Ahoy Me Matey! A Skull and Shackles campaign (Inactive)

Game Master Keith S.

A Skull and Shackles campaign. See the full campaign tab for a list of the crew map of Shackles

CURRENT MAP

siege engines and cannon link

Sea Hag Decks


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male Human? pbp GM / 1 current map ; second floor

Atri makes a look around the clearing. Darvan only hears him a bit, so he figures he was pretty quiet.

He finds no traps. He sees no movement in the area under the tent. It is darker in there, however.

Darvan sees no sign of an ambush or trap either.

The sun is overhead and sweat drips off of you. Flies and mosquito's still buzz around you. More flies than before.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan slaps at a fly and mutters "We have little time to waste on these diversions. Our friends are still in the hands of the sea goblins."

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Cannibals? Wilma inspects the body parts for signs.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

If she doesn't find anything, she'll say

The place looks abandoned, only disease waiting for us here. But let's be less - eh - focussed on finding natives to do trade with, shall we? We might not enjoy their trade offers.


male Human? pbp GM / 1 current map ; second floor

As Wilma strides up to the tree to examine the body parts, three lumps of junk in the tent begin to stir and sit up, and then move toward you!

It turns out they are three...well...ladies, you suppose may be a description. They wear finely made dresses and silks, although they are covered in vermin and rot. And the ladies themselves – they are pallid, with skin tightly stretched over a starved frame. Their mouths slaver at the sight of you and their black eyes stare menacingly at you. They advance, arms outstretched, moaning in anticipation of a kill!

Make a knowledge history or nobles or dungeoneering if you wish to know more!

Players go first; I think we can do this without a map. The ladies are about 30 feet from you, in a line.

Picture of a Lady


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan utters an oath and readies his trident, pointing it at the closest foe.

With a brief command in aquan he levels the trident at the closest enemy and unleashes a blast of water to force it back. (using Surge domain power to bullrush the closest one away from us)

Surge Bullrush: 1d20 + 5 ⇒ (6) + 5 = 11

He wracks his brain to determine what we might be facing.

knowledge arcana: 1d20 + 5 ⇒ (15) + 5 = 20

knowledge religion: 1d20 + 5 ⇒ (7) + 5 = 12

(thats all the knowledge I've got!)

Is Atri with us or are we separated?

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Arcana or religion - both areas that Wilma, soon-to-be famous buccaneer, is not interested in. She therefore has no clue about these women: they might have been classy once, but clearly have seen better days.

I really do wonder what women like these are doing on this island, but they don't seem very communicative to me.

Wilma moves up, and starts chanting a song

There was old lyre man. Mov'd along the Sellen shore when she suddenly hits a particularly vile note, sending razor sharp shards flying forth. Cast chord of shards, 2d6 damage in a 15 ft cone. DC 15 RFX for half damage. Trying to hit as many ladies as possible, without hitting Darvan. It think hitting two is a sure thing, three should be possible with the right manoeuvring?

Damage: 2d6 ⇒ (4, 4) = 8


male Human? pbp GM / 1 current map ; second floor

Atri is with you (although he is travelling to my town so we are going to have a face to face game tonight).

Someone needs to give an order for Variel too.

The beasts AC is 14 and CMD is 16.

The surge of water is dodged by the ugly lady.

Wilma can hit two ladies in a cone;

two saves:
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (19) + 2 = 21

Both take 4 hp damage

Atri and Variel go, then the bad ladies.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Atri holds action and sticks the first one to come close enough with his boarding pike

boarding pike: 1d20 + 7 ⇒ (3) + 7 = 10

damage: 1d8 + 5 ⇒ (2) + 5 = 7

Variel fres his crossbow at the enemy on the left

xbow: 1d20 + 4 ⇒ (6) + 4 = 10

damage: 1d8 ⇒ 2


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri charges in!
charge: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12dmg: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Variel lobs an acid splash at one of the ladies

Ranged touch: 1d20 + 3 ⇒ (1) + 3 = 41d3 ⇒ 1


male Human? pbp GM / 1 current map ; second floor

A poor showing by Atri and Variel!

Two of the things crowd around Atri, a flurry of claws and snapping teeth

1d20 + 3 ⇒ (6) + 3 = 9 claw miss
1d20 + 3 ⇒ (16) + 3 = 19 claw hit for 1d6 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (17) + 3 = 20 bite miss

1d20 + 3 ⇒ (9) + 3 = 12 claw miss
1d20 + 3 ⇒ (18) + 3 = 21 claw hit for 1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (5) + 3 = 8 bite miss

and one against Darvan

1d20 + 3 ⇒ (10) + 3 = 13 claw
1d20 + 3 ⇒ (10) + 3 = 13 claw
1d20 + 3 ⇒ (19) + 3 = 22 bite hit for 1d6 + 1 ⇒ (1) + 1 = 2

Darvan needs to make one save vs. paralysis (DC13 fort save) and one save vs. disease (also a DC13 fort save)

Atri needs two DC13 fort saves vs paralysis

And the players get to go after they save. Darvan and Atri are in combat, Variel and Wilma are not


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan tries to resist the evil corruption

save vs disease: 1d20 + 5 ⇒ (12) + 5 = 17

save vs paralysis: 1d20 + 5 ⇒ (6) + 5 = 11

Assuming that works out

Trident into my opponent:

Trident: 1d20 + 3 ⇒ (10) + 3 = 13

Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Variel steps up to flank one of the enemies on Atri and stabs it

dagger + flank: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15

damage: 1d4 ⇒ 4


male Human? pbp GM / 1 current map ; second floor

We are going to make the paralysis save a DC10 to keep everyone alive!

Or this will become a TPK.

So Darvan is still on his feet.

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

From a distance, Wilma fires off her short bow

Attack: 1d20 + 3 ⇒ (14) + 3 = 171d6 ⇒ 6 Adjust by 4 for firing into melee as necessary


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

no luck on any of our knowledge checks to identify the enemy?


male Human? pbp GM / 1 current map ; second floor

No luck on identification. Waiting on Atri and Variel.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Variel stabs again with his dagger.

dagger + flank: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23

damage: 1d4 ⇒ 4


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Variel confirms critical: confirm: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Variel does a little happy dance. (total of 8 damage to enemy)


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri squawks!
Fort: 1d20 + 3 ⇒ (2) + 3 = 5
Fort: 1d20 + 3 ⇒ (19) + 3 = 22

And then freezes...


male Human? pbp GM / 1 current map ; second floor

Two of the things drop, still twiching, into the dirt. The last leaps at Darvan, clawing and biting!

1d20 + 3 ⇒ (20) + 3 = 23 for bite, hitting for a possible crit!
1d20 + 3 ⇒ (7) + 3 = 10 for claw, missing
1d20 + 3 ⇒ (8) + 3 = 11 for claw, missing

1d20 + 3 ⇒ (10) + 3 = 13 to confirm bite critical! AND not confirmed.

So damage is 1d6 + 1 ⇒ (3) + 1 = 4

And Darvan needs a DC13 save vs disease
and DC10 save vs paralysis


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan saves:

Save vs Disease: 1d20 + 5 ⇒ (9) + 5 = 14

save vs Paralysis: 1d20 + 5 ⇒ (18) + 5 = 23


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Variel moves to flank the one chewing on Darvan and stabs it in the back.

dagger: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20

damage: 1d4 ⇒ 4


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan tries to finish it off with his trident.

trident + flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

helpless helpless helpless...

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Wilma reloads and tries to get a clear shot, eventually firing the bolt and hoping it will hit...

Attack, crossbow: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 141d6 ⇒ 6


male Human? pbp GM / 1 current map ; second floor

The last GHOUL crumbles in a heap of rotting (yet fine) dress and flies.

The place quiets down again. A few bird chirping, flies and mosquito's buzzing.


male Human? pbp GM / 1 current map ; second floor

And Atri stands back up after a few moments.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

"Man I hate those things!"
Perception to search 'hut': 1d20 + 6 ⇒ (1) + 6 = 7


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan channels energy to heal himself and Atri.

channel: 1d6 ⇒ 5

and again

channel: 1d6 ⇒ 5

and then will cast detect magic and join Atri in searching.

perception: 1d20 + 4 ⇒ (7) + 4 = 11


male Human? pbp GM / 1 current map ; second floor

You find a potion (cure moderate wounds at 6th level), a masterwork dagger, 3 gems (worth 250, 57 and 36 gold), and 6 flasks of ALCHEMISTS FIRE

nothing else besides rotting clothes.

One of you recognizes that the clothing is of a Chelish fashion, and fine quality (or it was before it rotted and became infested with vermin).

Having trouble with the website. Hope this one works.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan passes the potion to Wilma (because I don't think she has one already) and the masterwork dagger to Variel (because he was a regular assassin with his plain dagger during the fight).

Does Wilma have enough alchemist fire, or does she need some?

I'll keep a list of monetary treasure and unclaimed items.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Glad someone noticed my mad skillz. Thanks.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

What time of day is it? How much time have we wasted riding frogs and fending off dead women's unwanted advances?

(I'll keep party treasure in that spoiler off my profile, if anybody wants to claim anything just speak up.)

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

You mean the part where you stand still, ogling the first woman that touches you? Yeah, I noticed that ;-)

I can take some of that alchemist's fire. They call me the 'fire marshal' after all. I'd say those gems are part of our booty - we deserve hazard pay for this!


male Human? pbp GM / 1 current map ; second floor

Just after 10am is the time.

MAP

Where to?


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan hands over 3 bottles of alchemist's fire to Wilma.

He says "I say we follow this trail along the shore to see if there is any sign of our shipmates or the sea goblins. They had to come ashore somewhere."

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Sounds like a plan. Perhaps we'll see somewhat less mosquitoes once we're clear of this bog.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Still brushing off the stain of paralysis Atri silently agrees to the suggested course.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

As soon as Atri is recovered I suggest we head down the trail.

Atri leading, Wilma and Variel in the center, and Darvan covering the rear.


male Human? pbp GM / 1 current map ; second floor

By noon you have left the swamps and are strolling along the beach. Large coconut palm trees dot the beach, with many land crabs moving between them.

Further along, you find an overgrown corn field, and the trail runs along the edge of it, heading for the interior of the island again.

The corn is apparently untended, with weeds growing amongst the stalks, yet it was apparently planted in a line. And there are periodic stakes in the ground, about chest high, each with a rotting head upon them. Perhaps some sort of odd, bizarre scarecrow? They are swarming with flies.

The trail runs up the hill, and, at the top, in a clearing in the jungle, you see a well built timber stockade, complete with a gate (that is ajar by about a foot). A large tree covered with vines is next to, or perhaps part of, the stockade.

It is quiet here. But you can smell a strong odor of rotting meat. It seems stronger toward the stockade.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri leading the way, stops to look curiously at the staked heads.
know local: 1d20 + 5 ⇒ (1) + 5 = 6 checking to see who and when.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan examines the cornfield to see if there has been any recent harvesting or activity.

perception: 1d20 + 4 ⇒ (19) + 4 = 23


male Human? pbp GM / 1 current map ; second floor

Atri doesn't recognize any head.

Darvan doesn't think the cornfield has been worked or harvested in a while. He also thinks the heads look Chelish.

Sovereign Court

HP 33/33 | AC 14, T 12, FF 12, CMD 15 (17 vs Grap, Trip, Overrun) | Fort: +2, Ref: +6, Will: +4 | Init. +2 Perc +6 Human Bard (Sea Singer) 5

Chelish? Who doesn't hate the Chelish? Wilma says, looking at the heads.

The place seems abandoned, though. Perhaps there's some people in that shack over there?


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Darvan says: "Chelish shipwreck perhaps?"

"After we find our friends, maybe we can harvest some of this corn for fresh food and give it to Fishguts before we leave."

"I think we should head up the hill and see what we can see."


male Human? pbp GM / 1 current map ; second floor

Up the hill you see the stockade as described before. Strong timbers make the wall of the stockade (about 8 foot tall). There is a strong odor of rotting meat from inside the stockade.

Darvan slaps away a fly that bites his neck.


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

"Atri, why don't you climb up and peer over that wall? If there's another bunch of dead sea hags on the far side I'd like a bit of warning."


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

"Can do"

climb: 1d20 + 8 ⇒ (8) + 8 = 16
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13


Human Druid-Student of War | lvl 1 | HP 12/12 | AC 15/12/13 | +3/+3/+6 | Init +2 | Per +8

Variel loads his crossbow and covers Atri. He suggests Wilma does the same with her bow.

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