
Rosa.Luminass. |

Sounds good, yep shes a maker, I like that and its far more Lawful. Just being a thing that bashes chaos is very 2d for a PC.
yep, the new Demi-Plane is a must I think, in that way she can build her followers back up and have little impact on the game world. Worm is nice but not really what Im looking for. More discreet things made from her or by her, with the Leadership limit's to keep the levels down at a sensible level.

Sparel Radtymah |

Here's a thought:
Rosa could just use the normal leadership rules and have "replicated" minions. It'd be all flavor, but you could have lawful (archaic?) minions. You can just say you built them or they sprang from your forehead or whatever. They are however just minions.

Rosa.Luminass. |

That's a good idea, that would work well, and would keep things simple.
cool Ill do that,
So 3 levels in Divine Scion + a stranded crafting feat or DR10/-- or Immunity to fire or cold.
We are not on epic spells and we get Mythic so another feat in crafting would help or DR etc.

Tialvoron Manaril |

also, if i chose to get some fighter leveling with spells as well, how many "levels" would i get and how many spells?
i am just concerned a bit since the others had significantly higher to-hit bonuses than Tialvoron (although that could have just been the buffs talkin'). I am trying to weigh my options for increasing my to-hit (and his damage is on the low end of the party as well, but i can live with that since i kinda envisioned him as a guardian a bit more than a champion, or at least 50/50) between increasing to-hit via buffs or via raw BAB.

Voice of Awesomeness |

Without any buffs whatsoever, my to hit is +30. I get +6 from just my Judgement, and an additional +2 from Bane.
Now then, we can work on a few ways to increase your attack bonus, beyond just buff spells, if that's what you are worried about.
Question: Anybody know how Transformation would react with a Fused Synthesist? I think it would be fine, but I have no idea and could see it messing with some things.

Tenro |

well it should work fine since i only lose spellcasting ability (and the ability to activate most magic items that require activation to be useful. i dont really rely on either of those things in combat. most of my spells are summons, eidolon buffs, a select few buffs, and eidolon heals.
however, it's a 6th level spell and would only give me a net +2 to hit. pretty weak choice, in my book.

Sparel Radtymah |

Can Transformation affect the Synthesist or the Eidilion?
If it only affects the Synth it's not terribly useful when wearing your Ed suit.
It if can affect the Ed, then the Ed and not Synth would get the buffs.
Not sure how Synth's work in that regard.

Tenro |

well, it doesn't specifically spell it out in the archetype but it says that they cannot be targeted separately since they are one creature. it later says that spells such as banishment work but only shunt out the eidolon.

Sparel Radtymah |

Alright then. The spell affects them both.
School transmutation; Level alchemist 6, magus 6, sorcerer/wizard 6, witch 6; Bloodline abyssal 6, boreal 6
CASTING
Casting Time 1 standard action
Components V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects)
EFFECT
Range personal
Target you
Duration 1 round/level
DESCRIPTION
You become a fighting machine - stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items.
You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks).
You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.
I'm not clear if that's SLA's or not though. They are spellcasting ability, even if you're not casting.

Voice of Awesomeness |

Not sure to be honest, is anybody interested in DMing? I suppose I could keep going for a bit.
By the way, reason I have posted in game yet is I have been sick plus working. Decided to stay home today and I have tomorrow off, so I'll get something in the game play thread soon.

Rosa.Luminass. |

yep Ill help as well, been thinking bad guys of late

Voice of Awesomeness |

Ten I was thinkin bout ways to level your PC, here's some thoughts that tie into just being a summoner:
You can gain each of the Nature's Allies spells added in to your spells known, as well as a 7th spell slot that can only be used to cast Summon Monster/NA 7.
Also, do you want be more Summoner or more Guardian?
As for your wanting to hit more, what about something like 3(5?)/day you can treat your BAB as equal to your full level, gestalt and mythic tier included?

Voice of Awesomeness |

Also Rosa,
I think it would be cool if, every time you "create" your followers, you can pick the form they take.
Obviously, they won't be combat effective as these will be your low level followers from Leadership. I'm thinking up to level seven or so
As for higher levels, we'll need to work in game for you to acquire them, as now that you're all brand new, I don't think you'll want or be able to call on your former Devil allies.
Can you all do me a favor and list you're actual Leadership score, those who have it? We can discuss adding in some ad hoc bonuses once we get the base score down.

Tialvoron Manaril |

Well i certainly want him to be able to hit, but also take a hit. i made him more of a guardian because the eidolon gives him sort of a buffer in combat in terms of hit points.
now, i dont see actual summoning as very effective in mythic without the mythic feat that treats your summons as mythic rank 1. so since i don't have that, i was planning on not really summoning in combat for the time being, relegating summon spells to more of a utility, like you see him using the water elementals.
he seems tanky enough as a guardian at this moment, not really sure since it wasnt tested in the last combat.
i would like to be able to hit more. i was looking at just how far the to-hit of the other characters outclassed his and it appears that i fell short in that area. to fix that i was looking at buff spells (part of why the to-hit of others was so high), but that X/day could be good too. I am not looking to boost his strength though. his damage may not be the best but its only slightly below the others, and increasing his STR would be a lot of math for me, so a flat bonus to hit would be more preferable.

Tialvoron Manaril |

also of note, i can't use my summon SLA while in eidolon form, so i have to burn spells to do that. sort of a minor thing since i dont use the spells for much else, but if i take a severe beating in combat i would be using the spells to heal my eidolon

Rosa.Luminass. |

that! guy. hes PC sheet of flaws

Akor Scourgebane |

Couple of things:
What all did each of you ending up choosing for your level up?
Also, what sort of short and long term goals does everybody have?
Akor wants to clear out and cleanse Myth Dranor of the demonic population, reclaiming the city and its surrounds as a short term goal(say within a year or two of game time)
Long term, he seeks to reunite the Elves, including bringing the Drow back into the fold, and taking back the various massive forests and such for them. He might even go after the Dalelands, eventually.

Monkeygod |

So I PM him, explaining in part why I am so cranky(being frustratingly sick) and then listing a bunch of helpful tips.
And he just writes back this short response, not saying thanks, basically sort of blaming me for his character sheet being unfinished, etc and just coming across as entirely ungrateful to the time I took to right up a decently long PM to help him.

Rosa.Luminass. |

I'm going to make Rosa new Demi-plane
but I want to make a key for it so that it I can open a door to it where ever I am. kind of Di-gate to the plane, I want it to be a mechanical house/space. I want it to be Intelligent.

Sparel Radtymah |

I'm going to make Rosa new Demi-plane
but I want to make a key for it so that it I can open a door to it where ever I am. kind of Di-gate to the plane, I want it to be a mechanical house/space. I want it to be Intelligent.
There's no provision for making the plane intelligent. That's DM Discretion territory.

Tenro |

wellll there IS a feat, 3rd party, called Craft Wondrous Creature.
and there is a creature that is kind of a .... thing, called Genius Loci from 3.5
so maybe that helps? or maybe i am just ripe with madness!!! (sorry i just got off shift work)

Sparel Radtymah |

I love genius loci. It creates an elemental guardian and not an intelligent area, but still cool. At this epic level I'm sure we can figure out a way to make an intelligent demiplane. Maybe a well worded wish.

Rosa.Luminass. |

very cook

Sparel Radtymah |

Private Sanctum
Antipathy (demon/devils/daemons) all except minor pockets where they are kept
Sanctuary-
Greater Scrying pool in the sanctuary
Sparel’s personal demiplane appears to be a humble, though spacious, elven country estate. The manor house is grown from a single tree.
The plane is Timeless. Time still passes in the prime material, but the effects are diminished by the plane. Hunger, thirst, aging, and poison effects are effectively on pause while withing the plane. However, Natural Healing is unaffected (by design).
The entire plane is blocked from scrying but for a few specifically crafted areas.
Thanks to the Timeless magic planar trait non-instantaneous spells cast are effectively permanent (unless they rely on the casters presence in which case the spells dissipate when he leaves). By design the spells Limited wish, Mages Disjunction, miracle, and wish can only be cast on the plane by the original caster. This prevents an interloper from destroying the plane in it's entirety. Of course a god level being can do whatever the hell they want in this and all things. The whole place save one room (the entry room) is covered in an effect that prevents teleportation or scrying by any but the planes creator. In other words he can scry or teleport within the plane, but no one else can.
It's mildly good aligned. Evil creatures take a -2 on all charisma based checks.
Mildly positive dominate
Morphic
Time passes normally
Everything not mentioned is the same as the prime material including identical seasons and night/day cycles. Seasonal tempatures vary, but never overly unpleasant.
Bountiful quality
Portal – Sparel created a metal sphere that expands to create a doorway up to 20’ that leads to the outskirts of his plane. The doorway can be quickly shrunk and pulled through by a single hand. The event horizon lasts just long enough to allow this. Sparel has little need for it at the moment so he keeps it hidden and locked away inside the plain himself.
Fun Features:
"the study" - There are actually three such lounges. This room is not protected from scrying, but teleport is still blocked. This room has a twine double (50% chance to scry this instead of caster) of my character looking over various books etc (all of which are mundane). Otherwise the room is completely normal. Of course if something does manage to get to this room there is also an alarm set up that will cause a specific candle per room to light in the real safe area. Nothing happens with the candle, save it burns down, but it lets my character know something is up.
An ablative sphere room – locked and guarded, sphere is in a small pit
A shaft (or three) covered in animated limbs that will pull apart any who try to traverse it. Though something valuable always appears to be at the bottom Or top.
I'm sure I'll think of more in time, but you get the gist
The only reason you'd need my permission to cast any spell is one of courtesy. The plane itself doesn't prevent casing with the notable exceptions of the following spells: Limited wish, Mages Disjunction, miracle, and wish. Those you can't cast at all, though your characters don't know that.
Remember though that anything you cast that lasts longer than instantaneous is effectively permanent when cast here. Though some spells would naturally end when you weren't on the same plane. Any spell that requires you stay within a certain range, basically.
Edit: Oh, I almost forgot. Teleport magic doesn't work for anyone except me on this plane. It's a design feature. You can plane shift out, but if you plane shift in you're diverted to a few strategic locations.

Tenro |

A gate has a front and a back. Creatures moving through the gate from the front are transported to the other plane; creatures moving through it from the back are not.
Planar Travel: As a mode of planar travel, a gate spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire. Travelers need not join hands with you--anyone who chooses to step through the portal is transported. A gate cannot be opened to another point on the same plane; the spell works only for interplanar travel.
...? not sure if that counts haha

Sparel Radtymah |

A gate has a front and a back. Creatures moving through the gate from the front are transported to the other plane; creatures moving through it from the back are not.
Planar Travel: As a mode of planar travel, a gate spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire. Travelers need not join hands with you--anyone who chooses to step through the portal is transported. A gate cannot be opened to another point on the same plane; the spell works only for interplanar travel.
...? not sure if that counts haha
Well look at that. Lol. Yea, I'd probably prevent a gate out of habit.