at th'anchor, Blindey?"

Swing at the anchor?:
To wait for a favorable wind, while anchored.

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