
sarpadian |
The SE-most kobold, the one wielding a sword, replies to you in Draconic: "Because he is weak and scaleless, while we are strong and scaled, scaleless one. Wait your turn; we'll gut you too."

Chantif |

Seeing Drexel approach, Chantif spits out his whistle, but his expression remains focused. He shuffles his feet to get closer to the sword-wielding Kobold, then runs it through with his Longspear. That's it for you, bugger! He bellows, then pulls his longspear out and turns to face the last remaining Kobold, ready to skewer him if he should move in any direction.
5ft. step SE
Longspear damage, fatigued: 1d8 + 3 ⇒ (7) + 3 = 10

Drexel Morrow |

Bluff: 1d20 + 6 ⇒ (10) + 6 = 16

sarpadian |
Award yourselves 100 XP apiece. You may choose to pursue, but you've defeated the encounter by driving them off.

Chantif |

If he can still see them as they retreat...
Not if I can help it, he growls, dropping his spear, pulling out his bow, and firing off an arrow at the retreating sword-wielder, but it hits a tree.
Either way...
Ah, that'll be a bloody nuisance, he says under his breath, then looks at Drexel. How soon will the others be here? Who has the mules? He leans on his spear, ignoring the blood running down it, and mutters to himself again. A right bloody nuisance indeed.

Chantif |

-Posted with Wayfinder

sarpadian |
This seems like a good point for a post to summarize where things are. The distance from the rest point to the battleground is roughly 1400 ft. The mules are back at camp. During the five rounds of combat, Umash made it 300 ft. towards the battle. Det and Rhona have made it 600 ft. Drexel and Chantif are at the battleground obviously. At 1200 ft. from your rest point is a hill that is currently blocking line of sight between Drexel/Chantif and the rest of the party. It will take Det and Rhona another 5 rounds to make it to the top of the hill, and about another two rounds (depending on how you go about it) to reach where Chantif and Drexel are. If Det is still running when he crests the hill, he has to make a Con check (DC 10) to keep running. If he fails, he can't run for 1 minute. If he passes, he can choose to run another round until he fails; each round the DC goes up by 1. Rhona's 14 Con means she'll have covered the distance before she needs to make checks.

Drexel Morrow |

"I will retrieve the mule and return. We can strike camp here or move on after we heal you."
With that I start running back to our original camp. I shout, "Chantif is alive and waiting for you. as I blow past the rest of the party on my way to our animals and equipment. Due to the animals not being able to move as fast as my I slowly make my way back to the rest of the group on my return trip.

sarpadian |
We're jumping to seven rounds after the end of combat. Rhona is just arriving at Chantif's location; Det is still about 60 ft. out. He passed his Con check, though, so he can start running again, if need be.
You find: leather armor, spear, sling (all Small-sized). Let the conversation commence!

Rhona Patenaude |

"Hey!" Rhona shouts as she spots Chantif, slowing to a jog. "You all right?" Glancing down at the fallen kobold, she raises an eyebrow. "Where'd these guys come from? Are there any more?"
Keeping her shield and sword handy, Rhona circles the area, keeping an eye out for any other attackers or anything suspicious.
How many dead kobolds are there? Two, right? If so, I'll check on the other one.

sarpadian |
OK. It's worth noting, however, that the mules are faster than you, since your spell has worn off. I'll count you as moving at 60 ft. a round (i.e. a double move) until you tell me differently. At that rate, it will take you 2 minutes and 10 seconds or so to reach Chantif.I am not going to make the Donkeys run, I will just walk a normal pace back.

Chantif |

Aye, there's another one. They ambushed me as I was returning to the shade. We had a right pretty dance of it, we did. I took these two down but the leader got away, took off through those trees half a minute ago, 'spite I gave him two good jabs. He said somethin' 'bout the fury of his clan or somesuch. He'll be a bloody nuisance to us if we don't kill or evade him, I'm sure. He pauses for a swig of his waterskin, which he had pulled out as they approached. I would have given chase if not for this damned heatstroke. He did give me a few wounds, but I'll be right as rain with some bandaging up or one of Umash's healing potions. After another pause, if they have not started moving yet he says, Better move quick if you want any chance of catching him. As they move off he'll shout If he has friends, lure them back here.
Chantif's shortbow is still in his left hand, and his longspear is resting in the crook of his right arm--he leans on it whenever he is not drinking water. Drinking the potion will also heal him of his nonlethal damage, so once Umash arrives he should theoretically be able to go with her if she wants to follow Rhona and Det, presuming Rhona and Det take the course of action they've been describing in the discussion thread.

![]() |

Now that Det can see that they are in no immediate danger, he stops running and decides to walk the rest of the way.
-Posted with Wayfinder

Rhona Patenaude |

"Took two of 'em, did you?" Rhona says, nodding, impressed at Chantif's skills. "Well done. And to think I was worried. Yeah, unless Det has any opposition, I think chasing down that guy is probably our best course of action. Hang tight until Umash gets here." She looks up at Det with a raised eyebrow. "What do you think? Track him?"
Waiting to see if Det agrees to accompany me. If so, I'd like to try to catch up to the last kobold and see if we can stop him from reporting this to his inevitable buddies.

sarpadian |
Det already said he was willing to fight anything that couldn't eat him in one bite, so I say we keep going. You need to tell me how you want to go about tracking. You move at half speed while tracking unless you take a pretty hefty penalty on the DC. Stealthing also makes you move half speed, so I'd rule that if you're tracking and trying to be quiet about it, you move at 1/4 speed. Also it's worth noting that the forest is difficult terrain, so no running or charging.

![]() |

With an excited grin, Det said to Rhona "Ready when you are "
Are we going to bother with armor? Because I would like to be protected, but it might be tough to fight while having a heat stroke.
-Posted with Wayfinder

Rhona Patenaude |

"Don't get over-eager. We take our time and keep our wits about us. Look for any kind of trail we can follow. Keep an eye open for traps. If we can't catch up to him, we head back and regroup with the others. We get spotted, we double back like Chantif said. That said..." She returns Detskiye's grin. "We catch this scaly little creep, we take him apart."
Why don't we take a look and see if there are any tracks? I'd like to see how fast this thing's moving. It's injured, right? Any chance we can spot a trail of blood?
I have Survival. Det and I have the same bonus (+5), but with Track his should be a +6 if this thing left any tracks. I'm guessing Aid Another would probably be a good option.
We'll be moving slowly enough as it is; let's wait and see what we're working with before we throw the scale mail on.

sarpadian |
The following assumes that you are doing normal tracking. If you were trying to track at full speed, you missed the DC; if you were going to track quietly, don't bother because there's no way you'll catch him at quarter speed.
Chantif points out the place where the kobold crossed the treeline, and Rhona and Det move over there and begin searching for tracks. There are nice, easy to follow footprints and a blood trail for about 30 ft. Then, the blood trail dries up and the prints are harder to notice.
He's actively hiding his back trail, and y'all are tracking; this means you are effectively moving at the same speed, since the terrain limits you to hustling (i.e. a double move), and the base speeds are equal. If y'all decide to continue the pursuit, we'll expedite the chase with the rules I'm about to post in the discussion thread.

sarpadian |
Yep. Actually, his Dex is better than yours, though not by enough to matter :). I'll roll. But first, the Fort save for weather, because failing imposes a penalty to Dex.
Fort. save (Rhona): 1d20 + 4 ⇒ (7) + 4 = 11 Fort. save (Det): 1d20 + 2 ⇒ (7) + 2 = 9
Fort. save (kobold): 1d20 + 0 ⇒ (3) + 0 = 3
All three of you failed, so no net effect on the chase rolls themselves.
nonlethal damage(Rhona): 1d4 ⇒ 2 nonlethal damage(Det): 1d4 ⇒ 2 nonlethal damage (kobold): 1d4 ⇒ 1

sarpadian |
All parties have a +2 Dex modifier right now, so I'm rolling straight d20s.
Kobold has a 9 round lead, he's moved 270 ft. total
Round 2:Party: 1d20 ⇒ 7kobold: 1d20 ⇒ 8
Kobold has a 10 round lead, he's moved 300 ft.
Round 3:Party: 1d20 ⇒ 18kobold: 1d20 ⇒ 2
Kobold has a 9 round lead, he's moved 330 ft.
Round 4:Party: 1d20 ⇒ 8kobold: 1d20 ⇒ 19
Kobold has a 10 round lead, he's moved 360 ft.
Round 5:Party: 1d20 ⇒ 12kobold: 1d20 ⇒ 11
Kobold has a 9 round lead, he's moved 390 ft.
Round 6:Party: 1d20 ⇒ 15kobold: 1d20 ⇒ 18
Kobold has a 10 round lead, he's moved 420 ft.
Round 7:Party: 1d20 ⇒ 14kobold: 1d20 ⇒ 10
Kobold has a 9 round lead, he's moved 450 ft.
Round 8:Party: 1d20 ⇒ 19kobold: 1d20 ⇒ 8
Kobold has a 8 round lead, he's moved 480 ft.
Round 9:Party: 1d20 ⇒ 5kobold: 1d20 ⇒ 6
Kobold has a 9 round lead, he's moved 510 ft.
Round 10:Party: 1d20 ⇒ 13kobold: 1d20 ⇒ 14
Kobold has a 10 round lead, he's moved 540 ft.

sarpadian |
Kobold has a 9 round lead, he's moved 570 ft. total
Round 2:Party: 1d20 ⇒ 11kobold: 1d20 ⇒ 17
Kobold has a 10 round lead, he's moved 600 ft.
Round 3:Party: 1d20 ⇒ 1kobold: 1d20 ⇒ 14
Kobold has a 11 round lead, he's moved 630 ft.
Round 4:Party: 1d20 ⇒ 16kobold: 1d20 ⇒ 6
Kobold has a 10 round lead, he's moved 660 ft.
Round 5:Party: 1d20 ⇒ 3kobold: 1d20 ⇒ 7
Kobold has a 11 round lead, he's moved 690 ft.
Round 6:Party: 1d20 ⇒ 5kobold: 1d20 ⇒ 7
Kobold has a 12 round lead, he's moved 720 ft.
Round 7:Party: 1d20 ⇒ 9kobold: 1d20 ⇒ 5
Kobold has a 11 round lead, he's moved 750 ft.
Round 8:Party: 1d20 ⇒ 8kobold: 1d20 ⇒ 3
Kobold has a 10 round lead, he's moved 780 ft.
Round 9:Party: 1d20 ⇒ 2kobold: 1d20 ⇒ 3
Kobold has a 11 round lead, he's moved 810 ft.
Round 10:Party: 1d20 ⇒ 7kobold: 1d20 ⇒ 9
Kobold has a 12 round lead, he's moved 840 ft.

sarpadian |
All parties have a +2 Dex modifier right now, so I'm rolling straight d20s.
Kobold has a 13 round lead, he's moved 870 ft. total
Round 2:Party: 1d20 ⇒ 10kobold: 1d20 ⇒ 18
Kobold has a 14 round lead, he's moved 900 ft.
Round 3:Party: 1d20 ⇒ 9kobold: 1d20 ⇒ 19
Kobold has a 15 round lead, he's moved 930 ft.
Round 4:Party: 1d20 ⇒ 14kobold: 1d20 ⇒ 14
Kobold has a 15 round lead, he's moved 960 ft.
Round 5:Party: 1d20 ⇒ 17kobold: 1d20 ⇒ 10
Kobold has a 14 round lead, he's moved 990 ft.
Round 6:Party: 1d20 ⇒ 16kobold: 1d20 ⇒ 12
Kobold has a 13 round lead, he's moved 1020 ft.
Round 7:Party: 1d20 ⇒ 14kobold: 1d20 ⇒ 2
Kobold has a 12 round lead, he's moved 1050 ft.
Round 8:Party: 1d20 ⇒ 3kobold: 1d20 ⇒ 19
Kobold has a 13 round lead, he's moved 1080 ft.
Round 9:Party: 1d20 ⇒ 11kobold: 1d20 ⇒ 7
Kobold has a 12 round lead, he's moved 1110 ft.
Round 10:Party: 1d20 ⇒ 2kobold: 1d20 ⇒ 4
Kobold has a 13 round lead, he's moved 1140 ft.
What are the rest of y'all doing?

sarpadian |
All parties have a +2 Dex modifier right now, so I'm rolling straight d20s.
Kobold has a 12 round lead, he's moved 1170 ft. total
Round 2:Party: 1d20 ⇒ 10kobold: 1d20 ⇒ 9
Kobold has a 11 round lead, he's moved 1200 ft.
Round 3:Party: 1d20 ⇒ 17kobold: 1d20 ⇒ 20
Kobold has a 12 round lead, he's moved 1230 ft.
Round 4:Party: 1d20 ⇒ 1kobold: 1d20 ⇒ 20
Kobold has a 13 round lead, he's moved 1260 ft.
Round 5:Party: 1d20 ⇒ 5kobold: 1d20 ⇒ 4
Kobold has a 12 round lead, he's moved 1290 ft.
Round 6:Party: 1d20 ⇒ 17kobold: 1d20 ⇒ 18
Kobold has a 13 round lead, he's moved 1320 ft.
Round 7:Party: 1d20 ⇒ 4kobold: 1d20 ⇒ 8
Kobold has a 14 round lead, he's moved 1350 ft.
Round 8:Party: 1d20 ⇒ 9kobold: 1d20 ⇒ 19
Kobold has a 15 round lead, he's moved 1380 ft.
Round 9:Party: 1d20 ⇒ 3kobold: 1d20 ⇒ 14
Kobold has a 16 round lead, he's moved 1410 ft.
Round 10:Party: 1d20 ⇒ 9kobold: 1d20 ⇒ 8
Kobold has a 15 round lead, he's moved 1440 ft.

sarpadian |
All parties have a +2 Dex modifier right now, so I'm rolling straight d20s.
Kobold has a 14 round lead, he's moved 2=1470 ft. total
Round 2:Party: 1d20 ⇒ 15kobold: 1d20 ⇒ 13
Kobold has a 13 round lead, he's moved 1500 ft.
Round 3:Party: 1d20 ⇒ 7kobold: 1d20 ⇒ 18
Kobold has a 14 round lead, he's moved 1530 ft.
Round 4:Party: 1d20 ⇒ 5kobold: 1d20 ⇒ 17
Kobold has a 15 round lead, he's moved 1560 ft.
Round 5:Party: 1d20 ⇒ 7kobold: 1d20 ⇒ 7
Kobold has a 15 round lead, he's moved 1590 ft.
Round 6:Party: 1d20 ⇒ 2kobold: 1d20 ⇒ 12
Kobold has a 16 round lead, he's moved 1620 ft.
Round 7:Party: 1d20 ⇒ 10kobold: 1d20 ⇒ 9
Kobold has a 15 round lead, he's moved 1650 ft.
Round 8:Party: 1d20 ⇒ 2kobold: 1d20 ⇒ 2
Kobold has a 15 round lead, he's moved 1680 ft.
Round 9:Party: 1d20 ⇒ 19kobold: 1d20 ⇒ 3
Kobold has a 14 round lead, he's moved 1710 ft.
Round 10:Party: 1d20 ⇒ 7kobold: 1d20 ⇒ 14
Kobold has a 15 round lead, he's moved 1740 ft.

Chantif |

I was playing Pathfinder Live!
As Umash approaches he puts his shortbow away. Umash, I am glad to see you. I was ambushed my a gang of kobolds. I killed those two there but the leader went into the woods there. Rhona and Det gave chase. I intend to follow them but I must have a little patching up; they nearly did me in, you see. Care to let me drain one of the healing potions?
Assuming she does so...
Chantif moves into the forest, seeking his companions, after downing the potion. He walks with his Longspear as a staff. He leaves little piles of flour as far apart as he thinks will help Drexel follow after them. If the bag of flour should run out, he'll tie the bag to a branch via twine and then leave bits of twine tied in conspicuous places, hoping to make the trail easier to follow.
If given the potion, 4 HP and 1 nonlethal damage recovered. Chantif is no longer fatigued.
-Posted with Wayfinder

Chantif |

-Posted with Wayfinder

Umash, the Unwanted |

"Gone to chase an overconfident lizard.", Umash points at the trail left behind by Chantif, "Chantif left that so you could track him and join the fun. I'm afraid the heat did a number on me, so I will just rest some more and wait it out."

sarpadian |
Oh, thanks for reminding me, Umash. You, Chantif, Drexel, and the mules need to make heat saves.
Fort save (Umash): 1d20 + 4 ⇒ (14) + 4 = 18
Fort save (Chantif): 1d20 + 5 ⇒ (11) + 5 = 16
Fort save (Drexel): 1d20 ⇒ 12 nonlethal damage: 1d4 ⇒ 2
Fort save (Hal): 1d20 + 11 ⇒ (17) + 11 = 28
Fort save (Bob): 1d20 + 11 ⇒ (10) + 11 = 21
Fort save (Walt): 1d20 + 11 ⇒ (18) + 11 = 29
Drexel, you're fatigued again :(

Chantif |

When Chantif cannot find the tracks he returns to Umash. I lost their tracks just inside the treeline. I might be able to find them again, but it may take me a while.
he'll spend an hour to retry the check, assuming Rhona and Det do not return in that time or he does not hear a signal whistle or any other interruption occurs. Don't forget his +1 to Track from being a Ranger.
-Posted with Wayfinder

sarpadian |
Chantif, I think I included it. Your normal bonus is +5, and Track brings it to +6, correct? At any rate, you weren't even close to the DC; you rolled a 4.
As Drexel and Umash are discussing Chantif's whereabouts, he emerges from the treeline empty-handed. About ten minutes later, Det and Rhona emerge--also empty-handed.
What do y'all want to do now? Also, Chantif, could I get you to update the equipment spreadsheet? As far as I can tell, Umash has crafted both of the potions for which she had raw materials, and you have consumed one. That should leave one CLW potion (presumably Umash is carrying it). Also, if you guys are going to keep the loot--you could decide it's too much work ;)--the following need to be added to the spreadsheet:
Leather armor (Small) x2 7.5 lbs. apiece
Spear (Small) x2 3 lbs. apiece (House rule: This is a shortspear for y'all, no penalty for inappropriately sized weapon)
Sling (Small) x2 --
Dagger (Small) .5 lb (If you can find a Medium light weapon that deals 1d3 damage with a 19-20 crit range, you can count the dagger as that weapon, but I didn't see one.)

Chantif |

Ah, of course. I don't know why I thought you only did +5. I saw the roll of 4 and the result of 10 and still thought you forgot it somehow. Brain fart, I guess.
Rhona and Det find Chantif stooping over the dry ground a few feet inside the foliage by the road. Did you find him? Chantif asks hopefully?