An Age of Deep Waters (Inactive)

Game Master Johnnycat93

Souls: 4,403

Player's Handbook

Ludwig of Albira 52/67
Pengaal 47/66


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Spooky Skeleton Scarecrow

This is something I feel is important to leave to your own discretion. Perhaps you could roll History to learn something of the past, or Geography to learn something of the land it comes from? Or Sense Motive to discern truth from fiction?

So on so forth.


Inactive

Can I roll Profession (Soldier) for the soul of the Hand? Since he obviously was a fine warrior, Ludwig might have heard some tales and talks among the soldiers. Or Arcana - maybe some ancient mystery about the curse? Not sure here.

Arcana: 1d20 + 12 ⇒ (17) + 12 = 29
Profession: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Let's give it a Kn. Martial and Kn. History too, so I can get some info about the Hand and the Prince.

I'm down with the final act, and y'all can count with Sieg's big soul to level up if we try to "forge" other souls. Anything to be ready to save the world!

Edit: forgot the rolls!
Martial: 1d20 + 13 ⇒ (15) + 13 = 28
History: 1d20 + 9 ⇒ (6) + 9 = 15


Spooky Skeleton Scarecrow

Kn Arcana
The King's Curse plagues the soul of the victim, rather than the body. Though it seems counter intuitive, the transformation of the victim into a Kingsman is actually a consequence of the corruption of their soul. How this curse came to be is not known exactly, save that it is a product of powerful, evil magic and it has only ever appeared at the behest of the enigmatic King.

To have ones will supplanted, especially by an enemy, is a fate worse than death for most.

Prof Soldier
Ludwig has extensive experience with the forces of the King that spans beyond the recent conflict. In fact, all members of the Twilight Order do to some degree or another. None among them is more infamous, and more feared, than the Hand. The Hand (presumably a man) has never been seen outside of his elegant armor nor without an escort of Kingsman at his sides. He could be thought of as a lieutenant in the Kings forces, where he appears to have the authority to command any member as he sees fit.

Rumors spread during the war that the Hand was known to often pursue goals that were normally uncharacteristic of the Kings agenda. To what ends, though, is unknown.

Kn Martial
To say the Hand is a skilled swordsman is an understatement. He is never seen without a signature arming sword at his side and his ability with it is well beyond that of even the most fierce warriors. Strangely, those who have seen the Hand fight and lived to tell the tale have said that he does not seem to practice any particular fighting style. At least, not one that is known to any mortal. Rather, it appears his natural ability is simply superior to all his foes. Even without his sword his raw strength allows him to rend armor and flesh with his bare hands. Strangely

However, the most confounding aspect, and possibly the most troubling, is that the Hand seems to approach a combat with an expectation of structure. He pushes his victims to act in certain ways and appears to go out of his way to create elaborate and elegant scenarios to frame a duel. It was also discovered that those who refused to play along were "punished" in the most heinous ways.

Kn History
The Hand was active during the King's grand crusade across the world. He was considered a field commander of the King's forces, however due to the nature of that period no records exist that could confirm or deny this. Following a battle with the Twilight Order at the Inverted Mountain, the King seemed to disappear without a trace. An with him, the Hand.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

I'm curious about the Prince - Kn. History buy me anything on him?

Kn. History: 1d20 + 13 ⇒ (6) + 13 = 19


Spooky Skeleton Scarecrow

Kn History
Little is known about the King. Whether he has relations, where he comes from, what lead his bloody crusade, or even if he is truly a "he" at all. Thus the idea that the Distance Prince could be related to the King is dubious at best. Nonetheless, his association with the Kings forces is undeniable.

Most considered the Distant Prince a dark harbinger of sorts, a ominous portent meant to mark the coming of the Kings war host. In fact, some considered him to be something of a supernatural creature, though this would be incredibly ironic if true given that the Kings armies usually targeted such beings for outright destruction when encountered.

The movements of the Distant Prince seem to be impossible to track and he seemed to disappeared following the end of the war. However, reports continued of those who had strange and terrible dreams, and these where sometimes associated with the Distant Prince suggesting that he may have still been active in some way. These dreams were reported with increased frequency and intensity prior to the end of the world.


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AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Thank you. Also, in Gameplay, I think we're all moving back to see how the Twilight Deserter is doing.


Spooky Skeleton Scarecrow

Then I will move things along in that direction either tomorrow or the next day unless anyone has other plans.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Paizo.com is currently having a lot of trouble loading for me, to the point where I can't access it for hours at a time. Doing my best to keep up, but feel free to bot me if it becomes a problem.


Spooky Skeleton Scarecrow

It's been down universally, I believe


Spooky Skeleton Scarecrow

Site has been especially sassy the last couple of days, apologies. I've also been called into work which is also killing the hobby time I had set aside.

You can get your sword back Siegschwert.


Spooky Skeleton Scarecrow

I will post tonight assuming the Paizo site cooperates.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Paizo really has been such a little **** the past like 4 days for me xD Glad I was not the only one experiencing issues.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Quick Kn: History, even though Pengaal wasn't the one Yuria asked:
1d20 + 13 ⇒ (20) + 13 = 33


Spooky Skeleton Scarecrow

You both rolled a 20 so you're only 3 points apart; you'll have access to the same information (which I will provide shortly, or today at least).


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

I'm going to be out hiking all weekend; bot me if necessary.


Spooky Skeleton Scarecrow

Siegschwert, Yuria, and Felicia.

Please wrap up any business you may have in this room or with the twilight deserter. I will be moving the whole group forward in the next few days.

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

I will do so, been having a hell of a time getting into the forums late at night (the time of the day I have time to post and stuff these days).

I have a question, though as I'm not sure if we were using the RAW encumbrance rules and Siegschwert intends to stuff his backpack with as many books, tomes and scrolls as he can.


Spooky Skeleton Scarecrow

Well, even if you could carry all the books they wouldn't all fit in your backpack. Probably no more than 20 or so.


Spooky Skeleton Scarecrow

That marks the end of Act II. Just like before we will be going on a small hiatus before we begin the next portion. The game is scheduled to resume on August 1st.

In the meantime, I will still be here and available (except for the 21st, 22nd, and 23rd of this month). Should you wish to ask any questions or do any roleplaying, or even if you just have something to bring up OOC, now is the time to do so. Same thing as last time: it's fine to do stuff IC, just keep in mind that you will be limited to this hub area until the game resumes. So post what you've got to say or whatever.

With that, please wrap up any level ups or purchasing during this hiatus. When we begin the game again in August the opportunity will have passed so if you want to spend souls do it now.

One other quick announcement:
During this hiatus I will be setting up an Anima: Beyond Fantasy campaign here on the boards (I believe I may have mentioned it before). If anyone wants to be a part of this game please reach out to me, either via PM or by simply waiting until the public recruitment goes up later this month. The campaign is based heavily off the Fate series (such as Fate/Stay Night or Fate/Strange Fake) with other influences as well. If you're interested, again, get in touch with me and we can talk more about it.


Inactive

So, my level-up is this:
8 HP, +1 BAB
+1 Climb, +1 Kn. (Arcana), +1 Kn. (Engineering), +1 Perception, +1 Spellcraft, +1 Swim
Armor training, bound equipment +3, Object Reading.
Feat - Extra Armorist Trick (Improved Equipment - Weapon).

I'll also change my bound armor and weapon abilities.
Weapon - +1 Scythe of Speed, cold iron (2d4/x4, P or S, 10 lbs., +1 attack at the highest BAB when full-attacking)
+4 Mithral Full Plate (AC +13, MDB +5, ACP -1, 25 lbs.)

I'll update an alias later today.


Spooky Skeleton Scarecrow

6th to 7th is 800 souls. I will adjust the tracker accordingly.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Assuming no objections, I'd like to level up as well. 'Coming into the light' seems an appropriate moment. I'd also like to use the whip; is there anything different about its stat line I'd need to know? I know we haven't identified it; in about a week, by meatspace reckoning, I'm planning on asking the Witch's disciple to help. Want to give the others a chance to react first, and wait for you to come back from your vacation.


Spooky Skeleton Scarecrow

I believe the whip has been beefed up slightly. Without getting into magical properties it has all the normal whip qualities except it always deals lethal damage (like a scorpion whip).


Spooky Skeleton Scarecrow

72 hours or so remain, spend those hard-earned souls while you can!


Spooky Skeleton Scarecrow

24 hours remain.


Barring any objections I'd like to level up twice to 8th level.

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

I'll be posting later today, but first I need some DM clarification.

As per the Player's Guide, the souls needed to level up are X/10, X being the amount of exp needed to level at that interval. So a 4th level character needs 600 souls (as per the given example) because we are using the Medium Advancement Track.

Yet the Dm said from 6th to 7th was 800, instead of 1.200 that I get following the guidelines.

I simply ask because I'm a dumbass and read we had 2.712 souls, but we actually have 7.712 which means that it might be possible for at least a couple characters to afvance to 8th level (Assuming the DM did already substract Ludwig and Pengaal's level up to 7th).

Other than that we should perhaps consider getting an Estus Flask (or more) as they are 15 souls each (unless I'm reading something the wrong way) and they will prove useful.


Spooky Skeleton Scarecrow

Minor mistake on my part, I had thought we were using the fast XP track.

The soul tracker has been updated and should be accurate.

Anyone wanting to do any forging should declare so now as well. Asters shop has been updated with additional forging material.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Anyone have a problem with me paying to identify a few things?


None here


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

Ugh, so sorry.

I was at a conference all week last week and the wifi didn't work for **********.

I have returned!!!

Grand Lodge

Male Human(Northerner)Human || (HP 28/61) | AC:25 | T:12 | FF:23 | CMD 23 | Fort +8| Ref +6 | Will +8 | Init +6 | Perc: -1 | Speed 20ft) [ Armiger's Mark: 6/day, Extended Defense: 1/day || Warder(Zweihander Sentinel) 7

Sorry for the extra delay, I have hit something of a writer's block and can't create a post I feel... good enough.

I will try to cool down for the day and return tomorrow, with a good post I hope but a post at the very least.


Spooky Skeleton Scarecrow

Hiatus is officially over so let's start wrapping things up so that we can move on.


Spooky Skeleton Scarecrow

Yuria and Felicia, can you please check in? Is there scheduling or connection issues? I don't want to move things into the swamp until I know that everyone is around.


Spooky Skeleton Scarecrow

I apologize for the continued delays.

I've sent a PM to Yuria to see how they're doing. I'll give them a few days to respond and depending on how that turns out we'll go from there.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

I apologize *clears throat*

Been posting in the game I've been running and then zooming out for work stuff.

Posting!


Spooky Skeleton Scarecrow
Yuria the Deep Speaker wrote:

I apologize *clears throat*

Been posting in the game I've been running and then zooming out for work stuff.

Posting!

Good to have you back.

I will post tomorrow. In the meantime: yes, everyone has been restored to top condition.


Spooky Skeleton Scarecrow

Apologies folks. Work has been challenging this week. I am off starting day after tomorrow and I will be putting out updates then.


Female Human Soul-Weaver / Arcanist 6
Ability Counter:
Spell Pool 5 / 14 | Arcane Resevoir 6 / 6 | Channel or Blessings 0 / 7 | Bound Nexus 6 / 10 |

I unfortunately have to apologize as well-

Work has picked up immensely, and I have to withdraw from the game. I know it's sudden and I'm the healer, but unfortunately life calls.

Sorry guys :(


Spooky Skeleton Scarecrow

Best of luck in your future endeavors.

For the rest of the group: would you like to continue on now or would you rather I reach out for a replacement?


Spooky Skeleton Scarecrow
Sir Siegschwert of Eissenhorn wrote:

Siegschwert looks down to the trap "Mmmh... Annoying little device..." he mutters before trying to pry it open using his sword as a leverage as well as his hand.

What should I roll? Strength? CMB to escape a grapple? I can always Path of War my way through it, to be honest, maneuvers rule

Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.

You can also take the spike out of the ground with a DC 20 strength check.


Good Luck Yuria!

I don't really mind pressing on...

Running around with a spike might be fun...you know until you trip I guess. Either way I'm assisting!


Inactive

Yuria, It's a pity, but good luck with your work.

Spooks, I'm fine either way. Ludwig's in-combat healing is awful 2d8+3 on touch, but he can do decent out-of-combat healing with mass fast healing 2 for 3 minutes. That's 60 HP.


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Since we've come to what you said was the last act, I think it'd be best to press on. Hopefully Ludwig can keep us alive.


Spooky Skeleton Scarecrow

Pengaal, did your knowledge roll include the +4 circumstance bonus already?


AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7

Yup


Spooky Skeleton Scarecrow

Ah, too bad. If it's any consolation you were only 3 points shy on your Kn check.


Spooky Skeleton Scarecrow

Post tonight


Spooky Skeleton Scarecrow

Alright folks. PAX is this weekend and I will be attending. Posting will be inconsistent the 1st-4th

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