Agents of Cheliax Abroad (Inactive)

Game Master Molech

Expanding Cheliax: Infiltrating, Manipulating, Corrupting, and Subverting for The Empire of Devils


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Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Real life is more important than RPGs.

I have had conjunctivitis and it is not a good memory. Constant irritation of the eyes, you have to muck about with the eyes to treat it, all kinds of yech.

Glad that triumphs by your favourite spots teams are bringing you some joy.

I like cricket [a total mystery to most Americans I know] and Australia have won both the first 2 ashes tests vs England, which has cheered me up. :P


@ Magnius,
Since Yaos has now jumped into a conversation regarding HellKnights, which is your pet aspect of the campaign, you can choose to quickly move through your conversation with Jtom Chandler about Szomniaro in order to make your way back up to the castle to happen in on that conversation -- if you want. Obviously you can stay on topic with the small folk and even go talk with the Wizard (assuming that's your plan) to see how loyal he is to Count Vocaturo.

Or you can just read Yaos' dialog with Varrin & Emilia, file the info for later when your PCs share the information, and act according to your whim then.

It's up to you.


I've added a brief, and likely in need of further development and editing, summary of Hellknights with a focus on their Orders to the Campaign Info tab. I figured I should do this considering I have just introduced a conversation dealing with Hellknights and have a Player who wants to advance as a Hellknight. (At least I think Magnius does.)

You'll notice a gross change to the Order of the Godclaw, a gross change. If it sticks in your craw and you just don't like it, I'll fix it back. It just always seemed so incredibly stupid. Hellknights are, HELLKnights, afterall.


And now Macini is added to the Campaign Info tab. ....Even though it's incomplete.

Looking at my paperwork on Macini a few minutes ago I realized that I've misplaced a sheet (really just a yellow-stick'em with a bit of info) detailing which noble Houses are there and hold what influence. I know where the little note must've fallen down at in the "D&D area" of my home office.

Anyway, once I get that little yellow-stick'em I'll be able to add which noble Houses are in Macini, and what they're doing, and you can reference that info whenever you want.


Male Human Investigator 3/Inquisitor 5

That's not too awful a change Ray. Only thing is, it's more or less Diabolsim, which is already an established 'religion'.


Male Human Investigator 3/Inquisitor 5

Gonna give Yaos her time to shine in this scene. No need to interject, despite my partly wanting to.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

:)


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

I am struggling to figure out where I can go from here. Given the description of the glassblowers shop and the people I've finished with polite conversation and can not really access the tenter for questioning since he is in the back.

I am assuming that simply barging into the back of the shop and into the working/living area is very rude and uncalled for, and I can't come up with a good excuse to venture back there.

I think my best action may be to simply leave these threads and meet up with Yaos and Magnius. What do you guys think?


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Can you ask to speak to the tenter?

That is kind of obvious and i imagine you have thought of it, but still...

Magnius- I appreciate the thought. It won't take long I think to get through what I intend to say.


@ Alfred,

I'm confident you also have access to spells such as Invisibility or Clairaudience/clairvoyance, Charm Person, Suggestion, Hypnotism, or Detect Thoughts. If you want to pursue the line of investigation you can always use magic. Or you can come up with some wild story to Bluff -- that plus your Diplomacy ought to get you a direct means.

But you can always leave and then stay discreetly away in order to follow him when he leaves.


Also let me know if the roleplay here is starting to slow down too much. I think we're achieving the getting-to-know-some-NPCs-better objective but I don't want the game to grind into monotonous, meaningless dialog.

I'm confident that between hunting down the Bellflower Agents and getting some good intelligence on Macini by infiltrating it for House Spartaco -- in addition to using the dirt you've already found on individuals of influence in Hinji and Westpool (see 'Party Treasure' posts) you will rise high in influence in House Spartaco and be summoned to Queen Abrogail Thrune for your mission abroad.

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Don't be afraid to use Augury, Divination, Invisibility, See Invisibility, Sleep, Gaseous Form, Detect Thoughts, basic Stealth and Bluff, summoned monsters for spying -- a whole host of tools that 8th Lvl PCs can muster -- if you want.

You may be cautious doing it around the equal-in-Level NPCs, of course, but the commoners -- not much risk there.


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

le sigh... My mind never goes to magic to problem solve for some reason.


I'm almost caught up with all the work on which I fell behind -- hopefully by Tuesday I can really get back to the game. The light at the end of the tunnel is visible: a few loose ends to tie up at work followed by the massive Quarterly Financials that I should have done a couple days ago (but will probably be tackled Monday as a Full Day Action if I can lock myself in my office all day and if the numbers don't cast Freedom of Movement, Blur, Confusion, or other somesuch to keep me from getting it done).


I'm still wading through financials; at least the students and parents are gone till January.


We can more and more develop these NPCs through roleplay -- but let me know if and when you're ready to move on. *I'm* enjoying further exploring the NPCs (and a new one has been introduced if you want to meet him, the castle High Priest). But if it's getting boring let me know and we can jump to your searching for the Bellflower Agents -- either the ones who actually assassinated Francesco Phandros and freed his slaves, or others that you can blame for it.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Magnius If you want to have your character show up soon. Yaos has about exhausted what she has to say.

Wouldn't it be cool if you could do this in real life?


Male Human Investigator 3/Inquisitor 5

Alfred, if you're feeling up to it, maybe go chat up Olivia and the High Priest?


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

Sorry been sick and busy preparing to go away for a trip. I won't be able to do much until late next week.

Happy Holidays to you all and hope they go well for you.


Happy Holidays!

Have fun on your trip.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Season's greetings all! :)


Male Human Investigator 3/Inquisitor 5

Hoping with the new year, we get back into things soon!! I will get my reply up tomorrow or Tues at the *absolute* latest.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

I am in a few PbP campaigns and they have all had some disruption and slowing over Xmas/ New year. Some completely stalled.

I have been checking the thread. I have nothing to post just now.


I'm back at work starting Monday; that seems my best time for this. I'll try to post sooner.


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

Guys, I am going to have to bow out of this game. I have been trying to get back into the game for a few months now but it is becoming more and more like work and less like fun.

I have enjoyed playing with you guys and wish you the best in conquering Golarion in the name of Cheliax.


Male Weremonkey Rogue/Ranger/Trickster
Alfred Ensbridge wrote:

Guys, I am going to have to bow out of this game. I have been trying to get back into the game for a few months now but it is becoming more and more like work and less like fun.

I have enjoyed playing with you guys and wish you the best in conquering Golarion in the name of Cheliax.

Sad you're leaving, but not truly surprised. I had a vague sense you weren't enjoying the game as much any more.

Ray,

I am 1000% still interested in this game, and hope losing Alfred doesn't cause you to become too dejected.

That said, I think we need to recruit at least a new 3rd player, and possibly even a 4th.

My suggestion? Re-open recruitment(maybe with a brand new thread) for a 3rd, and if we see two really good applicants that we feel will mesh nicely with us, we select them both.


Yeah, I'm going to re-open Recruitment.
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I'd like for us to continue with the roleplay in Spartaco and head to Macini. Perhaps we can meet a couple new PCs once we arrive there to get some dirt to exploit for House Spartaco and, of course, search for information about the Bellflower Network.

I think those will be two good goals for Macini: Find a weakness somewhere in the power-players you can take to Count Vocaturo, and try to make contact with the Bellflower Network so you can hunt down the Agents you're looking for (or others that you can lie to the world about being the ones that assassinated Francesco Phandros.

I'll try to get to Gameplay Friday but it may be Monday at work before I get there -- and Recruitment.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Well, enjoyed playing with you Alfred. Good luck.

I think recruiting a couple of new players sounds like a good idea. I am most pleased this campaign is going to keep going.


Again, let me know when you are ready to go to Macini and get some roleplaying action. Once there you can search for a contact to the Bellflower Network -- somehow, and of course you can take a gander at the political scene and do some infiltrating & spying to gather some dirt you can use on behalf of House Spartaco.

Or, here in Spartaco, you can continue getting a feel for the who's who. There is plenty of potential for intrigue once you get a handle on who is this or that and decide you want to start manipulating who or whom.

Count Vocaturo is alone studying if you want an audience.

Countess-Consort Olivia Spartaco is with High Priest of Asmodeus Zarten the Bastard (of House Salisfer).

Lord Sabino Aranovitch is with the guard-commander Dagrep, Warpriest of Moloch getting ready to go back to Corentyn (with Count Vocaturo's taxes to Arch Duke Kettermaul Charthagnion).

Of course, Varrin the Divination specialist and Lady Emilia Spartaco Aranovitch are with Yaos the Red Widow of House Battori.

And Baron Stella Spartaco and Szomniaro the Wizard are with Lord Magnius Arvanxi.


Male Human Investigator 3/Inquisitor 5

Ray, curious if you would be willing to use the Relationship system for this game?

We have a lot of important NPCs, and there's at least half a dozen Maginus would be interested in developing a deeper relationship with.

Even if you don't want to use the rewards(party XP/eventual bonus traits), having a numerical score to help us know how well our efforts are coming along would be extremely useful.


I like the idea, if not the attempt to put it into a mechanic. (I think you guys are between 3 and 6 with the NPCs so far -- with potential for much, much more. And 'special events' are how to raise the score.)

I was actually coming back here tonight to post another question -- an answer to which I think Magnius is reaching for as well.... (And it leads to this 'Relationship Score/ Level' mechanic.)

I was going to ask what can I do, we do, to make these NPCs' deeper goals/personalities/flaws/SECRETS come into play more, maybe like on Game of Thrones or something?

In the novel and movie we observe, like an eye-in-the-sky, the inner machinations of the various characters. Not so in Roleplay.

Count Vocaturo or Stella Spartaco or Szomniaro or Mogranzini & Carnacella, have no reason to confide in you YET, so I'm struggling to find a way to get the juicy bits to you.

....You could spy on them.

....You could do a big favor in exchange for a deeper level of confidentiality -- which is exactly what we're doing now -- BUT it takes so much TIME!

....I was thinking on introducing an NPC I've used a handful of times in various incarnations since the early 90s -- here it would be an Imp probably, that knows who's who and what's what and just happens to tell you to go to a certain place at a specific time to observe, maybe he owes you a debt. (I thought of introducing him in Macini; you free this Imp but own a charm that controls him or something.) But I dunno. I haven't decided.
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I knew when I first posted Recruitment for y'all fifteen months ago how hard to roleplay this could be. For years now I've wanted to do this and never been able to figure out quite how. I've got so much depth to some of these NPCs and SOOOO much hunger to get you guys to Sargava and Rahadoum and Diobel and Nisroch to begin corrupting them for Cheliax, swaying and manipulating and tainting them with your guile. But a year into it, it still feels as though were a couple steps away from the really good stuff.

I figured in Macini I could introduce a couple more linear adventuring models -- there's a House in power there with a "flaw" you can really exploit and twist to your advantage. And it ought not to be too hard to make a contact with an associate of a friend of an associate of the Bellflower Network so you can track down Avalia and Arnam and Arlo and the others -- or just slaughter some other Bellflower Agents and say they were the ones who assassinated Francesco Phandros.

Then, back in Gheradescci County, you would be seen as really part of House Spartaco's inner circle of power.

I know, I know, I'm starting to ramble.

Let me get back to it:
What's a gimmick or something to get these NPCs to really open up to you -- remember one way is to spy on one and then confront him or her with it, and use that to open up Pandora's Box.

What else?


Male Human Investigator 3/Inquisitor 5

Well, that comes from the gifts/insults system.

For example, Magnius wants to strengthen his relationship with Stella, Szomniaro, Dagrep and once he learns of him, Zarten.

Now, officially, you tell us upfront about something that we could give these NPCs to help increase our relationship. However, I don't think it would be too much of a hassle for us to investigate in game about them and figure out such things ourselves.

It might be a little clunky, and perhaps even a tad artificial, but I think it suits this game perfectly, and it does have some basis in real life. After all, if I were to have gifted you those Super Bowl tickets, you would probably look a bit more favorably towards me, right? lol

Also, I think another suggestion to help speed things along and make the game run more smoothly would be to gloss over minor interactions with non important NPCs via die rolls.

Ie, while I didn't overly mind the conversation with the chandler, it did take some real life time, and it could have easily have been hand waved due to my really good diplomacy roll.

Same with finding out about what gifts to give the various NPCs. We don't need to spend a week of real life time talking to a super minor NPC to find out that Stella really likes tiger lilies for example.


Thank You.

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Magnius Arvanxi wrote:
Magnius wants to strengthen his relationship with Stella, Szomniaro, Dagrep and once he learns of him, Zarten.

(Oops, I have a typo in the spelling of 'Dagreb' of Moloch.)

I think this is great -- Tell me in Discussion what you're looking to accomplish, flat out Metagame it -- and I know where to go with the roleplay.

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Magnius Arvanxi wrote:

Tell us upfront about something that we could give these NPCs to help increase our relationship. However, I don't think it would be too much of a hassle for us to investigate in game about them and figure out such things ourselves.

It might be a little clunky, and perhaps even a tad artificial, but I think it suits this game perfectly.

I like the second part better -- investigate in-game to figure out such things yourselves. BUT, when you tell me in Discussion what you're going for, I can make it play out in Gameplay and we don't have any 'waste.' Speaking of which....

Magnius Arvanxi wrote:

Also, I think another suggestion to help speed things along and make the game run more smoothly would be to gloss over minor interactions with non important NPCs via die rolls.

Ie, while I didn't overly mind the conversation with the chandler, it did take some real life time, and it could have easily have been hand waved due to my really good diplomacy roll.

I know, right.

In that specific case I don't mind our effort. We were trying to flesh out Spartaco a bit more; make it come alive with detail and NPC commoners. ....And we never know which NPC is going to become important. Ennahvail for example has become a rather important NPC with potential for much, much more -- She was the girl from Francesco Phandros' servants who tended the chickens! And now she'll either fade into nothing or maybe become a Vigilante working for you guys. ....I think Sabino Aranovitch is really cool, but we may never talk to him again. ....What if Jtom Chandler is really a secret agent from House Charthagnion?!

*I* think that what suits our game is trial-and-error in Gameplay these interactions with various NPCs -- and going over it in Discussion, finding out what works. If you recall from Recruitment, indeed, one of the major reasons we started in Cheliax instead of going straight to the target nations, was to figure out how this PbP of ours can work best. (I just didn't anticipate it would take us SO long -- my blunder!)

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Magnius Arvanxi wrote:
Same with finding out about what gifts to give the various NPCs. We don't need to spend a week of real life time talking to a super minor NPC to find out that Stella really likes tiger lilies for example.

This I can do immediately. I think.

Magnius is interested in Dagreb of Moloch. Zarten the Bastard. Baroness Stella Spartaco. Szomniaro the wizard. I can get started in Gameplay with two of those immediately in Gameplay, Stella and Szomniaro. Dagreb, well, talking to him his like talking to a statue or a Knight of Solamnia or something. And Zarten the Bastard for the future.

That being said, Giving Baroness Stella a tiger lily will make her like you, but not make her tell you here dark ambitions or the dirt she has on her family members. ....Giving her access to magic that will help her develop as a Sorcerer, however....
Giving her dirt on other nobles she can use against them, however....


Male Human Investigator 3/Inquisitor 5

I decided to just cut right to it, as I would really like to get us rolling on finding the agents.

I still absolutely would like to build a friendship, or at least a positive relationship with Szomniaro, but we've spent enough time right now chatting. Besides, I think I have a plan to help facilitate a better relationship with him.

Also, I was thinking the other day about how it was suggested a long time ago that one of our PCs possibly marry the Baroness.

As far as Magnius goes, I don't think I want to resort that 'tactic' so early on. It's a one shot use item as it were, and I would rather save it for when it might be the only option we have.

However, I really rather like Stella as an NPC, so if we can keep her around long term possibly, that would be awesome.

Finally, I think the best use of Alfred and his 'girl' is to stay in Spartaco, and develop the beginnings of an information/spy network, which I believe is something Alfred was considering already. Maybe even have them take over(or create if one doesn't exist) the current thieves' guild.

Oh, and I thought we agreed to go to Westcrown, since that's where Magnius is from, and House Arvanxi was in charge?


Magnius Arvanxi wrote:

I thought we agreed to go to Westcrown.

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You're probably right.

I remember talking about Westcrown as a possibility and reminding you that I'm avoiding spoilers from Council of Thieves -- that the timeline would have to be shortly prior to those events and more importantly, my description and knowledge of Westcrown depends on info published outside of that AP.

And I remember Macini as a place to go as well, because the opportunity to find a House or Noble to exploit is less competitive than the really big cities.

Westcrown is perfectly good.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13
DM Ray wrote:
....I was thinking on introducing an NPC I've used a handful of times in various incarnations since the early 90s -- here it would be an Imp probably, that knows who's who and what's what and just happens to tell you to go to a certain place at a specific time to observe, maybe he owes you a debt. (I thought of introducing him in Macini; you free this Imp but own a charm that controls him or something.) But I dunno. I haven't decided.

The Imp seems like a good idea to me. An NPC that is different that can slip us info the GM wants us to have.

Another way to introduce the Imp is have it enslaved by someone and tell us, or hint to us, that if we free it it will make it worth our while.

DM Ray wrote:
I knew when I first posted Recruitment for y'all fifteen months ago how hard to roleplay this could be. For years now I've wanted to do this and never been able to figure out quite how. I've got so much depth to some of these NPCs and SOOOO much hunger to get you guys to Sargava and Rahadoum and Diobel and Nisroch to begin corrupting them for Cheliax, swaying and manipulating and tainting them with your guile. But a year into it, it still feels as though were a couple steps away from the really good stuff.

"Were" in the last sentence should be "we're". I so often spot such mistakes in posts online and never mention it, but I can't resist correcting the English of the English professor. :P

This was close to my first online campaign and one thing I learned quickly is that PbP is very slow and just needs lots of patience.
One suggestion is to find a way to get some of that information to the PCs that you want to get to us. In principle it would be better if we found it out as a consequence of something we did or investigated. Maybe in tabletop that is what would happen. But PbP with it's glacial pace... we are 15 months in and have lost 2 or 4 players and are nowhere near leaving Cheliax. The GM giving things a few nudges, maybe via the Imp, is perhaps a good idea.

I will get back to this later. Too late to finish it now.


Damn homophones.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13
Magnius Arvanxi wrote:

1 I decided to just cut right to it, as I would really like to get us rolling on finding the agents.

2 Also, I was thinking the other day about how it was suggested a long time ago that one of our PCs possibly marry the Baroness.

As far as Magnius goes, I don't think I want to resort that 'tactic' so early on. It's a one shot use item as it were, and I would rather save it for when it might be the only option we have.

However, I really rather like Stella as an NPC, so if we can keep her around long term possibly, that would be awesome.

3 Finally, I think the best use of Alfred and his 'girl' is to stay in Spartaco, and develop the beginnings of an information/spy network, which I believe is something Alfred was considering already. Maybe even have them take over(or create if one doesn't exist) the current thieves' guild.

4 Oh, and I thought we agreed to go to Westcrown, since that's where Magnius is from, and House Arvanxi was in charge?

My views on these, for what it is worth.

1 and 4- I agree, lets head for Westcrown soon.

2 I think Yaos is quite friendly with Stella. We still don't know why she couldn't give a stuff about Phandros kicking the bucket do we?

3 I don't have a better idea and it is Alfred who has built the relationship with his girl. We can even give Alfred a bit of help taking over the thieves guild. Create an opening at the top.


Male Human Investigator 3/Inquisitor 5

That's a good idea Yaos. Provided one already exists, I think that should be our next task, before leaving for Westcrown. Then, once there and established somewhat, we can send agents back to Alfred. This works even if a thieves guild doesn't already exist, and our halfing buddy needs to make his own.

It's too bad Szomniaro isn't able to help us more. If he was, I was going to give him a fair amount of credit, once we were successful vs the Bellflowers. Ah well.

Ray, what do you think of my other point? Are you ok with Stella becoming a more important, long term NPC(perhaps remaining relevant and useful even after we've left Cheliax)?

I'll wait for your reply here, before I make my next in game post, as your answer to the question about Stella could alter what I do.


Westcrown it is! We can segue the journey there as soon as we feel Gheradescci County is wrapped up.
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Baroness Stella Spartaco and her uncle Count Vocaturo Spartaco were the first two NPCs I designed for this game. Everything was built around those two NPCs; they preceded Gheradescci County and everything else. Easily they are my favorite NPCs. Secretly I was hoping you guys would choose not conspire against House Spartaco to gain your own power, and when you chose to work with them, I was very pleased (not that you can't betray them later!). I would love nothing more than the Lion of Justice and the young Baroness to be long term NPCs, and House Spartaco -- through your help -- become a House to be reckoned with in Cheliax.
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Alfred Ensbridge and Ennahvail will be the founders of a secret 'thieves' guild' in Gheradescci County working for you. A couple posts of you talking to Alfred to tell him (me) what you want ought to be sufficient.
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If either Szomniaro or Varrin were to give you a specific lead it would prevent you from thinking of a creative plan on your own(?) -- or better yet, IF one of them had something specific well then, obviously they would have given that info to Baron Valsecchi, The Fox, and especially since he has a good week head start on you,....
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I agree Yaos and Baroness Stella Spartaco are starting to get on really good terms -- I'm waiting for just the little bit of action, outside of talk-roleplay, where she can cement her relationship with you and confide to you what I've wanted her to for quite some time. In my opinion it would be more realistic for that to happen after you return from hunting down the Bellflower Agents and getting some more dirt (or just exploiting what you already have from 'Treasure') to give/sell to Count Vocaturo. But if you want it before we leave let me know and I'll introduce something (I have an idea.).
....I'm not sure what the question is about Baroness Stella not telling you something about Francesco Phandros and his assassination; you'll have to remind me. It could be an error on my part where I was ambiguous in my post or it could be I had a specific reason for it -- I'm just not sure to what you're referring.
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Regarding 'The Imp' idea I suggested -- like I said, he's an NPC I've used many times over the decades in different iterations. In fact I thought of starting the campaign with him: You free him and his knowledge is how you get started, the macguffin -- who stays with you, a bit of an enemy or untrustworthy ally, but one over whom you exert some form of control.
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(HAVE A GREAT WEEKEND EVERYONE!)


Male Human Investigator 3/Inquisitor 5

Ray, did we ever get the various gems(around 20 I believe) fully appraised?

Also, were the gems, coins, and papers(Phandros + the folio), the contents of the magically locked chest that was in Francesco's wagon? or does that still need to be sprung?

I'm thinking this stuff(the gems, coins and the gear from Francesco's crew), could be the means to help Alfred establish his guild. Not only can he use his cut(or at least some of it, depending on how we want to split everything now that he's gone) to help fund it, but he can make connections with various sellers, fences, etc to then possibly bring them into the fold.

If we decide to still split all the gold/gems/gear three ways, the coinage alone net's Alfred 6,466.

I don't believe we've really had a chance to sell the gear/gems or spend any of our loot, so perhaps this is a good time to at least start doing so. We might need to save some for Westcrown, as it's a much larger city, but we should be able to get some stuff sold.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13
DM Ray wrote:

....I'm not sure what the question is about Baroness Stella not telling you something about Francesco and his assassination; you'll have to remind me. It could be an error on my part where I was ambiguous in my post or it could be I had a specific reason for it -- I'm just not sure to what you're referring.

Stella wasn't asked a specific question. What I mean was Stella never seemed at all upset that Francesco died. I don't think we ever found out why that was so, though I could have forgotten. Maybe it was no more than an arranged marriage and she hardly knew him.


Ah, yes there is a reason; I'm sure y'all will learn it at some point -- she surely seems the NPC most likely to confide in you with more time.


Male Human Investigator 3/Inquisitor 5

Hey Ray, I have buddy on here, Doomed Hero, who might be interested in joining us.

I was thinking about it last night, and I realize one of the reasons I think this game has gone particularly slow is that it requires a lot more trust and communication between players and GM, and those things take a lot longer to build up online.

Thus, I'm slightly wary about opening recruitment to the public, as it might further set us back, should we get a player none of us really know.

Doomed and I go back, jeez, I think like five or six years at least. We've been in(are in) a fair amount of games together, and have a solid friendship. He's got a great mind for PF, often thinking well outside the box, coming up with creative and sometimes ridiculous solutions to problems.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

I think Doomed Hero sounds like a fine recruit.

And on Stella and Francesco, Yaos might just ask her.


Male Human Investigator 3/Inquisitor 5

Yaos,

Per my post above, how do you want to handle Alfred's cut of the loot/treasure so far gained? Obviously he keeps his gear and such, but we have a ton of stuff we need to sell off, I believe, plus a fair amount of actual coin.

Do we want to split everything three ways, so he has chance to spend it as a now active NPC ally? or do we want to split it just tween you and I?

Personally, I don't mind splitting the coin(about 19,400) 3 ways, which gets each of us the above 6,466. Then, after we sell everything else, a fair amount of which will probably need to wait till Westcrown, we see how much we end up with total, and have another discussion then on how much we further split stuff.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

I agree.

But GM Ray may have a say. Some GMs won't allow players to not give a former PC less than their cut of the loot. Some GMs would probably include me.


Male Human Investigator 3/Inquisitor 5

How long does that last for? Do we also include the 4th PC from the start of the game? Does Alfred only get his cut for stuff he took part in?

Also, what I was trying to say was, let's say all the gems, gear, etc net us 30,000g.(probably not even close, but it's a simple number to work with).

Instead of splitting it 3 ways even, I would rather give NPC Alfred 8,000 gold, and then we each get 11,000.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Sounds OK to me.

Do we know how much we can expect to sell the loot which is not in the form of coin for?


(Sorry, Monday and today are very busy,)

.

My take on loot is that it needs to be split evenly among the party -- there are currently two members of the party. Split it two ways (unless the two of you both agree differently).

.

I really like the idea of bringing in a Player that one of my current Players vouches for. 'Doomed Hero' Sounds good.

I'll post here all those pesky houserules: rerolling 1s on healing, combining the Knowledge Skills, Languages, the +2/+2/-2 for Racial Ability Scores for all Races, max HP, etc -- and the allowed books -- as soon as I get a bit more free time.

....But I kinda want two new PCs. My strategy is to make Recruitment long and drawn out, kinda getting a feel for the Players' commitment (If they post regularly for three weeks that's a good sign.)

What do you guys think?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Howdy folks. Thanks for the invite. After being talked up by Monkeygod, now I'm all anxious about being a good enough horrible devil worshiping cultist...

I'm seeing a Summoner and an Inquisitor, so caster/support and scout/skill/face roles are covered.

Would an Antipaladin be appropriate for this game (with Tyrant archetype for lawful instead of chaotic)? Warpriest is also an option for a similar feel and more spellcasting oomph.

Or I could play a Necromancer. They're my favorite. Monkeygod might be sick of seeing me play Necromancers at this point.

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