| GM Choon |
Once an elegant domed shrine, this place of reverence has been foully and thoroughly defiled: statues lie broken on the floor, and the mosaic symbol of Aroden under the great dome is smeared with all manner of filth. The walls, bearing once-beautiful frescoes of deeds of the god, are soiled with ordure. Pools of red-tinged water stand to the north and south, while a scorched curtain that once sheltered the altar to the west hangs in tatters.
| Rathis Thrice-Scorned |
Do we want to split up the magic items, before we go much farther? Those ghost touch bracers, especially, could be of use.
Perception: 1d20 + 17 ⇒ (4) + 17 = 21
"Indeed. On both counts. I have little use for a dagger, though it could be useful to know what the gore is. Has someone made it here before us or is it as old as everything else here?"
| GM Choon |
| Corso Altaire |
Corso chuckles, goes back outside, takes a board from the carriage, comes back and uses a combination of the board and the edge of the pool to force the mithril dagger out. He will let it sit for a moment and dry then say "That wasn't so hard, now was it?"
| Rathis Thrice-Scorned |
Giving the blade a quick inspection, Rathis shrugs and looks around one last time.
"Seems like that was a lot of effort for little gain," he growls. "If no one sees anything else, let's check the other side of this place."
Perception: 1d20 + 17 ⇒ (13) + 17 = 30
| Ferod Coulserk |
Ferod casts detect magic and checks the dagger for a magical aura, he also checks the fountain.
Gain little, gain more than nothing. From what we have seen so far, I'd be loathe to leave anything that may be important later. I doubt it was only bait for the fountain though.
Anyone want to tray and collect some of the 'water'?
| GM Choon |
The walls of this domed and oval-shaped formal chamber are covered in complex geometric patterns of green and gold. It appears to be used for funerary rites, with marble tables to the north and south and two elaborate wheeled wooden biers at the center. To the east, the wall is made up of a huge iron oven with a closed door three feet square and two feet off the floor, with a shelf sticking out beneath it like the tongue of a huge, taunting beast.
| GM Choon |
As you move about, the creaking grows ever more ominus until, with a final creak, the oven bursts open and four beings of fire spill out! Three look like massive living, mobile bonfires, tongues of flame reaching out in search of things to burn. The fourth is smaller and vaguely humanoid
Omar: 1d20 + 7 ⇒ (11) + 7 = 18
Ferod: 1d20 + 16 ⇒ (6) + 16 = 22
Rathis: 1d20 + 3 ⇒ (8) + 3 = 11
Valeria: 1d20 + 5 ⇒ (5) + 5 = 10
Corso: 1d20 + 3 ⇒ (14) + 3 = 17
Elementals: 1d20 + 13 ⇒ (14) + 13 = 27
efreeti: 1d20 + 7 ⇒ (6) + 7 = 13
Combat Order:1)Bonfires
2) Ferod, Omar, Corso
3) Other thing
4)Rathis, Valeria
The elementals clearly have the initiative, but do not charge. They seem to hold until the intent of the intruders is clear.
Ferod, Omar, Corso up
Omar bin Zayed
|
sense motive: 1d20 + 1 ⇒ (5) + 1 = 6
Omar will start shooting at the closest target (center of the big things). He is of the opinion that anything in here is likely hostile.
deadly aim, rapid shot, manyshot
to hit: 1d20 + 19 ⇒ (1) + 19 = 20 miss
to hit: 1d20 + 19 ⇒ (13) + 19 = 32 damage: 1d8 + 13 + 1d6 ⇒ (1) + 13 + (3) = 17
to hit: 1d20 + 14 ⇒ (17) + 14 = 31 damage: 1d8 + 13 + 1d6 ⇒ (5) + 13 + (6) = 24
to hit: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d8 + 13 + 1d6 ⇒ (8) + 13 + (5) = 26
if Ferod casts haste (he goes before me) and all attacks are +1 to hit
to hit: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 1d8 + 13 + 1d6 ⇒ (3) + 13 + (5) = 21
damage is 69 physical and 19 acid, damage reduction only applies once to all the attacks (clustered shots).
| GM Choon |
As soon as Omar opens fire, the three bonfires rush you, taking his actions for proof that this group of walking water-bags is hostile.
Their attacks singe and burn the front line in their flat-footed state. The sudden, intense heat of fighting 15' tall bonfires threatens to ignite clothing and other flammables, especially when their burning appendages come crashing down.
New Init:
Omar
Bonfires
Ferod, Corso
Other guy
Rathis, Valeria
1)224
2)224/88
3)224
4)195
Attack1a: 1d20 + 23 ⇒ (12) + 23 = 35
damage rathis: 2d8 + 8 ⇒ (8, 7) + 8 = 23
attack2a: 1d20 + 23 ⇒ (10) + 23 = 33
damage Valeria: 2d8 + 8 ⇒ (7, 2) + 8 = 17
attack3a: 1d20 + 23 ⇒ (16) + 23 = 39
damage Corso: 2d8 + 8 ⇒ (2, 4) + 8 = 14
Rathis: take 23 fire
reflex DC 22 or catch fire. Take 2d10 ⇒ (6, 1) = 7 (re-rolled per turn) at the beginning of your turn for 1d4 ⇒ 4 rounds
Valeira: Take 17 fire
reflex DC 22 or catch fire. Take 2d10 ⇒ (8, 3) = 11 (re-rolled per turn) at the beginning of your turn for 1d4 ⇒ 4 rounds
Corso: take 14 fire
reflex DC 22 or catch fire. Take 2d10 ⇒ (9, 5) = 14 (re-rolled per turn) at the beginning of your turn for 1d4 ⇒ 1 rounds
| Valeria Ingrid Bridgette |
Ref: 1d20 + 15 ⇒ (10) + 15 = 25
sense motive: 1d20 + 21 ⇒ (17) + 21 = 38
"Omar, three of them were not going to attack us.
And you set them off."
Valeria tries to calm them down by speaking in Ignan.
"Do ta mbajë atë, ai nuk do të thotë për të sulmuar ju.
Ai mori vetëm spooked. Ne ju do të thotë asnjë të keqe.
Ju jeni të lirë për të lënë këtë vend në paqe."
Diplomacy: 1d20 + 21 ⇒ (16) + 21 = 37
He just got spooked. We mean you no harm.
You are free to leave this place in peace."
Omar bin Zayed
|
Obviously I didn't know better. You can't really do diplomacy at this point, and even if you did try the skill use takes a whole minute. You might want to try a different action.
| Corso Altaire |
Corso will move adj. to the top two Massive fire things Provoking if they have reach and attack the one on his left.
Attack with Combat Expertise: 1d20 + 19 ⇒ (1) + 19 = 20 drat, missing. Still, they both have a -2 to hit anyone but me. Current AC: 43; Touch: 23.
| Rathis Thrice-Scorned |
[Reflex: 1d20 + 13 ⇒ (12) + 13 = 25
Rathis growls as his skin blisters, though he manages to avoid the worst of the fire. Gritting his teeth against the expected further burns, he moves forward, clawing and biting at the flame form.
Claw, power attack, amulet: 1d20 + 16 ⇒ (5) + 16 = 21
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (5, 6) = 11
Claw, power attack, amulet: 1d20 + 16 ⇒ (14) + 16 = 30
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (1, 6) = 7
Bite, power attack, amulet: 1d20 + 15 ⇒ (8) + 15 = 23
1d8 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (4, 3) = 7
Claw, power attack, amulet: 1d20 + 11 ⇒ (17) + 11 = 28
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (1, 1) = 2
Claw, power attack, amulet: 1d20 + 10 ⇒ (14) + 10 = 24
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (4, 6) = 10
Bite, power attack, amulet: 1d20 + 10 ⇒ (10) + 10 = 20
1d8 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (4, 5) = 9
| GM Choon |
Begin round 2.
Omar up!
1d20 ⇒ 9
6d10 ⇒ (3, 6, 7, 8, 2, 2) = 28
Results:
Valeria- The chains form, but the elemental's form twists and writhes around them, negating their effectiveness.
Rathis- about half of your attacks manage to connect, and each one burns terribly.
Take 9, 14, and 4 fire damage
Omar bin Zayed
|
Omar will continue to engage the same target (middle one).
rapid shot, deadly aim, many shot, point blank shot
to hit: 1d20 + 19 ⇒ (18) + 19 = 37 damage: 2d8 + 26 + 2d6 ⇒ (3, 4) + 26 + (2, 6) = 41
to hit: 1d20 + 19 ⇒ (11) + 19 = 30 damage: 1d8 + 13 + 1d6 ⇒ (8) + 13 + (1) = 22
to hit: 1d20 + 14 ⇒ (20) + 14 = 34 damage: 1d8 + 13 + 1d6 ⇒ (5) + 13 + (3) = 21
to hit: 1d20 + 9 ⇒ (15) + 9 = 24 miss
confirm: 1d20 + 14 ⇒ (17) + 14 = 31 damage: 2d8 + 26 ⇒ (1, 1) + 26 = 28
Target takes 112 more with DR only applied once.
| GM Choon |
Rathis: I misread one of your attacks and only hit twice. Ignore the last fire damage instance. Also: two dC 22 reflex saves or catch fire for 2d10 damage at the beginning of your turn for 1d4 rounds. This is not cumulative.
1)36
3)
attack1: 1d20 + 23 ⇒ (5) + 23 = 28
attack2: 1d20 + 23 ⇒ (4) + 23 = 27
attack1: 1d20 + 23 ⇒ (15) + 23 = 38
2d8 + 8 ⇒ (5, 5) + 8 = 18
attack2: 1d20 + 23 ⇒ (15) + 23 = 38
2d8 + 8 ⇒ (2, 2) + 8 = 12
Omar's rain of arrows puts down the center elemental very efficiently. The two remaining keep swinging.
The northern one attacks Rathis, but the well armored assassin is able to shrug off the attacks without harm thanks to some timely interference from Corso who is able to deflect one of the attacks just enough to make the elemental's fist deflect off Rathis' armor rather than his teeth.
Valeria is less lucky. Her elemental lands a strong one-two series to the shoulders. For 30 damage. Two DC 22 reflexes or catch fire same as above.
Ferod, Corso up.
| Ferod Coulserk |
Ferod swore under his breath as the humanoid went invisible.
Spellcraft autosucceeds vs the humanoid. Realized I didn't make some rolls earlier.
know:planes: 1d20 + 16 ⇒ (7) + 16 = 23
Sense Motive: 1d20 + 25 ⇒ (10) + 25 = 35
so I don't know crap about the firey dudes, other than the one that went invisible is out for blood.
Ferod casts see invisible, while he is carefully looking around for any signs of mr murderous intent, he will shout any alerts necessary when he finds the guy.
perc: 1d20 + 18 ⇒ (12) + 18 = 30
| Rathis Thrice-Scorned RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Reflex: 1d20 + 13 ⇒ (3) + 13 = 16
Reflex: 1d20 + 13 ⇒ (11) + 13 = 24
Fire damage: 2d10 ⇒ (9, 8) = 17
1d4 ⇒ 1
Rathis grits his teeth as the flames lick his skin but he presses the attack nonetheless, hoping to take out the creature. At the same time, he concentrates on his ring, willing it to use its power to protect him from the elemental. Using his ring of foe focus; +2 to saves and AC vs. it
Claw, power attack, amulet: 1d20 + 16 ⇒ (10) + 16 = 26
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (2, 1) = 3
Claw, power attack, amulet: 1d20 + 16 ⇒ (11) + 16 = 27
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (3, 5) = 8
Bite, power attack, amulet: 1d20 + 15 ⇒ (3) + 15 = 18
1d8 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (1, 4) = 5
Claw, power attack, amulet: 1d20 + 11 ⇒ (12) + 11 = 23
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (2, 5) = 7
Claw, power attack, amulet: 1d20 + 10 ⇒ (5) + 10 = 15
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (2, 3) = 5
Bite, power attack, amulet: 1d20 + 10 ⇒ (16) + 10 = 26
1d8 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (3, 2) = 5
| Corso Altaire |
Corso round 2
Corso will turn to fire elemental #3 the lower one and attract it's attention, suggesting that it's mother was a sexual plaything for ice mephitis.
I'm using the diplomacy version of Antagonize as a standard action. The DC of my diplomacy check is 10 +HD +wisdom mod, and if successful he has a -2 to attack anyone but me and a 10% spell failure for spells that don't include me as a target or in the area of.
Diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30
| GM Choon |
1:91
3:
3d6 + 2d6 ⇒ (6, 2, 5) + (4, 4) = 21
3d20 ⇒ (6, 8, 11) = 25
4d6 + 4d6 + 4d6 ⇒ (6, 1, 3, 6) + (2, 5, 2, 6) + (6, 6, 3, 6) = 52
6d10 ⇒ (5, 2, 2, 5, 2, 9) = 25
Corso does rude things, enraging the southern elemental. His words are punctuated by the sounds of spellcasting!
Suddenly the area around all of you is pummeled by balls of magma! They are dense and huge, about the size of a human fist. There is no way to escape their impacts.
Each of you take 13 bludgeoning and 8 fire
If that wasn't enough, three rays of blindingly hot energy assault Omar. In spite of his reflexes, the humanoid's skill lands each. One on his forarm, one on a shoulder, and the third in the ribs.
Take 52 fire from three rays
Rathis again lays into his foe with tooth and claw. The elemental suffers greatly from his assault, but doesn't fall.
Take 7, 7, and 11 damage from three hits
Ferod - The humanoid is now in the center of the room behind the elementals, still about 10 feet up. He shows no signs of knowing that you can see him yet.
Valeria then Round 3 Omar up!