Ahoy Me Matey! A Skull and Shackles campaign (Inactive)

Game Master Keith S.

A Skull and Shackles campaign. See the full campaign tab for a list of the crew map of Shackles

CURRENT MAP

siege engines and cannon link

Sea Hag Decks


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Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan will dive again next round to try to help Wilma and Sandra.

Spellcraft to know what level spell summons an octopus: 1d20 + 5 ⇒ (4) + 5 = 9

Trying to determine how long that summoned octopus will hang around. A 1st level spell would be 1 round, 2nd level 3 rounds, 3rd level 5 rounds, etc


male Human? pbp GM / 1 current map ; second floor

Darvan's swim is on hold until his next turn.

Someone give me an order for Atri and Dewyn (Atri managed to swim but still need to say what he is doing while in melee with the Whale, and Dewyn passed a saving throw but needs to do something else also, and he is in melee with the octopus.)

The summon nature's ally spell will last for 3 rounds.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Dewyn takes a 5' step backwards move actions 5' out of the octopus's grasp (provoking an attack of opportunity) and casts Blindness at the spellcaster Grindylow.

(can't 5' step in difficult terrain)

The DC of the blindness spell should be 10+2+4=16

Atri stabs the big grindylow as hard as he can!

boarding pike + power attack + studied target: 1d20 + 9 - 1 + 1 ⇒ (11) + 9 - 1 + 1 = 20

pike damage: 1d8 + 5 + 3 + 1 ⇒ (3) + 5 + 3 + 1 = 12

Atri is at 10/23 hp

Dewyn is at 14/18 hp


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

btw, Dewyn moves his 5' east


male Human? pbp GM / 1 current map ; second floor

The octopus grabs Dewyn as he moves away

1d20 + 3 ⇒ (5) + 3 = 8 but the questing tentacle misses.

His blindness spell hits the Queen who tries to save vs. DC16 fort

1d20 + 4 ⇒ (4) + 4 = 8 and fails (she is blinded forever)

Atri stabs the big bloated Whale for a solid hit, causing the big grindylow to squeal in rage and pain.

The whale strikes back at Atri

1d20 + 6 ⇒ (6) + 6 = 12, missing.

The octopus closes in on Dewyn, tentacles flailing and beak snapping!

1d20 + 5 ⇒ (2) + 5 = 7 for bite, which misses
1d20 + 3 ⇒ (17) + 3 = 20 for tentacle, which hits, and grapples with Dewyn before the spell wears off and the octopus fades away.

The Queen drops into the murky water, out of sight.

The players may go. May not get to a map tonight but hopefully everyone knows where they generally are.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan slaps Fishguts on the shoulder and says "Hang on old man, we're not out of this yet."

He glances over the cook to see that he is stable and has a grip on the ledge. (How bad of shape is he in?)

He clenches his dagger between his teeth and dives to help Wilma, looking for for the queen while underwater

perception: 1d20 + 5 ⇒ (19) + 5 = 24

smimming for the depths

swim + bull's strength: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

grabbing his friends to haul them to the surface

CMB + bull's strength: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

(If i'm trying to hurt someone, Darvan can't roll for crap ... but let me play coast guard rescue and he's a fishy demi-god)

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

As soon as Darvan takes over, Wilma will swim back to the surface, hoping to make herself useful there.

Swim: 1d20 ⇒ 5


male Human? pbp GM / 1 current map ; second floor

Fishguts looks to be in pretty bad shape but still alive and clings to his rock with vigor.

Darvan swims down, grabs Sandara and pulls her to the surface easily.

Wilma flounders in the water 15 feet down, just above the grasping claws of the aquatic ghouls.

Atri and Dewyn need to go.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

any sign of the queen?


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

I'll target the Whale with Ray of Enfeeblement, Ranged Touch attack. Duration is 1 round/level.

1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (3) + 1 = 4

Level 0 Spells
Acid Splash
Resistance
Detect Magic
Mending

Level I Spells
Mage Armor
Ray of Enfeeblement - Spent
Summon Monster I

Level II Spells
Blindness/Deafness - Spent
Acid Arrow - Spent


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Atri stabs the big grindylow as hard as he can!

boarding pike + power attack + studied target: 1d20 + 9 - 1 + 1 ⇒ (19) + 9 - 1 + 1 = 28

pike damage: 1d8 + 5 + 3 + 1 ⇒ (7) + 5 + 3 + 1 = 16

Atri is at 10/23 hp

Slayers have sneak attack, so if we can get the waterlogged parrot a flanking buddy he'll do more damage.

still haven't hurt anyone with my own character, but I'm an ace while botting others ...

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Gurgle gurgle.


male Human? pbp GM / 1 current map ; second floor

Dewyn's ray of enfeeblement misses (the Whale has a ranged touch AC of 9).

But Atri makes a successful stab into the huge grindylow, causing him to below in rage and pain.

The queen cannot be seen in the murky water.

The Whale strikes back at Atri

1d20 + 6 ⇒ (16) + 6 = 22 to hit, for 1d8 + 7 ⇒ (5) + 7 = 12 damage.

Atri gurgles himself and slides beneath the water...

The players may go. The bloody Whale is in the center of the room.

Wilma is trying to swim to the surface. Atri is unconscious and sinking to the bottom (and the lacedons).

Dewyn and Darvan are both 10 feet from the Whale.

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Can I pick up Atri when he passes me on the way down? I'm sure Darvan would do a better job, but I seem to be stuck down here for a while...


male Human? pbp GM / 1 current map ; second floor

Wilma can certainly try to grab Atri on the way down.

However, at the moment she is drowning too (having failed her swim test).

So - you can go for a DC10 swim check. If you pass, you then grab Atri and hold him steady at your submerged level of -15 feet.


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Can I make an attempt to go after Arti as well? Try and pull him to the surface maybe?? Either that or Darvan can since his swim is a lot better than mine..)


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

What kind of shape is sandra in?

Btw, atri has a cure moderate wounds potion on him.

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

And how is fish guts doing? Wouldn't be bad to arm them so they can take pot-shots. With Atri down and the three of us occupied with not drowning, we're doing little good in the damage department.


male Human? pbp GM / 1 current map ; second floor

Both Sandara and Fishguts are in bad shape. They barely have the strength to cling to the slippery rocks along the sides of the room, so they won't be helping in this fight. Consider them at 0 hit points.

Atri is unconscious and sinking, so he won't be able to use his potion on his own, and not sure how you would get it into his body with him underwater.

The Whale is the only opponent in sight, and he is pretty hurt. The Queen is blinded and is underwater. There are two aquatic ghouls chained to the bottom of the pool too.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"I'll take care of the big one, you guys fish out Atri"

Swim towards the Whale to close within 5 feet. swim: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

Then he takes his masterwork dagger from between his teeth and stabs the monster!

stab stab stab: 1d20 + 7 ⇒ (8) + 7 = 15 (+2 bab, +2 str, +1 mstwk, +2 bulls str)

damage: 1d4 + 5 ⇒ (4) + 5 = 9 (+2 str, +2 bulls str, +1 river rat trait)

current hp 27/27

Spells:
1st: Bless - used
Divine favor
Air bubble - used
Obscuring Mist

2nd: Bull's Strength - used
Hold Person
Slip Stream

in hindsight, I should probably used the air bubble spell on someone who doesn't swim well.


male Human? pbp GM / 1 current map ; second floor

To avoid dragging out the wrap up ....

Darvan's dagger sinks into the blubbery grindylow, killing the Whale!

Dewyn and Wilma manage to drag Atri to the surface.

While underwater, Wilma noticed a blind Queen swimming into reach of the lacedons, and she was ripped apart by the hungry undead.

So the party is on the surface, standing or kneeling in the shallows, panting.

What now? Atri is unconscious.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan will spontaneously cast cure moderate wounds on Atri (expending hold person).

cure moderate: 2d8 + 3 ⇒ (3, 8) + 3 = 14


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Then he'll use his last channel positive energy to heal all the wounded.

heal atri: 2d6 ⇒ (6, 5) = 11

heal fishguts: 2d6 ⇒ (4, 5) = 9

heal sandra: 2d6 ⇒ (6, 6) = 12

heal dewyn: 2d6 ⇒ (2, 6) = 8

heal wilma: 2d6 ⇒ (3, 6) = 9 (can't remember if she's hurt)


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Deywn feels the healing energies flood through his body "Thank you Darvan.." Gripping the wall to steady himself he takes a look around trying to see if there is anything interesting or uncommon in the room...outside of the Ghouls beneath the waves.

perception: 1d20 + 3 ⇒ (14) + 3 = 17


male Human? pbp GM / 1 current map ; second floor

There are a variety of things stuffed in various nooks and crannies.

Scrimshaw of odd or curious or weird or disturbing images (or some combination thereof) can be found worth 300 gold. There are 8 silver ingots each worth 20 gold.

At the bottom of the pool (you need to kill the lacedons first, and I presume you can come up with a way to do that with no risk to yourself) has magical bracers, 4 magical crossbow bolts and a magical crossbow.

There is also a smallish whale skull (about a foot long) that is carved with various runes that is also magical.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan asks his comrades "What about that wand the queen was waving about?"

perception: 1d20 + 5 ⇒ (4) + 5 = 9

"'cause I don't see a thing in this murk!"

Atri takes a gander:

Atri's perception: 1d20 + 7 ⇒ (9) + 7 = 16

"Anyone see any spare weapons we can arm Fishguts and Sandra with?"

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

I wouldn't mind the magical crossbow. Effectiveness and all that.

Wilam searches around, and asks Sandara and Fishguts Are you doing ok? I'm glad we found you when we did, that was a tight one.

Now, when you got kidnapped, did you have any gear on you? And if you did, do you know where this lot was keeping it?


male Human? pbp GM / 1 current map ; second floor

There are a variety of small (grindylow) sized weapons and one large size spear.

Their gear is missing, except Sandara's headgear. Which she gives to Wilma as a gift for rescuing her. It is Besmara's Tricorn which grants a +2 bonus to swim checks and profession (sailor) checks. If Wilma is a follower of Besmara, it will also turn into a 20 foot boat once per day for 8 hours (or less if commanded). The boat has 2 oars and a single lateen sail.

The wand is eventually found in the silt in the bottom of the room.

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Wow, thanks. Wilma says with sincerity, doesn't this look good, I'm moving up in the world.

I've never established deity for Wilma, but with her background and stance, it would make sense - she certainly wouldn't be opposed to Besmara :)


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"I don't see any problem with Wilma taking the crossbow and bolts as her share of the magic loot. I would hate to see you shoot off that magic ammunition without knowing its properties ... but do what you've gotta do until we scrounge up some more."

is it a light or heavy crossbow?

I'll record the rest in party treasure until we have a chance to identify and distribute them. BTW, we're at about 800gp of stuff + magic items. We've distributed the following items: Atri:pistol, potions?, Dewyn: mwk dagger, Wilma:crossbow,ammo,hat, Darvan: mwk dagger (I think we might have lost a ring of protection somewhere? buried with Variel maybe?)

"Does anyone know what time of day it is? I've lost track while we've been fooling about in these tunnels."

"I say we grab our boats and make for dry land on the beach. We need to talk over what we're going to do when we return to the Man's Promise. I don't know about the rest of you, but I'm tired of sailing under Plugg and Scourge."

when we get to dry ground, it might be a good time for Dewyn to make 5 spellcraft checks to identify:
magic ring (eel biting its tail)
magic bracers
magic crossbow
4 magic bolts
rune carved whale skull

I can't remember from the details back on obsidian portal, where are the crew on the Promise at night? How many on watch? Didn't they keep Owlbear chained up somewhere?


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

I can't right recall what day it even is.. Dewyn looks up to see if there are any cracks in the ceiling to see the sky to at least get an idea if it is day or night.

Who exactly are Plugg and Scourge? I'll lend my spell work however I can to help regardless, although I am a bit weak after that fight with the queen..

Can I roll now for Spellcraft checks? Or wait until we get out of the washed up cavern?


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"Plugg and Scourge are the master and mate of the prize ship we're crewing. We were press ganged in 'Peril aboard the a pirate named the Wormwood, captained by a one-eyed villain named Harrigan."

"About a tenday ago the Wormwood attacked and captured a merchanter named the Man's Promise. Wilma, over there, was part of her crew."

"We were part of the prize crew supposedly taking her back to Port Peril, but she was off that course headed somewhere else when we shoaled on the reef out there. Speculation is that Plugg is considering stealing the 'Promise for himself."

"Plugg's a heartless bastard who has had it out for us since we were taken aboard the Wormwood. He wrote off our mates Sandra and Fishguts when they were taken by the sea goblins, forbidding a rescue attempt."

"We're not likely to get to get a warm welcome when we show back up with them in tow."

"I figure that Harrigan is likely to put the death mark on the entire crew when he realizes the double cross, so if I'm making an enemy I might as well profit as much as possible in the deal. I say we rid ourselves of Scourge, Plugg, and any others that won't see reason and take the 'Promise for ourselves."

"Now Dewyn, you weren't part of this up until now, but if you join with us you'll see an equal share and a way off this mosquito infested rock."

rechecking the obsidian portal posts: I think that
Atri had 250gp and a potions of bull's strength
Variel had 100gp
Darvan had 100gp
We had 3 potions of cure moderate wounds and a potion of invisibility, an amulet of natural armor +1, and a +1 shortsword.

None of this, of course, is reflected on any character sheets.

I think I proposed a division of loot back then, but it was April (so I don't recall) and OP didn't send me copies of my own posts.

I'm assuming we didn't bring all of that money with us and it is still aboard the 'Promise.

Anyone have any insight as to who has what?


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"and what do you think Sandra? Fishguts?"


male Human? pbp GM / 1 current map ; second floor

Sandara and Fishguts are behind you if you wish to mutiny against Mr. Plugg and his side of the crew.

You probably have time to row ashore and rest and figure out your plan and loot.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Unless there are any objections, then I suggest we reconvene on the beach next to the cornfield. We'll take both boats in case we need them.

If there's time to rest and then head back to the 'Promise under cover of darkness I think that would be best.

Dewyn should procede to amaze us with his spellcraft prowess.


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

"well.. I can't refuse an offer to get off this Grindylow infested rock. Not to mention you did save my life earlier.. I could of been the one feeding those things at the bottom. My skills are at your disposal!"


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Here we go.. 5 rolls for 5 items. Items listed first and rolls for said item are stacked below.

magic ring (eel biting its tail)
magic bracers
magic crossbow
4 magic bolts
rune carved whale skull

1d20 + 14 ⇒ (20) + 14 = 34
1d20 + 14 ⇒ (18) + 14 = 32
1d20 + 14 ⇒ (7) + 14 = 21
1d20 + 14 ⇒ (3) + 14 = 17
1d20 + 14 ⇒ (14) + 14 = 28


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"Lads and lasses, the floor is open for suggestions for taking the 'Promise away from its current owners."

"It seems obvious that we need to get as many people on deck before they know we're back."

"Our only ally will be the sailor called Owlbear. I saved his life during the battle where we claimed the The Man's Promise (healed him up after he took a ballista bolt to the chest) and since then he's counted me a friend. He's strong but simple and it might take him a few moments to catch on to what we're about."

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

I couldn't agree more with you, Darvan. Time to take back the Man from the Man.

I'd prefer stealthiness, take 'em by surprise. We might need a rest first though - we'll be in better shape. It's not like they're moving anywhere without drinking water...


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"Sorry Dewyn we need you to look at this wand the queen had as well." (one more spellcraft check)


male Human? pbp GM / 1 current map ; second floor

The ring is a ring of swimming

The bracers are bracers of archery

The 4 crossbow bolts are +1 and the crossbow itself is +1.

The skull is more complicated. It acts as a scroll, with the following spells: alter self, black tentacles, blur, color spray, daylight, enlarge person, hypnotism, slow, touch of idiocy, vampiric touch . When you cast a spell the scrimshaw carvings disappear.

The wand is summon nature's ally II with 9 charges remaining.

You also find a potion of cure moderate wounds (not sure if I mentioned).

Total cash value of the non magic is 1,050 gold (in less dense / less portable items such as scrimshaw, silver ingots, etc).


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

are bracers lesser or greater (pretty sure I know that answer already), is crossbow light or heavy?

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

I saw people in other campaigns have a loot sheet, so I cooked up this


male Human? pbp GM / 1 current map ; second floor

Bracers are lesser archery and crossbow is light.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

What time of day is it when we reach the beach? Is there time to rest, regain spells, etc before a night time attack on the 'Promise?


male Human? pbp GM / 1 current map ; second floor

It is about 10a when you hit the beach. Plenty of time to rest.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"Alright mates, get some rest and prepare your spells ... tonight we'll take the 'Promise for ourselves."

"Sandra, Fishguts ... we don't have much of a spare armory, we can give you each one of these undersized spears or Atri will hack you out a club from the edge of the jungle. What'll it be?"

"We'll have to see how well guarded they are, but Atri is thinking that he could sneak aboard, tie off a rope, and then hack down a guard ... giving the rest of us time to start climbing aboard. "


----------------------
Spells Prepared
----------------------
0: Detect Magic, Guidance, Mending, Light
1: Obscuring Mist, Bless, Divine Favor, Air Bubble
2: Slipstream, Bulls Strength, Hold Person

air bubble / slipstream should get Atri to the ship unnoticed + some buff spells + a hold person to use at range

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

When Wilma is fully rested, she has all of her spells available. Ready as she'll ever be.


male Human? pbp GM / 1 current map ; second floor

I assume all are rested and you begin rowing back toward the Promise.

You still have two full water barrels.

The sun is setting behind you as you can see the Promise ahead of you.

What are your plans?


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

I want it to be dark and the crew mostly asleep.

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