[Alpha Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"It's been my experience that undead will rise up when you come near them. I'd guess if they were going to, they would have done so by now." Moving to the mummified corpse, Corso will remove his ring and secure his bones before saying "You're right though. We should probably get this one's body buried, at the very least. I would guess that this is hallowed ground, but I'm no expert." Turning to Valeria, he adds "You're part angel. Can you tell us if the land here is sanctified, or are we asking for trouble by burying him?"

I will sheath my tonfa to pick up the corpse, and will find a grave to bury him in if I get the thumbs up from the group.


The Man. The Myth. The Mask!

As soon as the ring is removed, a shimmering form appears above the body. It's clothes are that of a Carriage Driver. He does not attack immediately, but he does eye you hostilely and demand in an unnatural voice Who dares enter here, the Necropolis of my forebears!


@Corso
"I would not say this place is sanctified, as it has a stink about it.
But it would be fine to bury him, or given the buildings here a spot in one of the tombs."

@?? Adella
"We are looking for the family sword, Infensus Mucro, and any proof that could reverse the damnatio on the family name."
Dip: 1d20 + 21 ⇒ (4) + 21 = 25


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"My name is Baron Corso Altaire, and I was going to lay your body to rest, unless you wish that something else be done with your remains."


The Man. The Myth. The Mask!

The ghost doesn't get angrier with you, but he doesn't get nicer either. You can't reverse a Damnatio, She-angel. My family is gone. All that remains is here, and should remain so. I'll give you this one chance. Depart from here with whatever you've already looted, and don't come back. I'll not have my dear sister disturbed by intruders.


Valeria thinks
"So I'm right there is an undead walking here beside him."

"I am curious as to the deal you made with that Snake Asmodeus."


The Man. The Myth. The Mask!

A plea borne of desperation. A man will do anything with assassins at his back. Now, do you accept my offer, or must I destroy you?


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"I'm afraid we can't depart yet. We seek to clear your family's name, at the bequest of one of your ancestors. The Adellas are not all gone, yet."


The Man. The Myth. The Mask!

LIARS! He bellows. You wish to take advantage of my sister! Die!
Corso: 1d20 + 3 ⇒ (1) + 3 = 4
Ferod: 1d20 + 14 ⇒ (19) + 14 = 33
Omar: 1d20 + 7 ⇒ (14) + 7 = 21
Rathis: 1d20 + 3 ⇒ (12) + 3 = 15
Valeria: 1d20 + 5 ⇒ (4) + 5 = 9
Ghost: 1d20 + 6 ⇒ (18) + 6 = 24

Ferod to act. Updating map above now


[ooc]It looks like the others are within 30' of me, if not, I will move forward to try and get them all within 30' and then cast haste.


We are all within 30 of you Ferod.


The Man. The Myth. The Mask!

The Ghost howls in fury and releases a curtain of flame and corruption that washes over youall.

GM stats/dice:

14d6 ⇒ (5, 3, 4, 6, 3, 2, 1, 4, 2, 2, 2, 5, 5, 3) = 47

Each of you take 47 damage, Reflex 24 for half. Half of this damage (23) is fire, the other half (24) is raw, unholy power.
Rest of the party up, then Ferod again for start of round 2

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

relex save: 1d20 + 19 ⇒ (5) + 19 = 24 with ring of evasion, zero damage

deadly aim, rapid shot, point blank shot, many shot, haste, ghost salt arrows, ranger focus on target

to hit: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 2d8 + 38 + 2d6 ⇒ (5, 8) + 38 + (3, 2) = 56
to hit: 1d20 + 26 ⇒ (9) + 26 = 35 damage: 1d8 + 19 + 1d6 ⇒ (7) + 19 + (4) = 30
to hit: 1d20 + 26 ⇒ (14) + 26 = 40 damage: 1d8 + 19 + 1d6 ⇒ (2) + 19 + (2) = 23
to hit: 1d20 + 21 ⇒ (6) + 21 = 27 damage: 1d8 + 19 + 1d6 ⇒ (8) + 19 + (4) = 31
to hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d8 + 19 + 1d6 ⇒ (4) + 19 + (1) = 24

148 physical damage. 16 acid


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Reflex Save: 1d20 + 12 ⇒ (5) + 12 = 17

Corso will drop the body, draw his tonfa, 5' step adj. to him, and hit him with his tonfa:

Attack roll: 1d20 + 23 ⇒ (2) + 23 = 25
Damage Roll (the last 2d6 are the holy damage, assuming he's evil): 1d6 + 11 ⇒ (1) + 11 = 122d6 ⇒ (2, 2) = 4


The Man. The Myth. The Mask!

GM dice/stats:

HP: 82
4d100 ⇒ (70, 25, 79, 94) = 268

One of Omar's attacks misses by a hair, but one other flies right through the ghost, like his thigh simply stopped existing for a split second...

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I think you are off on a few things first, in pathfinder you don't roll for incorporeal to see if it hits or not anymore, it is simply 50% damage (as long as it is magic). Secondly, I mentioned using Ghost Salt arrows (created using ghost salt weapon blanche which is listed on my sheet as being applied to arrows). Those do full damage to incorporeal things without the penalty.


reflex: 1d20 + 15 ⇒ (20) + 15 = 35

I'll do my actions after Rathis does his

And Omar is right, about magic weapons and incorporeal foes.


The Man. The Myth. The Mask!

Both of these things are true and I accounted for them. There is another effect in place here.


I believe he's just being descriptive to effect the fact that you missed him once or twice, not making a rules issue. I don't know what's under the gm screen post, but I'd bet it's not a miss chance (unless he has one from another source, in which case that's just mean).


The Man. The Myth. The Mask!

It is a miss chance from another source specific to this creature, and it's his only means of survival. If this wasn't in place the poor guy would get slaughtered in round 1 every time.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

OK, nevermind then. Sorry to be a rules lawyer.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

The extra boost from Ferod's spell lending him preternatural quickness, Rathis ducks under the flame, clenching his teeth as he can't completely escape the flame. A feral growl issuing from his throat, he rushes forward, clawing at the spirit.

Reflex: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24

Claw, power attack, amulet, haste: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (2, 2) = 4

miss chance, high is good: 1d100 ⇒ 71


The Man. The Myth. The Mask!
Omar bin Zayed wrote:
OK, nevermind then. Sorry to be a rules lawyer.

No worries. Two of my best gaming buddies are rules lawyers. I don't get offended easily. :)

Rathis rips into the ghost. If it were alive, it would been a bloody affair.


Valeria does a channel

Channel: 6d6 ⇒ (3, 6, 6, 5, 5, 6) = 31


The Man. The Myth. The Mask!

Begin round 2. Ferod up.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Valeria, are you channeling to heal us, or harm the spirit?


Harm the spirit


reflex: 1d20 + 11 ⇒ (2) + 11 = 13
Now that was downright inhospitable.

Drawing a wand, Ferod casts shield on himself while moving to one side, he can't afford another hit like that.

Current Stats:

AC 31, touch 18, flat-foot 24
fort +9, ref +11, will +12; CMD 26
HP: 42(84)


The Man. The Myth. The Mask!

The ghost half floats half walks toward youall. He pulls back and slings his whip forward along the wrecked carriage at Omar.

GM screen:

HP:28
Will+resist: 1d20 + 13 + 4 ⇒ (3) + 13 + 4 = 20
Attack: 1d20 + 12 ⇒ (7) + 12 = 19

The whip snaps inches from Omar's ear.

Party up, then Ferod for Start round 3

_________________________
This poor ghost. It has rolled so well in my other games so far, but not here. :([/ooc]

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Time for Omar to light him up again.
high is good
to hit: 1d20 + 26 ⇒ (11) + 26 = 37 damage: 2d8 + 38 + 2d6 ⇒ (5, 2) + 38 + (5, 6) = 56 miss chance: 1d100 ⇒ 20
to hit: 1d20 + 26 ⇒ (6) + 26 = 32 damage: 1d8 + 19 + 1d6 ⇒ (2) + 19 + (3) = 24 miss chance: 1d100 ⇒ 26
to hit: 1d20 + 26 ⇒ (6) + 26 = 32 damage: 1d8 + 19 + 1d6 ⇒ (4) + 19 + (6) = 29 miss chance: 1d100 ⇒ 4
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d8 + 19 + 1d6 ⇒ (4) + 19 + (3) = 26 miss chance: 1d100 ⇒ 15
to hit: 1d20 + 16 ⇒ (19) + 16 = 35 damage: 1d8 + 19 + 1d6 ⇒ (5) + 19 + (3) = 27 miss chance: 1d100 ⇒ 33

so much for that.


The Man. The Myth. The Mask!

The ghost has been torn ragged by your attacks. It actually looks like he's coming apart at the edges. He fades more rapidly now, causing a full volley of hits-but-really-misses from Omar.
No mechanical impact. Just flavor. :)


"Have a taste of the light."

Valerai uses Lay On Hand on the ghost

touch atk: 1d20 + 18 ⇒ (14) + 18 = 32
LoH(No Save): 7d6 ⇒ (2, 3, 1, 2, 6, 4, 4) = 22


The Man. The Myth. The Mask!

1d100 ⇒ 69
Valeria reaches out and lays hands on the ghost. Light streams through him and he becomes more ragged than ever, but he is not completely vanquished.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis tears into him, again calling on the speed imbued by Ferod's magic, hoping to fully end the threat before it can do any more harm.

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (5, 6) = 11
Miss chance, high is good: 1d100 ⇒ 39

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (1, 1) = 2
Miss chance, high is good: 1d100 ⇒ 93

Bite, power attack, amulet: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
1d8 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (4, 5) = 9
Miss chance, high is good: 1d100 ⇒ 17

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (4, 2) = 6
Miss chance, high is good: 1d100 ⇒ 46

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (2, 3) = 5
Miss chance, high is good: 1d100 ⇒ 80

Bite, power attack, amulet: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
1d8 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (2, 1) = 3
Miss chance, high is good: 1d100 ⇒ 89

Bonus attack thanks to haste
Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (5, 3) = 8
Miss chance, high is good: 1d100 ⇒ 51


The Man. The Myth. The Mask!

With a fury and a vengeance Rathis tears at the ghost. Many of his attacks miss, but enough land to disperse the undead into nothingness.

Combat Over

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will retrieve his durable arrows. "Wonder what he meant about his sister and where she might be?"


"May you rest in Peace."

a few moments later
"Since he mentioned his sister, and I'm guessing this is her coffin. That we are going to run into her as an undead.
What kind, I'm not certain of yet."

Know(Religion): 1d20 + 9 ⇒ (18) + 9 = 27

"I'd likely say a Vampire, so It would be a good idea to destroy this coffin."


The Man. The Myth. The Mask!

You can't really tell how the body was removed or if it was of the body's own accord that it moved. Really, the fact that she's not here is the only information you have for certain.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will check around for any useful loot.

perception: 1d20 + 29 ⇒ (17) + 29 = 46

Then he will chop the coffin in kindling with his adamantine kukri (with or without any help).

"Ok, I think we're done here. Where do you want to go next? There seems to be a good number of buildings to check out. "


The Man. The Myth. The Mask!

You find several magical items on the skeleton. A pair of fine leather bracers (Ghost touch bracers of armor+2), a ring of protection (ring of force shield), a cloak of protection (resistance +2), the whip, and the gold Adellas family ring (worth 250gp).

More of the map revealed.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will right the wagon, resecure the body, and then lay it respectfully in the wagon, before saying "Where to now?"


The Man. The Myth. The Mask!

You see that you stand half way between the place where you first arrived and what seems to be the central building of the complex. (C on the map)

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"That building in front of us is as good a place as any to start. " and he will head towards that building.


"Well it is starting point to checking the place."
Omar, alias


The Man. The Myth. The Mask!

More map revealed. Now in area D1

This dull gray granite building looms in the center of the necropolis. Its entrance has a domed ceiling that rises to a height of twenty feet, and is decorated with intricate geometric designs. In the center of the chamber’s floor, a carved medusa crest stares endlessly upward. To the north, a pair of stained-glass windows depicting a handsome man and a beautiful woman look on. A motto engraved around the circumference of the medusa engraving on the floor reads, “A Blade Answers Even the Most Vexing Question.” The antechamber to the north is empty.

Know Religion DC 15:
The stained-glass windows depict Aroden
and Arazni as they appeared while they were human.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Obligatory snooping for traps:

perception: 1d20 + 26 ⇒ (15) + 26 = 41


The Man. The Myth. The Mask!

Copy-Paste

You find no traps here.


Know(Religion): 1d20 + 9 ⇒ (2) + 9 = 11

"The artwork looks very old, and yet still has it's beauty."


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"Do we want to go left or right at the split up ahead?"


"Let's go Left first this time."

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