Allence's Last Hope

Game Master sarpadian

Can the heroes retrieve the magic artifact that will break the half-century stalemate between the Kingdom of Kassht and the Taloth orcs?

Intiative:

Rhona
Chantif
Umash
Det
Enemy
Drexel


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Be careful what you wish for, Rhona...

The party stops to have lunch. There's no real shade to be had in the grassland, but Drexel, with his superb improvisational skills, (I mean, look at what he did with that parasol...:) ) manages to whip up some makeshift shelter so that the party doesn't have to go through the whole routine of setting up and taking down camp just for a rest break. After about an hour, Sal wakes up and starts panting heavily.

DM Notes:
33

current lethal:
Sal 3/6

current nonlethal:
Det 3/11, Hal 2/17, Bob 3/17, Sal 2/3

The Exchange

Male Half-Orc Ranger-1 | HP: 9/11| AC:18 (TCH:13/FF:15) | Fort:2/Ref:5/Will:2| Int +3| Perception +5

Det sits down as soon as they stop, he is completely exhausted. When Sal wakes up, Det pats him and says, "You and me both buddy."


- INACTIVE (GM abandoned game) -

Chantif pours some water into a bowl for the dog to drink from. You'll be alright pup, sure.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I do what I can ;)

After whipping up the makeshift shelter I keep a lookout while the others rest.


-INACTIVE-

Rhona stretches idly and scruffs behind Sal's ears a bit. "Let's just keep our eyes open while we're hanging around here, shall we?" she suggests.


The next hour passes uneventfully.

DM Notes:
33

Current lethal:
Sal 3/6

Current nonlethal:
Det 2/11, Hal 1/17, Bob 2/17, Sal 1/3

Perception checks:
Rhona: 1d20 + 2 ⇒ (10) + 2 = 12Drexel: 1d20 + 2 ⇒ (15) + 2 = 17 Chantif: 1d20 + 5 ⇒ (10) + 5 = 15 Det: 1d20 + 5 ⇒ (17) + 5 = 22Umash: 1d20 + 7 ⇒ (11) + 7 = 18


-INACTIVE-

I say we should get moving again. Let's mosey on down to Alenk Town.


- INACTIVE (GM abandoned game) -

Chantif attempts to aid the dog's recover again, as before, while we rest in the heat of the day.

If any of those lethal wounds were acquired in the last 24 hours I believe we can try to Treat Deadly Wounds again. If I get enough Aid Another boosts (should be 2 successes) to auto-succeed with a Take 10, I'll do that, otherwise I'll have to chance it with a roll. My base, using the Healing Kit, is +7.

Don't know why I hadn't thought of this earlier.


I had to go back and look, but you did Treat Deadly Wounds before you slept, so technically you can do it again (there's a 1/day limit). Also, you're getting in just under the statute of limitations--it's been 22 hours. So, go you :) Since everybody eventually agreed to help last time, I'll go ahead and roll the aid another checks.

aid another (Heal):
Umash: 1d20 ⇒ 5 Rhona: 1d20 + 1 ⇒ (3) + 1 = 4 Det: 1d20 + 1 ⇒ (3) + 1 = 4 Drexel: 1d20 + 1 ⇒ (5) + 1 = 6

Exactly 0 successes on aid another--the highest total was 6 :(
Heal (Chantif): 1d20 + 7 ⇒ (20) + 7 = 27

Who needs aid another :)?

current HP:
Sal 5/6


- INACTIVE (GM abandoned game) -

Did you add my Wisdom Mod to the HP recovered for beating 20 by 5 or more?


Yep. He was at 3, and now he's at 5.


With Sal perked up, The party continues their way down to Alenk Town.

Fort saves (Chantif):
Fort save 3: 1d20 + 8 ⇒ (3) + 8 = 11 nonlethal: 1d4 ⇒ 2 Fort save 4: 1d20 + 8 ⇒ (17) + 8 = 25

Fort saves (Det):
Fort save 3: 1d20 + 4 ⇒ (9) + 4 = 13Fort save 4: 1d20 + 4 ⇒ (14) + 4 = 18

Fort saves (Hal):
Fort save 3: 1d20 + 11 ⇒ (8) + 11 = 19Fort save 4: 1d20 + 11 ⇒ (9) + 11 = 20

Fort saves (Bob):
Fort save 3: 1d20 + 11 ⇒ (12) + 11 = 23Fort save 4: 1d20 + 11 ⇒ (1) + 11 = 12nonlethal: 1d4 ⇒ 2

Fort saves (Walt):
Fort save 3: 1d20 + 11 ⇒ (10) + 11 = 21Fort save 4: 1d20 + 11 ⇒ (10) + 11 = 21

Fort saves (Sal):
Fort save 3: 1d20 + 5 ⇒ (18) + 5 = 23nonlethal: 1d4 - 1 ⇒ (1) - 1 = 0Fort save 4: 1d20 + 5 ⇒ (7) + 5 = 12nonlethal: 1d4 - 1 ⇒ (4) - 1 = 3

current nonlethal:
Chantif 2/11, Det 2/11, Hal 1/17, Bob 4/17, Sal 5/5


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I assist in taking down the temporary shelter, then we strike out for Alenk. I follow the rest of the group casting prestidigitation each hour and making small figments loop through the sky around us.


The party continues their trek as Drexel provides entertainment.

Fort saves (Chantif):
Fort save 5: 1d20 + 8 ⇒ (2) + 8 = 10nonlethal: 1d4 ⇒ 4Fort save 6: 1d20 + 8 ⇒ (14) + 8 = 22

Fort saves (Det):
Fort save 5: 1d20 + 4 ⇒ (10) + 4 = 14nonlethal: 1d4 ⇒ 4Fort save 6: 1d20 + 4 ⇒ (20) + 4 = 24

Fort saves (Hal):
Fort save 5: 1d20 + 11 ⇒ (15) + 11 = 26Fort save 6: 1d20 + 11 ⇒ (2) + 11 = 13nonlethal: 1d4 ⇒ 4

Fort saves (Bob):
Fort save 5: 1d20 + 11 ⇒ (14) + 11 = 25Fort save 6: 1d20 + 11 ⇒ (20) + 11 = 31

Fort saves (Walt):
Fort save 5: 1d20 + 11 ⇒ (2) + 11 = 13Fort save 6: 1d20 + 11 ⇒ (2) + 11 = 13nonlethal: 1d4 ⇒ 4

Fort saves (Sal):
Fort save 5: 1d20 + 5 ⇒ (12) + 5 = 17damage: 1d4 ⇒ 3Fort save 6: 1d20 + 5 ⇒ (2) + 5 = 7This messed up when I refreshed the page. I'm going with the previous version where he passed :)

current nonlethal:
Chantif 6/11, Det 6/11, Hal 5/17, Bob 4/17, Walt 4/17, Sal 6/3

current HP:
Sal: 3

DM Notes:
25


As the heat of the day dies down, the party pauses momentarily to assess the situation.

Basically, here's the deal. You have two hours left before you need to start making camp, but you've already made eight hours of progress today. Continuing for one more hour means making a Con check (DC 10); keeping on for both hours would mean a second check at DC 12. Failure results in d6 nonlethal damage. Sal won't have to make checks, since he's on horseback. If it affects your decision, Det would know (given his rank in Knowledge (geography) and the map y'all have) that pressing on for both hours this evening would put you in position to make Alenk Town with a slightly long day tomorrow. Alternatively, you're already in range if Rhona wears light armor tomorrow.


Masculine (He/Him) Software Engineer

I'm for pressing on, but in-character I'm not sure I have a particular reason to do so unless Det shares our proximity to Alenk Town. Of course, if Rhona's willing to switch to Studded Leather tomorrow its all moot, if I understand correctly.


-INACTIVE-

I can do the Studded Leather for a turn. No worries. :D


Yeah, basically, you're 25 mi. out. Walking speed for a human is 2 mph in medium armor and 3 mph in light armor. You also get one free hour of hustling (essentially the overland equivalent of a double move) each day, which I've been including with your first hour of travel. So, if everyone is in light or no armor, a full day tomorrow would carry you 27 mi. A full day with someone in medium armor would cover 18 mi., so that would leave another 7 mi. to make up, which would mean 2 forced march checks tonight and 2 more tomorrow.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

Onward, I say!


-INACTIVE-

Indeed. Once informed of this, Rhona will happily trade the Plate in for her Studded Leather so that they can finish the trek to Alenk Town in one day. Let's do it!


I'm still not sure I'm being clear. Either way, you can make Alenk Town by dark tomorrow. The question is whether you want to push yourselves today and tomorrow to be able to do so while traveling at 2 mph, or stop early today and wear light armor tomorrow so you can move at 3 mph.


- INACTIVE (GM abandoned game) -

I understand what you're saying.

The Exchange

Male Half-Orc Ranger-1 | HP: 9/11| AC:18 (TCH:13/FF:15) | Fort:2/Ref:5/Will:2| Int +3| Perception +5

While walking down the road he is silently counting down the hours until he reaches Alenk Town. Then it suddenly dawns on him that he hasn't even shared this information with his group. He says out loud, trying to sound casual, "So, if we make good time tomorrow, we can stop for the night and still hit Alenk Town by tomorrow. "

-Posted with Wayfinder


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

"Good to know, while there I can grab some scroll supplies and turn extra spells into scrolls while on the road."

The Exchange

Male Half-Orc Ranger-1 | HP: 9/11| AC:18 (TCH:13/FF:15) | Fort:2/Ref:5/Will:2| Int +3| Perception +5

"Yeah, i think the first thing I'm going to do is find a nice bed to lay in. I'm exhausted!


The party finds a clearing next to the road and makes camp.

Since you stopped, you have some extra daylight if there's something you'd like to do tonight. Sal is going to need at least half the night off.


-INACTIVE-

I'll patrol around the grounds a bit while Sal rests. Looking forward to getting to Alenk Town!


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I commence assisting with setting up the camp once we stop. Starting a fire and what not.


- INACTIVE (GM abandoned game) -

Chantif patrols the perimeter alongside Rhona.

The Exchange

Male Half-Orc Ranger-1 | HP: 9/11| AC:18 (TCH:13/FF:15) | Fort:2/Ref:5/Will:2| Int +3| Perception +5

Det was about to patrol with them, but he really just didn't feel like it. So he plops down in the shade and says to Rhona and Chantif, "You guys go ahead, I'm just gonna...guard the campsite." But as he is saying this he is already lying on his back.


-INACTIVE-

"Don't work too hard there, Det," Rhona says with a wink and a grin as she sets about patrolling with Chantif.


When the party takes Sal down from his perch on Hal, he is unconscious, but his pulse is fairly steady.

Rhona and Chantif:
As you are on patrol, you come across some tracks. A pair of gnolls and a hyena appear to have come through about a day or so ago.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

After setting up camp I will assist Chantif with healing Sal again if we can today.


Nope, there's a 1/day limit, though I would suggest doing first thing tomorrow morning.


-INACTIVE-

Upon returning to the group, Rhona reports: "Heads up, people. We found tracks. Looks like some gnolls and their little flea-bitten friends were through here within the last day or so. We might want to move a little further today if we can, just to put as much space between them and us as possible. What do you guys think?"

The Exchange

Male Half-Orc Ranger-1 | HP: 9/11| AC:18 (TCH:13/FF:15) | Fort:2/Ref:5/Will:2| Int +3| Perception +5

Det, very obviously, sighs before he says,"Maybe we should just stay here until they get further away from us." But as he is saying this, he is already grabbing his bag. "If only that would work," he sighs to himself.


I should have mentioned that the tracks seemed to be heading in the direction of Alenk Town.


- INACTIVE (GM abandoned game) -

thanks. I was about to ask that.

It may seem wiser to keep moving, sure. But the tracks looked to be headed to Alenk town, same as us. Chantif leans on his spear as he looks around at each of his companions. We only found one set of tracks. We don't know where the rest of them are lurking. He shifted his weight. We could wear ourselves out by going a little further, in course. But unless you mean for us to press on to Alenk town without a stop, I don't smoke the gain of moving from this camp spot to another. And even supposing you do intend to press on all the way tonight, I don't fancy the prospect of an ambush by Gnolls and some deadly mage in the dark where they can sniff me out and I'm bushed from hours of walking. No sir. I say we make camp at the nearest defensible spot and take the remaining daylight to make whatever ramshackle warnings and defenses we can come up with. Speech finished, Chantif looks each of his companions in the eye again, spits on the ground, unslings his backpack, and takes a big drink from his waterskin.

-Posted with Wayfinder

The Exchange

Male Half-Orc Ranger-1 | HP: 9/11| AC:18 (TCH:13/FF:15) | Fort:2/Ref:5/Will:2| Int +3| Perception +5

Before Chantif had finished speaking, Det was laying down on his stomach. He manages to mumble "Rhona how dare you suggest we move." After a moment his eyes snap awake. He sits straight up as a cold sweat hits him, "Oh God, they're going to kill everyone aren't they?


-INACTIVE-

In response to Chantif, Rhona shrugs. "Well, that's a fair argument. Guess we'll stick it out where we are."

Rhona's eyes widen at Det's outburst. "What, the Gnolls? It is possible that if they're headed toward Alenk Town, they could be plotting an attack... but don't panic. The tracks only indicated a pair of gnolls and a hyena. I doubt highly that they'd be too big a threat to Alenk Town on their own- town guards should be more than capable of turning them away."

She hopes she's right.


female Half-Orc Investigator 1 HP (10/10) | AC/Touch/Flat 15/11/14 | Fort/Ref/Will +4/+3/+0 | Init +1 | Percep +7

"I suppose we make camp then."


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

"glad that's agreed since I already put up most of the camp"


The night passes uneventfully. The sun rises, and the party prepares to embark on the last day of their journey to Alenk Town.
Another day of rations marked off, and another HP recovered.

DM Rolls:
watches: 4d100 ⇒ (31, 16, 79, 66) = 192

DM Notes:
25, Sal: 4/6


- INACTIVE (GM abandoned game) -

Good thing we're arriving today. We only have 7 rations left. Is it possible to make another check for helping Sal?


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I assist with breaking down camp and prepare for another day of marching. This time I will cast my previous days spell slot on Chantif and today's on Det since he hasn't had a day without heat yet, and Rhona is planning to wear light armor.

To Chantif "I figure you can use a day off from heat again, care to pass the cloak back so I don't die today?" I glance at Sal after saying this.


-INACTIVE-

Rhona lovingly packs her platemail away and scowls as she buckles on her studded leather. "So, we hit Alenk Town today," she says. "Let's hit the road, people."


- INACTIVE (GM abandoned game) -

Chantif pulls on his own Studded Leather and passes the cloak back to Drexel. Many thanks for letting me wear it.

I'm not sure Rhona should wear any armor--that's a -4 penalty on the Fortitude check, if I recall correctly.


Yes, any armor does impose a penalty. When I was talking about light armor it was for speed concerns. Which, by the way, does Det have light armor available? Endure Elements means he can wear the armor, but in order to make Alenk Town today, you need to be traveling at the speed of someone in light armor. Det's scale mail will slow you down.
EDIT:There are two separate issues here that are being conflated. The first issue is having to make Fort saves against the weather, and the second issue is speed. Endure Elements removes the need for Fort saves, but it doesn't change the speed at which a person travels (2 mph in medium armor and 3 mph in light armor/no armor). In order to make Alenk Town today, you either have to all be in light/no armor (so that you're traveling at 3 mph) or have a really long day (we're talking three forced march checks). The Fortitude saves for weather are a separate concern.


- INACTIVE (GM abandoned game) -

He could wear Rhona's Studded Leather. Honestly, I'd be okay with Chantif going armorless another day and letting Rhona have Endure Elements. Her character is built around having a good AC, while mine has a bow and a reach weapon and can try to stay out of the melee if necessary.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I'm fine with casting it on whomever. I just do really terrible on the saves hah

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