Paladin: 2 + Int+FC = 6
ACP = 2 //Armour Check Penalty
Acrobatics: 7 = 2 + DEX Mod + 0 - ACP;
Appraise: 3 = 0 + INT Mod + 0;
Bluff: 4 = 0 + CHA Mod + 0;
Climb: 8 = 3 + STR Mod + 0 -ACP;
*Craft: 3 = 0 + INT Mod + 0;
*Diplomacy: 21 = 14 + CHA Mod + 3;
Disable Device: NA = NA + DEX Mod + 0 -ACP;
Disguise: 0 = 0 + CHA Mod + 0 -2(AF);
Escape Artist: 5 = 0 + DEX Mod + 0 -ACP;
*Fly: 13 = 5 + DEX Mod + 3 -ACP;
*Handle Animal: 4 = 0 + CHA Mod + 0;
*Heal: 7 = 2 + WIS Mod + 3;
Intimidate: 4 = 0 + CHA Mod + 0;
Know(Dungeon): NA = NA + INT Mod + 0;
Know(Local): 4 = 1 + INT Mod + 0;
*Know(Nobility): 9 = 3 + INT Mod + 3;
Know(History): 4 = 1 + INT Mod + 0;
Know(Arcana): NA = NA + INT Mod + 0;
*Know(Religion): 9 = 3 + INT Mod + 3;
Know(Planes): NA = NA + INT Mod + 0;
Linguistics: 9 = 4 + INT Mod + 0 +2(TS);
*Perception: 20 = 14 + WIS MOD + 3 +1(Trait);
Perform (Sing): 4 = 0 + CHA Mod + 0;
*Prof(Bodyguard): 2 = 0 + WIS Mod + 0;
*Prof(Barmaid): 2 = 0 + WIS Mod + 0;
*Ride: 5 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 21 = 14 + WIS Mod + 3 +2(TS);
Sleight of Hand: NA = NA + DEX Mod + 0 -ACP;
*Spell Craft: NA = NA + INT Mod + 0;
Stealth: 17 = 14 + DEX Mod + 0 -ACP -2(AF);
Survival: 9 = 1 + WIS Mod + 3 +3(SF);
Swim: 8 = 3 + STR Mod + 0 -ACP;
Use Magical Device: NA = NA + CHA Mod + 0;
Class features, Feats, Traits and Racial Traits:
Class features (Paladin):
Prof: Simple+martial Weapons, All Armour + shields (sans Tower)
Aura of Good (Ex)
Detect Evil (Sp)
Smite Evil (Su) (4/day, )
Divine Grace (Su)
Lay On Hands (Su) (((lvl/2)+Cha)/day, 7d6)
Aura of Courage (Su) (Immune: Fear, +4 to those in 10ft)
Divine Health (Ex) (Immune Disease:All)
Mercy (Su)
Channel Positive Energy (Su) (3+Cha/day, 6d6)
Divine Bond (Sp) (3/day, +4 Enhancement, 14 minutes)
Aura of Resolve (Su) (Immune Charm, +4 to those in 10 ft)
Aura of Healing (Su)
Aura of Faith (Su) (Good-Weapons, Good weapons to those in 10ft)
Mercies:
Fatigued
Diseased
Cursed
Paralyzed
Feats:
1) Angelic Blood
3) Skill Focus(Survival)
5) Eldritch Heritage(Orc)(Touch of Rage)
7) Angelic Flesh (Silver)
9) Angel Wings
11) Eldritch Heritage, Improved (Strength of the Beast, +2STR (+4 at 15th level))
13) Metallic Wings
Rings: (8000 + 12,000) 20000
Ring of Protection +2 (+2 AC: Deflection)
Ring of Energy Resistance (10 Fire Resistance)
Wonderous Items: (64000 + 16000 + 2000 + 4000 +1800 + 4000)
Belt of physical perfection +4 (+4 STR,DEX, CON)
Headband of mental superiority +2 (+2 INT, WIS, CHA)
Handy Haversack
Cloak of resistance +2 (+2 on all Saves)
Hat of disguise
Gloves of Arrow Snaring (Snatch arrows 2/day)
Misc: Adventure Gear: (about 10 gp)
Back Pack
Bed roll
Chalk * 10
Flint and Steel
Pouch, Belt
Quiver
Sack
Sewing Needle *4
Water skin
Whetstone
Trail rations *2
--Weight:15
Clothes: (5sp)
Peasants -> normal
Peasants -> normal
--Weight:6
Physical Description
You see an attractive woman of 6 foot 6, who looks of Ulfen Decscent with a muscular and curvy build.
She has Silver hair, Silver eyes, fair skin and Silver Wings.
Job: Healer, Guard Warrior
Likes: Honour, Puns, Good folks
Dislikes: Dishonourable conduct, Being made a Fool of, Theifs, Bandits, Cultists, Jerks, Pervs
Favorite foods: Meats, potatoes, eggs, Milk, Honey, syrup, Fish, Alcohol
Hobbies: Exercise, Training, Some Sewing and Singing
Background:
Valeria Ingrid Bridgette was born in Mendev, in a Halmet named Estrobres. Both her parents were Ulfen Guards on a mission for the King of Taldor at the time.
They were there to get check on the Demon problem and make a report on which side was making progress.
Just as they were to leave with their few month old daughter, a demon attack occured.
Forcing them to fight for their lives, and they both lost their lives just as re-enforcements arrived.
Since all the Adult inhabitants of Estrobres were killed, they had no name for the child, and there were other orphans..
So the re-enforcements decided to drop the children off at a nearby orphanage, but as they were taking them to an orphanage further away from the worldwound,
a cleric, named Sephora, among the troops felt this baby was blessed and quickly decided to see if the child was so.
She quickly confirmed, that she was right in that the child was aasimar.
This prompted Sephora to put the child in with her kirk instead, to train her into becoming a priestess.
The Kirk members all had input for the child's name, and thus the baby was named Valeria Ingrid Bridgette.
As the years past they were pleased that she tended to her clerical training, but also noted her more martial bent, along with being very honourable.
Valeria was on the path of Paladinhood.
When she was 14 she started on a journey to help other folks. A few years later she helps a caravan that was underattack from humanoids and outsiders alike.
She quickly helps in pushing the ambushers back and even takes a hit that was about to strike down an unarmed man who was trapped in his wrecked carriage.
After the fight was over, one of the man's female guards notices a necklace Valeria's wearing and recognises it along with certain physical traits on Valeria.
She asks Valeria if she is related to, or daughter of her friend Vona Abia, who died over 15 years ago.
After a few moments of talking Valeria learns of her parents and that they were The Ulfen Gaurd of King Stavian II, and the man she just protected was King Stavian III.
Due to her heroism, honour, and heritage, she was made an honourory member of the Ulfen Guard.
King Stavian III holds Valeria as a trusted member of the Ulfen guards, and one that can't tell a lie about anything, given her Lawful can honourable nature.
The King had her be a Diplomat to Qadira twice to keep the peace in that area.