Ambitious Hearts: Tales from the Forgotten Realms

Game Master Dogbladewarrior


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M Humanborn

sounds good to me.


Human being Game Master and all round good egg

I have been thinking on this and hows dos this sound we had in Hero points. They are small at this level, but I know some that have them as a spend thing as well. So you get them and use them to get stuff not XP at all. Also they have a use in game. Temp Hero points do not count for paying for stuff etc..

hero-points

Also I have gone over all my item slots and put a limit of CL16 for items in a one slot, if it be one on its own, or a combination of items joined. So that I do not brake the max+5/6 rule for level 20.


M Humanborn

I just followed the acceptable rules of no more than 1/4th wealth on one item


Human being Game Master and all round good egg

We have near unlimited wealth I think, unless you mean as per 20th level starting cash


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Akor Scourgebane wrote:

Sparel, I'm thinking you, and to a lesser degree Rosa, need to be our blaster, at least some what.

With current access to all Wiz/Cleric spells, albeit only so many per day, you are our best bet to to have some of the boom boom spells available when needed.

I am definitely not suggesting to become solely that, but would you mind preparing at least one solid damage spell per level? If you do so already, ignore this and keep on doing that.

Also,
I think instead of leveling, after each major encounter(such as these two Devils) I am just going to award specific bonus, either a couple of bonus class level but only for features(ala the HOP Gestalt feat) or maybe a few bonus spells, feats, etc.

This way, we still earn XP but we do not increase BAB/Saves/Etc.

Thoughts on this??

I have Arcane Blast as a feat. In theory all of my spells are single target high damage ignore resistance spells. ;-) I'm not really built as a blaster but I'll see what I can do.

I'm fine with leveling however fits best. However, I'd appreciate it if my reward was the caster level on my Cleric spells (and spells in general). I'd like to get them to 9th level also if possible.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Having given this much thought, I believe I am going to use my own suggestion for Amazing Initiative, which is tierX2. While +20 is really nice, it just seems a bit odd to give such a massive, flat boost like that. However, I feel just adding your tier to Initiative is too small and not very mythic. Getting just a +2 at second tier is just like taking one of the various traits that also grants +2 to Init and is anything but mythic in my eyes.

Edit:

Also, we will be using the suggestion Jason made of 3+tierX2 for Mythic Power. Which is 11 currently.


Human being Game Master and all round good egg

Sounds good to me, I think thats how its going to go in the final book.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Is everybody more or less up to date, Mythic wise? Want to make sure, as we'll be able to use our Mythic abilities this fight.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I need to update based on house rules, but otherwise yes.


Human being Game Master and all round good egg

Are we still using the old mines to calculate Mythic power points GM or the new? Other than that Rosa and sword is done

Also DeathQuaker GM hs done a nice playtest repost of the same lavel game as us. 20L + Mythic, hes got dome good notes for the acting GM that highlight monster problems.

Mythic-20th-Level-Party-Epically-Insane-Fun LINK HERE


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

still need to update mine, but i can do that after my meeting here in an hour


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

UGH i lost like 8 uses of mythic power. not a fan.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I know. Another suggestion I see is 3+Level+Tier, which would get us 27. Not sure if that's the way to go either.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

yeah and i would say 27 does seem high. i had 19 before the change. that guy's synopsis of his mythic playtest said something like 3-4 or 4-5 uses of mythic power per combat (cant remember), we are looking at about 2 combats before we are spent, 3 if we go really frugally at it.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Updated Sparel


Rosa.Luminass. Demi-God Init +TBC| ACT60/80* TT47/67* FF-- |HP800/800|F+70/90*|R+70/90*| W+70/90* | SR45 | Per +TBC

Happy new year every one from 2013 :)


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

So epic time stop when you're level 10 mythic will let one timestop for 20 hours.

Not that its relevant now, but I'm curious about something. If I'm "time stopped" for 20 hours can I cast the spell then rest for 8 hours and re-memorize spells including the slot I used to cast timestop in the first place? I don't see why not. Thoughts?


Human being Game Master and all round good egg
Sparel Radtymah wrote:

So epic time stop when you're level 10 mythic will let one timestop for 20 hours.

Not that its relevant now, but I'm curious about something. If I'm "time stopped" for 20 hours can I cast the spell then rest for 8 hours and re-memorize spells including the slot I used to cast timestop in the first place? I don't see why not. Thoughts?

Yep I do not see why not, and that means "BORKEN" do you mind if I repost this on the Mythic play test board.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
GM Spugly Fuglet wrote:
Sparel Radtymah wrote:

So epic time stop when you're level 10 mythic will let one timestop for 20 hours.

Not that its relevant now, but I'm curious about something. If I'm "time stopped" for 20 hours can I cast the spell then rest for 8 hours and re-memorize spells including the slot I used to cast timestop in the first place? I don't see why not. Thoughts?

Yep I do not see why not, and that means "BORKEN" do you mind if I repost this on the Mythic play test board.

You may if you want. Though it's not really broken if you're talking about a level 30 character. At that point "auto" spell refresh isn't that big of an issue. At least I don't think.

I think we discussed Timestop in regard to the "timeless" trait for demiplanes. It's a variant of the same question, but the Mythic version leaves no room for interpretation. You have 20 hours of "apparent" time where as one could argue that in the demiplane it's still only 1d4+1 round of "apparent" time and your stuck in an infinite loop. For the record I think the latter is stupid, but that's just my 2C.


M Humanborn

in the spoiler of mythic time stop you put in the gameplay thread of this game, the following clause was present: Creatures affected by this spell gain no benefit from rest or sleep while the spell is active.


M Humanborn

Yeah I agree that the mythic champion sudden strike would be extra above and beyond speed/haste


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Tenro wrote:
in the spoiler of mythic time stop you put in the gameplay thread of this game, the following clause was present: Creatures affected by this spell gain no benefit from rest or sleep while the spell is active.

i really should learn to read. its probably a useful skill.


Human being Game Master and all round good egg

Ok dont now how long this link will work but this is what Rosa now looks like again, image here


Rosa.Luminass. Demi-God Init +TBC| ACT60/80* TT47/67* FF-- |HP800/800|F+70/90*|R+70/90*| W+70/90* | SR45 | Per +TBC

Akor, It's show time


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

ah based on Rosa "barely hitting", i approximate that Tialvoron has a level-appropriate chance of hitting/missing. good work GM! i can only imagine how hard it is to put together an encounter at this level.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I took Mythic Spells as my second Mythic feat, choosing Barkskin, Magic Vestment and Spiritual Weapon. I'd like to take Divine Favor, but I don't have that, since I took Divine Power instead.

Would you all be ok with having the Mythic version of Divine Favor grant the same bonus to Divine Power, since its just a more powerful Divine Favor?


M Humanborn

fine with me


Human being Game Master and all round good egg

good idea, means its based at same level


Male Archangel of Awesome Paladin of Badassery 20

We all earned 153,600 XP.

If you would like Sparel, you can have your Clerical casting increase both progression and caster level to 16th. Or you can increase both Wizard and Cleric progression and caster level by one.

Also, how many times per day can you use "cast" your wizard spells? Checked the feat description, but it doesn't say. Is it the same amount of times per day as normal?

Rosa, Tialv, any ideas what you want as level increases?

Oh and before I forget, Rosa, Prestigious maxes out at 7th level. That's why I am Nature's Warden 7, not 10.

You can pretty much gain any sort of increase. I think I will go with a level or two of Nature's Warden(just class features, no BAB/Saves/etc) and maybe a couple of new Judgements from one of the great 3PP books out there. Perhaps a few new spells known.


Rosa.Luminass. Demi-God Init +TBC| ACT60/80* TT47/67* FF-- |HP800/800|F+70/90*|R+70/90*| W+70/90* | SR45 | Per +TBC

For Rosa thinking something mechanical like DR/increase or some thing lawful in flavor that add to the whole idea of her, Thinking.

As for Prestigious I have this, is it wrong?:

Prestigious – as Gestalt, just with a prestige class.

So

Gestalt – horrifically overpowered – despite the name, this does not make you a full gestalt character. You don't get spell casting, skills, BAB, HD, or saving throws at all; instead you just get the class features up to half your HD. This means that the actual power of the feat varies a lot. Even if you allow other overpowered feats, I would suggest against this feat, because it makes the character a lot more complex and unless the player is an expert on both classes, he will take noteworthy longer during his combat turn.

Rosa is Level20 so 20HD, 20/2 = 10 so max 10 for any prestige class.


M Humanborn
Rosa.Luminass. wrote:

For Rosa thinking something mechanical like DR/increase or some thing lawful in flavor that add to the whole idea of her, Thinking.

** spoiler omitted **

Gestalt and Prestigious are two different HOPFs. One applies to base classes, the other to Prestige classes.

as for Tialvoron, i will give it some thought.


Male Archangel of Awesome Paladin of Badassery 20

Yes:

Prestigious:

Benefit: Select one prestige class. You gain
all the class features (proficiencies and abilities
listed in the “special” column of the class writeup)
of that prestige class other than spellcasting.
Your effective level for the prestige class (to
determine both what powers you receive, and
any level-dependent effects of those powers) is
one-half of (your HD -5), with a minimum of 1.

Your HD-5 is 15. Half of that, rounded down, is 7.


Rosa.Luminass. Demi-God Init +TBC| ACT60/80* TT47/67* FF-- |HP800/800|F+70/90*|R+70/90*| W+70/90* | SR45 | Per +TBC

arr the that your HD -5 is not on mine how odd. Mine just says
Prestigious – as Gestalt, just with a prestige class.
Ill have to have a think now and see if its worth having at all, humm.


Male Archangel of Awesome Paladin of Badassery 20

Keep it, you can gain the +3 to the class as part of your "leveling"


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Voice of Awesomeness wrote:

We all earned 153,600 XP.

If you would like Sparel, you can have your Clerical casting increase both progression and caster level to 16th. Or you can increase both Wizard and Cleric progression and caster level by one.

Also, how many times per day can you use "cast" your wizard spells? Checked the feat description, but it doesn't say. Is it the same amount of times per day as normal?

I'm not sure I understand the question. I can cast each spell slot once per day as usual. I just have a lot of spell slots between wiz and cleric.


Male Archangel of Awesome Paladin of Badassery 20

You have Supernatural Spell Monster, which turns your Wizard spells in to Supernatural abilities. I wasn't sure if that somehow limited the amount you could cast them.


Rosa.Luminass. Demi-God Init +TBC| ACT60/80* TT47/67* FF-- |HP800/800|F+70/90*|R+70/90*| W+70/90* | SR45 | Per +TBC

You asked what I would like and I think I have it, Ok 1st its 3PP so you can say no, Its ok about the 3 level of Divine Scion, I was stupped for a class for her and looking again I just found the thing, its called

Machine Smith

Just listen to this is perfect
Machinesmiths walk in two worlds, using science and magic to invent new and powerful devices. Above all else, they are makers of wondrous things. The quest to perfect their next great invention drives them to become masters of many talents. From enchanting engines to advanced mathematics, the machinesmith brings together both magic and technology to realize his vision. Whether forging a simple blade or building a mechanical man, machinesmiths take pride in producing only the best.

Some machinesmiths craft time and labor saving machines to help them in their research and benefit all.

So I would like to swop Prestigious for Gestalt and get the 10 levels in machinesmiths.

Now it has prototypes as a Class Features but it your call if they are in fact the "Spells" you do not get for Gestalt, your ruling.

even so I still like it, Divine Scion give little to my idea of Rosa, where as the machinesmiths gets an Analyzer, just perfect.

Hope you like the idea.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Voice of Awesomeness wrote:
You have Supernatural Spell Monster, which turns your Wizard spells in to Supernatural abilities. I wasn't sure if that somehow limited the amount you could cast them.

No no. They just make my spells (SU). Essentially ignoring SR.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

hmm, i am not really sure what i should do for Tialvoron.

what is everyone else picking? I am not sure what i should ask for that is similar in vein to the others.


Rosa.Luminass. Demi-God Init +TBC| ACT60/80* TT47/67* FF-- |HP800/800|F+70/90*|R+70/90*| W+70/90* | SR45 | Per +TBC

Im just shifting Rosa to a better idea of what I think she should be, I'm thinking of asking for some kind of mechanical shape-shifting (limited to size and forms) Transformers Ho!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

If you're going for an epitome of Law i'd avoid much shapeshifting. Changing one's form is more of a Chaotic thing.

my 2C


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

i guess i should look into more spells for Tialvoron. his current selection is extremely limited.

or could we just advance our mythic level?
or gain a HOPF?


Rosa.Luminass. Demi-God Init +TBC| ACT60/80* TT47/67* FF-- |HP800/800|F+70/90*|R+70/90*| W+70/90* | SR45 | Per +TBC

I see your point, ye classic shapeshifting, the warping of things, I could have used a better word. I'm thinking more of a kind of self crafting or transforming parts of her self off, The Idea being she can make her cohorts from herself if she has the mass and magic, but they are fixed. Kind of Hive mind thing, so if she makes a drone to go off and look around its not really shapeshifting more a von Neumann mechanical device, of course this would have to be highly limited, its not a 'smatter' device, but in the realms of D&D the idea is to have her (give time and resources) the ability to make things. The Axiomite god mind having taken her core being and crafted it into a device to help in the good fight. She has lost every thing, her Demi-planes, Her followers, she alone and there is Hell to pay hehe. She going have to start over along Axiomite systems of construction, soon as we get some down time in game shes going to have to build herself a new base.

@Tialvoron. New HOPF sound good, I think we need to do a lot more to get the next Mythic, its meant to be hard to get, kick starting at 4 was nice, but I feel it should be the big reward.

Or we could go Hero points and say we get 1 or 2 for the fight. HP's i know seem like just more Mythic powers but they have a use

Thats my 2C


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Rosa.Luminass. wrote:

I see your point, ye classic shapeshifting, the warping of things, I could have used a better word. I'm thinking more of a kind of self crafting or transforming parts of her self off, The Idea being she can make her cohorts from herself if she has the mass and magic, but they are fixed. Kind of Hive mind thing, so if she makes a drone to go off and look around its not really shapeshifting more a von Neumann mechanical device, of course this would have to be highly limited, its not a 'smatter' device, but in the realms of D&D the idea is to have her (give time and resources) the ability to make things. The Axiomite god mind having taken her core being and crafted it into a device to help in the good fight. She has lost every thing, her Demi-planes, Her followers, she alone and there is Hell to pay hehe. She going have to start over along Axiomite systems of construction, soon as we get some down time in game shes going to have to build herself a new base.

@Tialvoron. New HOPF sound good, I think we need to do a lot more to get the next Mythic, its meant to be hard to get, kick starting at 4 was nice, but I feel it should be the big reward.

Or we could go Hero points and say we get 1 or 2 for the fight. HP's i know seem like just more Mythic powers but they have a use

Thats my 2C

That makes more sense and it kind of cool. You're a builder. That's very lawful.

Also, if you need a new demiplane I know a guy who can hook you up. ;-)


Male Archangel of Awesome Paladin of Badassery 20

While this seems like a cool idea Rosa, I have no idea how to replicate this via the current rules. The only thing that comes close is Swarm rules, but they seem too minor for what you are looking for.

For right now, just keep your leveling bonuses to normal, simple stuff. Feats, spells, caster level increase, etc.

I'll look over Machinesmith tonight and let you know if it's workable.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

yeah i wasnt sure what the threshold was for what we will gain.

i suppose i will ask for a HOPF then? if that comes back as a no, i will think of something else.


Male Archangel of Awesome Paladin of Badassery 20

You said you were looking for more spellcasting/spells, what exactly did you have in mind?

I don't want to give out another HOPF...yet.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

i guess mainly to give him more utility spells or buffs. summoner doesnt have much in the way of that outside of a few little things like haste and teleport. maybe some divinations? i dunno. i didnt really plan far enough in advance as i kinda didnt expect him to advance.

what would be a suitable thing to expect from this bump? a normal feat? +X CL? +BAB?


Male Archangel of Awesome Paladin of Badassery 20

You can gain 3 1st level & 2nd level, 2 3rd and 4th and 5th and 6th spells known.

Also, you could gain a virtual increase or two to fighter and then a lesser amount of spells known.

More Evolution points is a possibility as well.


RETIRED Half-Elf Summoner (Synthesist) 20 / Gestalt (Two-Handed) Fighter 10 / Mythic Champion (Dual Path Guardian) Tier 4

can those spells come from any list, any arcane list, or just the summoner list?

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