Agents of the Knot - A Way of the Wicked AP

Game Master GM Tallgrass


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I'd say yes to both, probably. And Grumblejack knows it, too. He's just a little reckless.


You guys still with me?


Yup.

:)


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

Totally. Been a busy week, hope to get a post up later today.


Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

I am.

I'd like to explore the prison a bit. It's my natural player instinct. But I'm fine with just bolting, too, I suppose.

Any other opinions?


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

Let's each just poke our heads into any open rooms as we run by. Might find something of use, might be able to free other prisoners and add some chaos to escape in - but let's try to be quick rather than careful.

My 2 cp.


Female (Dread) Gnome (Blight) Druid 1
Stats:
Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

Sorry, I failed my perception check and didn't see any of the side doors. So I was just waiting for us to go forwards.

Poki just wants out of this stupid building, but she is content to just skulk along behind the rest of the party wherever they go.


Male Human Fighter 5/Hellknight 4 | HP 90/90 | AC 23, T 13, FF 21 | Fort +9, Ref +5, Will +6 | CMD 26 | Init +2 | Perception +12

Here as well. I figure we'll just grab whatever we find on our way out. :P


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

Are we waiting on someone, or just caught in the holiday weekend vortex?


Waiting for the DM to tell us what's behind door number 1.

(And 2 and 3)

:)


Just some deadly traps and minions. Nothing too exciting.


It appears we've lost our ranger. We don't need to replace him though, do we? We can press on with 5. I'll NPC him for the rest of the escape attempt.


Female (Dread) Gnome (Blight) Druid 1
Stats:
Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

I think we should be fine with the five we've got left.


DM: I forgot to include it in my posts but, from the guardroom, Libby picked up the keys and also the signal horn, if that's OK. If not, she'll go back for them after we deal with these rooms.


Male Tiefling Ranger 1 // Init + 5 // Hp 2/10 // AC 15, FF 10, T 15 // CMD 19 // Fort +1, Ref +7, Will +1 // Senses darkvision 60 ft, Per + 4

I'm still here. If it's a problem, I'll back out. I'll wait for a reply to post in the gameplay section.


Oh, no worries, Arash. Glad you're still with us!


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

@GM - Re-posting my suggested marching order:

As an archer, Arash would probably prefer not to be in the front row, and Ferrin would like to be. And if we put Grumblejack in the second row, he can use his reach to attack anyone in front of us. How about something like this:

Gideon / Ferrin
Grumblejack
Calvin / Arash
Libby / Poki

Can you re-arrange our icons on the next map, unless other players have issues with this proposal?

Glad we're moving again!


Libby will, for the most part, stay behind Poki.

DM: is there anything in room 8 to suggest the dogs were kept here? (Poo/blankets/'doggie' smell/etc.)

Also, the main map shows a door on the north wall of room 14 but you've not shown it on the close-up map: was this an oversight?

Lastly, how much control do we have over allied NPC's? For example, if Libby wants to ask Grumble to carry the rope, would I be OK to write that he accepts it or would you rather decide their reactions yourself?


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

@GM - forgive me if I'm being a pain, but my suggested marching order had Grumblejack right behind Gideon and Ferrin, so he could attack with reach. Then Calvin and Arash behind Grumblejack.

I promise I'll stop fixating on this soon.

@Libby - room 8 looks like a hallway to me.

@All - do you all want to just make for the prison exit at full speed, or explore a bit and see if we can find anything of use? If there are guards (where the red X's are) in room 9 - just above room 10 - we'll have a fight on our hands, but then the coast should be clear for a bit. But in reality, Ferrin would probably want to make for the exit as quickly as possible, now that we have a map that tells us where it is.

Unless we can find some way out other than the gatehouse...


Male Human Fighter 5/Hellknight 4 | HP 90/90 | AC 23, T 13, FF 21 | Fort +9, Ref +5, Will +6 | CMD 26 | Init +2 | Perception +12

Getting out as quickly as possible and meeting our benefactors would be the smartest thing to do.

Of course, with Wisdom as his foible, Gideon doesn't think that.


Male Tiefling Ranger 1 // Init + 5 // Hp 2/10 // AC 15, FF 10, T 15 // CMD 19 // Fort +1, Ref +7, Will +1 // Senses darkvision 60 ft, Per + 4

The guards have been alerted, so running for the exit that might be closed through a possibly open field. Time isn't our friend, but I don't think that rushing straight for the exit is the best choice.


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

Hello all - just wanted to let you know that I will be away Sunday through Wednesday, and in all likelihood without computer access the entire time. So I'll be jumping back in Thursday of next week - feel free to bot me as needed.


Posting frequency: it's obvious that certain people can post more often than others. With this in mind, is it best to advance the game when we can or should we wait until everyone has had a chance to do something?

The former means that players may miss out on things whereas the latter means a much slower game.


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

First off - I went a little post-happy today, as I wanted to get that box open. I won't usually post so out of proportion with what others are doing.

Second - I'd prefer not to wait until everyone has a chance to do something every time, as it really can slow things down. Having the GM move things forward after someone suggests an action or direction and a couple of people have weighed in on it seems to work pretty well in other PbP's I've played in.

That's my 2 cp.


My postings can be erratic, so I'll probably move things along or respond as I'm able. If anyone feels like they're getting left behind, though, let me know. I like the group we've got and want to keep it together!


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

@GM - what about smashing the box? Could I do repeated Str checks? According to this, the DC should be 23 (which is for a treasure chest), or perhaps a bit less (a small chest is DC 17). Ferrin is very strong, and would hit these DCs eventually, but I don't want to spend a bunch of time - and make a vast amount of noise - trying to break it open if you don't feel it's reasonable or realistic.


Male Tiefling Ranger 1 // Init + 5 // Hp 2/10 // AC 15, FF 10, T 15 // CMD 19 // Fort +1, Ref +7, Will +1 // Senses darkvision 60 ft, Per + 4

Still following. Arash is mostly staying alert and trying to keep an eye out on things for the moment. He's stealthy, but hurt, in close quarters, and a ranged specialist, so he's trying to hang back a bit for the moment and react to danger as needed.


^ You should really tell us these things in-game, DS...give us an idea as to Arash's personality. :)


Male Tiefling Ranger 1 // Init + 5 // Hp 2/10 // AC 15, FF 10, T 15 // CMD 19 // Fort +1, Ref +7, Will +1 // Senses darkvision 60 ft, Per + 4

It's not a big change from what he was doing before, so I didn't want to post something that was pretty similar.


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

@GM Tallgrass - any thoughts on my question about breaking the box?


Whoops - thought I already did that?

This is a well-built, metal lockbox. It is too tough for you to break open with your bare hands and weapons.


How big/heavy is it? Can we carry it without too many problems?


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

That was going to be my suggestion as well. I even envisioned using it to smash any guards that get in my way, just for fun. But I don't know if it's worth the -4 improvised weapon penalty.


Perhaps we can drop it on a guards head; I'm sure it'd make a nice mess. :D

DM: given so many absences, would you mind taking some actions on behalf of those players, even if it's just move up to doors and make perception checks.

Poki's not posted for quite some time.
Ferrin has told us s/he'll be away until Wed.

Alternatively, can we have everyone in room 14, for when we open the locked door? At least it keep things going until people are able to post. :)


Female (Dread) Gnome (Blight) Druid 1
Stats:
Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

Oops, sorry. There was a post I thought I made, but hadn't. It wouldn't have advanced things much though.


Libby has a plan but I'll wait to see if anyone else suggests one. :)


Female (Dread) Gnome (Blight) Druid 1
Stats:
Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

Libby, are you okay with that plan? I wasn't trying to step on your toes...I thought you were soliciting other plans for discussion. Now I'm dying of curiosity as to what you had up your sleeve.


Other than the veil, you mean?!! :D

Don't worry about it. :) I wanted to wait for others to catch up and give them a chance to post before I posted any more.

Her original plan was scuppered when the two people were discovered in room 11. Her subsequent plan was an ambush in room 14, rather than the corridor...nothing too exciting. :)


Slowest. Prison Break. Ever.


Sorry, everyone. Without getting too personal, my wife and I do foster care and it's been a rough couple of days. I'm not gone, just missing. I should be able to update the game this afternoon, though.

In the meantime, let's have a real quick role call to see who's still around and checking the game.

Cheers!


Here.

I hope all is OK on your end, GM.


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

Still here and eager for my freedom.

Hope all is well - foster care is good work, thanks for doing it.


Female (Dread) Gnome (Blight) Druid 1
Stats:
Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

Here!

I'm traveling this week, but it's possible that will mean I'm *more* available. Strange, but true.

And no worries -- taking care of you and yours should always come first.


Male Human Fighter 5/Hellknight 4 | HP 90/90 | AC 23, T 13, FF 21 | Fort +9, Ref +5, Will +6 | CMD 26 | Init +2 | Perception +12

Not going anywhere!


Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

I'm still here as well - though likely as infrequent a checker as you. Good luck with the kiddos!


M Tiefling Inquisitor 2 | Init +5 | Perc +8 | AC 18 / T 12 / FF 16 | HP 13/18 | Saves F +3/R +2/W +6

Hey all - just some fun news to share - I'm taking my son to PaizoCon this summer - never been to a Con before, so it should be fun. In any case, we just found out that the event lottery got us into a game run by Gary McBride, who wrote Way of the Wicked! The scenario is premiering at the Con and is called MinionQuest II: Grumblejack Strikes Back. Here's the game description:

Some people get to be villains and bestride the earth wreaking havoc upon all those who dare oppose them. And some people get to be their minions. Welcome to the bottom of the totem pole, my friend. The city of Daveryn is burning, occupied by countless monsters of nasty temperament and you have been given a suicidal mission of marginal importance. Do your best to serve your dark masters and maybe they'll reward you. Maybe. And try not to get eaten by the ogre.

Should be lots of fun - I hope I get to report to Gary that in this campaign we've at least made it out of Branderscar by then...


Ok. I'm backish, everyone, and I want to keep going. Thanks for everyone's patience and for sticking around.

In an effort to thank you for your patience, I'm giving a premature bump to level 2. You automatically refill all HP, but you won't be able to regain your cast spells (if you have any) or daily supernatural abilities. Be sure to update your stat line below your name after you've made your updates. Enjoy!


Male Tiefling Ranger 1 // Init + 5 // Hp 2/10 // AC 15, FF 10, T 15 // CMD 19 // Fort +1, Ref +7, Will +1 // Senses darkvision 60 ft, Per + 4

Sadly, I'm going to back out from the game. Past the first round of fighting, I've not contributed much. With the emotional issues that I'm going through currently, I think that I put too much on my plate as my anxiety shifted to focus on something else (gaming, sadly).

I'm sorry to get into a game and then have to drop it. My apologies to everyone. I wish everyone a great game.


Arash, no worries at all. I hope all goes well for you.


Sorry to hear that, Arash. I hope things improve for you sooner rather than later.

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