
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Yeah, I'm still waiting till next week. That said, I discovered Fires of Creation in my downloads today when I went to get the Iron Gods player's guide and I hadn't even realized I'd gotten the shipping email for it.
Of course that means I need to fit in reading it along with three or four game-design projects I'm working on. #firstworldproblems

Valeria Ingrid Bridgette |

If you want some info, I can post it.
Like the Brawler has 7 archetypes;
Exemplar -> Inspiring abilities like bard
Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done, son.
Wild Child -> Animal companion and hunter tricks

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Hmm, I'm disappointed there's no archetype focusing on the style feats. The shield one does look intriguing though.
Did they do anything to the class itself to make it better at getting the style feats?

Valeria Ingrid Bridgette |

Not really, Style feats are combat feats you can take as Brawler Bonus Feats.
A New Goodie helps for what 2 styles, I think.
Brawler’s Cunning (Ex): If the brawler’s Intelligence
score is less than 13, it counts as 13 for the purpose of
meeting the prerequisites of combat feats.
And the ACG has 3 new style feat chains

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Yeah, that would actually help a lot with combat maneuvers. Since the brawler gets a bonus to them, it was almost expected that you'd pick them up, but you got stuck with the MAD issue then.
Ooh, more style feats.
Hopefully they got them right at the start. Don't much care for what happened to crane style (was probably too much initially, but is too lousy now).

Valeria Ingrid Bridgette |

First feat in each style chain (won't reveal the rest of each chain)
You are adept at the one-handed grab.
Prerequisites: Improved Grapple; base attack bonus +6,
brawler’s flurry† class feature, or flurry of blows class feature.
Benefit: When you use this style, you do not take a –4
penalty on combat maneuver checks to grapple a foe with
only one hand. Additionally, you do not lose your Dexterity
bonus to AC while pinning an opponent.
Normal: Without two hands free, you take a –4 penalty
on the combat maneuver roll to grapple a foe. While
pinning a foe, you lose your Dexterity bonus to AC.
A cluster of quick strikes deals more damage than a
single roundhouse swing.
Prerequisites: Improved Unarmed Strike; base attack
bonus +6, brawler’s flurry† class feature, or flurry of blows
class feature.
Benefit: Once per round, when you hit a single target
with two unarmed strikes, you deal an extra 1d6 points of
damage to that target. That extra damage is added to the
damage of your second attack. If you hit a single target
with three or more unarmed strikes, you instead deal an
extra 2d6 points of damage, which is added to your final
unarmed strike against the target during the round.
You collect all your power into a single vicious and
debilitating punch.
Prerequisites: Improved Unarmed Strike; base attack
bonus +6, brawler’s flurry† class feature, or flurry of
blows class feature.
Benefit: As a full-round action, you can pool all your
attack potential in one devastating punch. Make a number
of rolls equal to the number of attacks you can make with
a full attack or a f lurry of blows (your choice) with the
normal attack bonus for each attack. For each roll that is
a hit, you deal the normal amount of damage, adding it
to any damage the attack has already dealt from previous
rolls (if any). If any of the attack rolls are critical threats,
make one confirmation roll for the entire attack at your
highest base attack bonus. If it succeeds, the entire attack
is a confirmed critical hit.

Valeria Ingrid Bridgette |

Spirit (Su): A shaman forms a mystical bond with the
spirits of the world. She forms a lasting bond with a single
spirit (see Spirits on page 37), which grants a number of
abilities and defines many of her other class features.
At 1st level, a shaman gains the spirit ability granted by
her chosen spirit. She adds the spells granted by that spirit
to the list of spells that she can cast using spirit magic.
She also adds the hexes possessed by that spirit to the list
of hexes that she can use with the hex and wandering hex
class features.
At 8th level, the shaman gains the abilities listed in
the greater version of her selected spirit. At 16th level, the
shaman gains the abilities listed for the true version of
her selected spirit.
If the shaman takes levels in another class that grants
a mystery (such as the oracle), the spirit and mystery must
match, even if that means one of them must change. Subject
to GM discretion, the shaman can change her former
mystery or spirit to make them conform.
//**********************
No barbarian archetypes, new rage powers, and a few new feats requiring rage though.

Valeria Ingrid Bridgette |

First group shot
3200 x 1800 pixels
I'll make a summer special render some time soon

GM Choon |

Note: Updates will be coming in the evenings and likely 1/day for the next couple weeks. Work just dumped a lot of things to do on me and I'm not as free to be here as I was before. No worries about this dropping. I'm not that busy. I just can't check in every few hours (or minutes).

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I have clustered shots.

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There is now a melee equivalent in the ACG. Not in the d20pfsrd yet, and it is actually even more powerful. I rather expect it to get nerfed actually.
Pummeling Style which is a style feat of course, and adds in a pounce equivalent (pummeling charge).
I can see a major rush for people to jump on that feat.

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Yeah, that's the broken part. While I like the idea of making criticals actually something to consider on unarmed attacks, the fact that this can be applied to any attacks (though the flavor text hints against it) makes it quite haywire. Omar's original build was a dervish dancing scimitar guy. If I had just added in one level of unarmed fighter archetype, I could have grabbed pummeling style and critted 85% of the time or so with my scimitar.
If they restrict it to unarmed attacks only, it will probably be reasonable.

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All style feats need unarmed strike. They just do a whole lot of weird stuff (for example Kirin style is about identifying things for a bonus).
for 85
BAB 16+
improved critical
scimitar
boots of speed
critical focus
Then you attack with the scimitar. Each attack has a 70% chance of not critting. Since the feat says that only one has to work for all hits to be considered criticals, it is 70%^5 as the chance of not rolling that threat range.
That comes to 17%. Thus an 83% chance of a crit.

Rathis Thrice-Scorned |

I'm getting married Sunday, and so will be more or less out of commission until Nov. 9 or 10. There's a very small chance I'll post in the meantime -- I'll probably be following along the thread, but I hate posting from my iPad -- but please don't hesitate at all to DMPC me (or one of the other players post for me).
Feel free to use up Rathis' resources; he'll heal himself with one of his wands if no other healing presents itself after this fight.