Gender |
Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8 |
Age |
23 |
Deity |
Gozreh |
Languages |
Common |
About Darvan Waverider
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Darvan - 1
Human druid (aquatic druid) 1/student of war 1/gestalt 1
NG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+4/19-20) or
. . trident +3 (1d8+4)
Ranged sling +3 (1d4+2)
Druid (Aquatic Druid) Spells Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds (2), hydraulic push[D,APG]
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domain Aquatic domain[UM]
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Statistics
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Str 14, Dex 15, Con 12, Int 10, Wis 18, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Power Attack, Weapon Focus (trident)
Traits deft dodger, seasoned hunter, legacy of Sheraya Solistar
Skills
Acrobatics +1
Escape Artist +1
Heal +12
Intimidate +3
Knowledge (nature) +6
Perception +8
Profession (fisherman) +8
Profession (sailor) +8
Survival +10 (+12 to avoid becoming lost)
Swim +6
Profession (fisherman) +8
Profession (sailor) +8
Languages Common, Druidic
SQ nature bond (Aquatic domain[UM]), nature sense, sealord, wild empathy +4
Gear
wooden armor[APG]
dagger, sling, trident,
clear spindle ioun stone
deep red sphere ioun stone
pink and green sphere ioun stone
wayfinder[ISWG]
Healer's Kit (10 uses)
backpack, belt pouch, blanket[APG], box of fishing tackle (2 lb), fishing pole, simple (1 lb), flint and steel, holly and mistletoe, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 19 gp, 6 sp, 5 cp
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Special Abilities
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Druid (Aquatic Druid) Domain (Aquatic) Granted Powers: You master the deeps of the sea, raging rivers, flowing falls, and relentless tides.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sealord (7/day, DC 13) (Su) Channel as cleric to heal/command aquatic/water subtype targets.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Sheraya Solistar was the last heir to the Chelaxian Imperial House of Asgavan. A Pathfinder Society's expedition in the Realm of the Mammoth Lords, led by the Chelaxian princess, disappeared in the caverns below Tusk Mountains in 4638 AR. Her loss shifted the power in Cheliax toward House Thrune. For decades Pathfinder agents and allies of the House Asgavan tried to find a sign of Sheraya's retinue. Some would-be revolutionaries among the Chelish exile community in Absalom are trying to organize a new expedition, hoping to find a living heir of Sheraya, capable of challenging House Thrune in Cheliax.
Benefit – Heal OR Knowledge Nobility is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.
Solistar’s Wayfinder: Deep Red Sphere (Ioun Stone) - '+2 Dexterity, Clear Spindle (Ioun Stone) - No food or water, Pink and Green Sphere (Ioun Stone) - '+2 Charisma.