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About Rosa.Luminass.Rosa.Luminass. - Elan - Clever Godling{L30} Psion - Ascendant {L30} - Mythic Overmind T10 [TN]
SORUSS [Mythic Intelligent Item Cohort - Vitalist-L29]
Three Words: Demigod, inscrutable, Leader.
STAT BLOCK:
Speed: 40' Move/ 40' flight / 155' Nomad-Teleport-Step Move/swift action. / 360 Vision DV120'/ Telepath 620' CMA: +34; {+15Base +15DEX* +0size +0misc}[+6Luck] CMD +59 {10+15Base +2x15DEX* +0size +0misc}[+6Luck] Base Atk: {+20/+15+10Base} Melee: +41/+36/+31{+20/+15+10Base,+15Dex} [+6Luck] Ranged: +41/+36/+31{+20/+15+10Base,+15Dex} [+6Luck] ATATCKS --Melee: Unarmed attack None Ranged: Telekinetic Force (Ps) [AT WILL] Init +TBC; Senses 360 Vision / Dark Vistion 60' / Aura Sight 120'/ Perception +TBC Linked Telepathy Plane wide' --: Detect Psionics [At Will] Sensurum Powers Always on Incarnated Powers[Always on]
Damage Reduction:
AC Powers Runing
HP:
Immunity's
STATISTICS
For: [+71/91*]{+12Base,+37int+10Legendary}[+4Race][+1Trait][+6Luck]/[+20Circumstance*]
Defence Powers Always on Powers Incarnated, Always on
FEATS + TRATES:
LEVEL FEATS
EPIC FEATS
MYTHIC FEATS
CLASS FEATS PSION
ClASS FEATS GODLING
From Items
FROM Weapon and Armor Proficiencyes All simple and martial weapons, with light and medium armor, and with all shields (other than tower shields)
TRAITES
Leadership
TRAITES Flavor
Skills:
-=Skills=- 30x[+6class+35Int]=[1230] / 2x30 Background =[60] / 3x30 item] [3x30] ^Acrobatics*(Dex)+59{+30rank+15Dex+3Class+1trait}[+10Item][+6Luck] ^Appraise(Int)+74{+30rank,+35Int+3class}[+2Item][+6Luck] ^Autohypnosis (Wis)+56{+30rank,+13Wis+3class}[+10Item][+4Luck] ^Bluff(Cha)+67{+30rank,+20Cha+3Class}[-1race][+10Power][+6Luck] ^Climb* Incaporal ^Craft(Scribe Psionic Tattoo)(Int)+74{+30rank,+35Int+3Class+2Item}[+6Luck] ^Diplomacy(Cha)+59{+30rank,+20Cha+3class}[+2power][+4Luck] ^Disable Device+52{+30rank,+15Dex+3Class}[+4Luck] ^Disguise (Cha)+66{+30rank,+20Cha+3Class}[-1race][+10 circumstance bonus][+6Luck] ^Escape Artist*(Dex)+52{+30rank,+15Dex+3class}[+6Luck] ^Fly*(Dex)_+70{+30rank,+15Dex+3class}[+8Exsalent][+6Luck]Incaporal ^Handle Animal [/i](Wis)+50{+30rank,+13Wis+3class}[+6Luck][BS] ^Heal(Wis)+50{+30rank,+13Wis+3Class}[+6Luck] ^Intimidate(Cha)+74{+30rank,+35Int+3Class}[[+6Luck][+2Power] ^Linguistics(Int)+74{+30rank,+35Int+3class}[+6Luck][+2Item] ^Perception(Wis)+74{+30rank,+13Wis+3class}[+10 competence][+6Luck][+4 Enhancement Power] ^Perform (Sing)(Cha)+56{+30rank,+20Cha+3Class}[-1race][+6Luck] ^Profession(Techer)(Wis)+50{+30rank,+13Wis+3Class}[+6Luck] ^Ride*(Dex)+52{+30rank+15Dex+3class}[+6Luck] ^Sense Motive(Wis)+52{+30rank+13Wis+3Class}[+2Power][+6Luck] ^Sleight of Hand*(Dex)+52{+30rank,+15Dex+3Class}[+6Luck] ^Spell/Psionic craft(Int)+84{+30rank,+35Int+3class}[+2Item][+6Luck] ^Stealth(Dex)+52{+30rank,+15Dex+3Class}[+6Luck] ^Survival(Wis)+50{+30rank,+13Wis+3class}[+6Luck] ^Swim* [+4Luck] Incaporal ^Use Magic/Psionic Device(Cha)+52{+30rank,+20Cha+3Class}[-1race][+4Luck] ^Kn (Arcana/Psionics)(Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Dungeoneering)(Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Engineering)(Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Geography)(Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (History)(Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Local)(Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Nature)(Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Nobility)(Int)+73{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Planes) (Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] ^Kn (Religion) (Int)+79{30rank,+35Int+3class}[+6Luck][+5Item] Concentration [+80][30CL+35Int+3Item+10Item+2Trait] -=Languages=- [ALL + Telepthy PSION Ascendant / Nomad / Telepath- L20:
Saves +9/+9/+18 Bonus Feats [X6] psionic, a metapsionic, or a psionic item creation feats.
Ascendant-Hide Mind (Su)
Ascendant = [urlhttps://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/telekinetic-force/]Telekinetic Force (Ps)[/url] [AT WILL/standard action]
20th level Ascension
POWERS
From Feat[b]
1st Level DC51 1pp
2st Level DC52 3pp
3st Level DC53 5pp
4th Level DC54 7pp
5th Level DC55 9pp
6st Level DC56 11pp
7st Level DC57 13pp
8ed Level DC58 15pp
9th Level DC59 17pp
EPIC POWERS gained.
MYTHIC POWERS KNOWN[Change with 1 Mythic power]
This ability replaces the power list normally gained when selecting a discipline.
Clever Godling L30:
Skill Ranks per Level: 6 + Int modifier. Class Skills The clever godling’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (local) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha). Weapon and Armor Proficiency A clever godling is proficient with all simple and martial weapons, with light and medium armor, and with all shields (other than tower shields). Lineage Domain 1:Psionics Domain There are gods and godminds whose disciples becomes priests and Clerics of the faith. To these select few, dedication opens their third eye unto a world that is more than meets the eye, allowing their psychic power to spring forth in a cascade of potential. The only question is how they will tap this wellspring of power. Granted Power: You are attuned to the uncanny powers of the mind. You gain Wild Talent as a bonus feat; if you can already manifest psionic powers (not including psi-like abilities) when you gain this domain, you receive Psionic Talent as a bonus feat instead of Wild Talent. Psionic Amplifier (Su): [38/day] As a standard action you can become an amplifier of psionic energy until the end of your next turn. This aura emanates 15 ft. out from you. All psionic powers manifested within the emanation either gain a +1 bonus to their manifester level or increase their saving throw DC by +1, chosen by the manifester when he manifests the power. This manifester level increase allows additional augmenting of the power being manifested. You can use this ability a number of times per day equal to 3 + your Int modifier. Dispelling Touch (Ps): [7/Day] At 8th level, you can use a targeted dispel psionic effect as a melee touch attack, with a manifester level equal to your cleric level. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th. 2:Thought Domain You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. Lore Keeper (Sp): Beats a DC80 You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Int modifier. Read Minds (Su): DC60 At 8th level, you can broaden your mental spectrum to encompass those around you. Doing so allows you to read the mind of every creature within 30 feet as if you had cast detect thoughts. This ability allows you to read the surface thoughts of any creature that you are aware of after only 1 round of concentration. Creatures in this area are allowed a Will save to negate the effect. The DC of this Will save is 10 + 1/2 your cleric level + your int modifier. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. 3:Time Domain Granted Powers: You can stop time momentarily and can shift backwards in time briefly as well. Moment of Pause (Sp): [38/Day] As a melee touch attack, you can stop time for one creature briefly, freezing them in place. For one round, the creature can take no action and experiences time as if that round never took place. Because the target of this ability does not experience the flow of time it cannot be affected by any event, attack, spell or effect as per the time stop spell. You can use this ability a number of times per day equal to 3 + your Int modifier. Time Shift (Sp): [1/Day] Beginning at 8th level, three times per week and no more than once per day, you can briefly shift time backwards. You can shift back no further than 1 combat round or 1 minute of noncombat time. Any actions that took place during the time you shift back before are considered to have not taken place yet, and all actions pick up at the point you shift back. 4:Nobility Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word (Sp): [13xday]As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier. Leadership (Ex): Gain Leadership as a bonus feat. +2 bonus on your leadership score. DEVINE TRATES. Legendary Beauty I (Ex): The godling gains a bonus equal to half his class level to Diplomacy [See Notes] Legendary Beauty II (Ex): Creatures within 60 feet gain a circumstance bonus to Perform checks equal to the godling’s Charisma modifier. + creatures within 60 feet gain a morale bonus (from any source) act as if that bonus were 1 higher. those who work to assist the godling aid another action gains double the normal bonus. Legendary Beauty III (Su): Asingle creature, charm monster spell, godling caster level / saving throw of (10 +1/2 level + Cha modifier). 1/day 1 Subject. [see notes] Legendary Beauty IV (Su): Add Charisma modifier as a bonus to his armor class and saving throws against attacks and effects made by creatures with Int score Channel Energy (Su): 18/day {Psionic PP Bust PP 8D6] Spell/power - sense (Su): Whenever the godling maifest an area power, Can make a Perception checks to notice creatures within the area. Gain exact location of creatures [See notes] Force of Intellect (Su): Int as divine defense add your Int in place of Ref/Con/Wil mod to your saving throws. Use Int nod x3 skills of your choice. Sigil-marked: Once per day, may absorb a scroll or potion into her skin, creating a new mark. {see notes} Uncanny Dodge (Ex): As rogue ability Improved Evasion (Ex): As rogue ability Counter Power (Su): A godling with this talent can counter the powers of other powerful beings, for a time. The godling can target one extraordinary or supernatural ability of a target. The godling must either make a DC 20 Knowledge check (of a Knowledge skill appropriate to having detailed information about the creature involved) to be aware of the target’s abilities, or have seen the creature use the targeted ability. Only a single ability can be targeted with a use of this talent and spellcasting abilities cannot be affected. A godling may use this ability once per day at 11th–15th levels, and twice per day at 16th–20th levels. A clever godling using this power makes a ranged touch attack as a standard action. (This attack may be as simple as throwing a rock, but may also be ranged powers gained through lineage domains, ranged weapons, and spells with ranged attack rolls all qualify.) On a successful hit, the target must make a Will save (DC 10 + clever godling’s level + clever godling’s Wisdom modifier) or lose use of the selected ability for 1 round per 2 godling levels. If the attack misses, the godling still expends one of his daily uses of this talent. Skill Mastery (Ex): Can always take 10 on skills. [ALL skills] Demigod (Ex) True divinity. Become an outsider (native). Leadership feat + Cult of followers, use sending 36/Day Add your level to the negative hit point value you must reach before dying, Stacks with Mythic Hard to Kill. If you are ever dropped to negative hit points, you automatically stabilize. Any time an event would normally cause your death (including taking hp damage that exceeds a sufficiently low negative value), you make a DC 20 Constitution or Wisdom check (your choice). If the check is successful you do not die, instead your hp total resets to a negative value one point shy of dying, and stabilizes. You can plane shift once per day Mythic Overmind/Champion T10:
Mythic Dule Path[Champion] Ability Score [+2x4] Hard to Kill (Ex) [-30] Below 0 hit points, automatically stabilizes. Don’t die until your total number of negative hit points is equal to or greater than double your Constitution score. Mythic Power (Su) [23/Day Mythic Power] If an ability allows you to regain uses of your mythic power, you can never have more than this amount. Surge (Su) [1d12] Amazing Initiative (Ex) [+10 Init] In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. Recuperation (Ex) Restored to full hit points after 8 hours of rest so long as you aren’t dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). Mythic Saving Throws (Ex) whenever you succeed at a saving throw against a spell or special ability, you suffer no effects as long as that ability didn’t come from a mythic source (such as a creature with a mythic tier or mythic ranks). If you fail a saving throw that results from a mythic source, you take the full effects as normal. Force of Will (Ex) As an immediate action, you can expend one use of mythic power to reroll a d20 roll you just made, or force any non-mythic creature to reroll a d20 roll it just made. Unstoppable (Ex) expend one use of mythic power as a free action to immediately end any one of the following conditions currently affecting you: bleed, blind, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned. All other conditions and effects remain, even those resulting from the same spell or effect that caused the selected condition. You can use this ability at the start of your turn even if a condition would prevent you from acting. Immortal (Su) If killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren’t treated as if you had rested, and don’t regain the use of abilities that recharge with rest until you next rest. This ability doesn’t apply if you’re killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact. Legendary Hero (Su) Regain uses of your mythic power at the rate of one use per hour, in addition to completely refreshing your uses each day. OVER MIND PATH - Psionic Secret Mythic Manifestation As a standard action, you can expend one use of mythic power to manifest any one psionic power without expending any psionic power points. This must be one of your powers known. If the power requires a saving throw, any non-mythic creatures affected by the power roll twice and take the lower result. If you must attempt a manifester level check for the power to overcome a creature’s power resistance, you can roll your manifester level check twice (adding your tier to each) and take the higher result. You can’t add a meta psionic feat to a power you manifest using this ability. The power is treated as if augmented to your manifest level, should the power allow augmenting. 1stExpansive Understanding (Ex) Add one new power known from any power list per mythic tier. If your tier goes up, add a new power. Expend one use of mythic power to change one of these powers. 2edNaturally Focused (Su) You do not lose your psionic focus when you sleep, lose consciousness, or enter a meditative trance, and you are always treated as having your focus for effects that require maintaining psionic focus. In addition, you can expend one use of mythic power as a free action when you expend your psionic focus to automatically regain psionic focus. This does not allow you to use two effects that require expending psionic focus on a single action. 3edArmor of Force (Su) AC+13 You surround yourself in psychokinetic energy that grants you protection like armor, but made of force. This grants you an armor bonus to AC equal to 3 + your tier. This ability is a psychokinetic effect with a power level equal to your tier. If this armor is dispelled or otherwise ended, you can reactivate it as a swift action. 4th Crusader (Ex) Your prowess and ability draw countless followers to your banner. You gain followers as if you had the Leadership feat. In addition, you add your tier to your leadership score when determining the number of followers you gain. Whenever you are within 100 feet of such followers, each follower can use the surge ability once per day without needing to expend mythic power. The followers use the same die type as your surge ability. If you have or gain the Leadership feat, you gain followers from both this ability and the Leadership feat (in effect doubling the number of followers gained). 5th Ravaging Time (Su) When you are affected by time stop or similar effects that alter your time relative to the manifester’s, you can expend one use of mythic power to take a standard action during the effect. 6thAdditional Discipline (Su) [Nomad] Select one psionic discipline that is not your selected discipline. You gain discipline abilities from that discipline, treating your tier as your psion level for the purposes of these abilities. Once you have chosen the discipline, it cannot be changed. You must have the discipline class feature to select this ability. You can select this ability up to three times, each time selecting another psionic discipline other than your own. 7th Additional Discipline (Su) [Telepath] Select one psionic discipline that is not your selected discipline. You gain discipline abilities from that discipline, treating your tier as your psion level for the purposes of these abilities. Once you have chosen the discipline, it cannot be changed. You must have the discipline class feature to select this ability. You can select this ability up to three times, each time selecting another psionic discipline other than your own. 8th Enthrall Monster (Ps) You can exert your will over the minds of lesser beings. You can expend one use of mythic power to mind control on any type of creature for a number of days equal to your mythic tier. 9th Thrall (Ex) Your influence is so great that no creature can resist your will. When a creature makes an additional saving throw (not an initial saving throw) against one of your mind-affecting powers or abilities, you can expend one use of your mythic power to make them automatically fail that save. Non-mythic attempts to dispel your mind-affecting powers or abilities automatically fail. Boundless Mind At 10th tier, whenever you manifest a psionic power that targets one or more non-mythic creatures, each of those creatures must roll any saving throw against the power twice and take the lower result. You gain power/Spell resistance equal to 15 + your highest manifester level, but only against psionic powers/Spells. Once per round when your power resistance protects you from a power manifested by an enemy mythic creature, you regain one use of mythic power. GEAR/POSSESSIONS:
SLOTS Belt: -- Body: Epic tattoo of good luck [+2 Luck] Chest: Mythic/Epic Psionic Tattoo Nimbleness[5,000gp][Crafted] Eyes: Mythic/Epic Psionic Tattoo of Eyes of Concentration [5,000gp] [Crafted] Feet: -- Hands: Psionic Tattoo of Object Reading [Crafted] Forhead:-- Head: Mythic/Epic Psionic Tattoos of Inspiring Rule+3Leadership[8kgp] Neck: -- Ears: -- Shoulders: -- Wrists: Mythic/Epic Psionic Tattoos of absorbing [2x2500gp][2x15lb][Crafted] Ring L: Mythic/Epic Psionic Tattoos of Suzerain [x2 followers] 30Kgp Ring R: Mythic/Epic Psionic Tattoos of Ecclesiarch [x2 followers] 45kgp |